Surfing for Inspiration: Digital Inspirational Material in ... · inspiration, discourse, and...

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1. This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License. 2. https://creativecommons.org/licenses/by-nc-sa/4.0/ Surfing for Inspiration: Digital Inspirational Material in Design Practice KOCH Janin a* ; LÁSZLÓ Magda a ; LUCERO Andrés a and OULASVIRTA Antti a a Aalto University, Finland * Corresponding author e-mail: [email protected] doi: 10.21606/dma.2017.352 Over the last decade, many new opportunities have emerged to support creativity and problem-solving in design by finding inspirational materials via the Internet. Online design communities such as those of Behance and Pinterest showcase portfolios and user-made artwork, and they offer support for designers’ day-to-day work to find and collect inspirational material. However, very little is known about how these communities affect inspiration-related practices of professional designers and how designers view them. This paper presents new data on the practices designers employ when seeking digital inspiration sources online and reflecting on, tracking, and managing them in today’s Web design. Current practice and views on sources of inspiration were described based on responses from 51 professional designers. The results suggest that the Internet has become a prevalent source for ideas in design, yet designers experience mounting issues of trust and relatedness with regard to online sources. Therefore, encouraging both should be considered a guiding principle for tools aimed at supporting designers within the realm of design practice. Inspiration; Online Design Platform; Design Practice 1 Introduction This paper investigates the effects of the proliferation of online design tools and the associated communities that have emerged over the last decade. Previous research has approached online sources for Web design as an opportunity to design beyond borders and to gain impact globally (Tan & Yuen, 2015). Here, we complement this perspective by asking how these sources are starting to affect design thinking, especially with regard to seeking inspirational material for creativity, reflection, and problem-solving. The growing number of design solutions online, coupled with designers’ increasing global connectedness, has led to the development of services and platforms dedicated to supporting

Transcript of Surfing for Inspiration: Digital Inspirational Material in ... · inspiration, discourse, and...

Page 1: Surfing for Inspiration: Digital Inspirational Material in ... · inspiration, discourse, and information-seeking. For instance, Ember1 allows designers to save Web links, images,

1. ThisworkislicensedunderaCreativeCommonsAttribution-NonCommercial-ShareAlike4.0InternationalLicense.

2. https://creativecommons.org/licenses/by-nc-sa/4.0/

SurfingforInspiration:DigitalInspirationalMaterialinDesignPracticeKOCHJanina*;LÁSZLÓMagdaa;LUCEROAndrésaandOULASVIRTAAnttia

aAaltoUniversity,Finland*Correspondingauthore-mail:[email protected]:10.21606/dma.2017.352

Overthelastdecade,manynewopportunitieshaveemergedtosupportcreativityandproblem-solving indesignby finding inspirationalmaterialsvia the Internet.OnlinedesigncommunitiessuchasthoseofBehanceandPinterestshowcaseportfoliosanduser-madeartwork,andtheyoffersupportfordesigners’day-to-dayworktofindandcollect inspirational material. However, very little is known about how thesecommunities affect inspiration-relatedpracticesof professional designers andhowdesignersviewthem.Thispaperpresentsnewdataonthepracticesdesignersemploywhen seeking digital inspiration sources online and reflecting on, tracking, andmanaging them in today’sWeb design. Current practice and views on sources ofinspirationweredescribedbasedonresponsesfrom51professionaldesigners.TheresultssuggestthattheInternethasbecomeaprevalentsourceforideasindesign,yet designers experiencemounting issues of trust and relatedness with regard toonlinesources.Therefore,encouragingbothshouldbeconsideredaguidingprinciplefortoolsaimedatsupportingdesignerswithintherealmofdesignpractice.

Inspiration;OnlineDesignPlatform;DesignPractice

1 IntroductionThispaperinvestigatestheeffectsoftheproliferationofonlinedesigntoolsandtheassociatedcommunitiesthathaveemergedoverthelastdecade.PreviousresearchhasapproachedonlinesourcesforWebdesignasanopportunitytodesignbeyondbordersandtogainimpactglobally(Tan&Yuen,2015).Here,wecomplementthisperspectivebyaskinghowthesesourcesarestartingtoaffectdesignthinking,especiallywithregardtoseekinginspirationalmaterialforcreativity,reflection,andproblem-solving.

Thegrowingnumberofdesignsolutionsonline,coupledwithdesigners’increasingglobalconnectedness,hasledtothedevelopmentofservicesandplatformsdedicatedtosupporting

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inspiration,discourse,andinformation-seeking.Forinstance,Ember1allowsdesignerstosaveWeblinks,images,anddocumentswithannotations,allinonelocation.

Withtheadventofonlinesocialdesignplatforms,suchasBehance2,Pinterest3,andDribbble4,thespectrumofdesignsourcesavailablechangeddramatically,affordingthecreationofonlinesamplegalleries,curateddesigndata,andvisualsearchtechnologies–enablingdesignerstofindinspirationthroughexamplesaspresentedinfigure1-4.Thisdevelopmentisofinterestforthedesignresearchcommunity.Ononehand,theseservicesmayaidinteam-basedworktocollectandorganisesourcesofinspiration,workthatcanbetime-consuminganddifficult(Porcheron,Lucero,&Fischer,2016),byprovidingsourcesofdesigninspirationandtherebyimprovingefficiencyandefficacyinproblem-solving.Ontheotherhand,someoftheseonlineplatformsprovideonlylimitedexchangeandfeedbackpossibilities,eventhoughcollaborativecreativityisacentralaspectofdesign(Keller,Pasman,&Stappers,2006;Tan&Yuen,2015).Hence,theimportantquestionarisesofhowdesigners’practiceschangeinthecontextoftheseonlinedevelopments.

1.1.1 InspirationinDesignPractice

Inthispaper,welookatdesigners’evolvinginspiration-seekingpractices.Webeginbydiscussingthekeyterms‘practice’and‘inspiration’,aspreparationforoutliningourempiricalresearchquestionsinthenextsection.

Green(2009)providedacomprehensiveanalysisofdefinitionsof‘practice’,categorisingthemintofourgroupsbythesenseoftheterm.Whilehegroupedthemintocategories,hefoundalltocoverthreemainaspects:experiences,activities,andcontextsofpractice.Forthenotionof‘practice’appliedinourstudy,weextendtheconceptalongthesethreedimensionsbeyondtheindividual.InlinewithGoodmanetal.’sunderstanding(2011),weincludeaswell‘technicalsystems,organizationalstructures,tools,andknowledge’.

Weparticularfocusinthispaperoninspiration.Designershaveseveralwaystofindinspiration(Lucero,2015),includingbrowsingmagazinesandtheWeb,readingbooks,visitingtradefairs,andmeetingpeople.Otheractivities,suchastakingshortbreakstoperformphysicalactivitiesbothwithinandoutsidethedesignstudio(e.g.,playingdartsorfootballattheoffice,ridingabicyclethroughtown,orwalkingadog),servethepurposeofhelpingthedesignerforgetaboutworkforawhile,hencecreatingroomtoapproachdesignproblemsfromadifferentperspective,withafreshmind(Lucero,2015).

Inspirationdependsontheindividual-specificexperiencesofeachdesigner,whichispartlyrepresentedbytheirpreviouswork,butmainlyinfluencedbyexternalinspirationalinput.Lookingatsimilarproductsandotherdesignexampleshelpsdesignersdiversifytheirthinking(Gomesetal.,2006).Conversely,creativethinkersoftenrelymoreonnon-relatedinputtoextendtheirvantagepointontheproblem(Ansburg&Hill,2003).

Ourfocusisespeciallyonexternaldesignexamplesassourcesofinspiration.Accordingly,‘inspiration’inthispaperreferstodigitalsourcesthatcandirectlyandindirectlyinfluencethefinaldesignbyservingasastartingpointforthedesign,aprecedent,anelementforreuse,apattern,andaprimarygeneratorfornewideas(Eckert&Stacey,2000). Itservestheunderstandingofthecontextaswellasofthetargetedmoodorfunctionalitybeyondtheimmediatesphereofthedesigner’sexperience(Tan&Yuen,2015).

Designershabituallyseekinspirationfrompre-existingrelateddesigns(Bonnardel,1999).Inthiscontext,Siangliulueandcolleagues(Siangliulue,Arnold,Gajos,&Dow,2015)havehighlightedthat

1Seehttps://hackdesign.org/toolkit/ember(2017).2Seehttps://www.behance.net/(2017).3Seehttps://www.pinterest.com/(2017).4Seehttps://dribbble.com/(2017).

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thecreativityineachindividualexampleisasimportantasthediversityoftheoverallsetofexamplesforthequalityofthewholeinspirationalset.Designexamplesmaybeeitherone’sownprevioussolutionsornewlydiscoveredfromothers.Whiletheyinspirenewapproaches,theyalsoprovidesolutiontemplates,structureideas,andsourcesofconceptsforchangingperspectives(Eckert&Stacey,2000).ThesesolutiontemplatesrelatetoLawson’sgambitsdescribingpatterns,likeUIpatterns,containingcertainpropertiesandcapabilitiestosolverecognizabledesignproblems(Lawson,2004).Incontrast,understandingabstractconceptsorschemataenableexpertdesignerstoidentifyanddescribedesignsituationswhereacertainsolutiontemplatecanbeapplied.However,Lawsonconcludedthatdesigners‘needtohavestudiedasubstantialbodyofprecedentstodevelopschematathatenablethemtorecognizeunderlyingstructuresindesignsituations’(Lawson,2004).Thisrequiresextensivelearningfromprecedentdesignsolutions,yetfindinganappropriateexampleisnotalwaysstraightforward.Consequently,designerstendtocreatelocalrepositoriesofinterestingexamplesforlateraccess(Herring,Chang,Krantzler,&Bailey,2009).Onthedownside,suchrepositoriestendtogrowandbecomeunmanageable,canbeperceivedasineffective(Herringetal.,2009),andquiterapidlygrowoutdated.Thisrequiresdesignerstoconstantlyseekfornewappropriateinspirationbeyondknownideas.Currenttoolsandsystemscansupportdesigners’worktostructure,retrieve,andbroadenhigh-qualityexamplesetsandcanofferinspirationsourcesrecommendedbyothers.

1.1.2 OnlineDesignPlatforms

In2006,Kelleretal.identifiedsixconsiderationsfordesigningcollectiontoolsinthelightofdesigners’commonpracticesofcollectingvisualmaterialforinspirationandreferencing(Kelleretal.,2006).Theseincludethatatoolshould1)supportcollectingasanongoingprocess,2)affordmergingofphysicalanddigitalmaterial,3)supportserendipity,4)supportvisualinteractionandselectionofmaterial,5)encouragechangesininteractionandideachains,and6)encouragesocialvalueswithinthecollectionofinspirationalmaterial.

Recentyearshavewitnessedtheproliferationofonlinedesignplatforms,includingBehance,Dribbble,Niice5,Pinterest,andothers.WhiletheseplatformsfulfilsomeofKeller’sabove-mentionedcriteria,littleresearchhasbeendoneontheirimpactoneverydaydesignpractice.

Theseplatformscurrentlyallowdesignerstocollectnewideas,andsome(e.g.,Behance)supportthevisibilityofone’sworkthroughadditionalinformationsuchasthedesign’spurpose,designercontactdetails,andeventargetgroupsandapproaches(Dekaetal.,2015).Theinterconnectionwithpreviousworkallowstheobservertogetabetterpictureofthegeneralstyleandqualityofthework.Overviewpagesincluderankings,andindicationsofthemostpopularsuggestions,whichfurtherfavourthediscoveryofnewunexpectedmaterial–i.e.,serendipity(Kelleretal.,2006).Finally,design-relateddiscussionheldviacommentsectionsandstreamlinedwithsymbols(ashorthandthatsimplifiestheinteraction)encouragessocialcommunityvalues.

Eventhoughthoseonlineplatformsofferalargerepertoireofinspirationandinformation,littleresearchhasbeendonethusfarontheiruseinprofessionaldesignpractice.Thestudiescomingclosesthaveaddressedartists’useofDeviantArt(Salahetal.,2012)orpubliccollectingandcuratingofinspirationinthePinterestservice(Gilbert,Bakhshi,Chang,&Terveen,2013;Scolere&Humphreys,2016).Theresearchgapisespeciallyimportantbecausefindingagoodinspirationalexampleforprofessionaldesignusecanbechallenging,andacriticalgulfmayexistbetweenonlinetoolsanddesigners’currentneeds.

1.1.3 StoringandManagingInspirationalMaterial

Anotherdimensionofdesignpracticeisstoring,organising,andmaintaininginspirationalvisualmaterialtostimulatecreativity(Keller,Visser,vanderLugt,&Stappers,2009).

5Seehttps://niice.co/(2017).

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Earlierwork(Kelleretal.,2006)hascharacteriseddesigners’inspirationalmaterialaseitherphysicallyordigitallystoredinfolders.Digitalmaterialisoftenarrangedbyproject,date,orpurpose.Retrievinganimagefromthedirectorystructuredemandseithermanuallyfindingitintheappropriatefolder,whichmaynotbeobvious,orusingasearchablekeyword.Hence,digitalmaterialwithinspirationpotentialhasbeenusedrathermoreforaspecificpurpose–suchasaplannedcollageormoodboard(Lucero,2012)–thanforexplorativeinspiration-seeking.Onlineinspirationsourceshavebeenmentionedasplacesto‘lookup’materialmorethanstoreorkeeptrackofit.However,thisbehaviourmostlikelyhaschangedinthewakeoftechnologicaldevelopments,asmorerecentworkonPinterestsuggests(Gilbertetal.,2013).

Figure1:Emberallowsscreenshots,Websiterenderings

thatincludesourcecodeanddocumentstobeannotated

andmanipulated

Figure2:Dribbblepresentsdesigners’portfoliosina

gallery,whichcanbefilteredbyitems’recency,popularity,

andfeatures–suchasuseofanimation

Figure3:Evernoteorganisesdesignideasasasearchable

collectionofscreenshotsandarticlesthatcanbeannotated

Figure4:Behancedisplaysprojects,alongwiththeauthors,

contactdetails,socialrecommendations,adescriptionof

features,designmaterial,andexamples

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2 ResearchQuestionsRogers(2004)highlightedaneedforunderstandingcurrentdesignpracticeifoneistodevelopnewtools,theories,andmethodsofsupportingeverydaypractice.Nonetheless,recentstudieshavenotyetassessedthepotentialimpactofdigitalisationofprocessesandmaterialsonthewaydesignerswork.Ourmaininterestisrelatedtocurrentpracticeinfinding,using,andstoringinspirationalmaterial.Weaimtoincreasetheunderstandingofcurrentpracticeandconcernsrelatedtoseekinginspirationalmaterial,inordertodefineguidelinesfortoolsandsystemsaimedatsupportingdesigners.

Consideringtheseobjectives,weidentifiedthreemaininspiration-seekingdimensionsandexpressedthemasthefollowingresearchquestions:

1. Finding:Whatinspirationalmaterialdodesignerssearchforonline?Wheredotheylookforthismaterial?

2. Reflection:Whatconcernsariseinlookingforinspirationalmaterial?Whatguidestheselectionorapplicationofinspirationlaterintheprocess?

3. Keeping:Howisonlinematerialorganisedforlaterretrieval?Howhaveadvancesintechnologyaffectedtheorganisationofpreviouslyretrievedmaterial?

3 StudyMethodologyOurgoalwastoreachabroadrangeofprofessionals,withdifferingcultural,professional,andexperientialbackground,forsolicitingtheirviewsonpractices.Akeyaimwastoidentifytheirconcernsandcriticismswithaneyeonpossibleimprovementsanddevelopmentsoftoolsthatarebetteralignedwithcurrentpractice.Ourmethodologicalchoicesbuildonpreviousresearchusingsurvey-basedmethodstounderstanddesignpracticesanddesignthinking.Rogers,forexample,presentedasurvey-basedstudywhereinsheidentifieda‘gapbetweenthedemandsofdoingdesignandthewaytheoryisconceptualised’asoneofthemainissueswithcurrentsystemandtooldesignfordesignpractice(Rogers,2004).Otherspublishedfindingsfromsurvey-basedstudiesaimedatimprovingtheunderstandingofuser-centreddesignpracticewithincompaniesandtheproblemsthatoccur(Gunther,Janis,&Butler,2001;Vredenburg,Mao,Smith,&Carey,2002).

TheWeb-basedsurveypresentedhereemployed53questionsoncurrentdesignpractice,withspecialfocusontheparticipants’usageofinspirationintheirday-to-day.Atthebeginningofthesurvey,weintroducedthecontextasa‘researchstudyregardingthedecisionprocessbehinddesigningfortheWeb’.Thesurveyincluded19multiple-choiceandLikert-scalequestionsand34itemsinfree-textform6.

Wefirstcollecteddemographicdataanddesignrelatedbackgroundinformationastheyearsofexperienceininteraction/service/UI/UX/webdesignorsimilarornumberofprojectsinparallelandperyeartoevaluatethedesignexpertiseoftheparticipant.Thesurveywasdividedintotwomainsections:ageneralreflectionondesignhabitsandinspiration-seekingand,second,apartfocusingonacurrentprojectoftherespondent’schoice,formoreconcreteanswers.Thisdivisionprovidestwoperspectivesoneachparticipant’sbehaviour–thetools,processes,andsourcescurrentlyusedonamoregenerallevelandreflectionsonrecentpracticenarrowedtoaspecificproject.

Thegeneraldesignhabitsweresituatedinthepracticeof‘workingonwebinteractiondesignprojects’.WefocusedonthesubcategoriesReuseofownworkbyasking‘Underwhichcircumstances

wouldyouuseyourownworkasinspiration?,’andSeekinginspirationbyusingopenquestionslike‘Whenyouareconfrontedwithanewtypeofproject,whatkindofinspirationdoyoulookfor?’andthewaythesearemanaged,storedandretrieved.WefurtherlookedintothepreferredChoicesoftoolse.g.byasking‘Forwhatpurposedoyouusepaperprototypes?’withinthedesignprocess.

6Thefullsetofquestionscanbefoundathttp://userinterfaces.aalto.fi/inspiration-in-design.

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Inthesecondpart,weaskeddesignerstochoose‘analreadyfinishedWebinteractiondesignproject

fromtherecentpast’.Wefurtherencouragedtherespondentsto‘reviewtheproject[since]itmight

helpyoutoanswerthefollowingquestions’.Thesecondpartofthesurveybeganwithadescriptionofthatprojectforcontextualisingthefollowinganswers,includingself-reflectiononthesatisfactionandqualityoftheproject.Wethenlookedatsourcesofinspirationalinfluencesbyprobingtherespondentwithquestionslike‘Whatkindofinspirationdidyoulookforinthisproject?’.Further,weinvestigatedthepracticeofselectingamongalternativesofconcepts,wireframes,andlayoutincludingcriteria,challenges,andstakeholdersinvolvedintheselectionprocess.

Forsampling,weusedsocialmediatoreachdesignprofessionals.WedistributedanadvertisementviaonlinecommunitiessuchasIxDA7andLinkedIn8.Thetargetgroupconsistedofdesignerswithatleasttwoyears’workexperience.Weinformedrespondentsthesurveywasvoluntary,andtheirdatawouldberecordedanonymously.Nocompensationwasprovided.

Tworesearchersanalysedthedatasetforrespondents’suitability.Ofthe61peopleresponding,weremovedeightwhodidnotmeetthesecriteriaandtwobecauseofincompleteanswers,foratotalof51respondents.Thenbothresearchersindependentlyanalysedandcategorizedtheremainingdatawithoutpriorpredefinedcoding.Inasecondsteptheseemergedcategorieswerediscussedandgeneralizedintothemesasrecommendedininductivethematicanalysis(Braun&Clarke,2006).

4 Results4.1 RespondentBackgroundsMostofthe51respondentswerebetween31and40yearsold,andresidedinEurope.Aslightmajorityofrespondentsweremale(31/51),whichisexpectableinviewofthehighernumberofmenamongpractitionersintheWebdesignfield(ALA,2009).SeeTable1formoredetailsonrespondents’demographics.

Table1:DemographicDataforRespondents(51inAll)

Inkeepingwiththetargetgroupforthissurvey,oursampleconsistedmainlyofUX/UIdesign(27/51)andinteractiondesign(13/51)professionalswithanaverageofeightyearsofexperience.Anoverviewoftheirself-reportedprimaryjobandamountofexperiencein‘interaction,graphic,service,UI,UX,orWebdesign’isshowninTable2.

Table2:ProfessionalBackgroundoftheRespondents

Profession YearsofExperienceCharacteristics UX/UIDesigner Interaction

DesignerGraphicDesigner

Other 2-6 7-12 13-18

NumberofRespondents

27 13 6 5 21 20 10

Therespondentsreportedworkingononetosixprojectsinparallelandbetweentwoand55projectsperyear.NearlyhalfofthemchoseacorporateWebsitedesignasanexampleofarecentlyfinishedproject(22/51),whileafewpickedapersonalWebsite(5/51).Otherresponsesreferredto7Seehttps://ixda.org/(2017).8Seehttps://www.linkedin.com/(2017).

Age-Range Gender Region

Characteristics 20-30 31-40 41-50 Male Female Europe Asia SouthAmerica

NorthAmerica

Africa

NumberofRespondents

16 28 7 31 20 34 7 6 3 1

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an‘artprojectWebsite’(P50)ora‘Webserviceredesign’(P30).Theindustrythespecificprojectswereconductedinrangedfromfinance(P19)toeducation(P16)andhealthcare(P33).

4.2 FindingInspirationInouranalysis,wecomparedinspirationalusebetweenpreviousworkcreatedbytherespondentsandworkretrievedonline.Itisworthnotingthat,whilewespeakofinspirationingeneral,themeaningcanbeframedinmultipleways,whichdependsonthestageinthedesignprocess:(visual)referencepoints,designpatterns,orguidelines.

Table3:StrategiesforUsingRespondent-createdandExternalWorkforInspiration(MultipleAnswersPossible)

Respondent-created

External

Usage 47/51 50/51

SolutionTemplate 25/47 44/50

Learning 6/47 1/50

Look-and-FeelReferences 1/47 12/50

LackofResources 3/47 0/50

4.2.1 UsingPersonallyCreatedExamplesforInspiration

Therespondents’answersreflectpredominantlyareuseoffunctionsandinteractionconceptsfromone’sownwork,aspresentedinTable3.

Almostalldesignersreportedinspiration-relateduseofworktheyhadpreviouslycreated(47/51).Onerespondent(P34,aUXconsultantwith15yearsofexperience)mentionedthat‘similarsolutionscanalwaysbeappliedandusuallyare.Problemsareveryrarelyunique’.Wefoundtwocommonreasonstouserespondent-createddesignsforinspiration:1)reuseofthepreviousdesignasasolutiontemplateand2)itsuseasalearningcase.

1)FindingSolutionTemplatesAmongOne’sOwnDesigns

Complexdesignproblemsrequireintensiveresearchandevaluation,whichencouragesdesignerstoturntoexistingsolutions,approaches,andmethods.Wefoundthatpreviousdesignexamplesarelikelytobeusedasinspirationiftheywereaimedatasimilarindustry,targetgroup,ormeetingsimilarinteractionrequirements.Thoseexampleshelpdesignerstoworkmoreefficiently(13/51);forinstance,‘iftheUIwillhaveastructuresimilartotheoldone,theoldprojectinspiresmetoreusethecomponentsanddesignmethodology’(P24,Student/Designer,2yrs)andfor‘avoidingreinventingthewheel’(P4,UXdesigner,6yrs).Amongotherreasonscitedforusingpreviousdesignsolutionswasbrand-designconsistency.

2)ToLearn,ExaminingExamplesOneHasCreated

Usingone’searlierdesignsasalearningcasewasthesecondmostcommontheme(6/51).Thisincludes‘successfulandunsuccessfulcases,tolearnwhatreallyworksandwhatdoesnot’(P26,Graphicdesigner,8yrs).Designisundergoingrapidchangesduetodevelopmentsintechnologyandrequiresconstantlearningandadjustingfromdesigners.Rejecteddesignsforadesignprocesscouldserveasstudyobjectsinlaterprojects.A‘goodideathatstayedinthedrawer’(P50,Creativedirector,16yrs)canbeagoodstartingpointforbrainstormingandnewideationprocesses.

4.2.2 UsingExternalExamplesforInspiration

Wecanhighlighttwomainaspectsofusingonlinedesignexamples,identifiedby50ofthe51respondents:usingonlinedesigns1)asasolutiontemplateand2)forlook-and-feelinspiration.

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1)FindingSolutionTemplatesOnline

Findingonlineinspirationforsolutionstodesignproblemswasthemainreporteduse(44/51).Identifyingpossiblestructuresandimprovementswasmentionedasthemainintentionbehindretrievingonlineinspirationmaterial.Onerespondentexplained:‘FirstIlookatsimilarWebsitesandItakenoteofthethingsthatworkandlookgood.ThenIlookfor[a]completelyoff-topicsite’(P27,Frontenddeveloper,8yrs).Comparisonofdesignsolutionsinthesameindustryhelpdesignersformgeneralideasaboutstructuresfornewdesigns.Incontrast,sixrespondentsmentionedunrelatedWebsiteswithpotentialtotargetthesameaudienceandneedsasbeingusedtowidenthedesignspacevianewstructuralinspiration.

Further,35ofour51respondentsreportedhavingusedonlinedesignexamplestofindtrends,and9/51lookedspecificallyforexistingUIdesignpatternsforaddressingnewdesignproblems.Thisisimportantbecausedesignexistsnotinisolation,butratheramidstcontinuouschangesintrends,technologicalpossibilities,anduserneeds.Weidentifiedastrongroleofonlinedesignexamplesources(e.g.,designlibraries)andonlinecommunitiesaidingwiththisneed.Withintheanswersweobservedaneedforvalidationofone’sowndesign,forinstancerespondentsmentioned‘bestdesignpractices’(P36,UXdesigner,4yrs)(4/51).Thisinvolvesreferringtosourcessuchaswell-knowncompanydesigns(e.g.,Apple’s)andhighlightsfromdesigncommunities.

2)FindingLook-and-FeelInspirationOnline

Aboutaquarteroftherespondents(12/51)wereseekinglook-and-feelinspirationpromptedbyotherWebdesigns.‘UsuallyIlookforvisualinspirationandlessUX’(P20,UX/UIdesigner,4yrs)wasarecurringanswer.Respondentsreportedsearchingforimagesandvisualinspirationthatconveythelook-and-feeltargetedwiththenewdesign,fromsourcessuchasPinterest,Dribbble,andBehance(7/51).

4.3 ConcernsRelatedtoInspiration4.3.1 ConcernsAboutUsingOne’sOwnExamplesforInspiration

Usingone’sworkasinspirationwaslinkedtothreemainconcerns:theinspirationhastobe1)welltested,2)exceptional,and3)unique.

1)TheNeedforReliability

Onekeyconcernwasthecredibilityofthework,includingknowledgeofthetargetgroup,asonedesignerdescribed:‘itwastestedproperlyandprovedtobeworkingwellwiththeusers’(P44,seniorUXdesigner,4yrs).Athirdoftherespondents(17/51)self-reportedtrustintheirowndesignsolutionsasareasonforpreferredreference.

2)Self-createdInnovationStandards

Anotherdriverwasadesireforimprovedsolutioninnovativeness.Reusingone’sowndesignideasismorecommonplacewhentheserepresentan‘unconventionalmethodandapproachtodesign’(P10,UXdesigner,2.5yrs)orseemtobe‘highlyinnovative’(P25,UXdesigner,2yrs).

3)TheInspiration’sUniqueness

Afewrespondentsreportedtoavoidownworkasinspirationalsource(4/51).Thereasonspresentedwerediverse,butmostwererelatedtotheuniquenessofdesignproblemsandtotheneedfor‘inspiration,asinwaystocreatesomethingfreshandimprovingon[whatcame]earlier,com[ing]fromothers’(P36,UXdesigner,4yrs).

4.3.2 ConcernsSurroundingUseofExternalExamplesforInspiration

Weobservedtwomainconcernsandreflectionslinkedtousingonlinedigitalmaterial:1)themissingreasoningbehindtheobservedexampleand2)theneedofcredibility.

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1)TheLackofReasoningBehindOnlineDesignSolution

Sixofthe51respondentshighlightedattemptstoreflectonthereasoningbehindacertaindesigndecisionrepresentedonline.Thismayberelatedtocompetitors,asin‘[we]havetobebetterthanthat,understandwhythey'vedoneitlikethat’(P4,UXdesigner,6yrs)or‘Istudythemtounderstandwhatworks,[to]usesimilarmethodswithmyownadjustmentstobuildaconcept’(P35,designer,7yrs).

2)TheNeedofCredibility

Thesecondconcernisreflectedinstatementssuchas‘usuallyIlookforvisualinspirationandlessUX,becauseevenifIcheckacompetitorIcanneverbesurewhatkindofresearchtheydid[…]oriftheytargetadifferentgroupofusers’(P20,UXdesigner,4yrs).Otherrespondentsreportedthattheyfirst‘testedthemandusedthem’(P18,interactiondesigner,15yrs)forevaluatingthequalityofsolutionspresentedonline.

4.4 StoringInspiration4.4.1 StoringOne’sOwnExamplesforInspiration

Inthecontextofusingexamplestheyhadcreatedthemselves,34ofthe51respondentsreportedstoringpreviousworkandearlierversions,aswellastrackingthecurrentuseofdesignstheyhadcreated.Ofthese34,24wereusingprivatefile-organisationschemes,asinonerespondent’saccount‘Ikeepadigitalarchiveorganisedbyclient,thenproject,thenbythephaseoftheproject’(P29,Seniorleaddesigner,14yrs).Theselocalfilesalsoincludescreenshots,reviews,anddocumentationofthedesignprocessconducted.Further,designersmentionedusingpublicportfoliosasawaytostoretheprevious(best)worktheyhadcreated(5/51),self-managed,andonpublicplatformssuchasBehance.

4.4.2 StoringExternalExamplesforInspiration

Wecontinuedbyaskingrespondentswhetherandhowtheywerekeepingtrackoforsavingexternalsourcesofdigitalinspiration.Ofthe51respondents,33answeredthattheysaveinspirationalmaterialforlaterretrieval.Themostcommonwaytostoresourcesofinformation(12/51)wasviaonlinedesignplatforms:Behance,Pinterest,Evernote,etc.Theseplatformsallowuserstomarkanelementasinteresting,afterwhichitwillbeaddedtothemainarea,fromwhichitcanberetrievedlateron.However,somementionedalsonon-design-relatedtools–Pocket9,Feedly10,andothers–forsavinginterestingWebsitesorothermaterialontheirpersonaldevices.Bookmarksandlinkswerethesecondmostcommonway(11/51)tosavereferencestoinspirationalmaterialsuchasWebsitesorimages.Thesecanaccumulaterapidlyandbecomehardtohandleatoverviewlevel,asonerespondentindicatedbyreferringtothemas‘Bookmarks.Lotsofthem’(P52,Creativedirector,16yrs).Nearlyascommonplacewerelocalfiles/folderswithscreenshots(4/51)ornotes(6/51)aboutonlineinspiration.

5 DiscussionWeintendedtoidentifywithinthisworkhowdesignersfind,reflecton,andstoredigitalinspirationalmaterialinthecontextoftheincreasingdigitalisationofdesignpractice.WefocusedonWebdesignpracticeinthisstudy,becauseitrepresentsalargeproportionofcurrentdesignpractice.However,theresearchmethodchosenallowedustogainmoregeneralinsightintovariousindividual-specificdesignpractices,whichextendovervariousbranchesofthedesignprofessionandamountofexperiences.Thesomewhatlimitednumberofparticipantsnotwithstanding,ourresultspointtosomecoherentbehaviourandconcernsintherealmofonlinedesignpractice.

9Informationisavailable(2017)athttps://getpocket.com/.10Seehttps://feedly.com/i/welcome(2017).

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5.1 FromPhysicaltoDigitalSourcesofInspirationWithourstudy,weaimedtoidentifyhowinspiration-seekingpracticeshavechangedfromthosefoundinearlierresearch.Weidentifiedthattheproliferationofonlinedesignplatformshascausedtheroleofonlinesourcestoshiftfrom‘look-up’sourcesalonetocomprehensivetoolsforfindingandstoringinspirationalmaterial.Further,wesawachangeinperceptionsofonlineinspiration.WhileKelleretal.’s(2006)subjectsreportedthatlookingatotherproducts‘wasconsideredtobe“notverycreativelystimulating”(LS)’andthattheseare‘“unethicaltosteal”(PR)’,ourresultsshowthatmostdesignersnowadaysfindpotentiallyinspiringvisualmaterialandsolutionsonline.Thiswasacommonthemeinourresultsindependentlyofdesignfieldornumberofyearsofexperiences.Possibleresourcesforthischangearetheincreasedonlineavailabilityandaccessibilityofinspirationaldesignmaterial,therapidchangein(Web)designtrends,andtheavailabilityofdesigntoolsandpatternsshapinganewdigitalcommunityofpractice.Morequalitativestudiesonindividualdesignprocessesareneededtoidentifytheunderlyingintentionsandreflectionsonthisbehaviour.

5.2 SupportingTrustinOnlineDesignPlatformsOneofthemainfactorsweobservedasguidingtheuseofinspirationaldesignsourcesistrust.Onlinesourcesareoftenpoorlydocumentedandreferenced.Further,theircredibilitywithregardtofollowingofgooddesignpracticesandthevalidityoftheappliedsolutionconceptsintheusecasepresentedisnotclear.Therefore,designersfrequentlyturntotheirowndesignsolutionsforinspirationiffacedwithsimilardesignproblems.Thisisduetothecertaintyofthesebeingwell-testedsolutionsandtheavailabilityofbackgroundinformation,includingthetargetgroupandinitialrequirements.Retrievingallthisinformationforonlinedesignexamplesisseldomeasyandforcesthedesignerstointerpretthequalityofacertaindesignthemselves.

Someofthemorepopulardesignplatforms,includingBehanceandDribbble,offerattemptstorespondtothisneedbyencouragingtheauthortoaddfurtherinformationaboutthedesigner,designandthedesignprocess.Thisservesareciprocalneed:ononehand,itallowsdesignerstoshowcasethequalityoftheirworkprocesses,and,ontheother,itletsotherdesignersfollowtheideasandprocessesbehindacertaindesign.Incontrast,sometoolstosupportinspirationaldesignpractice(forinstance,Ember)donotprovidesuchfunctionality.Here,thematerialcollectedcanbeextendedonlybypersonalinterpretations,intheformofnotes;theplatformhasnosupportforfurtherdescribingelementsofeachdesign.

5.3 ReflectingRelatednesswithOnlineDesignPlatformsAnotherguidingfactorwasrelatedness,theclosenessofanexampletothedesignathand.Inourstudy,theusecasesforone’sowndesignexampleswereoftenrelatedtothenewdesign–forsimilarsolutionandlearningpurposes.ThisisinlinewithLawson(2004),whichhighlightedtheneedofknowingandunderstandingalargerepertoireofdesignsolutionstoidentifysolutionpatterns,hereferstoasgambits,withinexistingdesignsituations.Usingsuchrelateddesignsolutionswascriticisedbyafewdesigners,whostatedthatanewdesigncanonlycomefromnewandfreshinspirationsourcesoutsideone’smentalspace.Inlinewiththat,morethanhalfoftheparticipantsmentionedtheintentiontofindexamplesaddressingsimilarproblemsforsolutioninspirationonline.AsmentionedbyGomesetal.(2006)andFord(1999),designersneedadynamicareabetweendivergentandconvergentsolutionstodesignproblems,whichcanberepresentedherebywell-knownsolutions(one’sownmaterial)andsolutionscreatedbyothers.Again,onlinesourcesareoftenpoorlydocumented,andtheirencodedrequirementshavetobeevaluatedandinterpretedforappropriatenessbythedesignersthemselves.Whilesomeonlinedesignplatformssupportattachingfurtherinformationsuchaspurpose,targetgroup,andintentionsforthedesignpresented(e.g.,Behance,PinterestandDribbble),thisisstillonlyrarelyobserved,eventhoughmostoftherespondentshighlightedtheuseofonlinesourcesforthispurposeandreportedconcernsaboutthebackgroundinformationavailable.Incontrast,protectingone’sownuniquesolutionsasacompetitiveadvantage(asreferredtointhe‘Results’section)aswellascustomerstrategieswould

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beobviousargumentsagainstsuchpubliclypresentedinformation.Thegrowingdigitalcommunityofpracticeinwhichdesignerslearn,exchangeideas,andgetinspiredwhilealsocompetingagainsteachotherforclientswillhavetostrikeabalancebetweenthesetwoneedsifitistoincreasethebenefittothewholecommunity.

5.4 StoringInspirationsOnlineOneofourobservationsinvolvedthepopularityofusingonlinedigitalportfoliosanddesignplatformsforstoringinspirationalmaterial,alongsideanincreaseduseofdigitaltoolsingeneral.Thisisconsistentwiththehypothesisthatthedesignprocessisadaptingtothedigitalisationofinspirationalresources.Thelattertendencywasstrongerthanfoundinearlierstudiesofthetopic.Whereasdigitaldesignmaterialsusedtobestoredprimarilyforspecificpurposes,thetechnologicaladvancesinwhatsystemsallowdesignerstoaddanytypeofinspirationalmaterialquickly(bysavingdesignstocollectionsasinBehance),grouptheitems(forexample,viaboardsinthePinterestservice),andloadoffline(inEmber)changedthisperception.Itsupportstheactivecollectionofinspirationalmaterialbyloweringthehurdleofstructuringthematerialfirst.Kelleretal.’sparticipantsalsomentionedtheeffortfulretrievalofdigitalinspirationalmaterialasanobstacletousingdigitalstorageoptions.However,currentonlinetoolsandplatformsoffergalleryviewsofthecontentaccumulated–specifiablebytopicoranotherdefinition–foreasiersearchingandretrievalofmaterial.Thefunctionalitytherebynotonlyallowsdesignerstoretrievecollectedinspirationmoreeasilybutalsosupportsserendipitousencounterswithmaterial.Examplesareshowninfigure1,2,and4.Inaddition,someplatformssupportprivateprofiles(e.g.,Behance),withwhichuserscanuploadmaterialtheywanttostoretogetherwithotherdigitalmaterial.Theuploadscanbedigitalmaterialordigitalisedphysicalmaterial.ThesefeaturesspeaktothefirstfourcriteriafordesigninginspirationalcollectiontoolsthatKelleretal.(2006)presentedandallowdesignerstointegratedigitalinspirationalmaterialmoreeasilyintotheircurrentworkpractice.

5.5 TrustandRelatednessasCriteriaforInspirationalToolsInpreviousresearch,fromtheircontextualenquiryintodesignpractice,Kellerandcolleaguesreportedsixelementsasnecessaryconsiderationsfordesigninginspirationaltools(Kelleretal.,2009).Whilecomputeranddigitalmaterialwasconsideredmoreasameansofstorageandas‘look-up’inspiration,ourresultsshowthatthesepracticeshavechangedinrecentdecades.Hence,theseguidelines,whilestillvalidaspresentedabove,shouldbeupdatedinlinewiththecurrentneedsofdesignpractice.Therefore,weproposeextendingthelistofconsiderationsfordesigningcollectiontoolswiththefollowingrequirement:

7)Supporttrustandrelatedness

Byaugmentingadesignsolutionandmaterialwithadditionalinformationsuchasauthor,purpose,method,andapproachused,designersareabletobetterunderstandandevaluatethequalityofagivendesignasinspirationfortheircurrentpurpose.

6 ConclusionForthispaper,weaimedtoidentifychangesindesignpracticerelativetothatpresentedinearlierstudies,withafocusondigitalisation-promptedchange,especiallywithregardtodigitalinspiration.Welookedatthechangesininspiration-seekingandmaterial-savingpracticesandatconcernsrelatedtothesepractices.Comparingourfindingsonthistopictoearlierresults,weidentifiedincreaseduseofonlinematerialthatinspiresvisualandproblem-solvingstrategies.Thisdevelopmentisnotuncriticisedbythedesigncommunity.ForexampleSantos(2016)pointsoutthatcentralizingdigitaldesignsourcesinplatformslikeDribbble,couldcreateageneralideaof‘gooddesign’resultinginanincreasingnumberofhomogeneousdesignsolutions.Thepositiveandnegativeattentionthisarticlereceivedreflectsthecriticaldiscussionaccompanyingtheshifttowardsdigitaldesignmaterial.

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However,thediversityofreactionsmightratherreflecttheuseofinspirationalmaterialdependingonindividualdesignexpertiseaselaboratedinLawsonandDorst’s(2005)model.Withintheinitialexpertiselevels,fromanovicetoacompetentdesigner,firstrules,guidelinesandexamplesarefollowed,thenunderstoodandfinallyabstractedasdesignschematarepresentingcomplexideas.Thisrequiresdesignerstocollectalargerepertoireofdesignsolutionstoidentifysuchsolutionpatterns,whichLawson(2004)calledgambits,withinexistingdesignsituations.Theseskillsenabledesignertocreatesituateddesignsolutionsthroughstrategicthinking.Thefollowinglevelsofexpertisediverseintheiroriginalityandinnovativenessofsolutionsdependingontheabilitytoincreaseandabstractpresenteddesignsolutionprecedentstothecurrentdesignsituationandthepersonalityandambitionoftheindividualdesigner.Theroleofinspirationalmaterialanditsimpactonthefinalresulthencedependsratheronthedesigner’sabilitytocontextualizeapresenteddesignsolutionandtosituateitinthesolutionspacethanthematerialitself.

Increasingthedesigners'repertoireandunderstandingofprecedentsolutions,schemataandgambits(Lawson,2004)wouldhencesupportdesignerstoextendtheirexpertise.Thiscorrespondtoourresultwhereweidentifiedageneralneedforadditionalinformationaboutdesignsthatgobeyondthevisualaspect.Hence,weofferanextensiontoKelleretal.’sguidelinesfordesigninginspiration-collectiontoolswiththerequirementofsupportingtrustandrelatedness.Thiscouldrefertoadditionalinformationsuchastheauthororworkprocessbutalsoencompassthetargetgroupsandintendedpurposeofadesign.Whilethatwouldsupportlearningandexchangewithinthiscommunityofpractice(Wenger,McDermott,&Snyder,2002),designersusingonlinedesignplatformsarenotonlyvirtualcolleagues;theyarealsocompetitorsfororiginalityandwork.Identifyingsolutionsthatcouldstrikeabalancewithinthisdichotomyofinterestsisapromisingdirectionforfutureresearch.

Understandingdesigners'needs,alongwithconcernsrelatedtodesigningeneralandcollectionofinspirationmaterialinparticular,couldalsoinformmoresophisticateddesigntools.Thetrendofdevelopingdesign-supportingsystemsislikelytogeneratemoreandmoresystemsandmachinesthatactascollaboratorsoncommonprojects,actingtogetherwiththedesigners.Forinstance,inrecentwork,Woodburyandcolleagues(Woodbury,Mohiuddin,Cichy,&Mueller,2017)presentedaparametricmodellingtoolthatenablesamachinetosuggestdesignalternativesintheformofagallery.However,forextendingcurrentworkandbuildingfullylegitimatedesignpartnersinsuchaninteractivescenario,scholarssuchasKoch(2017)havehighlightedtheneedforabetterunderstandingofthedesignprocessfordevelopmentofintelligentcollaborativemachines.WhileRogers(2004)underscorestheneedformoredesign-practiceknowledgeinHCI,Kochinterpretsthisknowledgeandlooksatthedesignskills,knowledge,andbehaviourrequiredforanindependentlyacting,collaborativedesignsystem.Thispaperisastepinapromisingdirection.Inaworldwithburgeoningdiversityofinspiration,sourcesofit,andconnectedness,theneedforcredibilityandrelatednessofinspirationsourcesisamoreimportanttopicthaneverbefore.

7 AcknowledgementsThisprojecthasreceivedfundingfromtheEuropeanResearchCouncil(ERC)undertheEuropeanUnion’sHorizon2020researchandinnovationprogramme(grantagreement637991).

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AbouttheAuthors:

JaninKochisaPhDcandidateinHCIatAaltoUniversity.Herresearchinterestliesinhuman-computercollaborationforcreativetasks.Inparticular,sheisinterestedinhowtodesignsystemsthatcanactivelyparticipateinthedesignprocess.

MagdaLászlóholdsamaster’sdegreeinHuman-ComputerInteractionandDesignandtwobachelor’sdegrees,oneinComputerEngineeringandoneinBusinessAdministration.Duringherstudies,shepublishedherfirstpaperwithinthefieldofMultimodalInteraction.

AndrésLuceroisAssociateProfessorofInteractionDesignatAaltoUniversity.HehasabackgroundinVisualCommunicationDesign(MA),User-SystemInteraction(PDEng),andHuman-ComputerInteraction(PhD).Hisresearchinterestsincludehuman-computerinteraction,design,andplay.

AnttiOulasvirtaisAssociateProfessorofuserinterfacesatAaltoUniversity.Hehasabackgroundincognitivesciencesandhuman-computerinteraction.Hisresearchinterestsincludecomputationaldesign,modellingofhuman-computerinteraction,andinteractivetechnology.