Summon Monster.pdf

download Summon Monster.pdf

of 2

Transcript of Summon Monster.pdf

  • 7/21/2019 Summon Monster.pdf

    1/2

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMI Celestial dog LG Small 13 17 15 3 12 6 15 1d8+2 6 6 N Bite +2 melee (1d4+1) -3 Scent

    SMI Celestial owl LG Tiny Fly 4 17 10 3 14 4 17 1d8 4 6 Y Talons +5 (1d4-3) -11 Listen +14, Spot +6 (+14 shadowy), Move Silently +17

    SMI Celestial giant fire beetle NG Small 10 11 11 3 10 7 16 1d8 4 6 N Bite +1 melee (2d4) -4

    SMI Celestial porpoise NG Medium Swim 11 1 7 1 3 3 12 6 15 1d8+2 11 7 Y Slam +4 melee (2d4) 1 Blindsight

    SMI Celestial badger CG Small Burrow 8 17 15 3 12 6 15 1d8+2 6 6 Y 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1) -5 Rage if hit

    SMI Celestial monkey CG Tiny Climb 3 15 10 3 12 5 14 1d8 4 6 Y Bite +4 melee (1d3-4) -12 Hide +10

    SMI Fiendish dire rat LE Small Climb 10 17 12 3 12 4 15 1d8+1 5 6 Y Bite +4 melee (1d4 + disease) -4 Scent, disease (filth fever)

    SMI Fiendish raven LE Tiny Fly 1 1 5 10 3 14 6 14 1/4d8 1 6 Y Claw +4 melee (1d2-5) -13

    SMI Fiendish monstrous centipede, Medium NE Medium Climb 9 15 10 3 10 2 14 1d8 4 6 Y B ite +2 melee (1d6-1 + poison) -1 Poison Fort DC 10 1d3 Dex, vermin, Hide +10

    SMI Fiendish monstrous scorpion, Small CE S mall 9 10 14 3 10 2 14 1d8+2 6 6 Y 2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 + poison) -4 Poison Fort DC 12 1d2 Con, improved grab, constrict 1d3-1, tremorsense

    SMI Fiendish hawk CE Tiny Fly 6 17 1 0 3 14 6 17 1d8 4 6 Y Talons +5 melee (1d4-2) -10 Listen +4, Spot +16

    SMI Fiendish monstrous spider, Small CE Small Climb 7 17 10 3 10 2 14 1d8 4 6 Y B ite +4 melee (1d4-2 + poison) -6 Poison Fort DC 10 1d3 Str, tremorsense, web

    SMI Fiendish octopus CE Small Swim 12 17 11 3 12 3 16 2d8 9 7 Y Arms +5 melee (0) and bite +0 melee (1d3) 2 Improved grab, ink, Hide +11

    SMI Fiendish snake, Small viper CE Small Climb, Swim 6 17 11 3 12 2 17 1d8 4 6 Y B ite +4 melee (1d2-2 + poison) -6 Scent, poison Fort DC 10 1d6 Con, Hide +11

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMII Celestial giant bee LG Medium Fly 11 14 11 3 12 9 14 3d8 13 8 N Sting +2 melee (1d4 + poison) 2 Poison Fort DC 11 1d4 Con

    SMII Celestial giant bombardier beetle NG Medium 13 10 14 3 10 9 16 2d8+4 13 8 N Bite +2 melee (1d4+1) 2 Acid spray Fort DC 14 1d4+2 dmgSMII Celestial riding dog NG Medium 15 15 15 3 12 6 16 2d8+4 13 7 N Bite +3 melee (1d6+3) 3 Scent, Trip?

    SMII Celestial eagle CG Small Fly 10 15 12 3 14 6 14 1d8+1 5 6 Y 2 talons +3 melee (1d4) and bite -2 melee (1d4) -4 Spot +16

    SMII Devil, Lemure LE M edium 10 10 10 - 11 5 14 2d8 9 5/good or silver 0 N 2 claws +2 melee (1d4) 2 Mindless, immune fire/poison, resist acid/cold 10

    SMII Fiendish squid LE M edium Swim 14 17 11 3 12 3 16 3d8 13 8 N A rms +4 melee (0) and bite -1 melee (1d6+1) 8 Improved grab, ink

    SMII Fiendish wolf LE Medium 13 15 15 3 12 6 14 2d8+4 13 7 N Bite +3 melee (1d6+1) 2 Scent, Trip

    SMII Fiendish monstrous centipede, Large NE Large Climb 13 15 10 3 10 2 14 3d8 13 8 Y B ite +3 melee (1d8+1 + poison) 7 Poison Fort DC 11 1d4 Dex

    SMII Fiendish monstrous scorpion, Medium NE Medium 13 10 14 3 10 2 14 2d8+4 13 7 N 2 claws +2 melee (1d4+1) and sting -1 melee (1d4 + poison) 2 Poison Fort DC 13 1d3 Con, improved grab, constrict 1d4+1, tremorsense

    SMII Fiendish shark, Medium NE Medium Swim 13 15 13 3 12 2 15 3d8+3 16 8 Y Bite +4 melee (1d6+1) 3 Blindsense, scent

    SMII Fiendish monstrous spider, Medium CE Medium Climb 11 17 12 3 10 2 14 2d8+2 11 7 Y B ite +4 melee (1d6 + poison) 1 Poison Fort DC 12 1d4 Str, web, tremorsense

    SMII Fiendish snake, Medium viper CE Medium Climb, Swim 8 17 11 3 12 2 16 2d8 9 7 Y B ite +4 melee (1d4-1 + poison) 0 Poison Fort DC 11 1d6 Con, Hide +12

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMIII Celestial black bear LG Medium 19 13 15 3 12 6 13 3d8+6 19 8 N 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) 6 Scent

    SMIII Celestial bison NG Large 22 10 16 3 11 4 13 5d8+15 37 5/magic 10 N Gore +8 melee (1d8+9) 13 Scent

    SMIII Celestial dire badger CG Medium Burrow 14 17 19 3 12 10 16 3d8+15 28 8 N 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) 4 Scent, rage

    SMIII Celestial hippogriff CG Large Fly 18 15 16 3 13 8 15 3d10+9 25 8 N 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2) 11 Scent

    SMIII Elemental, Small, Air N Small Fly 10 17 10 4 11 11 17 2d8 9 0 Y Slam +5 melee (1d4) -3 Flyby attack, whirlwind

    SMIII Elemental, Small, Earth N Small Earth Glide 17 8 13 4 11 11 17 2d8+2 11 0 N Slam +5 melee (1d6+4) 0 Earth glide, push

    SMIII Elemental, Small, Fire N Small 10 13 10 4 11 11 15 2d8 9 0 Y Slam +3 melee (1d4 plus 1d4 fire) -3 Burn DC 11

    SMIII Elemental, Small, Water N Small Swim 14 10 13 4 11 11 17 2d8+2 11 0 N Slam +4 melee (1d6+3) -1 Drench, vortex

    SMIII Fiendish ape LE Medium Climb 21 15 14 3 12 7 14 4d8+11 29 5/magic 9 N 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) 12 Climb

    SMIII Fiendish dire weasel LE Medium 14 19 10 3 12 11 16 3d8 13 8 Y Bite +6 melee (1d6+3) 4 Attach, blood drain (1d4 Con)

    SMIII Hell Hound LE Medium 13 13 13 6 10 6 16 4d8+4 22 0 N Bite +5 melee (1d8+1 plus 1d6 fire) 5 Breath weapon 2d6 fire (save for half), Hide +13, Move Silently +13

    SMIII Fiendish snake, constrictor LE M edium Climb, Swim 17 17 13 3 12 2 15 3d8+6 19 8 N B ite +5 melee (1d3+4) 5 Improved grab, constrict (1d3+4), Hide +10

    SMIII Fiendish boar NE Medium 15 10 17 3 13 4 16 3d8+12 25 8 N Gore +4 melee (1d8+3) 4 Ferocity

    SMIII Fiendish dire bat NE Large Fly 17 22 17 3 14 6 20 4d8+12 30 9 N B ite +5 melee (1d8+4) 10 Blindsense, Move Silently +11, Listen +12

    SMIII Fiendish monstrous centipede, Huge NE Huge 17 15 12 3 10 2 16 6d8+6 33 5/magic 11 N B ite +5 melee (2d6+4 plus poison) 15 Poison DC 14 1d6 Dex

    SMIII Demon, Dretch CE Small 12 10 14 5 11 11 16 2d8+4 13 5/iron or good 0 N 2 claws +4 melee (1d6+1) and bite +2 melee (1d4) -1 Immune elec/poison, resist acid/cold/fire 10, 1/day scare, 1/day stinking cloud DC 13

    SMIII Fiendish crocodile CE Medium Swim 19 12 17 3 12 2 15 3d8+9 22 8 N Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) 6 Improved grab

    SMIII Fiendish snake, Large viper CE Large Climb, Swim 10 17 11 3 12 2 15 3d8 13 8 Y B ite +4 melee (1d4 plus poison) 6 Scent, poison DC 11 1d6 ConSMIII Fiendish wolverine CE Medium 14 15 19 3 12 10 14 3d8+15 28 8 N 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) 4 Rage

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMIV Archon, Lantern LG Small Fly 1 11 10 6 11 10 15 1d8 4 10/evil and magic 0 N 2 light rays +2 ranged touch (1d6) -8 Circle vs evil, tongues, aura of menace W ill DC 12, aid, detect evil, cont flame CL3, immune elec/pet

    SMIV Celestial giant owl LG L arge Fly 18 17 12 10 14 10 15 4d10+4 26 5/magic 9 N 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) 12 Listen +17

    SMIV Celestial giant eagle CG Large Fly 22 19 16 12 18 14 15 4d10+4 26 5/magic 9 N 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) 12 Spot +15, Evasion, Flyby Attack

    SMIV Celestial lion CG Large 21 17 15 3 12 6 15 5d8+10 32 5/magic 10 N 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) 12 Move Silently +11, Improved Grab, Rake

    SMIV Mephit, air N Small Fly 10 17 10 6 11 15 17 3d8 13 5/magic 0 N 2 claws +4 melee (1d3) -1 Fast healing 2, blur, gust of wind, breath (1d8, Ref DC 12 half)

    SMIV Mephit, dust N Small Fly 10 17 10 6 11 15 17 3d8 13 5/magic 0 N 2 claws +4 melee (1d3) -1 Fast healing 2, blur, wind wall, breath (1d4+itchy, Ref DC 12 half)

    SMIV Mephit, earth N Small Fly 17 8 13 6 11 15 16 3d8+6 19 5/magic 0 N 2 claws +7 melee (1d3+3) 2 Fast healing 2, enlarge, soften earth, breath (1d8, Ref DC 13 half)

    SMIV Mephit, fire N Small Fly 10 13 10 6 11 15 16 3d8 13 5/magic 0 N 2 claws +4 melee (1d3 + 1d4 fire) -1 Fast healing 2, scorching ray, heat metal, breath (1d8, Ref DC 12 half)

    SMIV Mephit, ice N Small Fly 10 17 10 6 11 15 18 3d8 13 5/magic 0 N 2 claws +4 melee (1d3 + 1d4 cold) -1 Fast healing 2, magic missile, chill metal, breath (1d4+frostbite, Ref DC 12 half)

    SMIV Mephit, magma N Small Fly 10 13 10 6 11 15 16 3d8 13 5/magic 0 N 2 claws +4 melee (1d3 + 1d4 fire) -1 Fast healing 2, pyrotechnics, breath (1d4+burnies, Ref DC 12 half)

    SMIV Mephit, ooze N Small Fly, Swim 14 10 13 6 11 15 17 3d8+6 19 5/magic 0 N 2 claws +6 melee (1d3+2) 1 Fast healing 2, acid arrow, stinking cloud, breath (1d4+itchy, Ref DC 13 half)

    SMIV Mephit, salt N Small Fly 17 8 13 6 11 15 16 3d8+6 19 5/magic 0 N 2 claws +7 melee (1d3+3) 2 Fast healing 2, glitterdust, water soak, breath (1d4+itchy, Ref DC 13 half)

    SMIV Mephit, steam N Small Fly 10 13 10 6 11 15 16 3d8 13 5/magic 0 N 2 claws +4 melee (1d3 + 1d4 fire) -1 Fast healing 2, blur, steambath, breath (1d4+burnies, Ref DC 12 half)

    SMIV Mephit, water N Small Fly, Swim 14 10 13 6 11 15 16 3d8+6 19 5/magic 0 N 2 claws +6 melee (1d3+2) 1 Fast healing 2, acid arrow, stinking cloud, breath (1d8, Ref DC 13 half)

    SMIV Fiendish dire wolf LE Large 25 15 17 3 12 2 14 6d8+18 45 5/magic 11 N B ite +11 melee (1d8+10) 15 Scent, trip

    SMIV Fiendish giant wasp LE Large Fly 18 12 14 3 13 11 14 5d8+10 32 5/magic 10 N Sting +6 melee (1d3+6 plus poison) 11 poison 1d6 Dex Fort DC 14

    SMIV Fiendish giant praying mantis NE L arge Fly 19 8 15 3 14 11 14 4d8+8 26 5/magic 9 N Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) 11 Improved grab

    SMIV Fiendish shark, Large NE Large Swim 17 15 13 3 12 2 15 7d8+7 38 5/magic 12 N B ite +7 melee (1d8+4) 12 Blindsense, scent

    SMIV Yeth hound NE Medium Fly 17 15 15 6 14 10 20 3d8+6 19 10/silver 0 N B ite +6 melee (1d8+4) 6 Scent, trip, bay Will DC 11 or panic 2d4r

    SMIV Fiendish monstrous spider, Large CE L arge Climb 15 17 12 3 10 2 14 4d8+4 22 5/magic 9 N Bite +4 melee (1d8+3 plus poison) 9 Tremorsense, web, poison Fort DC 13 1d6 Str

    SMIV Fiendish snake, Huge viper CE H uge Climb, Swim 16 15 13 3 12 2 15 6d8+6 33 5/magic 11 N Bite +6 melee (1d6+4 plus poison) 15 Scent, poison Fort DC 14 1d6 Con

    S MIV Howler CE Large 21 17 15 6 14 8 17 6d8+12 39 5/magic 11 N Bite +10 melee (2d8+5) and 1d4 quills +5 melee (1d6+2) 15 1d4 quills with bite D C 16 or -1 penalty, Spot + 13, Listen +13, MS +12

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    S MV Archon, H ound LG Medium 15 10 13 10 13 12 19 6d8+6 33 10/evil 16 N greatsword +8/+3 melee (2d6+ 3/19-20) and bite +3 melee (1d8+ 1) 8 Aura of menace W ill DC 16, change shape (doggy), magic circle vs evil, tongues, aid

    SMV Celestial brown bear LG L arge 27 13 19 3 12 6 15 6d8+24 51 5/magic 11 N 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) 16 Improved grab, scent

    SMV Celestial giant stag beetle NG Large 23 10 17 3 10 9 19 7d8+21 52 5/magic 12 N B ite +10 melee (4d6+9) 15 trample 2d8+3, verminSMV Celestial sea cat NG Large Swim 19 12 17 3 13 10 18 6d10+18 51 5/magic 11 N 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) 14 Scent, Rend 2d6+6

    SMV Celestial griffon CG Large Fly 18 15 16 5 13 8 17 7d10+21 59 5/magic 12 N Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) 15 Pounce, rake 1d6+2, scent

    SMV Elemental, Medium, Air N Medium Fly 12 21 14 4 11 11 18 4d8+8 26 0 Y Slam +8 melee (1d6+1) 4 Flyby attack, whirlwind

    SMV Elemental, Medium, Earth N Medium Earth glide 21 8 17 4 11 11 18 4d8+12 30 0 N Slam +8 melee (1d8+7) 8 Earth mastery

    SMV Elemental, Medium, Fire N Medium 12 17 14 4 11 11 16 4d8+8 26 0 Y Slam +6 melee (1d6+1 plus 1d6 fire) 4 Burn

    SMV Elemental, Medium , Water N Medium Swim 16 12 17 4 11 11 19 4d8+12 30 0 N Slam +6 melee (1d8+4) 6 Vortex, water mastery

    SMV Achaierai LE Large 19 13 14 13 14 16 20 6d8+12 39 19 N 2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2) 14 Black cloud 10' (2d6 and Fort 15 or insanity 3 hrs), Spring Attack

    S MV D ev il , B ea rd ed L E M ed iu m 1 5 1 5 1 7 6 1 0 1 0 1 9 6 d8 +1 8 4 5 5 /s il ver o r g ood 1 7 N G la iv e + 9/ +4 m el ee ( 1d 10 +3 p lu s i nf er na l w ou nd ) o r 2 c la ws + 8 m el ee ( 1d 6+ 2) 8 I nf er na l w ou nd 2 h p/ ro un d, b ea rd 1 d8 +2 , r ag e, i mm un e f ir e/ po is on , r es is t a ci d/ co ld 1 0, t el ep at hy

    SMV Fiendish deionychus LE Medium 19 15 19 3 12 10 17 4d8+16 34 5/magic 9 N Talons +7 melee (1d8+4) and 2 foreclaws +2 melee (1d3+2) and bite +2 melee (2d4+2) 7 Pounce

    SMV Fiendish dire ape LE Large 22 15 14 3 12 7 15 5d8+13 35 5/magic 10 N 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) 13 Scent, rend 2d6+12

    SMV Fiendish dire boar NE Large 27 10 17 3 13 8 15 7d8+21 52 5/magic 12 N Gore +12 melee (1d8+12) 17 Ferocity

    SMV Fiendish shark, Huge NE Huge Swim 21 15 15 3 12 2 15 10d8+20 65 5/magic 15 N B ite +10 melee (2d6+7) 20 Scent, blindsense

    S MV Fiendish monstrous scorpion, Large NE Large 19 10 14 3 10 2 16 5d8+10 32 5/magic 10 N 2 claws +6 melee (1d6+4) and sting + 1 melee (1d6+2 plus poison) 11 Constrict 1d6+4, improved grab, poison (Fort DC 14 1d4 Con), tremor sense

    SMV Shadow mastiff NE Medium 17 13 17 4 12 13 14 4d8+12 30 0 N B ite +7 melee (1d6+4) 7 Scent, shadow blend, trip, bay (Will DC 13 or panic 2d4r)

    SMV Fiendish dire wolverine CE L arge Climb 22 17 19 3 12 10 16 5d8+23 45 5/magic 10 N 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) 13 Scent, rage

    SMV Fiendish giant crocodile CE H uge Swim 27 12 19 3 12 2 16 7d8+28 59 5/magic 12 N Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) 21 Improved grab

    SMV Fiendish tiger CE L arge 23 15 17 3 12 6 14 6d8+18 45 5/magic 11 N 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) 14 Improved grab, pounce, rake 1d8+3, scent

  • 7/21/2019 Summon Monster.pdf

    2/2

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMVI Celestial polar bear LG L arge 27 13 19 3 12 6 15 8d8+32 68 5/magic 13 N 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) 18 Improved grab, scent

    SMVI Celestial orca whale NG Huge Swim 27 15 21 3 14 6 16 9d8+48 88 5/magic 14 N Bite +12 melee (2d6+12) 22 Blindsight

    S MV I E la dr in , B ra la ni C G M ed iu m F ly 1 8 1 8 1 7 1 3 1 4 1 4 2 0 6 d8 +1 8 4 5 1 0/ co ld i ro n or e vi l 1 7 N H ol y sc im it ar ( +1 ) + 11 /+ 6 m el ee ( 1d 6+ 4) o r h ol y lo ng bo w ( +1 ) ( +4 S tr ) + 11 /+ 6 r an ge d ( 1d 8+ 5/ 3 ) 1 0 Alternate form, At will blur, charm person, gust of wind, mirror image, wind wall; 2/daylightning bolt, cure serious wounds

    SMVI Celestial dire lion CG Large 25 15 17 3 12 10 15 8d8+24 60 5/magic 13 N 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3) 17 Improved grab, pounce, rake 1d6+3, scent

    SMVI Elemental, Large, Air N Large Fly 14 25 16 6 11 11 20 8d8+24 60 5/- Y 2 slams +12 melee (2d6+2) 12 Air mastery, whirlwind

    SMVI Elemental, Large, Earth N Large Earth glide 25 8 19 6 11 11 20 8d8+32 68 5/- N 2 slams +12 melee (2d8+7) 17 Earth mastery

    SMVI Elemental, Large, Fire N Large 14 21 16 6 11 11 18 8d8+24 60 5/- Y 2 slams +10 melee (2d6+2 plus 2d6 fire) 12 Burn

    SMVI Elemental, Large, Water N Large Swim 20 14 19 6 11 11 20 8d8+32 60 5/- N 2 slams +10 melee (2d6+5) 15 Water mastery, drench, vortex

    SMVI Genie, Janni N Medium Fly 16 15 12 14 15 13 20 6d8+6 33 N Scimitar +9/+4 melee (1d6+4/18-20) or longbow +8/+3 ranged (1d8/3) 9 3/dayinvisibility(self only), speak with animals; 2/day- change size

    SMVI Chaos beast CN Medium 14 13 13 10 10 10 16 8d8+8 44 15 N 2 claws +10 melee (1d3+2 plus corporeal instability) 10 Corporeal instability (DC 15 Fort) - goo and 1 Wis/rnd

    SMVI Devil, Chain LE Medium 15 15 15 6 10 12 20 8d8+16 52 5/silver or good 18 N 2 chains +10 melee (2d4+2/19-20) 10 Dancing chains, unnerving gaze (W ill DC 15 or -2 attacks for 1d3 rnds), regeneration 2 (silver, good)

    S MVI Xill LE Medium 15 16 15 12 12 11 20 5d8+10 32 21 N 2 short swords +5 melee (1d6+2/19-20, 1d6+1/19-20) and 2 claws +5 melee (1d4+1) 7 Implant, improved grab - paralysis bite (DC 14 Fort)

    SMVI Fiendish monstrous centipede, Gargantuan NE G argantuan C limb 23 15 12 3 10 2 18 12d8+12 66 10/magic 17 N Bite +11 melee (2d8+9 plus poison) 27 Poison Fort DC 17 1d8 Dex

    SMVI Fiendish rhinoceros NE Large 26 10 21 3 13 2 16 8d8+40 76 5/magic 13 N Gore +13 melee (2d6+12) 18 Powerful charge

    SMVI Fiendish elasmosaurus CE Huge Swim 26 14 22 3 13 9 13 10d8+66 111 5/magic 15 N B ite +13 melee (2d8+12) 23

    SMVI Fiendish monstrous spider, Huge CE H uge Climb 15 17 12 3 10 2 16 8d8+16 52 5/magic 13 N Bite +9 melee (2d6+6 plus poison) 18 Tremorsense, vermin, web, poison Fort DC 16 1d8 Str

    SMVI Fiendish snake, giant constrictor CE Huge Climb, Swim 25 17 13 3 12 2 15 11d8+14 63 5/magic 16 N Bite +13 melee (1d8+10) 23 Constrict 1d8+10, improved grab, scent

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    S MV II C eles ti al elep han t LG H uge 3 0 10 2 1 3 1 3 7 1 5 1 1d8 +55 10 4 5 /m agi c 16 N S lam + 16 melee ( 2d6 +1 0) an d 2 s tamp s + 11 melee ( 2d6 +5 ); or g or e + 16 m elee ( 2d 8+ 15 ) 2 6 T ramp le 2 d8 +1 5, R ef D C 25 hal f

    S MV II G ua rd in al , A vo ra l N G M ed iu m F ly 1 5 2 3 2 0 1 5 1 6 1 6 2 4 7 d8 +3 5 6 6 1 0/ ev il o r s il ve r 2 5 Y 2 c law s + 13 m el ee ( 2d 6+ 2) o r 2 w in gs + 13 m el ee ( 2d 8+ 2) 9 F ly by a tt ac k, A t w il l - s ee i nv is , b lu r, d is pe l m ag ic , h ol d p er so n, e mp ow er m ag ic m is s ( 6 m is si le s, d 4+ d2 +1 d mg ), 3 /d ay l ig ht ni ng b ol t.

    SMVII Celestial baleen whale NG Gargantuan Swim 35 13 22 3 12 6 16 12d8+78 132 10/magic 17 N T ail slap +17 melee (1d8+18) 33

    SMVII Genie, Djinni CG Large Fly 18 19 14 14 15 15 16 7d8+14 45 N 2 slams +10 melee (1d8+4) 15 Major creation, persistent image, wind walk, whirlwind, immune acid

    SMVII Elemental, Huge, Air N Huge Fly 18 29 18 6 11 11 21 16d8+64 136 5/- Y 2 slams +19 melee (2d8+4) 24 Whirlwind

    SMVII E lemental, Huge, Earth N Huge Earth glide 29 8 21 6 11 11 18 16d8+80 1 52 5/- N 2 slams +19 melee (2d10+9) 29 Earth mastery, push, earth glide

    SMVII Elemental, Huge, Fire N Huge 18 25 18 6 11 11 19 16d8+64 136 5/- Y 2 slams +17 melee (2d8+4 plus 2d8 fire) 24 Burn

    SMVII Elemental, Huge, Water N Huge 24 18 21 6 11 11 21 16d8+80 152 5/- N 2 slams +17 melee (2d10+7) 27 Vortex

    SMVII I nvisible stalker N Large Fly 18 19 14 14 15 11 17 8d8+16 52 N 2 slams +10 melee (2d6+4) 14 Natural invisibility, improved tracking (+13)

    S MVII Slaad, red CN Large 21 15 17 6 6 8 19 7d8+21 52 N Bite +11 melee (2d8+5) and 2 claws +9 melee (1d4+2 plus implant) 16 Fast healing 5, pounce, implant, stunning croak 20' Fort DC 16 or stun 1d3 rnds, immune sonic, resist acid/cold/elec/fire 5

    SMVII Dev il , Bon e L E L arge 2 1 2 1 2 1 1 4 1 4 1 4 2 5 1 0d 8+50 9 5 1 0/ go od 2 1 N B it e +14 m el ee (1d 8+5) a nd 2 c la ws +12 m el ee (1d 4+2) a nd s ti ng +12 m el ee (3d 4+2 p lu s p oi so n) 1 9 F ea r a ura 5 ' W i ll DC 1 7, d im en si on al a nc ho r, f ly , m aj or i ma ge , wal l o f i ce , p oi so n F or t DC 2 0 1 d6 S tr , i mm un e f ir e/ po is on , r es is t a ci d/ co ld 1 0

    S MVII Fiendish megaraptor LE Huge 21 15 21 3 15 16 16 8d8+43 79 5/magic 13 N Talons +9 melee (2d8+5) and 2 f oreclaws +4 melee (1d4+ 2) and bite + 4 melee (2d6+2) 19 Pounce

    S MV II Fi end ish mon str ou s sc or pion , H ug e N E H uge 2 3 10 1 6 3 1 0 2 2 0 1 0d8 +30 7 5 5 /m agi c 15 N 2 c law s + 11 mel ee ( 1d 8+ 6) and s ti ng + 6 m elee ( 2d 4+ 3 p lu s p ois on ) 2 1 C ons tr ic t 1 d8 +6 , i mp roved gr ab , p ois on F or t D C 1 8 1 d6 C on , t remor sen se

    S MV II D em on , B ab au C E M e di um 2 1 1 2 2 0 1 4 1 3 1 6 1 9 7 d8 +3 5 6 6 1 0/ co ld i ron o r g oo d 1 4 N 2 c law s + 12 m el ee ( 1d 6+ 5) a nd b it e + 7 m el ee ( 1d 6+ 2) 1 2 S ne ak a tt ac k + 2d 6, d ar kn es s, a t w il l d is pe l m ag ic , p rot ec ti ve s li me ( 1d 8 a ci d) , i mm un e e le c/ po is on , r es is t a ci d/ co ld /f ir e 1 0, t el ep at hy

    SMVII Fiendish giant octopus CE L arge Swim 20 15 13 3 12 3 18 8d8+11 47 5/magic 13 N 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2) 15 Improved grab, constrict 2d8+6

    SMVII Fiendish girallon CE Large Climb 22 17 14 3 12 7 16 7d10+20 58 5/magic 12 N 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3) 17 Rend 2d4+9

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMVIII Celestial dire bear LG L arge 31 13 19 3 12 10 17 12d8+51 105 10/magic 17 N 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5) 23 Improved Grab

    SMVIII C elestial cachalot whale NG G argantuan Swim 35 13 24 3 14 6 16 12d8+87 141 10/magic 17 N Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6) 22 Blindsight

    SMVIII Celestial triceratops NG Huge 30 9 25 3 12 7 18 16d8+124 196 10/magic 21 N Gore +20 melee (2d8+15) 30 Powerful charge 4d8+20, trample 2d12+15

    SMVIII Lillend CG Large Fly 20 17 15 14 16 18 17 7d8+14 45 N Short sword +11/+6 melee (1d8+5/1920) and tail slap +6 melee (2d6+2) 16 Cast as L6 bard, improved grab, constrict, charm person, knock

    SMVIII Elemental, greater, Air N Huge Fly 20 31 18 8 11 11 26 21d8+84 178 10/- Y 2 slams +23 melee (2d8+5) 28 Air mastery, whirlwind

    SMVIII Elemental, greater, Earth N Huge Earth glide 31 8 21 8 11 11 20 21d8+105 199 10/- N 2 slams +23 melee (2d10+10) 33 Awesome blow, push

    SMVIII Elemental, greater, Fire N Huge 20 27 18 8 11 11 24 21d8+84 178 10/- Y 2 slams +22 melee (2d8+5 + 2d8 fire) 28 Burn

    SMVIII Elemental, greater, Water N Huge Swim 26 20 21 8 11 11 22 21d8+105 199 10/- N 2 slams +21 melee (2d10+8) 31 Drench, vortex

    SMVIII Slaad, blue CN Large 23 15 19 6 6 10 20 8d8+32 68 N 4 claws +13 melee (2d6+6) and bite +11 melee (2d8+3 plus disease) 18 Fast healing 5, resistances, At willhold person, passwall, telekinesis; 1/daychaos hammer. CL 8.

    SMVIII F iendish giant squid LE Huge Swim 26 17 12 3 12 2 17 12d8+18 72 10/magic 17 N 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4) 29 Constrict, improved grab, ink cloud, jet

    SMVIII D evil, Hellcat LE Large 23 21 17 10 14 10 21 8d8+24 60 5/good 19 N 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3) 18 Improved grab, pounce, rake, invisible in lightSMVIII Fiendish monstrous centipede, Colossal NE C olossal 27 13 12 3 10 2 20 24d8+24 132 10/magic 29 N Bite +18 melee (4d6+12 plus poison) 42 Poison DC 23, 2d6 Dex, darkvision

    S MV II I D e mo n, V ro ck C E L a rg e F ly 2 3 1 5 2 5 1 4 1 6 1 6 2 2 1 0d 8+ 70 1 15 1 0/ go od 1 7 N 2 c law s + 15 m el ee ( 2d 6+ 6) a nd b it e + 13 m el ee ( 1d 8+ 3) a nd 2 t al on s + 13 m el ee ( 1d 6+ 3) 2 0 D ar kv is io n, m ir ro r i ma ge , h er oi sm , s po re s, s tu nn in g s cr ee ch , d an ce o f r ui n

    SMVIII F iendish dire tiger CE Large 27 15 17 3 12 10 17 16d8+48 120 10/magic 21 N 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) 24 Improved grab (bite), pounce, rake +18 (2d4+4), scent

    SMVIII F iendish monstrous spider, Gargantuan CE G argantuan 25 17 14 3 10 2 19 16d8+32 104 10/magic 21 N Bite +15 melee (2d8+10 plus poison) 31 Poison DC 20 (1d6 Str), web, tremorsense

    SMVIII Fiendish tyrannosaurus CE Huge 28 12 21 3 15 10 14 18d8+99 180 10/magic 23 N B ite +20 melee (3d6+13) 30 Improved grab, swallow whole, scent

    Spell Creature AL Size Move Type STR DEX CON INT WIS CHA AC HD HP DR SR Fin Full Attack Grapple Specials of Note

    SMIX Couatl LG L arge Fly 18 16 14 17 19 17 21 9d8+18 58 N Bite +12 melee (1d3+6 plus poison) 17 Improved grab, poison, psionic powers, ethereal transition, spells. Caster level 9th.

    S MI X G ua rd in al , L eo na l N G M ed iu m 2 7 1 7 2 0 1 4 1 4 1 5 2 7 1 2d 8+ 60 1 14 1 0/ ev il a nd s il ve r 2 8 N 2 c law s + 20 /+ 20 ( 1d 6+ 8) a nd b it e + 15 m el ee ( 1d 8+ 4) 2 0 R oa r, i mp ro ved g ra b, a t w il l- -- bl oc k m on st er , r eve al t ou gh ts , p ol ym or ph , w al l o f f or ce , f ir eb al l; 3 /d ay c ur e c ri ti ca l w ou nd s, n eu tr al iz e p oi so n; 1 /d ay h ea l. C L 1 0.

    SMIX Celestial roc CG Gargantuan F ly 34 15 24 3 13 11 17 18d8+126 2 07 10/magic 23 N 2 claws +21/+21 melee (2d6+12) and bite +19 melee (2d8+6) 37 Darkvision

    SMIX Elemental, elder, Air N Huge Fly 22 33 18 10 11 11 27 24d8+96 204 10/- Y 2 slams +27 melee (2d8+6) 32 Air mastery, whirlwind

    SMIX Elemental, elder, Earth N Huge Earth glide 33 8 21 10 11 11 22 24d8+120 228 10/- N 2 slams +27 melee (2d10+11) 37 Awesome blow, push

    SMIX Elemental, elder, Fire N Huge 22 29 18 10 11 11 25 24d8+96 204 10/- Y 2 slams +26 melee (2d8+6 +2d8 fire) 32 Burn

    SMIX Elemental, elder, Water N Huge Swim 28 22 21 10 11 11 23 24d8+120 228 10/- N 2 slams +25 melee (2d10+9) 35 Drench, vortex

    S MI X S laad , g reen C N L ar ge 2 3 13 1 9 10 1 0 12 2 3 9 d8 +3 6 7 6 N 2 c law s + 14/ +1 4 m elee ( 1d 6+ 6) an d bi te + 12 melee ( 2d8 +3 ) 1 9 S hap ec han ge, s um mon S laad, at w ill -- -r eveal tou gh ts , c haos h ammer , f ear , s hat ter ; 3 /day di ss olve l aw , d eeper dar knes s, f ir ebal l. C L 9 .

    SMIX Devil, Barbed LE Medium 23 23 23 12 14 18 29 12d8+72 126 10/good 23 N 2 claws +18/+18 (2d8+6 plus fear) 22 Fear, impale, improved grab, summon Baatezu, bearded defense, darkvision

    SMIX Fiendish dire shark NE Huge Swim 23 15 17 3 12 10 17 12d8+66 147 10/magic 23 N B ite +18 melee (2d8+9) 27 Improved grab, scent, fine smell.

    S MI X F ie nd is h m on st ro us s co rp io n, G ar ga nt ua n N E G a rg an tu an 3 1 1 0 1 6 3 1 0 2 2 4 2 0d 8+ 60 1 50 1 0/ mag ic 2 5 N 2 c law s + 21 m el ee ( 2d 6+ 10 ) a nd s ti ng + 22 m el ee ( 2d 6+ 5 p lu s p oi so n) 3 7 C on st ri ct 2 d6 +1 0, i mp ro ve d g ra b, p oi so n F or t D C 2 3 ( 1d 10 C on ), t re mo rs en se

    S MI X N igh t h ag N E M edi um 1 9 12 1 8 15 1 5 12 2 2 8 d8 +3 2 6 8 1 0/ mag ic or c old ir on 25 N B it e + 12 mel ee ( 2d 6+ 6 pl us i ll nes s) 1 2 Il ln es s, d ream hau nt ing , h ear ts ton e, at w il l- -- en chan ted dar th , d et ect g ood /evi l/ law/ ch aos /m ag ic, p ol ymor ph, weak eni ng r ay, s leep , et her eal f or m. C L 8.

    S MIX Demon, B ebilith CE Huge Climb 28 12 26 11 13 13 22 12d8 + 96 150 10/good N Bite +19 melee (2d6+9 plus poison) and 2 claws + 14/+14 melee (2d4+4) 29 Poison D C 24 (1d6 C on), web, slash armor, planar shift

    SMIX Fiendish monstrous spider, Colossal CE C olossal Climb 31 15 14 3 10 2 22 32d8+64 208 10/magic 37 N Bite +26 melee (4d6+15 plus poison) 50 Poison DC 28 (2d8 Str), web, tremorsense

    S MI X D emon , H ezr ou C E H uge 2 1 10 2 9 14 1 4 19 2 3 1 0d8 +93 13 8 1 0/g ood 19 N B it e + 14 mel ee ( 4d 4+ 5) and 2 c law s + 9/+ 9 ( 1d8 +2 ) 1 9 Im pr oved g rab, at w ill -- -s ac ril eg in fl uen ce, c haos h amm er , g reater t elep or t; 3 /day- -- bl as ph emy, g as eous f or m; s ummon T an a'r l