Suggestive Contours Final programming assignment Advanced topics in Computer Graphics.
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Transcript of Suggestive Contours Final programming assignment Advanced topics in Computer Graphics.
Non-photorealistic rendering (NPR) Rendering techniques aimed at
Conveying shape sketching, rough idea of the shape
Conveying specific artistic style hand-drawn hatching etc…
Line rendering to convey shape Silhouettes (or contours)
edges on the surface where one side is turned to the viewer and the other away from the viewer)
n
v
<v, n> = 0
Line rendering to convey shape Silhouettes (or contours)
are probably not enough…
only contours with suggestive contours
only contours with suggestive contours
Line rendering to convey shape Suggestive contours:
extension of regular silhouettes points on the surface that will turn into silhouettes
in near-by views
Suggestive contours
Formal definition: inflection points of radial curves (i.e. zeros of radial curvature)
Suggestive contours
Computation Object space:
compute radial curvatures given the view (the eye) find points of zero radial curvature, so that the radial
curve changes from convex to concave Image space:
put a diffuse light source at the eye render and look for valleys (local minima of <n, v>) this will give an approximation of pixels where radial
curvature is zero
The assignment
To read the paper “Suggestive contours for conveying shape” by DeCarlo et al.
To implement suggestive contour (+ normal silhouette) rendering for triangular meshes, as described in the paper
http://www.cs.tau.ac.il/~sorkine/courses/adv_cg/sc/
You get from us
A basic code to read meshes from known formats and to display them interactively
You should implement the rendering algorithm yourself