Success Begins with Unleashed Creativity in the Classroom

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Success Begins with Unleashed Creativity in the Classroom Kim Caise, NBCT, M.Ed. Links: http://www.kimcaise.com While waiting please take a pink ticket for book giveaways. Feel free to explore the livebinder link until we start!

Transcript of Success Begins with Unleashed Creativity in the Classroom

Success Begins with

Unleashed Creativity

in the Classroom

Kim Caise, NBCT, M.Ed. Links: http://www.kimcaise.com

While waiting please take a

pink ticket for

book giveaways.

Feel free to explore the

livebinder link

until we start!

Success Begins with

Unleashed Creativity

in the Classroom

Kim Caise, NBCT, M.Ed.#learnanywhere

Participation

You are invited participate in this

presentation by:

• Share on https://kcaise.titanpad.com/1

• Share links to your work

• Share your questions online/offline

• Share an answer to a question

• Share tweets with #kcaisemakered,

#makered or #learnanywhere

Links: http://www.kimcaise.com

Creativity and Success

When a kid builds a model rocket, kite or birdhouse, she not only picks up math, physics and chemistry along the way, she also develops her creativity, resourcefulness, planning abilities, curiosity and engagement with the world around her.

- Dale Dougherty

Links: http://www.kimcaise.com

Thanks Jackie Gerstein

What is a MakerSpace/

Maker Education?Modeled after hackerspaces, a makerspace is a place where young people have an opportunity

– to explore their own interests,

– learn to use tools and materials, and develop creative projects.

– could be a simple room in a building (library)

– The key is that it can adapted to a wide variety of uses and can be shaped by educational purposes including the educator and students’ creative goals.

Links: http://www.kimcaise.com

Maker Education Materials

Links: http://www.kimcaise.com

• Game boards and game pieces• Hammer, nails, wood glue (birdhouse kit)• Circuit kits (batteries, light bulbs, items)• Sewing machine (fabric, thread, patterns)• Laptop and robotic kits• Mobile devices and/or cell phones• Apps for content creation and digital storytelling• Games and game apps• 3d pens and printers ($$$)

Common Maker Ed Tools

Links: http://www.kimcaise.com

Factors for Consideration

• Time

• Cost

• Availability of materials/equipment

• Standards alignment

• Flexibility of tools

• Usability of tools

• Tech level of students and educators

Links: http://www.kimcaise.com

Start with Gamification

Minecraft Edu

Jane McGonigal

TED Talk

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Ellis Island Virtual TourKim’s Web Conferencing Wiki

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The Gamification of Learning

and Instruction Book Drawing

[email protected] Links: http://www.kimcaise.com

Examples of MakerEd

http://the3doodler.com/?post_type=videogallery&p=52390

http://makeymakey.com/http://makedo.com/

Links: http://www.kimcaise.com

Examples of MakerEd

www.pinterest.com/cari_young/library-makerspaces/

Links: http://www.kimcaise.com

Examples of MakerEd

www.pinterest.com/cari_young/library-makerspaces/

Links: http://www.kimcaise.com

Examples of MakerEd

Links: http://www.kimcaise.com

Examples of MakerEd

Links: http://www.kimcaise.com

Examples of MakerEd – 3D

Links: http://www.kimcaise.com

Examples of MakerSpaces

Cari Young Pinterest Page http://kilmermakerspace.blogspot.com

Links: http://www.kimcaise.com

Examples of MakerSpaces

Christie Elementary, Plano

Links: http://www.kimcaise.com

Examples of MakerSpaces

Links: http://www.kimcaise.com

http://renovatedlearning.com/2014/02/04/starting-a-makerspace-baby-steps/

Sylvia’s Super Awesome

Project Book

Drawing TimeLinks: http://www.kimcaise.com

iPad Apps

• StoryCorps

• Haiku Deck or Prezi

• Note taking apps

• Twitcast, voice memos

• Photo Booth

• Garageband

• GreenScreen, Screen Chomp, ShowMe,

Explain Anything

• Otus, Socrative, Class Dojo (assessment

of final product or parts of learning

process)Links: http://www.kimcaise.com

FableVision Creation Software

Links: http://www.kimcaise.com

Preparation/Planning Stage

• What is your learning objective that you

want mastered?

• What actions are needed to meet the

learning objective?

• What task(s) do the participants need

to take to meet the learning objective?

• What tools will be used to meet the

learning objective?

• Are the learning tasks aligned to

curriculum, CCSS or state standards?

Links: http://www.kimcaise.com

Bloom’s Taxonomy

Livebinder: http://bit.ly/kcmakered

Activities

• Woodworking

• Metalworking

• Electronics (robotics, circuits)

• Textiles (fabrics, sewing, leather, beads)

• Digital Fabrication

• 3d printing

• Laser cutting (cut and etch materials)

• Audio/video creation

• Epub books and digital storytelling

creations

Livebinder: http://bit.ly/kcmakered

Failure and Successful Attempts

• First

• Attempt

• In

• Learning

• Failing is part of the learning process

• Try prototypes and adapt if necessary

Livebinder: http://bit.ly/kcmakered

Kid Detectives: Classroom Gamification

Learning Activities: Mystery Adventure

Quests Book Drawing

[email protected] Links: http://www.kimcaise.com

Kim Caise - Contact Information

Email:

[email protected]

Blog:

http://kimcaise.com

References• Jackie Gerstein• Karl Kapp• Sylvia Martinez• Gary Stager• “Invent to Learn”• K12 Online Conference.org• Dale Dougherty• Davis Makerspace• Cari Young – Pinterest• Christie Elementary – Plano, Texas• GSA Makerspace• FableVision• Aaron Maurer