Stygian Depths - Characters
Transcript of Stygian Depths - Characters
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Captain Benard JohnsonI dont like to repeat my orders.
Archetype: Crew Motivation: Greed
Style: 3 Health: 4
Body: 2/4 Charisma: 2/4Dexterity: 3/6 Intelligence: 3/6
Strength: 3/6 Willpower: 2/4
Size: 0 Initiative: 6Move: 3* Defense: 5 (P)2 (A) 3
Perception: 5 Stun: 2
Skill Base + Levels = Rating (ave)
Athletics 3 1 4 2Brawl 3 3 6 3
Drive 3 0 3 1+
Empathy 3 0 3 1+
Stealth 3 0 3 1+
Firearms 3 1 4 2
Pilot: Ship 3 5 8 4
Intimidation 2 4 6 3
Linguistics 3 1 4 2
Weapon Damage Modifier Attack Rating (Average)
Webley Mark 1 3L 4 7L 3+L
Range Capacity Rate Speed Weight
50 6 M A 1 lb
Ammunition 12 Notes In holster
Weapon Damage Modifier Attack Rating (Average)
Brass Knuckles 1N 6 7N 3+NRange Capacity Rate Speed Weight
F
Talents
Blind
Fight
Reduce sight penalities by +2
Fearsome Make Intimidation roll to scare (-2on rolls) to all opponents within 10
Flaws
Callous Doesnt care about others feelings
Dominant Likes to be in control, always
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Gear DescriptionItem # Weight Notes Age 40
Captains Hat Gender male
Shoes Height 6
Shirt Eyes Brown
Pants Hair Black, with a touch of grey
Cigarettes Skin Caucasian
LighterFlask with
Whiskey
Languages English,
binoculars +2 perception
checks
BackgroundYouve come from a long line of sailors. As far as anyone can remember, the Johnson men have always been
workers of the sea. You knew that the only ones who made any money were the ones who owned their ownships. You were bound and determined to own you own ship and now you do.
Of course, being a captain isnt an easy job. There are always slackers who need a good boot to get the work
done. Some people think you a little heavy-handed in your discipline, but it gets the job done.
Now that youve gotten your ship, youve found that life isnt what you expected. Youre up to your neck indebt and the creditors are always on your back when you get to port. At least everyone looks to you for
guidance, which pleases you. Unfortunately, you had to take a job working with the professor who drives youcrazy. Youve worked with him before, and he never seems to know what hes doing. Youve heard him
talking to his dead wife more than on one occasion and think hes a little mad. This time he has you off in theNorthern Atlantic and wonders what could be so important that he needed a diving bell /submarine.
His daughter, Gloria, is pretty enough, but seems as mad as her father. In past trips, shed stare off into
nothingness for hours on end and make the strangest drawings. When questioned about the drawings, shedrefuse that she had made them. Fortunately, she seems to be more stable since shes engaged. Her fianc,
Henr, seems like a good influence on her.
Youve heard rumors that the professor is searching for treasure. You certainly hope so, and if possible, slip alittle treasure in your pocket. It would make up for all of the craziness youve had to endure.
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Charles SchmidtNot all Germans are Nazis.
Archetype: Crewman Motivation: Outcast
Style: 3 Health: 4
Body: 2/4 Charisma: 2/4Dexterity: 3/6 Intelligence: 3/6
Strength: 3/6 Willpower: 2/4
Size: 0 Initiative: 6Move: 6 Defense: 5 (P)2 (A) 3
Perception: 5 Stun: 2
Skill Base + Levels = Rating (ave)
Athletics 3 2 5 2+Brawl 3 2 5 2+
Drive 3 3 3 1+
Empathy 3 0 3 1+
Stealth 3 1 4 3
Craft:
Mechanics
3 1 4 2
Gambling 3 1 4 2
Firearms 3 1 4 2
Melee 3 3 6 3
Pilot: All 3 3 6 3
Weapon Damage Modifier Attack Rating (Average)
Club 1N 6 7N 3+N
Range Capacity Rate Speed Weight
Ammunition Notes Iron Pipe
Weapon Damage Modifier Attack Rating (Average)Punch 0N 5 5N 2+N
Range Capacity Rate Speed WeightF
Talents
Skill
Mastery
Can pilot anything
Jury Rig Can make temporary repairswithout spare parts
Flaws
Fear of
Heights
Will roll or panic in high locations
Shy Afraid of asserting yourself
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Gear DescriptionItem # Weight Notes Age 25
Shirt Gender male
Pants Height 5 8
Oil can Eyes Brown
Handkerchief Hair Black
Variety of
foreign coins ~10 worth
Skin Caucasian
Languages German, French, English,
BackgroundYou were born in Hamburg, Germany. You loved your native land and would never believe that youd ever
leave it. You were taught by your uncle who was an ace during WWI to fly a plane. Another uncle, taught youto pilot a ship. Youve even been lucky enough to actually pilot a Zeppelin.
Also, anything that had wheels, you could drive. And if it broke down, well, it wouldnt take too much effort to
get it working again. You were amazed when the Autobahn was completed, and were able to speed along atunbelievable speeds.
Unfortunately, things started to get dark in Germany. The outside world didnt seem to see what was going on,
or maybe they had too many problems themselves. As the Nazis kept gaining in power, you started seeingthings you didnt like. When you actually saw several of your friends beaten and taken by the Brown shirts,
you knew it was time to leave.
Youve been able to get odd jobs working with machinery and eventually made it to this ship. You couldntbelieve your eyes when the hybrid diving bell/sub was loaded onboard. You wished you could get inside of it
and see how everything worked, but you knew the captain would have your ears if you ever got near it. Maybethis will be the night that you can slip inside when everyone else is asleep.
Youre not certain about the other people on board. The professor seems like a good if not idealistic man. His
daughter is beautiful, but unobtainable. Her fianc gives you the creeps. You dont know why, but when hestares at you, you feel like he would like to see you dead. Youre amazed that a woman designed and
constructed the sub.
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Gloria TurtledoveI dont remember making this.
Archetype: Everyman (Artist) Motivation: Love
Style: 3 Health: 4
Body: 2/4 Charisma: 3/6Dexterity: 3/6 Intelligence: 3/6
Strength: 2/4 Willpower: 2/4
Size: 0 Initiative: 6Move: 6 Defense: 5 (P)2 (A) 3
Perception: 5 Stun: 2
Skill Base + Levels = Rating (ave)
Athletics 3 3 6 3Brawl 2 2 4 2
Drive 3 1 4 2
Empathy 3 3 6 3
Stealth 3 0 3 1+
A:History 3 1 4 2Art (all) 3 5 8 4
Firearms 3 2 5 2+
Linguistics 3 1 4 2
Weapon Damage Modifier Attack Rating (Average)
Pocket Revolver 2L 5 7L 3+L
Range Capacity Rate Speed Weight
50 6 (rounds) 1 A 1 lb
Ammunition 6 Notes Kept in coat pocket or purse
Weapon Damage Modifier Attack Rating (Average)
Punch 0N 4 4N 2NRange Capacity Rate Speed Weight
F
Ammunition Notes
Talents
Skill
Mastery
Can use all of a specialized skills
(Art)
PsychicSensitivity
Is sensitive to psychic phenomena
Flaws
Danger
Magnet
Strange things happen when
character is around
Special* See GM for details
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Gear DescriptionItem # Weight Notes Age 25
Purse Gender female
Dress Height 5 4
Engagementring
Eyes Blue
Hair Brown
Skin Caucasian
Languages English, French, German,Latin, Greek
BackgroundYour life has seemed to be one tragedy after another. When you were young, you never seemed to fit in with
the other kids. They were jealous of your artistic abilities, and scared of your habit of becoming totallyabsorbed with your creations. You could spend hours on end working on a special project and not even
remember what you were doing.
Your only solace at home was your mother. She was the only one who seemed to care for you. Your fathertried, but he was always interested in the lost land of Hyperborean. He would spend hours on end working on
researching Hyperborean and you were restricted from entering his office.
You were sent to a private school, you parents thinking that this would help develop your artistic skills andhopefully make new friends. It helped your art, but not your social skills. You felt even more like an outcast
there and didnt make any friends. When you learned of your mothers death, you felt like you lost your onlyfriend. When you went home for the funeral, you finally seemed to connect with your father, the professor.
Upon learning that you didnt like school, your father took you home and brought tutors for you. He would
teach you history and languages. One strange day, you father talked about Hyperborean. He showed you anartifact, and the next thing you remember is waking up the next morning. When you asked your father what
happened, he seemed quite excited, but reserved. In the end, you were glad that you were glad that youd madethe professor happy, even if you didnt remember how you did it.
Your life began to get more exciting after that. Your father kept taking you on more expeditions and youd
draw the ruins. Sometimes, when looking at the ruins, you could see them as if they were still living places.Amazingly, youd draw these images or sculpt items that youd seen.
During the last expedition, you met Henre Forte. Here was a man who actually was interested in you. It didnttake long until you were madly in love with him. He respectively asked for your hand in marriage and your
wedding is to occur after this trip.
On his last expedition, the professor found an artifact with a crystal. Once you touched the crystal, you had themost bizarre experience and blacked out. When you awoke, the professor was like a little schoolboy and told
you that he was the happiest father alive. He planned a trip and has invited you and your fianc to discover theland of Hyperborean.
Youve kept to yourself most of this trip and dont know any of the crew.
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Professor Henry TurtledoveI see you get my point
Archetype: Professor Motivation: Faith
Style: 3 Health: 5
Body: 2/4 Charisma: 2/4Dexterity: 2/4 Intelligence: 4/8
Strength: 2/4 Willpower: 3/6
Size: 0 Initiative: 6Move: 6 Defense: 4 (P)2 (A) 2
Perception: 6 Stun: 2
Skill Base + Levels = Rating (ave)
A:History 4 2 6 3
Athletics 2 3 5 2+Brawl 2 0 2 1
Bureaucracy 4 2 6 3
Academics 2 8 4
Diplomacy 2 1 3 1+
Drive 2 0 2 1
Empathy 4 0 4 2
Focus 3 1 4 2
Linguistics 4 2 6 2
Melee 2 2 4 2
Swords 2 6 3
Stealth 2 0 2 1
Weapon Damage Modifier Attack Rating (Average)
Sword Cane 2L 6 8L 4L
Range Capacity Rate Speed WeightF 3 lb
Ammunition Notes
Weapon Damage Modifier Attack Rating (Average)Punch 0N 2 2N 1N
Range Capacity Rate Speed WeightF
Ammunition Notes
Talents
Atlantean
Language
Can Read Atlantean Language
TotalRecall
Can remember everything
Flaws
Deluded Keeps thinking dead wife is alive
[has Flashbacks with fire and withother sights, sounds, odors that
relate to special events (e.g., dates,
wedding, birth of child)]
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Gear DescriptionItem # Weight Notes Age 50
Pipe Gender male
Tobacco Height 5 8
Matches Eyes Blue
Suit Hair Brown
Pocket watch Skin Caucasian
20Languages English, Latin, Greek,
German, French, Atlantean
BackgroundProfessor Turtledove has always believed in the existence of the lost land of Hyperborean, the land of the everpresent sun. Your life has been devoted to finding Hyperborean, and youve gone on innumerable missions to
discover any remnants of Hyperborean.
Since youve been a child, you were fascinated with swords. Youre a devoted fencer and always carries asword cane.
You spend days and nights going over ancient artifacts and maps trying to find some reference to Hyperborean.
During one of these nights, you accidently fell asleep during his research. A lamp got knocked over and a firebegan to consume the library. Your wife, Abigail, found you, but you would not leave the precious artifacts to
burn. Your wife agreed to help carry the artifacts; and thinking she was right behind him, you left the room. Abeam fell and trapped Abigail in the library and she died.
You and Abigail had only one child. A very special child, named. Gloria had a very special talent. Sometimes
shes would enter into trances and say or create things (drawings, sculpture, maps) when she heard you speakthe inscriptions on the artifacts in Atlantean; but mostly if when she had physical contact. On a rare occasion,
shes even gone into a trance when shes met someone very special. She doesnt remember these episodes, andyou havent discussed them with her.
On your last expedition, an artifact with a crystal was discovered. Once Gloria touched the crystal, she began
drawing the most detailed map showing a course to Hyperborean. It appeared that the trip would require the useof a submarine. Using your academic channels, the professor was able to get funding for this final trip.
With the help of your daughter, her fianc and the crew of the ship, youll finally discover the land ofHyperborean.
You dont know the crew and you prefer it that way. The captain is in charge of his men, but youre in charge
of this expedition. This is probably your last chance to fine Hyperborean and youre not going to let someuneducated ships captain tell him what to do.
Youre hoping that TJ knows her stuff. The sub looks great and tomorrow youll finally get to see the land of
Hyperborean.
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Ruth Jean RJ LivingsworthA woman is a good as any man.
Archetype: Engineer Motivation: Fame
Style: 3 Health: 4
Body: 2/4 Charisma: 2/4Dexterity: 3/6 Intelligence: 4/8
Strength: 2/4 Willpower: 2/4
Size: 0 Initiative: 6Move: 5 Defense: 5 (P)2 (A) 3
Perception: 6 Stun: 2
Skill Base + Levels = Rating (ave)
Athletics 3 1 4 2Brawl 2 2 4 2
Drive 3 1 4 2
Empathy 4 0 4 2
Stealth 3 0 3 1+
Craft: All 4 2 6 3
Demolitions 4 1 5 2+
Firearms 3 1 4 2
Gunnery 4 1 5 2+
Pilot: Sub 4 1 5 2+
Science:
Engineering
4 4 8 4
Weapon Damage Modifier Attack Rating (Average)
Pocket Revolver 2L 4 6L 3L
Range Capacity Rate Speed Weight50 6 (rounds) 1 A 1 lb
Ammunition 50 in sub Notes Kept in coat pocket or purse
Weapon Damage Modifier Attack Rating (Average)Punch 0N 4 4N 2N
Range Capacity Rate Speed WeightF
Talents
Skill
Mastery
Know all Craft skills
Totalrecall
Can remember everything that hasbeen read
Flaws
Absent
Minded
Loses train of thought
Poor
Vision
-2 to perception checks without
glasses
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Gear DescriptionItem # Weight Notes Age 45
Slide rule Gender female
Slacks Height 5 6
Blouse Eyes Blue
Purse Hair Blond
Pencil & paper Skin Caucasian
Languages English,
BackgroundYouve always been mechanically inclined. Your earliest memories are of taking engines apart and putting them
back together. You excelled at school, to the surprise of your classmates. You learned after getting your PhDthat being a woman in a mans world is not easy.
Everywhere you tried to get a position, youd either be turned away or given menial tasks. At meetings, you
would be ignored, and any design suggestions would be turned down without reason. You determined that youwould set up your own company.
You decided that if the clients wanted a man, then theyd get one; only he didnt exist. For meetings, RJ
would send you to meet with clients. Youd get to know their wants and needs, and RJ would design it.Soon, you were able to get clients that wanted your designs. They were new and innovated; and the one thing
the clients really liked, was cheaper than the competition. Not only could your company design, but you couldalso manufacture the products.
This worked great until the university wanted a hybrid diving bell/submarine. The only caveat of getting this
contract was that in the final design meetingRJ had to meet with the professor in person. You decided tobring your assistant, Andy, and pass him off as RJ. Unfortunately, the ruse didnt work and the professor was
outraged. He couldnt believe that you thought he was too stupid to realize that you were the original designer.The Professor agreed to continue with your company, only if you agreed to stop the foolishness and admit that
you were RJ. You were only too happy to comply with this condition and have been happily working on thehybrid diving bell/submarine.
The hybrid diving bell/submarine was unlike any design youd ever worked on. The expected pressures that the
professor was indicating that could be expected were unbelievable. You wondered if the professor wanted toexplore the bottom of the ocean, but you were up to the challenge. Youve overdesigned the sub to be able tohandle 4 people without problems for up to 12 hours. More people could fit, but it would get tight and the air
supply would get limited.
You also built in a redundant power supply. You knew that the sub was to be connected to the ship with apower and radio cable, but you never felt comfortable having your life in the hands of others. The sub was
designed to be able to resurface in any type of emergency. You cant wait to put the sub in the water for its firstexploration dive.
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Doctor Albert Tex MurphyBack on the range, wed tell you to bite the bullet.
Archetype: Doctor Motivation: Duty
Style: 3 Health: 4
Body: 2/4 Charisma: 2/4Dexterity: 3/6 Intelligence: 3/6
Strength: 3/6 Willpower: 2/4
Size: 0 Initiative: 6Move: 3* Defense: 5 (P)2 (A) 3
Perception: 5 Stun: 2
Skill Base + Levels = Rating (ave)
Athletics 3 3 6 3Brawl 2 3 6 3
Drive 3 0 3 1+
Empathy 3 0 3 1+
Stealth 3 0 3 1+
Firearms 3 1 4 2
Craft: Medicine 3 1 4 2
Medicine 3 3 6 3
Ride 3 1 4 2
Animal
Handling
2 1 3 1+
Weapon Damage Modifier Attack Rating (Average)
Shotgun, 20 guage 2L 4 6L 3L
Range Capacity Rate Speed Weight25 5 M A 1 lb
Ammunition 20 kept inmedical bag
Notes Kept unloaded and used as cane
Weapon Damage Modifier Attack Rating (Average)Punch 0N 6 6N 2N
Range Capacity Rate Speed WeightF
Weapon Damage Modifier Attack Rating (Average)Lariat - 6 6* 3*
Range Capacity Rate Speed WeightF
Make a touch attack. If attack>Strength loses 1 turn; >2x Strength, entangled
Talents
Lifesaver Can heal at rate of 1L per success
StaggeringBlow
+1 to knockback to Brawl Attacks
Flaws
Lame* Move at rate (already factored)
Addiction Alcohol
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Gear DescriptionItem # Weight Notes Age 60
Cowboy Hat Gender male
Boots Height 6 2
Jeans Eyes Blue
Medicine bag Hair Blue
Cigarettes Skin Caucasian
LighterFlask with
Whiskey
Languages English, some Spanish
Lariat
BackgroundYour life began in Texas. You grew up with the ambition of being a bronco buster. At your first rodeo, youwon several events. The final even was bronco busting and rode The Widow-maker. You were doing fairly
well until he threw you into the fence. You saw the wood protruding through your leg and knew your lifebreaking horses was over and you passed out.
You awoke in the hospital and the first thing you saw was a pretty nurse. You fell in madly in love with her and
eventually married her. While waiting to heal, you got bored and started to read whatever you could find. Yourdoctor and your wife were amazed that you could understand the medical texts and suggested you pursue a
career in medicine.
You never had any children with your wife, and recently she died in a train accident. You started hitting thebottle hard and lost your practice. You took the sea and eventually became the doctor about this ship.
You think the captain is overbearing and abrasive. Youve needed to mend up men after the captain had talks
with them. You dislike how he treats the men, but acknowledge that the jobs get finished on time.
Youre not certain about the Turtledoves. The professor and daughter seem a little weird, and the fianc seemslike a different person when Gloria is not around. You feel like you can trust the professor and daughter, but
not her fianc.
TJ seems very capable of handling herself and she reminds you of your dead wife.