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StudyMarvel by Immersify -Pitch Deck
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Transcript of StudyMarvel by Immersify -Pitch Deck
Immersify’s Technology gives existing books/magazine/print media/merchandise a
“Second Life" by providing additional interactive content.
Seeking for $75K for a 10% Stake14th December 2016
Facebook.com/StudyMarvel www.studymarvel.com F6s.com/StudyMarvel
Immersify having equipped with right mix of AR technology and innovative vision empowers you to add more value to your print media. With Immersify, you can fabricate AR-based books, brochures, newsletters, catalogues, which reflects
much more than what one can see through naked eyes just through the smartphone in your hands. With 220 million active Smartphone users in India, the
growth potential of AR is humongous and with AR technology, Immersify will bridge the gap between print and digital.
8500 Schools using SmartClasses and
Technology Enabled Services in teaching
practices| Expected to touch US$ 6 billion by
2017
Print advertising( Newspaper and Magazines ) revenue in India from 2008 to 2020 is set to grow from 108 to 300 Billion
Indian Rupees
Existing 10 billion +, 1 million books are published
every year and more than 250+ Publishers in India
Overview
Advertiser/Brand
Reader/Consume
r
Interact/Additional Insights and Offer/Increased Engagement
Track and Engage the User/Create Sales
Leads
The Problem/ Opportunity
Solution
Augmented Reality Enabled
Opportunity & Market
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 20200
50
100
150
200
250
300
108 110.4
126139
150163
176189
204
221.7
241.6
263.3
280.7
Print Advertising revenue in India from 2008 to 2020* (in billion Indian rupees)
Print Media Advertising RevenueTarget : 5% in 3 Years
Opportunity & Market
Gamification and Education-Mobile App & LMSTarget : 5% in 3 Years
Key Insights (Over The Past One Year) Use of education apps by students has grown by over 217% YoY
The average time spent by students on mobile devices has grown by over 91%
Education app usage by students in Tier II cities grew by over 73%
Mobile app usage by students in Tier I and metro cities grew by over 99%
By Age Students from classes 1 to 5 spent 32% more time studying online
Students from classes 6 to 8 spent 15% more time studying online
From the above statistics, it’s clear that younger kids are taking to online studying much faster.
By Board Over 32% more CBSE students are now studying online Over 43% more ICSE students are now studying online
Perfect Blend of Dedicated Team, Deep understanding of technology , Strong Industry Networks of VR/AR Players across India, and a passion for Augmented Reality. Most importantly it’s the perfect time to execute this idea cause Pokémon Go has broken the ice for AR across the world.
Competitive Advantage
Consumer – Students of class 6th to 12th
Decision Maker at Schools – Teacher of that Subject, Principal
Books + App = One Time Cost
Students with Smartphones.Age – 7 -24
App – Freemium Model Pay for Marker less AR and Customized AR
Consumer – Print Agencies and Brands.
Decision Maker – Editor-in-chief, CEO
Advertiser pays one time cost per ad, or a subscription for creating their own ads in future.
Rs.150 a Book $0.99 Per Model Customized Rates
Go-to-Market Industry
Serve
r
Infrastr
ucture
Marketing/Promotion& Sa
les
ManPower
Rent & Utiliti
es
AR Plugins
AR Hardware0
2
4
6
8
10
12
14
16
4.8 5.2
15 14.8
2.43.2
6
Seed Fund Required – Minimum Amount Required to sustain for 12 months
Opex CAPex
Total Requirement = 51.4 Lacs
Blended Branding
The equivalent of hoardings, virtual poster ads. Once given a reason to
be scanning outdoor areas with their AR devices the potential to
deliver topical, timely and
relevant ads or branding into the
scene.
In Situ(Original)
Aiding sale by seeing projects & products
placed in the environment before
completion. The benefit of a customer or client
seeing a finished project, before it is
complete. For example 1) real estate agents
can scan and show an empty house full of
stylish furniture
Location Layers
Blended guides to new places,
tourism, enhanced
travelling or themed space.
Eg. Pokémon Go
Current and Potential Business Models
Experiential Education
Pay-per-visit educational services to museums, ancient sites etc: Pay-per-visit (ppv)
to visit highly experiential museums,
theme parks, zoos, ancient sites or
exhibitions but with a higher purpose of
providing deeper levels of information & visual
sense
Current Future
June 2017
October 2017
Immersify 1 million user base :
Rs. 6,00,00,000
December 2018
Bring 30 Schools on Board
Rs. 32,40,000
1 school/One time Cost = 450*4(classes)*60 =1,08,000
Immersify 0.1 million users
Rs.60,00,000
150 million user base :Newspaper Reader in India (English and Hindi)
$1/per user/year
2 millionImmersify Users & 500
Schools on Studymarvel
= Rs.17,00,00,000
February 2018
Pokemon Go awes the
world of AR Virality
Won AR/VR Summit,
Bangalore
Soma & Mayank meet Yash and start making a MVP
Launch Immersive Chemistry at VG Gujrat Startup
Summit and took consumer
feedbacks.
Won DAIICT Hackathon –
Smart Education
Timeline
June 2016
July 2016
Sep 2016
Oct 2016
Oct 2016
Started working with
Ahmedabad’s finest school –
Riverside School
Team Members get together to start working at an office.
Start hiring UX/UI Designers, 3D
Designers, Gamification Experts and School/Print
Representatives
Brought IPS, Indore Science Teacher to align the
Studymarvel course as per national ciriculum, and begin
pilot testing
November 2016
November 2016
Semi-Finalists at IITKharagpur’s Flagship Event – Empresario – Business Model
Competition
Dec 2016
March 2016
Yash BodanePGDMBE – Entrepreneurship Development Institute of India, Ahmedabad Batch 2017
• Summer Intern at CIIE, IIM-A• Sold over 3000 units of Google
Cardboards @VRPerspective• Writer @YourStory.com,
Illustrator, Marketer, Lean Start-up Methodology Preacher
Soma SharmaBachelor of Engineering in Information Technology 2015
• Passionate AR Developer• Worked at WowFlux and
Smartivity as an AR Developer• Community Lead at MSTC Indore• User Experience Aficionado
Mayank LambhateBachelor of Engineering in Information Technology 2015
• Android and iOS Developer• Software Engineer at HotWax
Solutions• Designer by passion, Core AR
Developer
Mehul Patel Masters in Development Studies from Entrepreneurship Development Institute of India, Ahmedabad
• Summer Intern at CIIE, IIM-A• UI/UX Expert• Web Developer and Sales
/YashBodane /SomaSharma
/MayankLambahte /MehulPatel
Who are We? / Team
Our Mentors and Gurus
Mr. Akhil Shahani
Mr. Achal Choudhary
Mr. Virat Khutal
Education Entrepreneur, Managing Director -
Shahani Group - Institutes in Management,
Entrepreneurship, Media & Real Estate
Proud Winner of Bharat Shiromani Award For Education
Mr. Achal Choudhary (IIT, Kharagpur), a renowned
architect is the founder of MP’s largest Educational Instituion the IPSA Group.
Virat Khutal is the Founder and CEO of Twist Mobile, the mobile game publishing and
development company in India. On top of his daily role in Twist Mobile, Virat is also the Virtual Reality enthusiast and mentor for various start up.
QUESTIONS & SUGGESTIONS PLEASE?
Facebook.com/StudyMarvel www.studymarvel.com / [email protected] F6s.com/StudyMarvel
“WE’RE MAKING A LONG-TERM BET THAT IMMERSIVE,
VIRTUAL AND AUGMENTED REALITY WILL BECOME A PART
OF PEOPLE’S DAILY LIFE”- MARK ZUCKERBERG