StudioOne3ReferenceManual_12102015
-
Upload
ricardo-marquez -
Category
Documents
-
view
213 -
download
0
Transcript of StudioOne3ReferenceManual_12102015
-
8/18/2019 StudioOne3ReferenceManual_12102015
1/307
REFERENCE MANUAL
-
8/18/2019 StudioOne3ReferenceManual_12102015
2/307
Table of Contents
vIntroductionInstallation and Activation 1
1
2
Installation
Activation Content
Installation 5
7 Authorizing Melodyne Essential
Starting your Trial of Melodyne 7
Setup 99
9
11
13
18
20
23
System Requirements
Set Up Your Audio Device Audio
Device Input/Output Setup Set
Up Your MIDI Devices Managing
Your Content Creating a New
Song
General Options
Advanced Options 24
Fundamentals 2727
27
27
27
28
28
28
30
30
Nondestructive Editing and Undo/Redo
High-Precision Mix Engine
Automatic Delay Compensation
Look Mom, No MIDI!
Drag-and-Drop
Transport Controls
Key Commands
Studio One Help and Information
Flexible Parameter Control
Control
Link 31Pages 33
33
36
36
Start Song
Project
Quick
Switch 37
Recording 3939
43
48
50
52
53
55
56
56
56
Audio Tracks
Instrument Tracks
Activating Recording
Metronome Control
Loop Recording on Audio Tracks
Instrument Track Recording Modes
Step Record
Track
Layers
Audio Recording Format
Creating a Good Monitor Mix
Cue Mixes and Zero-Latency Monitoring 56
-
8/18/2019 StudioOne3ReferenceManual_12102015
3/307
59Print Effects While Recording
Editing 6161
62
66
67
73
74
75
77
79
83
85
89
96
98
98
98
99
Events
Arrange View Mouse Tools
The Grid
Common Editing Actions
Audio Loops and Music Loops
Edit Groups
Timestretching
Comping
Transient Detection and Editing
Track Transform
Track and Event Inspectors
Edit View Event Editing
Pitch Correction with Melodyne Integration
Action Menu
Undo History
Navigating with Zoom
Editing Suggestions
Macro Toolbar 99
The Browser 107
107107
108
108
112
114
119
121
123
Searching
for
Files
in
The
Browser Browser Tabs and Search
Instruments and Audio Effects
Browsing for Instruments
Loops Tab
Files Tab
Cloud Tab
The Pool
Browsing Song and Project Content Importing
Project Files from Other Applications 123
Arranging 125125
125
126
126
127
131
132
134
134
134
Quickly Duplicating Events
Duplicating Tracks
Tempo Track
Time
Signature
Arranger Track
Scratch Pad
Bouncing
Adding Time to the Arrangement
Deleting Time from the Arrangement
Folder Tracks
Track List 137
Mixing 139139
146
148
156
158
The Console
Remote Bank
Effects Signal Routing
Channel Editor
Macro Control Transition Settings
Groups 161
-
8/18/2019 StudioOne3ReferenceManual_12102015
4/307
162
164
164
165
167
167
170
Metering
Automatic Plug-In Delay Compensation
Manual Audio Track Delay
Using the Marker Track
Looping During Mixing
Mixing Down
Export
Stems
from
your
SongMixing Suggestions 172
Automation 175175
175
177
179
What is Automation?
Automation Types
Editing Automation Envelopes
Automation Modes Instrument
Part Automation 180
Control Link 183183
183
183
185
185
187
What is Control Link?
Set Up Your External Devices
Map Your Keyboard
Control Linking
Global and Focus Mapping Automation
with Hardware Controllers Mackie
Control Support 188
Mastering 195195
196
199
199
201
202
202
203
Creating a New Project
Adding Tracks
Track Sequencing
Editing Tracks
Using Insert Effects Master
Device Rack Metering
Publishing Your Project
Song and Project Integr ation
205
Built-In Effects 207
207209
Built-in
Effect
Micro
ViewsMetering, Analysis, and Signal Generation
Delay 215
218
224
Distortion
Dynamics
Mastering 229
Mixing 231
233
233
234
234
High-Pass Filter Module
Gate/Expander
Compressor Module
Equalizer Module Limiter
Module 235
Modulation 237
Reverb 242
-
8/18/2019 StudioOne3ReferenceManual_12102015
5/307
246Pipeline
Built-in Virtual Instruments 251251SampleOne
Presence XT 255
256Working with Presence Content
Envelope Graphical Display 263
269272
287
Impact
Mai Tai
Mojito
Multi Instruments 289
291
293
Note FX Splitters
Note FX
Video Playback and Sync 299299
300
300
Video Player Interface
Supported Video Formats
Import Video
Sync to Video 300
-
8/18/2019 StudioOne3ReferenceManual_12102015
6/307
Introduction
Thank you for purchasing PreSonus™ Studio One™ software, and welcome to the Studio One Reference Manual.
Studio One 3 is a groundbreaking music-creation and production application for Mac® OS X and Windows® that makes audio recording, MIDI sequencing, and audio mastering (in Studio One Professional) easy and fun—the way it should be.
From tracking to mixing to mastering and distribution, this is a creative environment built for intuitive use, speed, and
efficiency, yet robust enough for the most complex productions. Version 3 adds a wide range of new features,
improvements, and advanced technologies.
This manual is a great place to start learning about Studio One, and it also provides an in-depth reference for experienced
and new audio-software users alike.
We encourage you to contact us with questions or comments regarding this product. Our forums are a great source of
information from our staff and from other Studio One users. Users in the USA also can reach us by email at
[email protected]. Users in other countries should contact their local PreSonus distributors for technical
support.
PreSonus is committed to constant product improvement, and we value your suggestions highly. We believe the best way
to achieve our goal of constant improvement is by listening to the real experts: our valued customers. We appreciate the
support you have shown us through the purchase of this software.
-
8/18/2019 StudioOne3ReferenceManual_12102015
7/307
Unlimited audio and MIDI Tracks, unlimited simultaneous record inputs
Content
browser
with
musical
search
and
direct
access
to
the
PreSonus
Shop
Advanced editing features, including comping, transient detection and editing, pitch correction (Melodyne trial
ver-sion), and much more
Full SoundCloud™ integration
30 Native effects and 5 virtual instruments
Studio One Professional
IncludesallArtist featuresand content
Adds the Project page, an integratedmasteringsolution
AddsArranger Track and ScratchPads
Adds fullylicensedMelodyneEssentialpitchcorrection
AddsExtendedFX ChainsandMulti Instruments
Addssupport for 3rd party sampler formats (EXS,Giga,Kontakt,Bitwig)
Addsvideoplaybackand sync
AddsNote FX, GrooveDelay,MultibandDynamics, OpenAIR,Pipeline, and IRMaker NativeEffectsplug-ins
Addssupport for 3rd party VST/AU plug-ins,Rewire andMP3encoding/decoding
Studio One Artist
Studio One Versions
There are two versions of Studio One 3: Artist and Professional. Studio One uses a single installer for all versions,
and the product key with which you activate Studio One determines the version that you run. The following describes
the key differences between the versions.
-
8/18/2019 StudioOne3ReferenceManual_12102015
8/307
Installation and Activation
Thissection takes you through the Studio One installation and activation process.
Installation
The process for registering,installing, and authorizing your copyof Studio One will differ, depending on the methodyou
used to acquire it.
Retail Purchase If you bought Studio Onein a retail boxand only received a Product Keyin thebox, you'll register thekey
andthen download Studio One, andthen activate itonline upon firstlaunching theproduct.
Direct Purchase from Shop.PreSonus.com If you boughtthe software directly from http://shop.presonus.com ,
installation and activation happen entirelyonline and the purchased software isautomaticallyadded to your user account.
Retail or Direct Purchase of USB Flash Drive If you'reinstalling Studio Onefrom theUSB flash drivewhich comes
with selectr etail versionsand isalso available as an additionalaccessory purchase from http://shop.presonus.com, your
activation will happen online using the Product Keyafter launching the product for the first time.
If you purchased Studio One byany of thesethree firstmethods, see Register and Download Studio One for further
detailson registration and downloadingyour new software.
PreSonus Audio Interface or Audio Mixer Purchase If you boughtan AudioBox, FireStudio or StudioLive Ai Mixer
product, theseall come with a bundleversion of Studio One Artist. Registering thehardware in your My.Presonusaccount
automatically gives you accessto Studio One and a corresponding Product Key. When you launch Studio One for the first
time,you can authorizethe software usingthe provided Product Key.
If you came about acquiring Studio Oneby purchasing a PreSonushardware product andwishto claim your Studio One
Artist license, see Register and Download Studio One Bundled with PreSonus Hardware for more information.
Creating a My.Presonus Account
You must have a PreSonus accountto install and activate Studio One for use on your system.If you boughtStudio One
fromour website, you alreadyhavea My.PreSonususer account. If you do notyet have a My.PreSonususer account,
you'll wantto createone.
Beyond being a requirementto download and activate thelatest version of Studio One 3, there are many benefitsto
creating a My.PreSonus account including easyaccessto additionaldocumentation and other content files,access to the
user forums, latest tipsand product videos, and the abilityto easilycreate a technical support ticket.
To createa user account, go to: http://my.presonus.com. On that web page, click [Create MyPreSonusAccount], then
fillout theprovided formand then click [Create MyPreSonusAccount] again to createyour new account.
If your computer isnot connectedto theinternet,you can still download and activate Studio One byusing a different
computer that doeshave internet access, as described in the Offline Activation sectionbelow.
Once you createyour account, a verification email from PreSonus isautomatically sentto the email address you provided.
Clickon thelinkin theemailto activate your account. Youare now readyto download andinstall Studio One.
Register and Download Studio One
To download the Studio One installer, log intoyour My.PreSonus user account at http://my.presonus.com. Clickthe
[Register a Product] button, choose Software or Extensionsfrom the Choose Product Type menu, and enter your
Product Key.
CHAPTER 1│Studio One Reference Manual
http://shop.presonus.com/http://my.presonus.com/http://my.presonus.com/http://my.presonus.com/http://my.presonus.com/http://shop.presonus.com/
-
8/18/2019 StudioOne3ReferenceManual_12102015
9/307
If you boughta license or upgrade for Studio One fromour website, theProduct Keyissentto you byemail. If you bought a
boxed version of Studio One, theProduct Keyisincluded inthe box. If you bought your copyof Studio One ina retailstore,
your dealer mayhave provided your Product Keyon the sales receipt for your purchase.
Once you've entered the Product Key, click the [Register]button to register your copyof Studio One.A confirmation
window appears, andyou can press the[View Your Product] buttonto see your new software inthe software section of
your My.PreSonus account. Thispage iswhere you download your Studio One installer.
The installer download buttonfor your operating system should be thefirst inthe list. If you are downloading froma
differenttype of computer than thecomputer on whichyou plan to install Studio One, you can click the[View Other
Systems] button to access installer downloads for other operating systems.
Once you havedownloaded the appropriate installer for your type of system, run the installer and follow the on-screen
promptsto installStudio One.
Register and Download Studio One Bundled with PreSonus Hardware
If your copyof Studio Onecamebundled with a PreSonus audio interface or mixer, follow this procedure to claim your
Studio One Artist license and download the installer.
First, visit my.presonus.comand log into your user account. Here you can register your hardware andany software it
came bundled with. If your hardware came with a Studio One Product Key, register Studio One with that key,as described
in Register and Download Studio One, then register your new hardware asdescribed below.
If no Studio One Product Keyis provided with your bundled hardware, registering the hardware will automatically register
its bundled software andenable thesoftware to be downloaded andinstalled. In this case, click the[Register a Product]
buttonin your My.PreSonusaccountpage,choose Hardware fromthe ChooseProduct Typeselector,and enter thepurchase date andserial number of your new hardware into theform. Your hardware'sserial number can be found on the
bottomof theunit,as well ason theprovided registration card.
Once you haveentered the serial number and purchase date, click [Register] to concludethe hardware registration
process.Then, click [View Your Product] to see allthe newly registeredhardware andsoftware inyour account. In the
Studio One Artist section, click the [View More Details] buttonto accesssoftware downloadsand further installation
information.
The Studio One installer download buttonfor your operating system should be thefirstin thelist. If you are downloading
froma different type of computer than thecomputer on whichyou plan to install Studio One, you can click the[View Other
Systems] button to access installer downloads for other operating systems.
Once you havedownloaded the appropriate installer for your type of system, run the installer and follow the on-screen
promptsto installStudio One.
ActivationStudio One mustbe activated for use on your computer. Once installation iscomplete, launch Studio One.T he License
Agreement appears.
2│Studio One Reference Manual
http://my.presonus.com/http://my.presonus.com/
-
8/18/2019 StudioOne3ReferenceManual_12102015
10/307
Click[I Accept]to accept theagreement.The PreSonus Login window isthen displayed.
If you alreadyhave a user account, enter your email address (or My.PreSonus username) and password, and press
[Login] to log intoyour account.
If you need to createan account and your computer isconnected to the internet, click on [Create My.PreSonus Account].
CHAPTER 1│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
11/307
Fillin your desired user-accountdetails, and click [Create PreSonus Account].
Activating Studio One
In most cases,Studio Onewillself-activate thefirst time you login with your My.PreSonusaccount. In therare instance
whereyou have multiple licensesof thesame Studio One version registeredto thesame My.PreSonusaccount, you will
need to selectwhich license to activate.If you have notalready done so, launch Studio Oneand select Studio One
Activation fromthe Studio One menu.
Online Activation
If thecomputer on whichStudio One hasbeen installed isconnectedto theInternet, selectthe [Activatemy purchased
version of Studio One] option. Clickthe drop-down buttonnext to theProduct Keyfield,and choose Show myExisting
Product Keys from the menu. Your registered Studio One license (or licenses) are shown.Choose the license you wish to
use,and click the [Activate] buttonto finish the activation process.
4│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
12/307
Offline Activation
If thecomputer on whichStudio One hasbeen installed isnot connected to theInternet, click [ActivateOffline] inthe StudioOne Activation window,and makenote of the Activation Code shown in the instructions. Offline Activation letsyou activate
your copyof Studio One usinga separate,internet-connectedcomputer.To activate Studio One inthisway,you will need
a USBflash drive(or other portable data storagedevice), a writtencopyof your Product Key, andyour Activation Code.
Head to a computer with an Internetconnection, visit http://my.presonus.com, and log into your account. Clickthe
[Register a Product] button, choose Software or Extensionsfrom the Choose Product Type menu, and enter your
Product Key, asprinted on theStudio One package or provided via email. Clickon [Register], and you are taken to your
Software list.
Clickthe [View More Details] button for the version of Studio One in your Software list,and then click [Offline Activation] on
thenextpage. Click[Activate Software], and enter theActivation Codeprovided byStudio One. Youmay alsoenter a
computer name to help you keeptrack of your five allowed activations.
Click[Offline Activation] again, and then click [Download License] to download your User Licensefile. Save thisfile to some
sort of externalmedia(such asa flash driveor CD-R), andthen copythe fileto thecomputer on whichStudio One is
installed.
In Studio One, navigate to the Studio One/Studio One Activation dialog again, click [Activate Online], then click [Select
License File]to load your user licensefile, activating Studio One.
Content Installation
Studio Onecomes with manyaudio loopsand instrumentsthatare organized into Sound Sets,as well asdemo songsand
tutorial videos. The number of Sound Setsavailable for installation dependson the version of Studio One you have
installed (Artist or Professional). To installthe SoundSets and demo/tutorial material, launch Studio One and open the
Studio One/Studio One Installation menu item.
In the InstallF rom selector, you can choose to download allselected content from your PreSonus Account, or navigate to
downloaded content in your file system( or a provided USB stick). If you wish to installany further content at a later time,
you can always return to Studio One/Studio One Installation window todo so.
Bydefault,all packages includedwith your version of Studio One are selected for installation. You can set the InstallT olocation to any desired location on your computer, then click on [Install].
CHAPTER 1│Studio One Reference Manual
http://my.presonus.com/http://my.presonus.com/
-
8/18/2019 StudioOne3ReferenceManual_12102015
13/307
After installation, you can find all of the installed content in the Browser, which is on the Song page. Demos and tutorials
can be accessed fromthe Start page. Instrumentpresets are listed under therelated instrument inthe Instruments tabof
theBrowser, aswell asthe preset browser in theplug-in window.
Downloading Included Content from My.PreSonus.com
If you have anydifficultydownloading thecontent fromwithin Studio One, you can always visit my.presonus.comto
download the content directlyfrom your user account page. To do this, first log intoyour user account, then click the [My
Products]button to view your registered software.
Clickthe [View More Details] button under your current Studio One license to view available downloads.All included
Sound Sets and content are available to download on this page. Oncedownloaded, to install thecontent,simply double-
click each file,or dragit onto theStudio One window.
Installing Add-On Content
If you need to install additionalcontent you've purchased fromthe http://shop.presonus.com alongside Studio One,or
asan Add-on at a later time,simply locate andselectit fromthe Studio One Installation window,listedas “MyPurchased
Items.” Alternatively, download the content from your http://my.presonus.com account. To install thecontentto the
default user location, simplydouble-clickor drag the content onto the Studio One window.
If you wish to store thecontent inanother location,place itthere,and addthat location to Studio One/Options/Locations
(MacOS X: Preferences/Locations). There,you can add new locationsfor Sound Sets,Instruments, and 3rd-partyplug-
ins.Once you tell Studio One whereyour new content islocated, itbecomesavailablefor use inStudio One.
Activating Add -On Content
Once you've installed add-on content, you are prompted to activate it. If your computer isconnected to the internet, simply
press the[Activate] buttonto activate thecontentin thecurrentcopyof Studio One.
If your computer is notconnected to theinternet,go to a computer with internet service, andlog into your
my.presonus.comuser account. Click[My Products]to see your registered products,then click [Add-ons] to see your
purchased add-on content.Locate theadd-on you are trying to install, and click [View MoreDetails].
On the following screen, click [Offline Activation], and download the license file for your add-oncontent.T ransfer this
license file to your Studio One computer using a flash drive or other form of removable storage device.
Onceyou installthe add-on content,you are prompted to activate thecontent.Press[SelectLicense...] andnavigate to
your new license file. Once the activation isconfirmed, restart Studio One to use your new content.
Melodyne
We have partneredwith Celemonyto bring you accessto their Grammy-winning Melodyne,a useful timing and pitch
correctionand manipulation toolthat integratescloselywith Studio One.Studio One Artist comes with Celemony
MelodyneT rial.
We have partneredwith Celemonyto bring you accessto their Grammy-winning Melodyne,a useful timing and pitch
correctionand manipulation toolthat integratescloselywith Studio One.Studio One Professional comes with a full
Celemony Melodyne Essential license.
Installing Melodyne
In Studio One, navigate to Studio One/Studio One Installation. Check thebox next to theversion of Melodyne that islisted
to select it.Once selected, you can click [Install] to install Melodyne.
Studio One Professional comes with a fulllicensefor MelodyneEssential. Clickthe [Claim Product Key] buttonnext to the
Melodyne listing to claim your Melodyne product key.The key isdisplayed,and you can click the[Copy] buttonto copyit to
the clipboard.
6│Studio One Reference Manual
http://my.presonus.com/http://shop.presonus.com/http://my.presonus.com/http://my.presonus.com/http://my.presonus.com/http://my.presonus.com/http://shop.presonus.com/http://my.presonus.com/
-
8/18/2019 StudioOne3ReferenceManual_12102015
14/307
Authorizing Melodyne Essential
Before you can use MelodyneEssential, you must first launch the standalone Melodyneapplication that isinstalled along
with theplug-in versions. Onceopened, press the[Enter SerialNumber] button, then type or paste in theprovided
MelodyneEssentialserialnumber, and press[Continue]. You are then promptedto register your copyof Melodyne, by
clicking [Create myCelemonyaccount]. Follow the promptsto register your copyof MelodyneEssential.
Once registration isfinished, you can quitthe standalone Melodyneapplication, and then launch Studio One to beginusing
Melodyne Essential.
Starting your Trial of Melodyne
Before you can beginto tryout Melodyne,you must firstlaunch thestandaloneMelodyne application that isinstalled along
with theplug-in versions. Onceopened, press the[Try outMelodyne editor]button to start thetrialprocess, then follow the
promptsto authorize your 30-day trial.
Oncethe trialhas been activated, you can quit thestandalone Melodyne application,and then launch Studio One to begin
using MelodyneT rial.
CHAPTER 1│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
15/307
8│Studio One Reference Manual
This page intentionally left blank to ensure newchapters start on right (odd number) pages.
-
8/18/2019 StudioOne3ReferenceManual_12102015
16/307
Setup
Thischapter containsinformation about Studio One system requirements, hardware device setup, and software setup. A
thorough knowledge of this information ishelpfulbeforeattempting to workin Studio One.
System Requirements
The following are thesystemrequirementsto run Studio One.
Mac ® OS (10.8.5 or Higher) Systems
Minimum Hardware
Intel® Core™2 Duo processor
4 GB RAM
Recommended Hardware
IntelCore i3 processor or better
8 GBor moreRAM
Windows® 7 (x64 or x86, SP1 + Platform Update) or Windows 8.1 (x64, x86) Systems
Minimum Hardware
Intel® Core Duo™or AMDAthlon™ X2 processor
4 GB RAM
Recommended Hardware
IntelCore 2 Duo or AMDAthlon X4 or better
8 GBor moreRAM
Additional Requirements (all Systems)
Internetconnectionon an available computer (for authorization and updatesonly)
DVD-ROM drive
A monitor resolution no lower than 1366 x 768 resolution (high-dpi monitor recommended)
Multi-touch-enabled monitor required for touch operation (Mac OS X systemsonly)
30 GB available hard-drive space for installation, content, and recording projects
Set Up Your Audio Device
Studio One automatically selectsan audio device to use for audio input and output, pulling from a list of devicescurrently
installed on your computer. If you havea PreSonus audiointerface, it isselected automatically.
To select a differentdevice, navigateto Studio One/Options/Audio Setup (MacOSX: Preferences/Audio Setup).
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
17/307
Then follow thesesteps to configureyour audio device for use inStudio One:
1. Select your chosen device fromthe AudioDevicedrop-downmenu under the Studio One/Options/Audio Setup(MacOSX: Preferences/Audio Setup) menu.
2. Somedevices offer a selection of configuration options.If your connected device has those controls, you can click
on the[Control Panel] buttonnextto thedeviceselectiondrop-down menu and make your changeswithin the
device’s control panel. If your device doesnot offer these options,the ControlPanel buttonis greyed out.
3. Set Device BlockSize (and on Windows,Internal Device BlockSize as well) to fit your needs. Lower settingsmin-
imize latency, which isusefulwhen tracking.Higher settings bring more latency, but give you additionalpro-
cessing power, for effects and instrument plug-ins.
Mac OS X: Device BlockSizeis the audiodevice’sbuffer size,w hich has a direct impact on your audio
device’s performance. You can increase or decrease thisvalue by selecting a new value from the Device
Block Sizepop-up menu. The appropriate setting dependsuponyour specificuseof Studio One. For
moreon this refer to the Maximizing Computer Processing Power section.
Windows: Internal Block Sizecan be locked to theDeviceBlock Sizeby checking theLockbox (checked
bydefault). The Internal Block Sizeis thesoftware buffer size, whichhas a direct impact on your com-puter system and on Studio One’sperformance. For moreon this refer the Maximizing Computer Pro-
cessing Power section.
If unlocked, theInternal Block Sizecan be selected froma drop-down menu. If you are unsure
of the bestsetting, leave InternalBlock Size locked to Device BlockSize.
For DSP-powered effects and virtual instruments, such as the UniversalAudio UAD system,
locking the InternalBlock Size of your Audio Device iscritical to ensure proper operation.
4. Bydefault, Studio One’sprocessprecision isset at Single (32-bit). If using Studio OneProfessional, you may
choose double precision (64-bit) from the ProcessPrecision drop-down menu.
5. If your computer has multiple processorsor processing cores, Enable Multi-Processing ischecked by default.
Unless you experience performance issues, it isr ecommended you leave thisat the default setting for bestper-
formance.
6. When the aforementionedsettings are selected, your system’scurrent totalinput and outputlatency, sample
rate, and bit depth isreported below theAudio Setup menus.
10│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
18/307
Supported Devices
Studio One supports most audio devices, including ASIO, Core Audio (Mac OS X), and WASAPI( Windows) devices.
When using a WASAPIaudiodevicein Windows,note that WASAPIoffersExclusiveand Shared modesof operation.In
Exclusive mode, lower latency can be achieved, but other applications (such as Windows Media Player) cannot use the
audiodeviceat thesame time.Refer to theWindows ControlPanel/Hardware and Sound/Sound to configurethe options
for your WASAPI device.
Performance Monitor
When setting up your audio device (specificallywhen determiningappropriate Internalor Device BlockSize, or selecting
Single or DoubleProcessPrecision), you should takeinto account the related performance demands on your computer.
Open thePerformance Monitor byselecting itfrom theView menu, or byclicking on the[Performance] buttonin the
Transport. Thismonitor displaysthe currentrelativeoverall CPU anddiskperformance, aswell asthe performance of
instrumentsand automation.
When thesemetersapproach or reach thetop of their range, you mayneed to consider altering your audio device settings
(or changing the Song or Project) to avoid audible clicksand popsor possible instability. For instance, it iscommon to lower
the Device and/or InternalBlock Size while recording to keepmonitoring latencylow but then to increase BlockSize while
mixing to provide as much CPU headroomas possible for effects processing.
If any playbackissues are encountered with third-party virtual instrumentor effect plug-ins that havetheir own
multiprocessor support implementation( e.g.,NI Kontakt,F L Studio), it isr ecommended that this support be disabledinthe plug-ins. In thiscase,Studio One manages allprocessor scheduling.
Audio Device Input/Output Setup
Software I/O Channels
In mostr ecording applications, audioT racks directlyuse your hardware audiodevice’schannels. In Studio One,there isa
layer of software I/O (inputand output) channelsbetween your hardware audio device channelsand your Tracks. This
setup affordsmany advantagesover the traditionalmethod.
For instance, let’s sayyou produce a Song in your studio, using a multi-channelinterface, then take your Song file to your
friend’sstudio, where you use a different audio interface.Simply connect your friend’shardware audiodevice channelsto
thecorrect software I/Ochannels.When you getbackto your studio, theoriginalI/O configuration for theSong is
automatically loadedfor you,as ifyou never left. Youcan do thesamethingif you needto open theSong on your laptop
using itsbuilt-in audio hardware.
Thisis possible because Studio One stores I/Oconfigurationswith your Song,per computer and per audio device driver,
ensuring that your Song remainshighly portable and isnever “broken” by changing audio devices.
Audio I/O Setup Menu
EachT rack ina Song receives a signal froman input source androutesto an outputdestination. The inputsourcesand
outputdestinationsmade availableto each Trackare determinedby thesoftware I/Ochannelconfiguration created inthe
Audio I/O Setup menu. To view this menu and set up a default I/O configuration for each Song, create a new Song by
clicking on Create New Song inthe Start Page and navigateto Song/Song Setup/Audio I/O Setup.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
19/307
The configuration of theAudio I/OSetup isdone withineachSong,so that itis possiblefor each Song to have a separate
I/Osetup. As discussed in Default Device I/O Setup, a default I/Osetup can be created sothat each new Song defaults
to a particular I/Osetup ifyou desire.
In theAudio I/OSetup menu, there are two tabs:one for inputconfiguration and one for output configuration. In each tab,a Matrix Routing view showsthe current configuration,w iththe verticalcolumns indicating hardware audiodevice
channels(hardware I/O) and the horizontalr ows indicating created software I/Ochannels. Software I/Ochannelsfunction
as the inputsourcesand outputdestinations available to individualT racks in Studio One
Add or Remove Software I/O Channels
Clickon the[Add (Mono)] or [Add (Stereo)]buttonto addan Input or Output Channel, depending on whichtab you are
currently viewing.When a new channelis added, thenextunassigned hardware inputs or outputs are assigned to thenew
channel by default.
To remove anychannel, click on thechannel to selectit and then click on the]Remove] button. To rename anychannel,
double-clickon thename of thechannel,typea new name, and press Enter. In order for software I/Ochangesto occur, be
sure to click Apply before exiting this menu.
Assigning Hardware I/O to Software I/O ChannelsHardware inputs andoutputs are assigned to software I/Ochannels ina matrixrouter,which isa visualrepresentation of
therouting. Software channels(mono andstereo) are each given a horizontal row, andhardware inputs andoutputs are
given verticalcolumns. The points at which these rows and columnsintersect represent potentialconnections, or routes,
betweenthe hardware I/Oand software I/Ochannels.
Bydefault, Studio Onecreatesthree Input Channels:one stereo and two mono. These channelsare labeled Input L+R
(stereo),InputL (mono), and Input R (mono). Bydefault, thestereo Input Channelreceives inputfrom thefirst stereo
hardware inputpair of your selectedaudiodevice. The two mono Channels receive input fromthe same stereo hardware
input pair.
The Output Channelis labeled Main Out (stereo) and isroutedby default to thefirst stereo hardware outputpair ofyour
selected audio device.
To createa route betweensoftware I/Ochannels andhardware I/O, click on theemptysquare at theintersection of the
desired hardware input or output andthe software channelinputor output.A colored square appearswith an M, L, or R
label, indicating whether theroute isa mono route (M) or the left or right side of a stereor oute (L or R).
12│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
20/307
Whileit isuncommon for AudioI/O Setup changes to be required inthe middle of Song production, theaudioI/O routing
can be changed at anytime. However, you should be awarethat routing changes affect allassociatedT racks, possibly
switching inputsfor audio Tracks, changing thehardware outputfor theMain Output, andso on.
When making new routesin theAudio I/OSetup menu, notice themetersto theleft of thesoftware I/Ochannels.By
displaying signal levelson each channel,these metershelp you ensure that theappropriateroutingshave been made.
Default Device I/O SetupWe recommendthat you createa default AudioI/O Setup that can be a starting point for all new Songs. Thislets you
immediatelybegin working in your new Song,with littleor no preliminary setup.
To do so, createsoftware I/Ochannels for allof your audiodevice’scommonly used inputsand outputs and name them
appropriately. Then,clickon the[Make Default] buttonin theAudio I/OSetup menu, and a pop-up window appearsto
confirm that you wish to make thecurrentI/O setupthe default for new Songs. Clickon Yes, and fromthat point forward,
all new Songsare created with this audio I/Osetup.
Audition Channel
The PreviewPlayer inthe Browser andin theImportF ile menu usesthe Audition channel for audioplayback.Any stereo
Output Channelcan be used asthe Audition channel,allowing you to audition soundsfrom an outputother than your main
output.
Set Up Your MIDI Devices
AllMID I-capable hardwar e devices are collectively referr ed to as External Devicesin Studio One. There are three types of
ExternalDevices: Keyboards, Instruments, and ControlSurfaces. While eachdevice type functions in a slightlydifferent
way, there isone menu to addand configureany External Device. The menu can be found bynavigating to Studio
One/Options/External Devices/Add Device (MacOS X: Preferences/External Devices/Add Device).
Set Up MIDI Keyboards
A MIDI keyboard controller isa hardwar e MIDI device that is generally used for playing and controlling other MIDI devices,
virtual software instruments, andsoftware parameters.In Studio One, thesedevices are referred to asKeyboards.
Before recording a performancewith a Keyboard, theMIDI keyboardcontroller must firstbe set up inStudio One. Once a
Keyboard issetup, itis availableat all timesfor use in Studio One.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
21/307
To set up your Keyboard, navigate to Studio One/Options/External Devices(MacOS X: Preferences/External Devices)
and follow these steps:
1. In the Options/External Devices menu (Mac OS X: Preferences/External Devices), click on the[Add...]button.
2. Chooseyour device fromthe predefined device listor set this to New Keyboardif you do notsee your device inthe
list.
Ifsetto NewKeyboard,youmaywish totype ina Manufacturer Name anda Device Name inthe appro-
priatefields. This makes identifying your Keyboard easier.
3. Specifywhich MIDI channelsto used to communicate with this Keyboard. All MIDI channels are selected by
default.
If you are unsure of theappropriateMIDI channels to use, just leave this at thedefault setting.
4. Engaged SplitChannels ifyou would liketo createa separate InstrumentT rack input for each MIDI channelfrom
the Keyboard.
5. Specifythe device to whichthe Keyboardis sending and thedevicefrom whichit isreceiving via Studio One.
Select your devicedriver name fromthe drop-down menu for bothReceiveF rom andSend To.6. Youcan choose to use this Keyboard asyour DefaultVirtualInstrument Input bychecking theappropriatebox. If
you are using only one Keyboard with Studio One, you should check this box.
7. Your Keyboardis now readyfor use inStudio One.
Clickon the"+" buttonin theExternalwindow of theConsoleto quicklysetup a new Keyboard or other
External Device.
Set Up External Hardware Instruments
In Studio One,an ExternalInstrumentis an external MIDI hardware synthesizer, workstation, or other device that can
generate or manipulatesound. External instrumentsare set up globallyand then are available for use inany Song.
14│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
22/307
To set up your Instrument, navigateto Studio One/Options/External Devices(MacOS X: Preferences/External Devices)
and follow these steps:
1. In the Options/External Devices menu, click on the [Add...] button.
2. In theleft-hand browser, choose your device fromthe predefineddevicelist. Setthisto New Instrumentif you do
notsee your device inthe list. If set to New Instrument, you maywish to type ina Manufacturer Nameand a
Device Name in the appropriate fields.T hismakesidentifying your New Instrument easier.
3. Specifywhich MIDI channelsto use to communicatewith this Instrument. MIDIChannel 1 isselectedby default. If
you are unsure of theappropriateMIDI channelsto use, justleave this at thedefault setting.
4. Specifythe device to whichStudio Oneis sending MIDIand thedevicefrom whichthe software isreceiving MIDI.
Select theappropriateMIDI device fromthe drop-downmenu for Send To and (optionally) Receive From. It is
likely your external instrument isnot connected directlyto your computer.In thiscase, your externalinstrument
must be physically connected to another MIDI device (such as a MIDI interface) that doesconnectto your com-
puter; you need to selectthe driver for that device.5. Youcan choose to send MIDI Clockto this Instrumentand/or use MIDIClock Start bychecking theappropriate
boxes. You should send MIDI Clock to your Instrumentif it has a built-in sequencer or components(such as
LFOs) that needto syncto Studio One. Enabling MIDIClock Start sendsMIDI ClockStart signalsto your Instru-
ment.
6. Youcan choose to send MIDI Time Codeto this Instrument. Youcan set a DisplayOffset under Song/Song
Setup/General to correct for time-code variances with external devices.
7. Youcan vary thespeedat whichAutomated MIDICC messagesare transmitted, using theCC Automation Inter-
val slider. Youcan vary thevalue between10-100ms,with thedefault value being 10ms.
Your externalinstrument isnow available for use inany Song. To use an external instrument ina Song,be sure that an
InstrumentTrack isroutedto itand that theappropriateAudio Trackshavebeen added and configured. Refer to
Monitoring an External Instrument for more on this topic.
Notethat ifyour instrument isalso a controller (suchas a keyboard workstation),you needto set itup twice. First, set itup
asan ExternalInstrument withouta ReceiveFrom selection, andthen set itup asa Keyboard, without a Send To
selection. Thisallows the keyboard-controller sectionof the workstation to be usedas a source for Instrument Tracks,
while allowingthe synthesizer sectionto be usedas an external instrument.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
23/307
Set Up Control Surfaces
In Studio One,a ControlSurface isa hardware device that includestransport controls, faders, and other specialized
controls. The control surface might use MIDI directlyor via a specialcontrol layer such as Mackie Control.
To set up a ControlSurface, do thefollowing:
1. In the Options/External Devices menu(MacOS X: Preferences/External Devices, click on the[Add...]button.
2. Chooseyour device fromthe predefined device list. Set this to New ControlSurface ifyou do notsee your device
inthe list. If set to New ControlSurface, you maywish to type ina Manufacturer Nameand a Device Namein the
appropriate fields.T hismakesidentifying the ControlSurface easier.
3. Specifythe device to whichthe ControlSurface issending andthe device fromwhich itis receivingviaStudio One.
Select your MIDIdevicedriver name fromthe drop-down menu for both ReceiveF rom andSend To.
4. Youdo notneed to specify theMIDI channelsyour ControlSurface should use, ascontrol surfacesuse altern-
ative protocols, such as Mackie Control, to communicate with Studio One.
5. Your ControlSurface isnow readyfor use in Studio One.
For more information on using Mackie Controldevices with Studio One,see Mackie Control.
Custom Placement of Control Surfaces
If you are using multiple surfaceswith motorized faders, you can customizethe placement of thefader banksso that
Channels in theStudio OneConsole are spread across your surfacesin thedesired order.
16│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
24/307
To customize thisplacement,click on Placement in the Options/External Devicesmenu after adding your surfaces. Allungrouped surfacesappear under the Ungrouped tab. To place a surface ina group, select a Group tab, then click-and-
dragthe surface fromthe Ungroupedarea to theselected group area. To adjust theorder of thegroupedsurfaces, click-
and-drag them left or right.Channelsin theConsole appear in order across thesurfacesfrom left to right.
Up to four Groupscan be created, to allowfor mirroring of Channels across multiple surfaces. Thisishelpfulif you have
morethan onelocation in thestudio whereyou wish to use control surfaces(e.g.,an A roomand B roomor a control room
andlive room).
Only supported and predefined ControlSurfacesappear in the Placement window.User-defineddevices do not appear in
this window.
Use Your Computer Keyboard as a MIDI Keyboard
You can use your regular QWERTY computer keyboard as a MIDI Keyboard to playvirtualinstrumentsand record
musicaldata inStudio One. To do this,add a new device inthe Studio One/Options/External Devices/Add Device menu
(Mac OS X: Preferences/External Devices/Add Device), choosing theQWERTYKeyboard device fromthe PreSonusdevice folder.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
25/307
With thedeviceadded,to use your keyboardas a MIDIKeyboard, openthe interface for theQWERTYKeyboard device
bydouble-clickingon itin theExternalpanelof theConsole. Anyrecord-enabled InstrumentTrack then receives input
fromthe QWERTYKeyboard, asshownin theQWERTYKeyboard device interface. Your keyboard only transmits data to
Instrument Trackswhile the QWERTY Keyboard device interface isopen.
Using the PreSonus FaderPort
If you have a PreSonus FaderPort connected to a computer running MacOS X or Microsoft Windows,Studio One
automatically recognizes it and configure it for use.Just open a Song or Project to use the FaderPort immediately.
Reconnect Devices
In mostapplications,when MIDI devicesbecome disconnected while the application isr unning, you usually haveto restart
the application, and the software maycrash. In contrast,if an external MIDI device becomes disconnected while Studio
One isrunning with a Song or Project open, thedevicecan be reconnectedwithout restarting Studio One.
If thisoccurs, navigate to Studio One/Options/External Devices(MacOS X: Preferences/External Devices) and click on
Reconnect at thebottomof themenu.T hen reconnectyour devicesand click OK. The devicesshould now worknormally
in Studio One.
If an externaldeviceis notpresent whenStudio Oneis started—for instance, ifyou’re traveling and don’thave some of
your gear with you— theapplication still runsnormally. Youshouldsee a warning message that makesyou awareof the
situation.If your setupfrequently changes,you maywish to turnoff this warning message bydisengaging theNotify Me If
DevicesAre Unavailable When Studio One Startsoption.
Later, whenyou start Studio Onewith thedeviceconnected to your computer,Studio One recognizes thedevice
automatically,and itcan be used exactly asbefore,with no further setuprequired.
Managing Your Content
Contentmanagement and file management can become unwieldy when working with digital audioworkstation softwaredueto thesheer volume of loops, effects, song ideas, individual tracks, andso on.In Studio One, you only needto locate
your preexisting content once, after which allof the locations are remembered.Any content you createusing Studio One is
similarlymanaged. In Studio One,your contentis keptin distinct categories.
18│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
26/307
The following describesthe process of managing your content using the Studio One/Options/Locations (Mac OSX:
Preferences/Locations) menu.
User Data
Any content you create using Studio One is automatically stored in the location you specify. This includes Songs, Projects,
EffectsPresets, and allof the files these categoriescontain. Allof your creative outputcan be logicallyorganized and kept
ina single place, whichmakes future location andbackup a breeze.
When creating a new Song or Project, theUser Datafolder isthe default savelocation.While we recommend usingthis
location, you can specifyany save location when creating any new Song or Project.
Engage the Auto Save Documents option to automatically save any open document at a specified intervalof time.
Engage the Ask to Copy External Files when Saving Song featureto be given theoption to consolidateany outside
files to thecentral data folder whensavinga Song.
File Types
Allsuppor ted file extensions are listed in the Studio One/Options/Locations/File Types (MacOSX:
Preferences/Locations/File Types) menu. Only thesesupportedfile typesare displayed in theBrowser.
It ispossible to add fileextensionsto this listby clicking on the[Add...]button. In thepop-up menu, you can choose an icon,
enter thefile extension,and provide a description for thefiletype. Select a user-added extension fromthe listand click on
Removeto removeit.
Sound Sets
Preconfigured packagesof loops and samplesare bundled with Studio One. The Browser’sSound Setsfolder makes
finding thiscontent quick and easy. These packagesalso contain information about each content vendor, which is
displayed in the Browser when a package isselected. Click on the Visit Websitelink in the Browser for more information
about the vendor and the content theysupply.
Instrument Library
Studio One includes a native virtual instrumentcalled PresenceXT that utilizes a cross-platform sample library format,as
well asstandard librariesin Giga,EXS,Kontakt(version 4 and below), and Sound Font (SF2 andSFZ) formats.Using the
InstrumentLibraryfunction,you can tell Studio One whereyour sound setsare located, giving you accessto them as
presets in PresenceXT.
To add soundlibrary file locationsto your InstrumentLibrary, inthe Studio One/Options/Locations/Instrument Library
(MacOSX: Preferences/Locations/Instrument Library ) menu, click on the[Add...]button andspecify a filelocation,then
click OK.You can specifyas manylocations as you need.
For more information on the Presence XT built-in virtual instrument,r efer to the Presence XT section.
VST Plug-ins
When Studio Onestarts for thefirst time,mostof your plug-insare locatedautomatically andare readyto use immediately.
If Studio One failsto find certain plug-ins, adding them iseasy.
To add anymissing VST plug-ins, navigateto the Studio One/Options/Locations/VST Plug-ins (MacOSX:
Preferences/Locations/VST Plug-ins) menu andclickon the[Add...]button, then specify a location and click OK. Youcan
also drag-and-drop any folder from the Explorer/Finder into the Locations list.Studio One then scans these locations at
startup, including searching for new plug-ins you’ve added. You can always add more locations if needed.
AU, VST 3, and ReWire-enabled plug-ins and applications have their own pre-set file path in the OS and do not have to be
located manually.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
27/307
Failed Plug-ins
If anyplug-in failsto start correctly whenscannedat startup, a notice appearsnextto its name inthe startup message list,
anda warning message isshown. If theplug-in continues to fail at startup—for instance, ifit isnot authorized correctly or a
requirediLokkeyis notpresent—Studio One puts theplug-in ina blacklist and ignoresit at startup fromthat point on.
To reset this blacklist andforce Studio One to scan missing plug-insagainat startup, navigate to Studio
One/Options/Locations/VST Plug-ins (MacOSX: Preferences/Locations/VST Plug-ins) and click on [Reset Blacklist]. The
nexttime you start Studio One,the previously blacklisted plug-ins are scanned again. If the issuesthat caused the plug-ins
to fail thescanhavebeen resolved, theplug-insare madeavailable.
VST Format Support
Studio One Producer and Professionalsupport VST 2.4 (including VSTXML for hierarchicalparameter structure) and
VST 3.
Creating a New Song
A Song is where all recording, editing, arranging, and mixing takes place. To create a New Song, do one of the following:
FromtheStart page, click onthe Createa NewSonglink.
Navigate to File/New Song .
Press [Ctrl]/[Cmd]+N on the keyboard.
If no Song iscurrently open, click on theSong quick-accessbutton.
The default name of each new Song isderived fromtoday'sdate and theArtist name you've set inthe Artist Profile on the
Start page. Youcan set your own title byediting thetextin theSong Title field.
Song Templates
Onthe left side of theNew Song creation menu, there isa listof preconfigured Song templates,which are designed to help
get you started quickly with various recording tasks.
20│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
28/307
The templatescan includeparticular I/Oand Track setups,effectsplug-in and virtual instrument processing, and allother
aspectsof a Song.By default, theEmptySongtemplateis selected,which creates a completelyempty Song with no
Tracksor preconfigured I/Osetup.
Create a Song Template
If there isa particular Song setupyou use again and again, itcan be helpful to createa template. To do so, firstcreate a
new EmptySong.Next, configurethe I/Oand createand configure all Tracks,and virtual instruments, effectsplug-ins,
andany other aspectsof theSong that you need inyour template. Then,in theF ile menu, selectSaveas Template.
Type in a title and description,choose an image for theT emplate icon,if you like, andselectOK. Youcan alsodrag an
image fromWindowsExplorer or MacF inder onto theimageicon to use that image.The exact currentstate of theSong is
now availableas a template inthe New Song creation menu.
Song Location
New Songsand all related data are saved to your User Datalocation,set in Studio One/Options/Locations/User Data
(MacOSX: Preferences/Locations/User D ata). If you like, you can choose a differentfile location byclickingon the[...]
buttonin theNew Song dialog,and browsing to your chosen location.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
29/307
Sample Rate
“Samplerate” refers to ther ateat whichincoming analogaudio issampled per second during conversion to a digital
signal. The most common setting isthe standard sample ratefor audioCDs: 44.1 kHz, meaning 44,100samplesper
second.
The Studio One sample rateshould matchthe sample rateof your audio interface, soby default, thesample rateis set to
your current audio interface’s sample rate, and changing this setting initiates a sample rate change in that device.If the
sample rates don’t match, Studio Oneresamplesall audio filesto matchthe sample rateof thehardware,but this can
cause performanceproblemsand should be avoided.StudioOne iscapable of recording at anysamplerate your
hardware audio device offers.
Not all devicesallow a third-party software application to change thehardware sample rate. The desiredsamplerate
should be set before creating a New Song.
File sizeis directly proportional to thesample rateand resolution.The higher thesampler ateand resolution,the larger the
resultingaudio file is.
Resolution
“Resolution” refers to thebit depth of digitalaudio, whichis relatedto theaudio’sdynamic range. Standard CD audiohas a
16-bitresolution,which resultsin roughly96 dBof dynamicrange.Thus, with “CD-quality” audio, thedifference between
the quietestand loudest sounds possible is96 dB. The mostcommon resolution setting in professionalr ecording is24-bit,
whichproducesa dynamicrange of approximately144 dB.
Studio Onecan record audio with 16,24, or 32-bit(floatingpoint) resolution.Which resolution to use isa matter of
preference. If you are unfamiliar with these concepts, try experimenting with recording at eachr esolution and comparingyour results.
Timebase
The timebase of your New Song determinesthe waythe timeline isrepresented.T he timebase selection can be changed
at anytime. You have theoption of thefollowing:
Seconds The timeline division isan expression of hours : minutes: seconds : milliseconds.
Samples The timeline division isan expression of samples.
Bars The timeline division isan expression of musicalbars and beats.
Frames The timeline division isan expression of frames.
Song Length
Here,you can specify a length for your new Song, or gowith thedefault setting of fiveminutes. If you wish to changethe
length of a Song once in progress,you can move theSong Endmarker to thedesired endpoint, asdetailed in the Song
Start and End Markers section.
You can alsochange thelength of thecurrentlyopen Song byopening the Song/Song Setup dialog and setting theSong
End parameter toyour desired end point.
Tempo
Here,you can specify a starting tempo for your Song, or go with thedefault setting of 120 BPM.
Time Signature
Here,you can specify a starting time signaturefor your Song, or use thedefault setting of 4/4.
22│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
30/307
Stretch Audio Files to Song Tempo
Enable thisoption to automatically timestretch imported audiofiles( that have tempoinformation) to match your Song’s
current tempo. This ishighlyrecommended to avoid having to manuallystretchaudio or place Tracksin Timestretch
mode.
However, ifyou do notintend to workwith Timestretching in your Song andwant to ensure that nothing gets timestretched
automatically by mistake, makesure thisoption isdeselected.
Only audio files with encoded tempo information are stretchedautomatically with this option engaged.Studio One
rememberstempo information you specifywithin the Inspector view for any audio file.
General Options
The following optionsgiveyou a variety of controlsover how Studio One looksand operates.Click on each tabin the
Studio One/Options/General (Mac OS:Preferences/General ) menu to accessthese options.
General
When Studio One starts Choosethe default action to be done uponstartup.
Do Nothing No Song or Project opens bydefault.
Open Last Song/Project The most recentSong or Project opens.
Open Default Song/Project The default Song or Project opens.To set theSong or Project to openby
default, set up a Song or Projectand saveit, with thename “default,” to theSongsor Projectsfolder loc-
ated at thecurrentUser Data location set in Options/Locations.
Create a New Song A new Song is created and opened.
Check for Updates Checkfor software updates on startup.
Language Choose your language from the list.
Enable High-DPI Mode (Windows only) Enable thisoption to switchStudio One to high-resolution mode,
bestfor use with high-resdisplays. To complete the switch to or from high-resolution mode,r estart Studio One.
Appearance
Set the color balance for the user interfacein Studio One,with separate controlsfor Background and Arrangementelements. Color settings can be stored as files on disk and loaded from disk, allowing trading with other usersor archiving
for personal use.Press [Reset] to setthe color balance backto factory specs.
Keyboard Shortcuts
Thispanel letsyou assign and change keyboard shortcutsfor featuresand functions in Studio One.F or more information,
see Key Co mmands.
Network
Toggle the"Allow remote control appsto discover this DAW" option on to let compatible networked controllersconnectto
Studio One.
Touch Input
Here, you can enable multi-touch operation (if you havea compatible displayattached to your system), as wellas specify
whichmonitor isto be used for touchinput. To specify thecurrentmonitor,clickthe [This]button.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
31/307
Advanced Options
Studio Oneoffersthe following ways to customizeyour workflow. Clickon each tabin the Studio One/Options/Advanced
(MacOS: Preferences/Advanced ) menu to accessthese options.
Many of thefollowing optionsthat pertainto editing inArrange view can be accessed andtoggled on or offby clicking the
Optionsbutton in theArrangeviewtoolbar.
Editing
Clickon the Editingtab to accessthe following options:
Enable Crosshair Cursor for Tools isengaged by default. It enables a large,white, vertical-and-horizontal
crosshair in the Arrange view that aidsin displaying the exact positionof the various mouse tools.
Locate When Clicked in Empty Space isdisengaged by default. When engaged,it allows the timeline cursor
to be locatedbasedon clicking inemptyspace or clicking wherethere are no Events.
Apply Folder Track Color to Content isdisengaged by default. When engaged, it causes allcontent con-
tained ina Folder Trackto be color-coded with thesame color you choose for the Folder Track.
Don’t Show Event Names removes thename labels fromEventsin theArrangementview. Thisispurelyan
aesthetic difference and doesnot change any functions.
Draw Events Translucent isnot engagedby default. It enables theT imeline gridin theArrange andEditview
to be seen inthe background, through Events.Seeing thegrid mayhelpwith various editing tasks.
Automation
Clickon the Automation tab to accessthe followingoptions:
Automation Follows Events isengaged bydefault. Thismeans that automation envelopeslock to Events so
that moving an Event with automation“ under” it also moves the automation.
Disable Events Under Automation Envelopes isalso engagedby default. This makes Eventsunavailableto
the mouse tools while viewingan automationenvelope, which helpsprevent you from unintentionally editing
underlying Eventswhile editing automation.
Automatically Add Envelopes for all Touched Parameters isdisabled by default. Engaging thisoption
addsan automationenvelopefor anyautomation-friendlyparameter when you touch itscontrol.
The Default Envelopes for new Audio Tracks selectors let you specifywhich types of automationenvelopes
are created for eachnew track bydefault. You can enableor disable Volume, Pan, and Mute.
AudioClickon theAudio tabto accessthe following options:
Use Cache for Timestretched Audio Files isengaged bydefault. It isdescribed indepth inthe Using
Timestretch Cache sectionof the Editing chapter.
Record Tempo Information to Audio Files isengaged bydefault. When engaged, this option enables tempo
tagging for anyaudiofilerecorded in Studio One. The Song tempo at thetimeposition of therecording issaved
with the file, so that automatictimestretching can be accomplished. If another application has issuesreading
audio files from Studio One, try disabling this option.
Use Dithering for Playback and Audio File Export isengaged by default, and meansthat triangular dither-
ing (with no noise-shaping) isapplied whenthe audio signal’sbit depth isreduced froma higher bitdepthby a
device or during file export. Turn this offif you would liketo use a third-party dithering solution,such asa limiter
Insert effect on themain outputthat hasbuilt-in ditheringwith characteristics you prefer.
Use Realtime Processing to Update Mastering Files ensuresthat real-time processing isused whenthe
masteringfile for a given Song isautomaticallyupdated. This isnecessary when Songsutilize certain devices,
suchas ExternalInstruments, that require a real-time mixdown inorder to be includedin themix.
24│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
32/307
Pre-record Audio Input creates a buffer of a length you can specify, which recordscontinuously, even when
thetransportis stopped. Thissavesthe audioyou create before recording begins. Once recording concludes, the
number of seconds of audioyou've specified are available before the pointat which recording started.
The recorded data iscollected inthe Input Channels aslong asphysical inputs are connected.After
recording with Pre-Record enabled, you can revealthe pre-recorded data bypulling theEvent-start
handle to theleft.
If recording restarts on thesame Track,the Pre-Record data islimited to thelastrecording’s end, sothatdata isnot repeated and a seamless join betweenthe two recordingsis possible.
Record Offset allows you to input a value, insamples, bywhich anyrecorded audio should be offset inthe
arrangement, thereby compensating for device/driver latency.
Release Audio Device in Background isdisabled by default. When engaged, the currently used audio device
ismade available to other applicationswhen Studio One isminimized.
Process Audio in Safe Mode isdisabled bydefault. When engaged, moreprocessing bandwidth isgiven to
audio-processing tasks, resultingin higher latency. This option maybe useful on low-powered computersor on
computersthat exhibitperformance issues.
MIDI
Clickon theMiditab to accessthe following options:
Timecode Follows Loop isengaged bydefault andallows MIDI Timecode to remain insyncwhen Loopis act-
ive in a Song or Project.With thisdisengaged,MIDI Timecode continuesto run linearly(counting up) while Studio
One's transport islooping.
Reveal Precount Notes isdisengagedby default. Engage this option to retain anyMIDI notesplayed during the
count-in whenPrecountis enabled. Thiscanbe helpful whenplaying inparts that start justbefore thedownbeat.
Chase Long Notes isengaged bydefault. When engaged,if playback startsafter a note start,the note isplayed
asthoughitsstarttimewere at theposition at whichplayback started. For instance, ifa synthpad note startsat
bar 1 and lasts through bar 8, andplayback isstartedat bar 4, thenote playsfrom bar 4 asit would normallyfrom
bar 1. With this optiondisengaged, inthe aboveexample, thenote would notplayat all.
Cut Long Notes at Part End isnot engagedby default. When engaged, this means that notesare cut at the
endof a Partwhere itwouldotherwiseextend beyond thePart end.Thiseffectivelyplacesthe note-off at thePart
End.
Record Offset allows you to inputa value, in milliseconds, by which any recorded musical performance should
be offset in the arrangement, therebycompensating for device/driver latency.
Windows MIDI options:
Hide Emulated DirectMusic Ports isengaged by default and eliminatespossible redundanciesin how MIDI
device ports are presented inStudio One.
Use Legacy MIDI instead of DirectMusic isnot engagedby default. Engaging this optionmeansthatStudio
One ignoresDirectMusic MIDI devicesand accesses MIDI devicesthrough Legacy MIDI instead.
Ignore MIDI Timestamps isnot engagedby default. Thisoption isusefulwhen a MIDI device exhibitstiming
issues, such as drift or a generaloffset.
Console
Clickon theConsoletab to accessthe following options:
Colorize Channel Strips Enable this option to applychannelcolor coding to fullchannelstripsin the Console.
Normally thecolor only showson thechannellabels.This sort of enhanced visualreference can be helpful when
trying to navigate large Songs.
CHAPTER 2│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
33/307
Solo Follows Selection With this optionenabled,once a track issoloed, selecting a differenttrackcausesthe
newlyselected trackto be soloed. When this option isdisabled, tracks staysoloed until solo isdisengaged.
Channel Editor follows Selection isengaged by default and causes currently viewablechannel devices, such
as virtual effects or instruments, to automatically switchwhen a Channelis selected. This ensures you are only
viewing the devicesrelated to the selected Channel.
Audio Input follows SelectionEnable thisoption to automatically engage Record and Monitor mode for any
Audio Track you select.
If you would likeAudio or InstrumentT rack monitoring to be enabled automatically whenrecording isenabled on
a Track, engage the Audio Track Monitoring Follows Record and Instrument Track Monitoring Fol-
lows Record options.
Audio Track Monitoring Mutes Playback (Tape Style) mutesplaybackof any pre-existing audioon Audio
Tracksthat havemonitoringenabled.
Instrument Input follows Selection Enable this option to automatically engage Record and Monitor mode for
any Instrument Track you select.
Fader Mode This sets the mouse behavior for channel fadersin the Console. ChooseT ouchto require clicking
on thefader handleitselfbeforedragging itto thedesired position. ChooseJump to allow clicking anywhereon
thetravel of thefader to set its position.
Services
Studio One gives you the abilityto selectively enable and disable particular services,or modules,that enable specific
features.Thismay be helpful whentroubleshooting.For instance, ifa ReWire device seemsto be causing a problem,youcan disable theReWireserviceto see ifthat resolvesthe issue. Thiskind of troubleshooting enables theStudio One
technical-support team to quickly locate and resolve specific issueswith your computer system and to identify any
previously unknown problems in the program.
Allservices are enabled by default. To disable any service, click on the Servicestab in the Studio One/Options/Advanced
menu (Mac OS X: Preferences/Advanced ) and click on the confirmation button, paying specialattention to the disclaimer
message.T henclickon anyservice inthe listand click on theDisable buttonto disable that service. Youmustrestart Studio
One for these changes to take effect.
If a servicehas beendisabled,follow theinstructionsabove, andclickon theEnable buttonfor theservice inorder to re-
enable it. Again, Studio Oneneedsto be restarted for any of thesechangesto take effect.
26│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
34/307
Fundamentals
The following chapter presents important, fundamentaldesign aspectsof Studio One.F amiliarity with these aspectsof
Studio One helpsto ensure that your experience isas enjoyable and creativelystimulating as possible.
Nondestructive Editing and Undo/Redo
Almost every editing action in Studio One can be undone and redone. There is no limit to how far back actionscan be
undone andto how far forward actionscan be redone once they have been undone.Mostactionsthatcannot be undone
or redone are accompanied by verification dialog boxes. Even Console and plug-in changes can effectivelybe undone by
using the Console’s Trash Bin.
So, feel freeto explore withoutfear that you mightpermanently alter anything.In fact, playing freelywiththe controlsis a
fast wayto learn, andit often leadsto unexpectedresults.
Undo/redo historyis clearedwhen you savea Song or Project, or exitStudio One.
High-Precision Mix Engine
Studio One featuresa cutting-edge high-precision mixengine. A mixengine isthe “number cruncher” that doesthemathematicalsumming required to mixmultiple sources of digital audio. Studio One employsa floatingpoint, mixed-mode
engine.
64-Bit Mix Engine
Studio OneProfessionaloffers both 32-bit and 64-bitmix engine modes. Thismeans that theaudioengine can
automatically switchbetween using 32-bit, single-precision floating-point and 64-bit, double-precision floating-pointmath
on the fly, depending on the capabilityof the plug-ins (VST/AU effects,etc.) inserted intothe signal chain.
In Studio One/Options/Audio Setup (MacOS X: Preferences/Audio Setup), setProcessPrecision to Double( 64-bit) to
activate 64-bitprocessing.Otherwise, allprocessing isdone in single precision (32-bit).
Automatic Delay Compensation
Studio One automatically compensatesfor the timedelay that results from some VST and AU processing. Thislets youavoid having to manuallyrealign Tracksto compensate for that delay, and keeps allT racks perfectlyin sync regardless of
thenumber of virtual plug-insand effectsyou run.F or more information on this topic, refer to the Automatic Plug-In
Delay Compensation section.
Look Mom, No MIDI!
The Musical Instrument DigitalInterface (MIDI) specification was created in 1983. While it has served musicians wellfor
morethan 25 years, ithas some limitations in terms of resolution and speed.We circumventmany of thoselimitations
within Studio One by substituting our own high performance control systemin place of MIDI when controlling certain vital
internal parameters.
As an example, fine-grained parameter automation is provided within virtual instrument parts, rather than much lower-
resolution (128 steps) MIDI control-dataautomation. The ControlLink system isalso made possible by abstracting MIDI
from Studio One'sinternalprocesses. AsMIDI evolvesand new potentialstandardsare developed, Studio One remains
prepared for the innovations of the future.
CHAPTER 3│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
35/307
Drag-and-Drop
Many functionsin Studio One have integrated drag-and-drop support. Thismeans that objectscan be clicked on and then
dragged to variouslocations,and over other objects, in order to accomplish certain tasks. For example, you can findan
audioeffect inthe Browser, and then click-and-drag itdirectly onto a Track to insert theeffect onto that Track.You can
then click-and-drag that effect onto another Trackto copythat effect and its settingsto a new Track.
You can draga virtual instrumentfrom theBrowser and drop itintoblankspace in theArrangeviewto createa new
InstrumentTrack with that virtual instrument.You can also drop thevirtualinstrumenton topof an InstrumentTrack to
replace the existing virtual instrument.If,while inmid-drag, you decide you no longer wantto drag theobject inquestion, press [Esc]on thekeyboardto cancel
thedrag action.
These, and many other drag-and-drop features,allow you to workveryquickly,without having to stop for menu navigation
or other distracting processes.
Transport Controls
The TransportControls are a central set of buttons that give you control over playback,navigation, andrecording inStudio
One. TransportControls are presentin both theSong andProject pages. The following controlsare available:
Play Start playbackat the current cursor location. You can also Play by hitting the spacebar on your keyboard,
whichalsoworksto stop thetransport,when itis inplayback.
Stop Stop playback. You can also Stop by hitting the spacebar on your keyboard, or [0] on the numerical keypad.
Record Begin recording at thecurrentcursor location.You can alsoactivate recording bypressing [*]on the
numeric keypad.
Loop Press to enable/disable Loop mode. You can alsotoggle looping bypressing [/]on your keyboard.
Rewind and Fast Forward Press thesebuttons to move thecursor backor forward in time.
Go To Previous/Next Marker Press thesebuttonsto shuttleto thepreviousor next marker on theMarker
Track.
Return to Zero (RTZ) Return theplayback cursor to thebeginning of thetimeline. You can alsozero thetrans-portby pressing [,]on thekeyboard.
Key Commands
Many operationsin Studio One have associated key commands, or keyboardshortcuts, that can be used inlieuof
navigating menuswith the mouse. Some keycommandsuse modifier keys, and somemodifier keysdiffer depending on
the operating system.
In thismanual,key commandswith modifier keys are shownwith the Windows modifier keyfirst,as follows:[Win modifier
key]/[Mac modifier key]+[key]. For example: [Ctrl]/[Cmd]+[C]means “press[Ctrl]+C in Windows,or press[Cmd]+C in Mac
OSX.”
Where there isno difference betweenthe Windows and Macversion of a key command,onlyone key command is
displayed. Example: [F3].
In severalinstances, optionsare locatedin theStudio One menu inthe Windows version butin Preferencesin theMac OSX version.In these cases,the Windows location isgiven first, and the Mac location followsin [brackets].
28│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
36/307
A complete list of key commands is always available via Help/Keyboard Shortcuts, whichrendersan HTML document and
opensit in your browser with the currently configured keycommands.
Key Commands for Migrating Users
If you are migrating fromanother DAWto Studio One, you mightfind ithelpful to switch thekeycommand set to one
specificallycreated to makethe transitionfrom another DAW easier.
Inthe Studio One/Options/General/Keyboard Shortcuts (MacOS X: Preferences/General/Keyboard Shortcuts) menu,
you can see a heading called Keyboard Mapping Scheme. Here,you can select fromkeyboardmapsfor severalDAWs;
select a map, andStudio Onerecognizes andappliescommon key commandsfrom that DAW. Youcan then customize
the keycommands to fit your workflow.
The key commandsusedfor each DAWcan be viewedin theKey Commandmenu and can be exported in several file
types for external viewing.
Mapping Custom Key Commands
Inthe Studio One/Options/General/Keyboard Shortcuts menu (Mac OSX: Preferences/General/Keyboard Shortcuts),
you can modify theexisting key commandsto be anything you like, aswell asadding commandsfor functionsthat don’t
havedefault keycommands.
Notethat allmentions of keyboardshortcutsin this manualrefer to thestandard settings.
To modify any key command:
CHAPTER 3│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
37/307
1. Findthe function for whichyou wish to edit thekey command bytyping in thename of thefunction inthe Search
field.
2. Whenthe function isfound, select itby clicking on itin thelist on theleft.
3. Clickin the Enter Keyfield and inputany keycombination using your computer keyboard. Your keycombination is
displayed.
4. ClickAssignto assign this key command to theselected function.
5. If thekeycommand you are trying to assign isalreadyin use, thecurrentuse isdisplayed below theEnter Key
field, along with a Show linkthat selects that function for you sothat you can changeit.6. Clickon theKeyboard Mapping Scheme selectionbox to choose fromthe following options:
Import Select to importa Studio One Keyboard Mapping Scheme.
Export Select to exportyour Studio One Keyboard Mapping Scheme.
Export as Text Select this to exportyour Studio OneKeyboardMapping Scheme asa text fileso that
you can createa reference guide to your custom mappings.
A complete list of key commands can be viewed via Help/Keyboard Shortcuts, whichrendersan HTML document that
showsthe currently configuredkey commandsand opensthe document in your browser.
Studio One Help and Information
We have worked to make Studio Oneas easy to learn anduse aspossible, butany tool with asmanycapabilities asa
modern DAWis bound to come with a learning curve. To help you on your way, this manualcontains information on of everyfeaturein Studio One. You can accessthis manualat anytimeby navigating to Help/Studio One Reference Manual ,
or by pressing theF 1 key on your keyboard.
If you have one of thebuilt-in Studio One plug-insopen and need help with its functions, pressing F1 takesyou to the
relevant sectionof thismanual.
Info View
The Info View panel,accessed via theQuestion Markicon inthe toptoolbar on theSong andProject pages, displaysall
possible actionsfor the selected mouse tool, as wellas showing the possible modifiersand their relatedactions. Various
controlsin theStudio Oneinterface and included plug-insalsodisplayinformation inthe Info View whenyou hover the
mousepointer over them. From Info View, you can press F1 on your keyboardto jump directly to related sectionsof the
Studio One reference manual.
Tooltips
Manycontrols, tools, and windowsin Studio One haveassociated tooltipsthat displaywhen you hover your mouse pointer
over the control. These short descriptions can help you quickly orient yourself to the functions available in Studio One.
PreSonus.com
Our website, http://presonus.com, containsa wealth of information about Studio One and how best to use it. Youcan
alsoget information andanswersfrom fellow usersat our forumsat http://forums.presonus.com/
Flexible Parameter Control
Many controlsand parameters throughout Studio One letyou adjust their settingswiththe mouseand keyboard inseveraluseful ways:
30│Studio One Reference Manual
http://presonus.com/http://forums.presonus.com/http://forums.presonus.com/http://presonus.com/
-
8/18/2019 StudioOne3ReferenceManual_12102015
38/307
Scrollwheel Hover your mouse pointer over the desired control or parameter and movethe scrollwheel (or
other scrolling mechanism) on your pointing device.In thisway, you can smoothlyadjust variable controls( such
as mixer fadersor plug-in parameters) and scroll quickly though listsof options (such as settingQuantize Value or
channel I/O assignments).
Click and Drag While moving knobs and linear fadersby clicking and dragging may seemobvious, also note that
manynumericalsettings (such as Transpose or Start and End times) can be adjusted by clicking the center of the
setting's display,and dragging up or downto thedesired value.
Double-Click and Type Manynumericalparameters can be precisely set by double-clicking the currently set
valueand typing in thedesired value. Press [Enter] to lockin thenew value.
Control Link
Controlling DAW software with hardware MIDI controllers can sometimes be a complextask.T o make things simpler,
Studio One provides the Control Linksystem, a clear and easyMIDI mapping protocol. With minimal configuration,you
can achieve effective control over your software and external equipment.
For moreon theControlLinkSystem, refer to the Control Link chapter.
CHAPTER 3│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
39/307
32│Studio One Reference Manual
This page intentionally left blank to ensure newchapters start on right (odd number) pages.
-
8/18/2019 StudioOne3ReferenceManual_12102015
40/307
Pages
The functionsin Studio One are organized into two main pages: Start and Song. Eachpage isdesigned to help you
accomplish a specific set of tasks, and eachpage isaccessible at alltimes.
The functionsin Studio One are organized into three main pages: Start, Song, andProject. Each pageis designed to help
you accomplish a specific set of tasks, and eachpage isaccessible at alltimes.
In this chapter, we discuss thegenerallayoutof theuser interface for each page.
Start
When Studio Oneis launched, theStart pageis displayed.
Onthispage,you can find document management anddeviceconfiguration controls, aswellas your artistprofile, a news
feed, and links to demosand tutorials. The following section providesa brief description of theStart page.
Tasks
In thetop portionof theStart page, you can find two options: Create a New Song and Open an Existing Document. A
Song iswhere you can record,edit,arrange,and mix audioand musicaldata. Songsare accessed inthe Song page.
In thetop portionof theStart page, you can find three options: Create a New Song, Create a New Project and Open
an Existing Document. A Song iswhere you can record,edit,arrange,and mix audio andmusical data. A Project is
wheremultipleSongsor audiofiles can be arranged andmixed on a single timelinefor mastering purposes. Songsareaccessed inthe Song page, andProjects are accessed inthe Project page.
CHAPTER 4│Studio One Reference Manual
-
8/18/2019 StudioOne3ReferenceManual_12102015
41/307
Recent Files and SongsFiles, Songs, and Projects
The RecentFileslistincludes links to themostrecentlyaccessed documents. Clickon anyof theselinks to quicklyopen the
associated Song or Project. Floating themouse to theleft of anylisteddocumentreveals a Pin icon that, whenclicked,pins
that document to theRecent Fileslist untilit isunpinned.
To openan auto-saved version of a document,[Right]/[Ctrl]-click thename of thedocumentand choose thedesired
revision fromthe pop-up list. Thisright-clickmenualsooffersthe abilityto display theselected document in theWindows
Explorer, or MacOS Finder.
The Songsand Projectslist displays allSongs and Projectscontained in the User storage location.
Setup
Thisarea displays your currently selected audio device and containslinks to configure your audiodevice, configure
external devices, check for updates, and view information about Studio One.
Configure Audio Device
Studio One automatically selects, from a list of devicesinstalled on your computer, an audio device (such as an audio
interface) to use for audio inputand output. To selecta different device, click on theConfigure AudioDevicelinkto access
theA