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    REFERENCE MANUAL

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    Table of Contents

    vIntroductionInstallation and  Activation 1

    1

    2

    Installation 

     Activation Content 

    Installation   5

    7 Authorizing Melodyne Essential

    Starting your Trial of Melodyne   7

    Setup 99

    9

    11

    13

    18

    20

    23

    System Requirements

    Set Up Your   Audio Device  Audio 

    Device Input/Output Setup Set 

    Up Your  MIDI Devices Managing 

    Your  Content Creating a New 

    Song

    General Options

     Advanced Options   24

    Fundamentals 2727

    27

    27

    27

    28

    28

    28

    30

    30

    Nondestructive Editing and Undo/Redo 

    High-Precision Mix Engine

     Automatic Delay Compensation

    Look Mom, No MIDI!

    Drag-and-Drop

    Transport Controls

    Key Commands

    Studio One Help and Information 

    Flexible Parameter  Control

    Control 

    Link   31Pages 33

    33

    36

    36

    Start Song 

    Project 

    Quick 

    Switch   37

    Recording 3939

    43

    48

    50

    52

    53

    55

    56

    56

    56

     Audio Tracks

    Instrument Tracks

     Activating Recording

    Metronome Control

    Loop Recording on  Audio Tracks 

    Instrument Track Recording Modes 

    Step Record

    Track 

    Layers

     Audio Recording Format

    Creating a Good Monitor  Mix

    Cue Mixes and Zero-Latency Monitoring   56

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    59Print Effects While Recording 

    Editing   6161

    62

    66

    67

    73

    74

    75

    77

    79

    83

    85

    89

    96

    98

    98

    98

    99

    Events

     Arrange View Mouse Tools

    The Grid

    Common Editing  Actions

     Audio Loops and Music Loops

    Edit Groups

    Timestretching

    Comping

    Transient Detection and Editing

    Track Transform

    Track and Event Inspectors

    Edit View Event Editing

    Pitch Correction with Melodyne Integration 

     Action Menu

    Undo History

    Navigating with Zoom

    Editing Suggestions

    Macro Toolbar    99

    The Browser 107

    107107

    108

    108

    112

    114

    119

    121

    123

    Searching 

    for  

    Files 

    in 

    The 

    Browser Browser  Tabs and Search

    Instruments and  Audio Effects

    Browsing for  Instruments

    Loops Tab

    Files Tab

    Cloud Tab

    The Pool

    Browsing Song and Project Content Importing 

    Project Files from Other   Applications   123

     Arranging 125125

    125

    126

    126

    127

    131

    132

    134

    134

    134

    Quickly Duplicating Events 

    Duplicating Tracks

    Tempo Track

    Time 

    Signature

     Arranger  Track

    Scratch Pad

    Bouncing

     Adding Time to the  Arrangement 

    Deleting Time from the  Arrangement 

    Folder  Tracks

    Track List   137

    Mixing 139139

    146

    148

    156

    158

    The Console

    Remote Bank

    Effects Signal Routing 

    Channel Editor 

    Macro Control Transition Settings

    Groups   161

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    162

    164

    164

    165

    167

    167

    170

    Metering

     Automatic Plug-In Delay Compensation 

    Manual  Audio Track Delay

    Using the Marker  Track

    Looping During Mixing

    Mixing Down

    Export 

    Stems 

    from 

    your  

    SongMixing Suggestions   172

     Automation 175175

    175

    177

    179

    What is  Automation?

     Automation Types

    Editing  Automation Envelopes 

     Automation Modes Instrument 

    Part  Automation   180

    Control Link 183183

    183

    183

    185

    185

    187

    What is Control Link?

    Set Up Your  External Devices

    Map Your  Keyboard

    Control Linking

    Global and Focus Mapping  Automation 

    with Hardware Controllers Mackie 

    Control Support   188

    Mastering 195195

    196

    199

    199

    201

    202

    202

    203

    Creating a New Project 

     Adding Tracks

    Track Sequencing

    Editing Tracks

    Using Insert Effects Master  

    Device Rack Metering

    Publishing Your  Project 

    Song and Project Integr ation

    205

    Built-In Effects 207

    207209

    Built-in 

    Effect 

    Micro 

    ViewsMetering,  Analysis, and Signal Generation 

    Delay   215

    218

    224

    Distortion 

    Dynamics 

    Mastering   229

    Mixing 231

    233

    233

    234

    234

    High-Pass Filter Module

    Gate/Expander

    Compressor Module

    Equalizer Module Limiter

    Module   235

    Modulation 237

    Reverb 242

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    246Pipeline

    Built-in Virtual Instruments   251251SampleOne 

    Presence XT   255

    256Working with Presence Content

    Envelope Graphical Display   263

    269272

    287

    Impact

    Mai Tai

    Mojito

    Multi Instruments   289

    291

    293

    Note FX Splitters

    Note FX

    Video Playback and Sync   299299

    300

    300

    Video Player  Interface 

    Supported Video Formats 

    Import Video

    Sync to Video   300

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    Introduction

    Thank you for  purchasing PreSonus™ Studio One™ software, and welcome to the Studio One Reference Manual.

    Studio One 3 is a groundbreaking music-creation and production application for  Mac® OS X and Windows® that makes audio recording, MIDI sequencing, and audio mastering (in Studio One Professional)  easy and fun—the way it should be. 

    From tracking to mixing to mastering and distribution, this is a creative environment built for  intuitive use, speed, and 

    efficiency, yet robust enough for  the most complex productions. Version 3 adds a wide range of  new features, 

    improvements, and advanced technologies.

    This manual is a great place to start learning about Studio One, and it also provides an in-depth reference for  experienced 

    and new audio-software users alike.

    We encourage you to contact us with questions or  comments regarding this product. Our  forums are a great source of  

    information from our  staff  and from other  Studio One users. Users in the USA also can reach us by email at 

    [email protected]. Users in other  countries should contact their  local PreSonus distributors for  technical 

    support.

    PreSonus is committed to constant product improvement, and we value your  suggestions highly. We believe the best way 

    to achieve our  goal of  constant improvement is by listening to the real experts: our  valued customers. We appreciate the 

    support you have shown us through the purchase of  this software.

    mailto:[email protected]:[email protected]

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    Unlimited audio and MIDI Tracks, unlimited simultaneous record inputs

    Content 

    browser  

    with 

    musical 

    search 

    and 

    direct 

    access 

    to 

    the 

    PreSonus 

    Shop

     Advanced editing features, including comping, transient detection and editing, pitch correction (Melodyne trial 

    ver-sion), and much more

    Full SoundCloud™ integration

    30 Native effects and 5 virtual instruments

    Studio One Professional

    IncludesallArtist featuresand content

     Adds the Project page, an integratedmasteringsolution

     AddsArranger Track and ScratchPads

     Adds fullylicensedMelodyneEssentialpitchcorrection

     AddsExtendedFX ChainsandMulti Instruments

     Addssupport for 3rd party sampler formats (EXS,Giga,Kontakt,Bitwig)

     Addsvideoplaybackand sync

     AddsNote FX, GrooveDelay,MultibandDynamics, OpenAIR,Pipeline, and IRMaker NativeEffectsplug-ins

     Addssupport for 3rd party VST/AU plug-ins,Rewire andMP3encoding/decoding

    Studio One Artist

    Studio One Versions

    There are two versions of Studio One 3: Artist and Professional. Studio One uses a single installer for all versions,

    and the product key with which you activate Studio One determines the version that you run. The following describes

    the key differences between the versions.

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    Installation and Activation

    Thissection takes you through the Studio One installation and activation process.

    Installation

    The process for registering,installing, and authorizing your copyof Studio One will differ, depending on the methodyou

    used to acquire it.

    Retail Purchase If you bought Studio Onein a retail boxand only received a Product Keyin thebox, you'll register thekey

    andthen download Studio One, andthen activate itonline upon firstlaunching theproduct.

    Direct Purchase from Shop.PreSonus.com If you boughtthe software directly from http://shop.presonus.com ,

    installation and activation happen entirelyonline and the purchased software isautomaticallyadded to your user account.

    Retail or Direct Purchase of USB Flash Drive If you'reinstalling Studio Onefrom theUSB flash drivewhich comes

    with selectr etail versionsand isalso available as an additionalaccessory purchase from http://shop.presonus.com, your 

    activation will happen online using the Product Keyafter launching the product for the first time.

    If you purchased Studio One byany of thesethree firstmethods, see Register and Download Studio One for further 

    detailson registration and downloadingyour new software.

    PreSonus Audio Interface or Audio Mixer Purchase If you boughtan AudioBox, FireStudio or StudioLive Ai Mixer 

    product, theseall come with a bundleversion of Studio One Artist. Registering thehardware in your My.Presonusaccount

    automatically gives you accessto Studio One and a corresponding Product Key. When you launch Studio One for the first

    time,you can authorizethe software usingthe provided Product Key.

    If you came about acquiring Studio Oneby purchasing a PreSonushardware product andwishto claim your Studio One

     Artist license, see Register and Download Studio One Bundled with PreSonus Hardware for more information.

    Creating a My.Presonus Account

    You must have a PreSonus accountto install and activate Studio One for use on your system.If you boughtStudio One

    fromour website, you alreadyhavea My.PreSonususer account. If you do notyet have a My.PreSonususer account,

    you'll wantto createone.

    Beyond being a requirementto download and activate thelatest version of Studio One 3, there are many benefitsto

    creating a My.PreSonus account including easyaccessto additionaldocumentation and other content files,access to the

    user forums, latest tipsand product videos, and the abilityto easilycreate a technical support ticket.

    To createa user account, go to: http://my.presonus.com. On that web page, click [Create MyPreSonusAccount], then

    fillout theprovided formand then click [Create MyPreSonusAccount] again to createyour new account.

    If your computer isnot connectedto theinternet,you can still download and activate Studio One byusing a different

    computer that doeshave internet access, as described in the Offline Activation sectionbelow.

    Once you createyour account, a verification email from PreSonus isautomatically sentto the email address you provided.

    Clickon thelinkin theemailto activate your account. Youare now readyto download andinstall Studio One.

    Register and Download Studio One

    To download the Studio One installer, log intoyour My.PreSonus user account at http://my.presonus.com. Clickthe

    [Register a Product] button, choose Software or Extensionsfrom the Choose Product Type menu, and enter your 

    Product Key.

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    If you boughta license or upgrade for Studio One fromour website, theProduct Keyissentto you byemail. If you bought a

    boxed version of Studio One, theProduct Keyisincluded inthe box. If you bought your copyof Studio One ina retailstore,

    your dealer mayhave provided your Product Keyon the sales receipt for your purchase.

    Once you've entered the Product Key, click the [Register]button to register your copyof Studio One.A confirmation

    window appears, andyou can press the[View Your Product] buttonto see your new software inthe software section of 

    your My.PreSonus account. Thispage iswhere you download your Studio One installer.

    The installer download buttonfor your operating system should be thefirst inthe list. If you are downloading froma

    differenttype of computer than thecomputer on whichyou plan to install Studio One, you can click the[View Other 

    Systems] button to access installer downloads for other operating systems.

    Once you havedownloaded the appropriate installer for your type of system, run the installer and follow the on-screen

    promptsto installStudio One.

    Register and Download Studio One Bundled with PreSonus Hardware

    If your copyof Studio Onecamebundled with a PreSonus audio interface or mixer, follow this procedure to claim your 

    Studio One Artist license and download the installer.

    First, visit my.presonus.comand log into your user account. Here you can register your hardware andany software it

    came bundled with. If your hardware came with a Studio One Product Key, register Studio One with that key,as described

    in Register and Download Studio One, then register your new hardware asdescribed below.

    If no Studio One Product Keyis provided with your bundled hardware, registering the hardware will automatically register 

    its bundled software andenable thesoftware to be downloaded andinstalled. In this case, click the[Register a Product]

    buttonin your My.PreSonusaccountpage,choose Hardware fromthe ChooseProduct Typeselector,and enter thepurchase date andserial number of your new hardware into theform. Your hardware'sserial number can be found on the

    bottomof theunit,as well ason theprovided registration card.

    Once you haveentered the serial number and purchase date, click [Register] to concludethe hardware registration

    process.Then, click [View Your Product] to see allthe newly registeredhardware andsoftware inyour account. In the

    Studio One Artist section, click the [View More Details] buttonto accesssoftware downloadsand further installation

    information.

    The Studio One installer download buttonfor your operating system should be thefirstin thelist. If you are downloading

    froma different type of computer than thecomputer on whichyou plan to install Studio One, you can click the[View Other 

    Systems] button to access installer downloads for other operating systems.

    Once you havedownloaded the appropriate installer for your type of system, run the installer and follow the on-screen

    promptsto installStudio One.

     ActivationStudio One mustbe activated for use on your computer. Once installation iscomplete, launch Studio One.T he License

     Agreement appears.

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    Click[I Accept]to accept theagreement.The PreSonus Login window isthen displayed.

    If you alreadyhave a user account, enter your email address (or My.PreSonus username) and password, and press

    [Login] to log intoyour account.

    If you need to createan account and your computer isconnected to the internet, click on [Create My.PreSonus Account].

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    Fillin your desired user-accountdetails, and click [Create PreSonus Account].

     Activating Studio One

    In most cases,Studio Onewillself-activate thefirst time you login with your My.PreSonusaccount. In therare instance

    whereyou have multiple licensesof thesame Studio One version registeredto thesame My.PreSonusaccount, you will

    need to selectwhich license to activate.If you have notalready done so, launch Studio Oneand select Studio One

     Activation fromthe  Studio One menu.

    Online Activation

    If thecomputer on whichStudio One hasbeen installed isconnectedto theInternet, selectthe [Activatemy purchased

    version of Studio One] option. Clickthe drop-down buttonnext to theProduct Keyfield,and choose Show myExisting

    Product Keys from the menu. Your registered Studio One license (or licenses) are shown.Choose the license you wish to

    use,and click the [Activate] buttonto finish the activation process.

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    Offline Activation

    If thecomputer on whichStudio One hasbeen installed isnot connected to theInternet, click [ActivateOffline] inthe StudioOne Activation window,and makenote of the Activation Code shown in the instructions. Offline Activation letsyou activate

    your copyof Studio One usinga separate,internet-connectedcomputer.To activate Studio One inthisway,you will need

    a USBflash drive(or other portable data storagedevice), a writtencopyof your Product Key, andyour Activation Code.

    Head to a computer with an Internetconnection, visit http://my.presonus.com, and log into your account. Clickthe

    [Register a Product] button, choose Software or Extensionsfrom the Choose Product Type menu, and enter your 

    Product Key, asprinted on theStudio One package or provided via email. Clickon [Register], and you are taken to your 

    Software list.

    Clickthe [View More Details] button for the version of Studio One in your Software list,and then click [Offline Activation] on

    thenextpage. Click[Activate Software], and enter theActivation Codeprovided byStudio One. Youmay alsoenter a

    computer name to help you keeptrack of your five allowed activations.

    Click[Offline Activation] again, and then click [Download License] to download your User Licensefile. Save thisfile to some

    sort of externalmedia(such asa flash driveor CD-R), andthen copythe fileto thecomputer on whichStudio One is

    installed.

    In Studio One, navigate to the Studio One/Studio One Activation dialog again, click [Activate Online], then click [Select

    License File]to load your user licensefile, activating Studio One.

    Content Installation

    Studio Onecomes with manyaudio loopsand instrumentsthatare organized into Sound Sets,as well asdemo songsand

    tutorial videos. The number of Sound Setsavailable for installation dependson the version of Studio One you have

    installed (Artist or Professional). To installthe SoundSets and demo/tutorial material, launch Studio One and open the

    Studio One/Studio One Installation menu item.

    In the InstallF rom selector, you can choose to download allselected content from your PreSonus Account, or navigate to

    downloaded content in your file system( or a provided USB stick). If you wish to installany further content at a later time,

    you can always return to Studio One/Studio One Installation window todo so.

    Bydefault,all packages includedwith your version of Studio One are selected for installation. You can set the InstallT olocation to any desired location on your computer, then click on [Install].

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     After installation, you can find all of the installed content in the Browser, which is on the Song page. Demos and tutorials

    can be accessed fromthe Start page. Instrumentpresets are listed under therelated instrument inthe Instruments tabof 

    theBrowser, aswell asthe preset browser in theplug-in window.

    Downloading Included Content from My.PreSonus.com

    If you have anydifficultydownloading thecontent fromwithin Studio One, you can always visit my.presonus.comto

    download the content directlyfrom your user account page. To do this, first log intoyour user account, then click the [My

    Products]button to view your registered software.

    Clickthe [View More Details] button under your current Studio One license to view available downloads.All included

    Sound Sets and content are available to download on this page. Oncedownloaded, to install thecontent,simply double-

    click each file,or dragit onto theStudio One window.

    Installing Add-On Content

    If you need to install additionalcontent you've purchased fromthe http://shop.presonus.com alongside Studio One,or 

    asan Add-on at a later time,simply locate andselectit fromthe Studio One Installation window,listedas “MyPurchased

    Items.” Alternatively, download the content from your http://my.presonus.com account. To install thecontentto the

    default user location, simplydouble-clickor drag the content onto the Studio One window.

    If you wish to store thecontent inanother location,place itthere,and addthat location to Studio One/Options/Locations

    (MacOS X: Preferences/Locations). There,you can add new locationsfor Sound Sets,Instruments, and 3rd-partyplug-

    ins.Once you tell Studio One whereyour new content islocated, itbecomesavailablefor use inStudio One.

     Activating Add -On Content

    Once you've installed add-on content, you are prompted to activate it. If your computer isconnected to the internet, simply

    press the[Activate] buttonto activate thecontentin thecurrentcopyof Studio One.

    If your computer is notconnected to theinternet,go to a computer with internet service, andlog into your 

    my.presonus.comuser account. Click[My Products]to see your registered products,then click [Add-ons] to see your 

    purchased add-on content.Locate theadd-on you are trying to install, and click [View MoreDetails].

    On the following screen, click [Offline Activation], and download the license file for your add-oncontent.T ransfer this

    license file to your Studio One computer using a flash drive or other form of removable storage device.

    Onceyou installthe add-on content,you are prompted to activate thecontent.Press[SelectLicense...] andnavigate to

    your new license file. Once the activation isconfirmed, restart Studio One to use your new content.

    Melodyne

    We have partneredwith Celemonyto bring you accessto their Grammy-winning Melodyne,a useful timing and pitch

    correctionand manipulation toolthat integratescloselywith Studio One.Studio One Artist comes with Celemony

    MelodyneT rial.

    We have partneredwith Celemonyto bring you accessto their Grammy-winning Melodyne,a useful timing and pitch

    correctionand manipulation toolthat integratescloselywith Studio One.Studio One Professional comes with a full

    Celemony Melodyne Essential license.

    Installing Melodyne

    In Studio One, navigate to Studio One/Studio One Installation. Check thebox next to theversion of Melodyne that islisted

    to select it.Once selected, you can click [Install] to install Melodyne.

    Studio One Professional comes with a fulllicensefor MelodyneEssential. Clickthe [Claim Product Key] buttonnext to the

    Melodyne listing to claim your Melodyne product key.The key isdisplayed,and you can click the[Copy] buttonto copyit to

    the clipboard.

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    Authorizing Melodyne Essential

    Before you can use MelodyneEssential, you must first launch the standalone Melodyneapplication that isinstalled along

    with theplug-in versions. Onceopened, press the[Enter SerialNumber] button, then type or paste in theprovided

    MelodyneEssentialserialnumber, and press[Continue]. You are then promptedto register your copyof Melodyne, by

    clicking [Create myCelemonyaccount]. Follow the promptsto register your copyof MelodyneEssential.

    Once registration isfinished, you can quitthe standalone Melodyneapplication, and then launch Studio One to beginusing

    Melodyne Essential.

    Starting your Trial of Melodyne

    Before you can beginto tryout Melodyne,you must firstlaunch thestandaloneMelodyne application that isinstalled along

    with theplug-in versions. Onceopened, press the[Try outMelodyne editor]button to start thetrialprocess, then follow the

    promptsto authorize your 30-day trial.

    Oncethe trialhas been activated, you can quit thestandalone Melodyne application,and then launch Studio One to begin

    using MelodyneT rial.

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    8│Studio One Reference Manual

    This page intentionally left blank to ensure newchapters start on right (odd number) pages.

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    Setup

    Thischapter containsinformation about Studio One system requirements, hardware device setup, and software setup. A

    thorough knowledge of this information ishelpfulbeforeattempting to workin Studio One.

    System Requirements

    The following are thesystemrequirementsto run Studio One.

    Mac ® OS (10.8.5 or Higher) Systems

    Minimum Hardware

    Intel® Core™2 Duo processor 

    4 GB RAM

    Recommended Hardware

    IntelCore i3 processor or better 

    8 GBor moreRAM

    Windows® 7 (x64 or x86, SP1 + Platform Update) or Windows 8.1 (x64, x86) Systems

    Minimum Hardware

    Intel® Core Duo™or AMDAthlon™ X2 processor 

    4 GB RAM

    Recommended Hardware

    IntelCore 2 Duo or AMDAthlon X4 or better 

    8 GBor moreRAM

    Additional Requirements (all Systems)

    Internetconnectionon an available computer (for authorization and updatesonly)

    DVD-ROM drive

     A monitor resolution no lower than 1366 x 768 resolution (high-dpi monitor recommended)

    Multi-touch-enabled monitor required for touch operation (Mac OS X systemsonly)

    30 GB available hard-drive space for installation, content, and recording projects

    Set Up Your Audio Device

    Studio One automatically selectsan audio device to use for audio input and output, pulling from a list of devicescurrently

    installed on your computer. If you havea PreSonus audiointerface, it isselected automatically.

    To select a differentdevice, navigateto Studio One/Options/Audio Setup (MacOSX: Preferences/Audio Setup).

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    Then follow thesesteps to configureyour audio device for use inStudio One:

    1. Select your chosen device fromthe AudioDevicedrop-downmenu under the Studio One/Options/Audio Setup(MacOSX: Preferences/Audio Setup) menu.

    2. Somedevices offer a selection of configuration options.If your connected device has those controls, you can click

    on the[Control Panel] buttonnextto thedeviceselectiondrop-down menu and make your changeswithin the

    device’s control panel. If your device doesnot offer these options,the ControlPanel buttonis greyed out.

    3. Set Device BlockSize (and on Windows,Internal Device BlockSize as well) to fit your needs. Lower settingsmin-

    imize latency, which isusefulwhen tracking.Higher settings bring more latency, but give you additionalpro-

    cessing power, for effects and instrument plug-ins.

    Mac OS X: Device BlockSizeis the audiodevice’sbuffer size,w hich has a direct impact on your audio

    device’s performance. You can increase or decrease thisvalue by selecting a new value from the Device

    Block Sizepop-up menu. The appropriate setting dependsuponyour specificuseof Studio One. For 

    moreon this refer to the Maximizing Computer Processing Power section.

    Windows: Internal Block Sizecan be locked to theDeviceBlock Sizeby checking theLockbox (checked

    bydefault). The Internal Block Sizeis thesoftware buffer size, whichhas a direct impact on your com-puter system and on Studio One’sperformance. For moreon this refer the Maximizing Computer Pro-

    cessing Power section.

    If unlocked, theInternal Block Sizecan be selected froma drop-down menu. If you are unsure

    of the bestsetting, leave InternalBlock Size locked to Device BlockSize.

    For DSP-powered effects and virtual instruments, such as the UniversalAudio UAD system,

    locking the InternalBlock Size of your Audio Device iscritical to ensure proper operation.

    4. Bydefault, Studio One’sprocessprecision isset at Single (32-bit). If using Studio OneProfessional, you may

    choose double precision (64-bit) from the ProcessPrecision drop-down menu.

    5. If your computer has multiple processorsor processing cores, Enable Multi-Processing ischecked by default.

    Unless you experience performance issues, it isr ecommended you leave thisat the default setting for bestper-

    formance.

    6. When the aforementionedsettings are selected, your system’scurrent totalinput and outputlatency, sample

    rate, and bit depth isreported below theAudio Setup menus.

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    Supported Devices

    Studio One supports most audio devices, including ASIO, Core Audio (Mac OS X), and WASAPI( Windows) devices.

    When using a WASAPIaudiodevicein Windows,note that WASAPIoffersExclusiveand Shared modesof operation.In

    Exclusive mode, lower latency can be achieved, but other applications (such as Windows Media Player) cannot use the

    audiodeviceat thesame time.Refer to theWindows ControlPanel/Hardware and Sound/Sound to configurethe options

    for your WASAPI device.

    Performance Monitor 

    When setting up your audio device (specificallywhen determiningappropriate Internalor Device BlockSize, or selecting

    Single or DoubleProcessPrecision), you should takeinto account the related performance demands on your computer.

    Open thePerformance Monitor byselecting itfrom theView menu, or byclicking on the[Performance] buttonin the

    Transport. Thismonitor displaysthe currentrelativeoverall CPU anddiskperformance, aswell asthe performance of 

    instrumentsand automation.

    When thesemetersapproach or reach thetop of their range, you mayneed to consider altering your audio device settings

    (or changing the Song or Project) to avoid audible clicksand popsor possible instability. For instance, it iscommon to lower 

    the Device and/or InternalBlock Size while recording to keepmonitoring latencylow but then to increase BlockSize while

    mixing to provide as much CPU headroomas possible for effects processing.

    If any playbackissues are encountered with third-party virtual instrumentor effect plug-ins that havetheir own

    multiprocessor support implementation( e.g.,NI Kontakt,F L Studio), it isr ecommended that this support be disabledinthe plug-ins. In thiscase,Studio One manages allprocessor scheduling.

     Audio Device Input/Output Setup

    Software I/O Channels

    In mostr ecording applications, audioT racks directlyuse your hardware audiodevice’schannels. In Studio One,there isa

    layer of software I/O (inputand output) channelsbetween your hardware audio device channelsand your Tracks. This

    setup affordsmany advantagesover the traditionalmethod.

    For instance, let’s sayyou produce a Song in your studio, using a multi-channelinterface, then take your Song file to your 

    friend’sstudio, where you use a different audio interface.Simply connect your friend’shardware audiodevice channelsto

    thecorrect software I/Ochannels.When you getbackto your studio, theoriginalI/O configuration for theSong is

    automatically loadedfor you,as ifyou never left. Youcan do thesamethingif you needto open theSong on your laptop

    using itsbuilt-in audio hardware.

    Thisis possible because Studio One stores I/Oconfigurationswith your Song,per computer and per audio device driver,

    ensuring that your Song remainshighly portable and isnever “broken” by changing audio devices.

     Audio I/O Setup Menu

    EachT rack ina Song receives a signal froman input source androutesto an outputdestination. The inputsourcesand

    outputdestinationsmade availableto each Trackare determinedby thesoftware I/Ochannelconfiguration created inthe

     Audio I/O Setup menu. To view this menu and set up a default I/O configuration for each Song, create a new Song by

    clicking on Create New Song inthe Start Page and navigateto  Song/Song Setup/Audio I/O Setup.

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    The configuration of theAudio I/OSetup isdone withineachSong,so that itis possiblefor each Song to have a separate

    I/Osetup. As discussed in Default Device I/O Setup, a default I/Osetup can be created sothat each new Song defaults

    to a particular I/Osetup ifyou desire.

    In theAudio I/OSetup menu, there are two tabs:one for inputconfiguration and one for output configuration. In each tab,a Matrix Routing view showsthe current configuration,w iththe verticalcolumns indicating hardware audiodevice

    channels(hardware I/O) and the horizontalr ows indicating created software I/Ochannels. Software I/Ochannelsfunction

    as the inputsourcesand outputdestinations available to individualT racks in Studio One

     Add or Remove Software I/O Channels

    Clickon the[Add (Mono)] or [Add (Stereo)]buttonto addan Input or Output Channel, depending on whichtab you are

    currently viewing.When a new channelis added, thenextunassigned hardware inputs or outputs are assigned to thenew

    channel by default.

    To remove anychannel, click on thechannel to selectit and then click on the]Remove] button. To rename anychannel,

    double-clickon thename of thechannel,typea new name, and press Enter. In order for software I/Ochangesto occur, be

    sure to click Apply before exiting this menu.

     Assigning Hardware I/O to Software I/O ChannelsHardware inputs andoutputs are assigned to software I/Ochannels ina matrixrouter,which isa visualrepresentation of 

    therouting. Software channels(mono andstereo) are each given a horizontal row, andhardware inputs andoutputs are

    given verticalcolumns. The points at which these rows and columnsintersect represent potentialconnections, or routes,

    betweenthe hardware I/Oand software I/Ochannels.

    Bydefault, Studio Onecreatesthree Input Channels:one stereo and two mono. These channelsare labeled Input L+R

    (stereo),InputL (mono), and Input R (mono). Bydefault, thestereo Input Channelreceives inputfrom thefirst stereo

    hardware inputpair of your selectedaudiodevice. The two mono Channels receive input fromthe same stereo hardware

    input pair.

    The Output Channelis labeled Main Out (stereo) and isroutedby default to thefirst stereo hardware outputpair ofyour 

    selected audio device.

    To createa route betweensoftware I/Ochannels andhardware I/O, click on theemptysquare at theintersection of the

    desired hardware input or output andthe software channelinputor output.A colored square appearswith an M, L, or R

    label, indicating whether theroute isa mono route (M) or the left or right side of a stereor oute (L or R).

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    Whileit isuncommon for AudioI/O Setup changes to be required inthe middle of Song production, theaudioI/O routing

    can be changed at anytime. However, you should be awarethat routing changes affect allassociatedT racks, possibly

    switching inputsfor audio Tracks, changing thehardware outputfor theMain Output, andso on.

    When making new routesin theAudio I/OSetup menu, notice themetersto theleft of thesoftware I/Ochannels.By

    displaying signal levelson each channel,these metershelp you ensure that theappropriateroutingshave been made.

    Default Device I/O SetupWe recommendthat you createa default AudioI/O Setup that can be a starting point for all new Songs. Thislets you

    immediatelybegin working in your new Song,with littleor no preliminary setup.

    To do so, createsoftware I/Ochannels for allof your audiodevice’scommonly used inputsand outputs and name them

    appropriately. Then,clickon the[Make Default] buttonin theAudio I/OSetup menu, and a pop-up window appearsto

    confirm that you wish to make thecurrentI/O setupthe default for new Songs. Clickon Yes, and fromthat point forward,

    all new Songsare created with this audio I/Osetup.

     Audition Channel

    The PreviewPlayer inthe Browser andin theImportF ile menu usesthe Audition channel for audioplayback.Any stereo

    Output Channelcan be used asthe Audition channel,allowing you to audition soundsfrom an outputother than your main

    output.

    Set Up Your MIDI Devices

     AllMID I-capable hardwar e devices are collectively referr ed to as External Devicesin Studio One. There are three types of 

    ExternalDevices: Keyboards, Instruments, and ControlSurfaces. While eachdevice type functions in a slightlydifferent

    way, there isone menu to addand configureany External Device. The menu can be found bynavigating to Studio

    One/Options/External Devices/Add Device (MacOS X: Preferences/External Devices/Add Device).

    Set Up MIDI Keyboards

     A MIDI keyboard controller isa hardwar e MIDI device that is generally used for playing and controlling other MIDI devices,

    virtual software instruments, andsoftware parameters.In Studio One, thesedevices are referred to asKeyboards.

    Before recording a performancewith a Keyboard, theMIDI keyboardcontroller must firstbe set up inStudio One. Once a

    Keyboard issetup, itis availableat all timesfor use in Studio One.

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    To set up your Keyboard, navigate to Studio One/Options/External Devices(MacOS X: Preferences/External Devices)

    and follow these steps:

    1. In the Options/External Devices menu (Mac OS X: Preferences/External Devices), click on the[Add...]button.

    2. Chooseyour device fromthe predefined device listor set this to New Keyboardif you do notsee your device inthe

    list.

    Ifsetto NewKeyboard,youmaywish totype ina Manufacturer Name anda Device Name inthe appro-

    priatefields. This makes identifying your Keyboard easier.

    3. Specifywhich MIDI channelsto used to communicate with this Keyboard. All MIDI channels are selected by

    default.

    If you are unsure of theappropriateMIDI channels to use, just leave this at thedefault setting.

    4. Engaged SplitChannels ifyou would liketo createa separate InstrumentT rack input for each MIDI channelfrom

    the Keyboard.

    5. Specifythe device to whichthe Keyboardis sending and thedevicefrom whichit isreceiving via Studio One.

    Select your devicedriver name fromthe drop-down menu for bothReceiveF rom andSend To.6. Youcan choose to use this Keyboard asyour DefaultVirtualInstrument Input bychecking theappropriatebox. If 

    you are using only one Keyboard with Studio One, you should check this box.

    7. Your Keyboardis now readyfor use inStudio One.

    Clickon the"+" buttonin theExternalwindow of theConsoleto quicklysetup a new Keyboard or other 

    External Device.

    Set Up External Hardware Instruments

    In Studio One,an ExternalInstrumentis an external MIDI hardware synthesizer, workstation, or other device that can

    generate or manipulatesound. External instrumentsare set up globallyand then are available for use inany Song.

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    To set up your Instrument, navigateto Studio One/Options/External Devices(MacOS X: Preferences/External Devices)

    and follow these steps:

    1. In the Options/External Devices menu, click on the [Add...] button.

    2. In theleft-hand browser, choose your device fromthe predefineddevicelist. Setthisto New Instrumentif you do

    notsee your device inthe list. If set to New Instrument, you maywish to type ina Manufacturer Nameand a

    Device Name in the appropriate fields.T hismakesidentifying your New Instrument easier.

    3. Specifywhich MIDI channelsto use to communicatewith this Instrument. MIDIChannel 1 isselectedby default. If 

    you are unsure of theappropriateMIDI channelsto use, justleave this at thedefault setting.

    4. Specifythe device to whichStudio Oneis sending MIDIand thedevicefrom whichthe software isreceiving MIDI.

    Select theappropriateMIDI device fromthe drop-downmenu for Send To and (optionally) Receive From. It is

    likely your external instrument isnot connected directlyto your computer.In thiscase, your externalinstrument

    must be physically connected to another MIDI device (such as a MIDI interface) that doesconnectto your com-

    puter; you need to selectthe driver for that device.5. Youcan choose to send MIDI Clockto this Instrumentand/or use MIDIClock Start bychecking theappropriate

    boxes. You should send MIDI Clock to your Instrumentif it has a built-in sequencer or components(such as

    LFOs) that needto syncto Studio One. Enabling MIDIClock Start sendsMIDI ClockStart signalsto your Instru-

    ment.

    6. Youcan choose to send MIDI Time Codeto this Instrument. Youcan set a DisplayOffset under Song/Song

    Setup/General to correct for time-code variances with external devices.

    7. Youcan vary thespeedat whichAutomated MIDICC messagesare transmitted, using theCC Automation Inter-

    val slider. Youcan vary thevalue between10-100ms,with thedefault value being 10ms.

    Your externalinstrument isnow available for use inany Song. To use an external instrument ina Song,be sure that an

    InstrumentTrack isroutedto itand that theappropriateAudio Trackshavebeen added and configured. Refer to

    Monitoring an External Instrument for more on this topic.

    Notethat ifyour instrument isalso a controller (suchas a keyboard workstation),you needto set itup twice. First, set itup

    asan ExternalInstrument withouta ReceiveFrom selection, andthen set itup asa Keyboard, without a Send To

    selection. Thisallows the keyboard-controller sectionof the workstation to be usedas a source for Instrument Tracks,

    while allowingthe synthesizer sectionto be usedas an external instrument.

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    Set Up Control Surfaces

    In Studio One,a ControlSurface isa hardware device that includestransport controls, faders, and other specialized

    controls. The control surface might use MIDI directlyor via a specialcontrol layer such as Mackie Control.

    To set up a ControlSurface, do thefollowing:

    1. In the Options/External Devices menu(MacOS X: Preferences/External Devices, click on the[Add...]button.

    2. Chooseyour device fromthe predefined device list. Set this to New ControlSurface ifyou do notsee your device

    inthe list. If set to New ControlSurface, you maywish to type ina Manufacturer Nameand a Device Namein the

    appropriate fields.T hismakesidentifying the ControlSurface easier.

    3. Specifythe device to whichthe ControlSurface issending andthe device fromwhich itis receivingviaStudio One.

    Select your MIDIdevicedriver name fromthe drop-down menu for both ReceiveF rom andSend To.

    4. Youdo notneed to specify theMIDI channelsyour ControlSurface should use, ascontrol surfacesuse altern-

    ative protocols, such as Mackie Control, to communicate with Studio One.

    5. Your ControlSurface isnow readyfor use in Studio One.

    For more information on using Mackie Controldevices with Studio One,see Mackie Control.

    Custom Placement of Control Surfaces

    If you are using multiple surfaceswith motorized faders, you can customizethe placement of thefader banksso that

    Channels in theStudio OneConsole are spread across your surfacesin thedesired order.

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    To customize thisplacement,click on Placement in the Options/External Devicesmenu after adding your surfaces. Allungrouped surfacesappear under the Ungrouped tab. To place a surface ina group, select a Group tab, then click-and-

    dragthe surface fromthe Ungroupedarea to theselected group area. To adjust theorder of thegroupedsurfaces, click-

    and-drag them left or right.Channelsin theConsole appear in order across thesurfacesfrom left to right.

    Up to four Groupscan be created, to allowfor mirroring of Channels across multiple surfaces. Thisishelpfulif you have

    morethan onelocation in thestudio whereyou wish to use control surfaces(e.g.,an A roomand B roomor a control room

    andlive room).

    Only supported and predefined ControlSurfacesappear in the Placement window.User-defineddevices do not appear in

    this window.

    Use Your Computer Keyboard as a MIDI Keyboard

    You can use your regular QWERTY computer keyboard as a MIDI Keyboard to playvirtualinstrumentsand record

    musicaldata inStudio One. To do this,add a new device inthe Studio One/Options/External Devices/Add Device menu

    (Mac OS X: Preferences/External Devices/Add Device), choosing theQWERTYKeyboard device fromthe PreSonusdevice folder.

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    With thedeviceadded,to use your keyboardas a MIDIKeyboard, openthe interface for theQWERTYKeyboard device

    bydouble-clickingon itin theExternalpanelof theConsole. Anyrecord-enabled InstrumentTrack then receives input

    fromthe QWERTYKeyboard, asshownin theQWERTYKeyboard device interface. Your keyboard only transmits data to

    Instrument Trackswhile the QWERTY Keyboard device interface isopen.

    Using the PreSonus FaderPort

    If you have a PreSonus FaderPort connected to a computer running MacOS X or Microsoft Windows,Studio One

    automatically recognizes it and configure it for use.Just open a Song or Project to use the FaderPort immediately.

    Reconnect Devices

    In mostapplications,when MIDI devicesbecome disconnected while the application isr unning, you usually haveto restart

    the application, and the software maycrash. In contrast,if an external MIDI device becomes disconnected while Studio

    One isrunning with a Song or Project open, thedevicecan be reconnectedwithout restarting Studio One.

    If thisoccurs, navigate to Studio One/Options/External Devices(MacOS X: Preferences/External Devices) and click on

    Reconnect at thebottomof themenu.T hen reconnectyour devicesand click OK. The devicesshould now worknormally

    in Studio One.

    If an externaldeviceis notpresent whenStudio Oneis started—for instance, ifyou’re traveling and don’thave some of 

    your gear with you— theapplication still runsnormally. Youshouldsee a warning message that makesyou awareof the

    situation.If your setupfrequently changes,you maywish to turnoff this warning message bydisengaging theNotify Me If 

    DevicesAre Unavailable When Studio One Startsoption.

    Later, whenyou start Studio Onewith thedeviceconnected to your computer,Studio One recognizes thedevice

    automatically,and itcan be used exactly asbefore,with no further setuprequired.

    Managing Your Content

    Contentmanagement and file management can become unwieldy when working with digital audioworkstation softwaredueto thesheer volume of loops, effects, song ideas, individual tracks, andso on.In Studio One, you only needto locate

    your preexisting content once, after which allof the locations are remembered.Any content you createusing Studio One is

    similarlymanaged. In Studio One,your contentis keptin distinct categories.

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    The following describesthe process of managing your content using the Studio One/Options/Locations (Mac OSX:

    Preferences/Locations) menu.

    User Data

     Any content you create using Studio One is automatically stored in the location you specify. This includes Songs, Projects,

    EffectsPresets, and allof the files these categoriescontain. Allof your creative outputcan be logicallyorganized and kept

    ina single place, whichmakes future location andbackup a breeze.

    When creating a new Song or Project, theUser Datafolder isthe default savelocation.While we recommend usingthis

    location, you can specifyany save location when creating any new Song or Project.

    Engage the Auto Save Documents option to automatically save any open document at a specified intervalof time.

    Engage the Ask to Copy External Files when Saving Song featureto be given theoption to consolidateany outside

    files to thecentral data folder whensavinga Song.

    File Types

     Allsuppor ted file extensions are listed in the Studio One/Options/Locations/File Types (MacOSX:

    Preferences/Locations/File Types) menu. Only thesesupportedfile typesare displayed in theBrowser.

    It ispossible to add fileextensionsto this listby clicking on the[Add...]button. In thepop-up menu, you can choose an icon,

    enter thefile extension,and provide a description for thefiletype. Select a user-added extension fromthe listand click on

    Removeto removeit.

    Sound Sets

    Preconfigured packagesof loops and samplesare bundled with Studio One. The Browser’sSound Setsfolder makes

    finding thiscontent quick and easy. These packagesalso contain information about each content vendor, which is

    displayed in the Browser when a package isselected. Click on the Visit Websitelink in the Browser for more information

    about the vendor and the content theysupply.

    Instrument Library

    Studio One includes a native virtual instrumentcalled PresenceXT that utilizes a cross-platform sample library format,as

    well asstandard librariesin Giga,EXS,Kontakt(version 4 and below), and Sound Font (SF2 andSFZ) formats.Using the

    InstrumentLibraryfunction,you can tell Studio One whereyour sound setsare located, giving you accessto them as

    presets in PresenceXT.

    To add soundlibrary file locationsto your InstrumentLibrary, inthe Studio One/Options/Locations/Instrument Library 

    (MacOSX: Preferences/Locations/Instrument Library ) menu, click on the[Add...]button andspecify a filelocation,then

    click OK.You can specifyas manylocations as you need.

    For more information on the Presence XT built-in virtual instrument,r efer to the Presence XT section.

    VST Plug-ins

    When Studio Onestarts for thefirst time,mostof your plug-insare locatedautomatically andare readyto use immediately.

    If Studio One failsto find certain plug-ins, adding them iseasy.

    To add anymissing VST plug-ins, navigateto the Studio One/Options/Locations/VST Plug-ins (MacOSX:

    Preferences/Locations/VST Plug-ins) menu andclickon the[Add...]button, then specify a location and click OK. Youcan

    also drag-and-drop any folder from the Explorer/Finder into the Locations list.Studio One then scans these locations at

    startup, including searching for new plug-ins you’ve added. You can always add more locations if needed.

     AU, VST 3, and ReWire-enabled plug-ins and applications have their own pre-set file path in the OS and do not have to be

    located manually.

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    Failed Plug-ins

    If anyplug-in failsto start correctly whenscannedat startup, a notice appearsnextto its name inthe startup message list,

    anda warning message isshown. If theplug-in continues to fail at startup—for instance, ifit isnot authorized correctly or a

    requirediLokkeyis notpresent—Studio One puts theplug-in ina blacklist and ignoresit at startup fromthat point on.

    To reset this blacklist andforce Studio One to scan missing plug-insagainat startup, navigate to Studio

    One/Options/Locations/VST Plug-ins (MacOSX: Preferences/Locations/VST Plug-ins) and click on [Reset Blacklist]. The

    nexttime you start Studio One,the previously blacklisted plug-ins are scanned again. If the issuesthat caused the plug-ins

    to fail thescanhavebeen resolved, theplug-insare madeavailable.

    VST Format Support

    Studio One Producer and Professionalsupport VST 2.4 (including VSTXML for hierarchicalparameter structure) and

    VST 3.

    Creating a New Song

     A Song is where all recording, editing, arranging, and mixing takes place. To create a New Song, do one of the following:

    FromtheStart page, click onthe Createa NewSonglink.

    Navigate to File/New Song .

    Press [Ctrl]/[Cmd]+N on the keyboard.

    If no Song iscurrently open, click on theSong quick-accessbutton.

    The default name of each new Song isderived fromtoday'sdate and theArtist name you've set inthe Artist Profile on the

    Start page. Youcan set your own title byediting thetextin theSong Title field.

    Song Templates

    Onthe left side of theNew Song creation menu, there isa listof preconfigured Song templates,which are designed to help

    get you started quickly with various recording tasks.

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    The templatescan includeparticular I/Oand Track setups,effectsplug-in and virtual instrument processing, and allother 

    aspectsof a Song.By default, theEmptySongtemplateis selected,which creates a completelyempty Song with no

    Tracksor preconfigured I/Osetup.

    Create a Song Template

    If there isa particular Song setupyou use again and again, itcan be helpful to createa template. To do so, firstcreate a

    new EmptySong.Next, configurethe I/Oand createand configure all Tracks,and virtual instruments, effectsplug-ins,

    andany other aspectsof theSong that you need inyour template. Then,in theF ile menu, selectSaveas Template.

    Type in a title and description,choose an image for theT emplate icon,if you like, andselectOK. Youcan alsodrag an

    image fromWindowsExplorer or MacF inder onto theimageicon to use that image.The exact currentstate of theSong is

    now availableas a template inthe New Song creation menu.

    Song Location

    New Songsand all related data are saved to your User Datalocation,set in Studio One/Options/Locations/User Data

    (MacOSX: Preferences/Locations/User D ata). If you like, you can choose a differentfile location byclickingon the[...]

    buttonin theNew Song dialog,and browsing to your chosen location.

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    Sample Rate

    “Samplerate” refers to ther ateat whichincoming analogaudio issampled per second during conversion to a digital

    signal. The most common setting isthe standard sample ratefor audioCDs: 44.1 kHz, meaning 44,100samplesper 

    second.

    The Studio One sample rateshould matchthe sample rateof your audio interface, soby default, thesample rateis set to

    your current audio interface’s sample rate, and changing this setting initiates a sample rate change in that device.If the

    sample rates don’t match, Studio Oneresamplesall audio filesto matchthe sample rateof thehardware,but this can

    cause performanceproblemsand should be avoided.StudioOne iscapable of recording at anysamplerate your 

    hardware audio device offers.

    Not all devicesallow a third-party software application to change thehardware sample rate. The desiredsamplerate

    should be set before creating a New Song.

    File sizeis directly proportional to thesample rateand resolution.The higher thesampler ateand resolution,the larger the

    resultingaudio file is.

    Resolution

    “Resolution” refers to thebit depth of digitalaudio, whichis relatedto theaudio’sdynamic range. Standard CD audiohas a

    16-bitresolution,which resultsin roughly96 dBof dynamicrange.Thus, with “CD-quality” audio, thedifference between

    the quietestand loudest sounds possible is96 dB. The mostcommon resolution setting in professionalr ecording is24-bit,

    whichproducesa dynamicrange of approximately144 dB.

    Studio Onecan record audio with 16,24, or 32-bit(floatingpoint) resolution.Which resolution to use isa matter of 

    preference. If you are unfamiliar with these concepts, try experimenting with recording at eachr esolution and comparingyour results.

    Timebase

    The timebase of your New Song determinesthe waythe timeline isrepresented.T he timebase selection can be changed

    at anytime. You have theoption of thefollowing:

    Seconds The timeline division isan expression of hours : minutes: seconds : milliseconds.

    Samples The timeline division isan expression of samples.

    Bars The timeline division isan expression of musicalbars and beats.

    Frames The timeline division isan expression of frames.

    Song Length

    Here,you can specify a length for your new Song, or gowith thedefault setting of fiveminutes. If you wish to changethe

    length of a Song once in progress,you can move theSong Endmarker to thedesired endpoint, asdetailed in the Song

    Start and End Markers section.

    You can alsochange thelength of thecurrentlyopen Song byopening the Song/Song Setup dialog and setting theSong

    End parameter toyour desired end point.

    Tempo

    Here,you can specify a starting tempo for your Song, or go with thedefault setting of 120 BPM.

    Time Signature

    Here,you can specify a starting time signaturefor your Song, or use thedefault setting of 4/4.

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    Stretch Audio Files to Song Tempo

    Enable thisoption to automatically timestretch imported audiofiles( that have tempoinformation) to match your Song’s

    current tempo. This ishighlyrecommended to avoid having to manuallystretchaudio or place Tracksin Timestretch

    mode.

    However, ifyou do notintend to workwith Timestretching in your Song andwant to ensure that nothing gets timestretched

    automatically by mistake, makesure thisoption isdeselected.

    Only audio files with encoded tempo information are stretchedautomatically with this option engaged.Studio One

    rememberstempo information you specifywithin the Inspector view for any audio file.

    General Options

    The following optionsgiveyou a variety of controlsover how Studio One looksand operates.Click on each tabin the

    Studio One/Options/General (Mac OS:Preferences/General ) menu to accessthese options.

    General

    When Studio One starts Choosethe default action to be done uponstartup.

    Do Nothing No Song or Project opens bydefault.

    Open Last Song/Project The most recentSong or Project opens.

    Open Default Song/Project The default Song or Project opens.To set theSong or Project to openby

    default, set up a Song or Projectand saveit, with thename “default,” to theSongsor Projectsfolder loc-

    ated at thecurrentUser Data location set in Options/Locations.

    Create a New Song A new Song is created and opened.

    Check for Updates Checkfor software updates on startup.

    Language  Choose your language from the list.

    Enable High-DPI Mode (Windows only) Enable thisoption to switchStudio One to high-resolution mode,

    bestfor use with high-resdisplays. To complete the switch to or from high-resolution mode,r estart Studio One.

     Appearance

    Set the color balance for the user interfacein Studio One,with separate controlsfor Background and Arrangementelements. Color settings can be stored as files on disk and loaded from disk, allowing trading with other usersor archiving

    for personal use.Press [Reset] to setthe color balance backto factory specs.

    Keyboard Shortcuts

    Thispanel letsyou assign and change keyboard shortcutsfor featuresand functions in Studio One.F or more information,

    see Key Co mmands.

    Network

    Toggle the"Allow remote control appsto discover this DAW" option on to let compatible networked controllersconnectto

    Studio One.

    Touch Input

    Here, you can enable multi-touch operation (if you havea compatible displayattached to your system), as wellas specify

    whichmonitor isto be used for touchinput. To specify thecurrentmonitor,clickthe [This]button.

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     Advanced Options

    Studio Oneoffersthe following ways to customizeyour workflow. Clickon each tabin the Studio One/Options/Advanced 

    (MacOS: Preferences/Advanced ) menu to accessthese options.

    Many of thefollowing optionsthat pertainto editing inArrange view can be accessed andtoggled on or offby clicking the

    Optionsbutton in theArrangeviewtoolbar.

    Editing

    Clickon the Editingtab to accessthe following options:

    Enable Crosshair Cursor for Tools isengaged by default. It enables a large,white, vertical-and-horizontal

    crosshair in the Arrange view that aidsin displaying the exact positionof the various mouse tools.

    Locate When Clicked in Empty Space isdisengaged by default. When engaged,it allows the timeline cursor 

    to be locatedbasedon clicking inemptyspace or clicking wherethere are no Events.

    Apply Folder Track Color to Content isdisengaged by default. When engaged, it causes allcontent con-

    tained ina Folder Trackto be color-coded with thesame color you choose for the Folder Track.

    Don’t Show Event Names removes thename labels fromEventsin theArrangementview. Thisispurelyan

    aesthetic difference and doesnot change any functions.

    Draw Events Translucent isnot engagedby default. It enables theT imeline gridin theArrange andEditview

    to be seen inthe background, through Events.Seeing thegrid mayhelpwith various editing tasks.

     Automation

    Clickon the Automation tab to accessthe followingoptions:

    Automation Follows Events isengaged bydefault. Thismeans that automation envelopeslock to Events so

    that moving an Event with automation“ under” it also moves the automation.

    Disable Events Under Automation Envelopes isalso engagedby default. This makes Eventsunavailableto

    the mouse tools while viewingan automationenvelope, which helpsprevent you from unintentionally editing

    underlying Eventswhile editing automation.

    Automatically Add Envelopes for all Touched Parameters isdisabled by default. Engaging thisoption

    addsan automationenvelopefor anyautomation-friendlyparameter when you touch itscontrol.

    The Default Envelopes for new Audio Tracks selectors let you specifywhich types of automationenvelopes

    are created for eachnew track bydefault. You can enableor disable Volume, Pan, and Mute.

     AudioClickon theAudio tabto accessthe following options:

    Use Cache for Timestretched Audio Files isengaged bydefault. It isdescribed indepth inthe Using

    Timestretch Cache sectionof the Editing chapter.

    Record Tempo Information to Audio Files isengaged bydefault. When engaged, this option enables tempo

    tagging for anyaudiofilerecorded in Studio One. The Song tempo at thetimeposition of therecording issaved

    with the file, so that automatictimestretching can be accomplished. If another application has issuesreading

    audio files from Studio One, try disabling this option.

    Use Dithering for Playback and Audio File Export isengaged by default, and meansthat triangular dither-

    ing (with no noise-shaping) isapplied whenthe audio signal’sbit depth isreduced froma higher bitdepthby a

    device or during file export. Turn this offif you would liketo use a third-party dithering solution,such asa limiter 

    Insert effect on themain outputthat hasbuilt-in ditheringwith characteristics you prefer.

    Use Realtime Processing to Update Mastering Files ensuresthat real-time processing isused whenthe

    masteringfile for a given Song isautomaticallyupdated. This isnecessary when Songsutilize certain devices,

    suchas ExternalInstruments, that require a real-time mixdown inorder to be includedin themix.

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    Pre-record Audio Input creates a buffer of a length you can specify, which recordscontinuously, even when

    thetransportis stopped. Thissavesthe audioyou create before recording begins. Once recording concludes, the

    number of seconds of audioyou've specified are available before the pointat which recording started.

    The recorded data iscollected inthe Input Channels aslong asphysical inputs are connected.After 

    recording with Pre-Record enabled, you can revealthe pre-recorded data bypulling theEvent-start

    handle to theleft.

    If recording restarts on thesame Track,the Pre-Record data islimited to thelastrecording’s end, sothatdata isnot repeated and a seamless join betweenthe two recordingsis possible.

    Record Offset allows you to input a value, insamples, bywhich anyrecorded audio should be offset inthe

    arrangement, thereby compensating for device/driver latency.

    Release Audio Device in Background isdisabled by default. When engaged, the currently used audio device

    ismade available to other applicationswhen Studio One isminimized.

    Process Audio in Safe Mode isdisabled bydefault. When engaged, moreprocessing bandwidth isgiven to

    audio-processing tasks, resultingin higher latency. This option maybe useful on low-powered computersor on

    computersthat exhibitperformance issues.

    MIDI

    Clickon theMiditab to accessthe following options:

    Timecode Follows Loop isengaged bydefault andallows MIDI Timecode to remain insyncwhen Loopis act-

    ive in a Song or Project.With thisdisengaged,MIDI Timecode continuesto run linearly(counting up) while Studio

    One's transport islooping.

    Reveal Precount Notes isdisengagedby default. Engage this option to retain anyMIDI notesplayed during the

    count-in whenPrecountis enabled. Thiscanbe helpful whenplaying inparts that start justbefore thedownbeat.

    Chase Long Notes isengaged bydefault. When engaged,if playback startsafter a note start,the note isplayed

    asthoughitsstarttimewere at theposition at whichplayback started. For instance, ifa synthpad note startsat

    bar 1 and lasts through bar 8, andplayback isstartedat bar 4, thenote playsfrom bar 4 asit would normallyfrom

    bar 1. With this optiondisengaged, inthe aboveexample, thenote would notplayat all.

    Cut Long Notes at Part End isnot engagedby default. When engaged, this means that notesare cut at the

    endof a Partwhere itwouldotherwiseextend beyond thePart end.Thiseffectivelyplacesthe note-off at thePart

    End.

    Record Offset allows you to inputa value, in milliseconds, by which any recorded musical performance should

    be offset in the arrangement, therebycompensating for device/driver latency.

    Windows MIDI options:

    Hide Emulated DirectMusic Ports isengaged by default and eliminatespossible redundanciesin how MIDI

    device ports are presented inStudio One.

    Use Legacy MIDI instead of DirectMusic isnot engagedby default. Engaging this optionmeansthatStudio

    One ignoresDirectMusic MIDI devicesand accesses MIDI devicesthrough Legacy MIDI instead.

    Ignore MIDI Timestamps isnot engagedby default. Thisoption isusefulwhen a MIDI device exhibitstiming

    issues, such as drift or a generaloffset.

    Console

    Clickon theConsoletab to accessthe following options:

    Colorize Channel Strips Enable this option to applychannelcolor coding to fullchannelstripsin the Console.

    Normally thecolor only showson thechannellabels.This sort of enhanced visualreference can be helpful when

    trying to navigate large Songs.

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    Solo Follows Selection With this optionenabled,once a track issoloed, selecting a differenttrackcausesthe

    newlyselected trackto be soloed. When this option isdisabled, tracks staysoloed until solo isdisengaged.

    Channel Editor follows Selection isengaged by default and causes currently viewablechannel devices, such

    as virtual effects or instruments, to automatically switchwhen a Channelis selected. This ensures you are only

    viewing the devicesrelated to the selected Channel.

    Audio Input follows SelectionEnable thisoption to automatically engage Record and Monitor mode for any

     Audio Track you select.

    If you would likeAudio or InstrumentT rack monitoring to be enabled automatically whenrecording isenabled on

    a Track, engage the Audio Track Monitoring Follows Record and  Instrument Track Monitoring Fol-

    lows Record options.

    Audio Track Monitoring Mutes Playback (Tape Style) mutesplaybackof any pre-existing audioon Audio

    Tracksthat havemonitoringenabled.

    Instrument Input follows Selection Enable this option to automatically engage Record and Monitor mode for 

    any Instrument Track you select.

    Fader Mode This sets the mouse behavior for channel fadersin the Console. ChooseT ouchto require clicking

    on thefader handleitselfbeforedragging itto thedesired position. ChooseJump to allow clicking anywhereon

    thetravel of thefader to set its position.

    Services

    Studio One gives you the abilityto selectively enable and disable particular services,or modules,that enable specific

    features.Thismay be helpful whentroubleshooting.For instance, ifa ReWire device seemsto be causing a problem,youcan disable theReWireserviceto see ifthat resolvesthe issue. Thiskind of troubleshooting enables theStudio One

    technical-support team to quickly locate and resolve specific issueswith your computer system and to identify any

    previously unknown problems in the program.

     Allservices are enabled by default. To disable any service, click on the Servicestab in the Studio One/Options/Advanced 

    menu (Mac OS X: Preferences/Advanced ) and click on the confirmation button, paying specialattention to the disclaimer 

    message.T henclickon anyservice inthe listand click on theDisable buttonto disable that service. Youmustrestart Studio

    One for these changes to take effect.

    If a servicehas beendisabled,follow theinstructionsabove, andclickon theEnable buttonfor theservice inorder to re-

    enable it. Again, Studio Oneneedsto be restarted for any of thesechangesto take effect.

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    Fundamentals

    The following chapter presents important, fundamentaldesign aspectsof Studio One.F amiliarity with these aspectsof 

    Studio One helpsto ensure that your experience isas enjoyable and creativelystimulating as possible.

    Nondestructive Editing and Undo/Redo

     Almost every editing action in Studio One can be undone and redone. There is no limit to how far back actionscan be

    undone andto how far forward actionscan be redone once they have been undone.Mostactionsthatcannot be undone

    or redone are accompanied by verification dialog boxes. Even Console and plug-in changes can effectivelybe undone by

    using the Console’s Trash Bin.

    So, feel freeto explore withoutfear that you mightpermanently alter anything.In fact, playing freelywiththe controlsis a

    fast wayto learn, andit often leadsto unexpectedresults.

    Undo/redo historyis clearedwhen you savea Song or Project, or exitStudio One.

    High-Precision Mix Engine

    Studio One featuresa cutting-edge high-precision mixengine. A mixengine isthe “number cruncher” that doesthemathematicalsumming required to mixmultiple sources of digital audio. Studio One employsa floatingpoint, mixed-mode

    engine.

    64-Bit Mix Engine

    Studio OneProfessionaloffers both 32-bit and 64-bitmix engine modes. Thismeans that theaudioengine can

    automatically switchbetween using 32-bit, single-precision floating-point and 64-bit, double-precision floating-pointmath

    on the fly, depending on the capabilityof the plug-ins (VST/AU effects,etc.) inserted intothe signal chain.

    In Studio One/Options/Audio Setup (MacOS X: Preferences/Audio Setup), setProcessPrecision to Double( 64-bit) to

    activate 64-bitprocessing.Otherwise, allprocessing isdone in single precision (32-bit).

     Automatic Delay Compensation

    Studio One automatically compensatesfor the timedelay that results from some VST and AU processing. Thislets youavoid having to manuallyrealign Tracksto compensate for that delay, and keeps allT racks perfectlyin sync regardless of 

    thenumber of virtual plug-insand effectsyou run.F or more information on this topic, refer to the Automatic Plug-In

    Delay Compensation section.

    Look Mom, No MIDI!

    The Musical Instrument DigitalInterface (MIDI) specification was created in 1983. While it has served musicians wellfor 

    morethan 25 years, ithas some limitations in terms of resolution and speed.We circumventmany of thoselimitations

    within Studio One by substituting our own high performance control systemin place of MIDI when controlling certain vital

    internal parameters.

     As an example, fine-grained parameter automation is provided within virtual instrument parts, rather than much lower-

    resolution (128 steps) MIDI control-dataautomation. The ControlLink system isalso made possible by abstracting MIDI

    from Studio One'sinternalprocesses. AsMIDI evolvesand new potentialstandardsare developed, Studio One remains

    prepared for the innovations of the future.

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    Drag-and-Drop

    Many functionsin Studio One have integrated drag-and-drop support. Thismeans that objectscan be clicked on and then

    dragged to variouslocations,and over other objects, in order to accomplish certain tasks. For example, you can findan

    audioeffect inthe Browser, and then click-and-drag itdirectly onto a Track to insert theeffect onto that Track.You can

    then click-and-drag that effect onto another Trackto copythat effect and its settingsto a new Track.

    You can draga virtual instrumentfrom theBrowser and drop itintoblankspace in theArrangeviewto createa new

    InstrumentTrack with that virtual instrument.You can also drop thevirtualinstrumenton topof an InstrumentTrack to

    replace the existing virtual instrument.If,while inmid-drag, you decide you no longer wantto drag theobject inquestion, press [Esc]on thekeyboardto cancel

    thedrag action.

    These, and many other drag-and-drop features,allow you to workveryquickly,without having to stop for menu navigation

    or other distracting processes.

    Transport Controls

    The TransportControls are a central set of buttons that give you control over playback,navigation, andrecording inStudio

    One. TransportControls are presentin both theSong andProject pages. The following controlsare available:

    Play  Start playbackat the current cursor location. You can also Play by hitting the spacebar on your keyboard,

    whichalsoworksto stop thetransport,when itis inplayback.

    Stop Stop playback. You can also Stop by hitting the spacebar on your keyboard, or [0] on the numerical keypad.

    Record Begin recording at thecurrentcursor location.You can alsoactivate recording bypressing [*]on the

    numeric keypad.

    Loop Press to enable/disable Loop mode. You can alsotoggle looping bypressing [/]on your keyboard.

    Rewind and Fast Forward Press thesebuttons to move thecursor backor forward in time.

    Go To Previous/Next Marker Press thesebuttonsto shuttleto thepreviousor next marker on theMarker 

    Track.

    Return to Zero (RTZ)  Return theplayback cursor to thebeginning of thetimeline. You can alsozero thetrans-portby pressing [,]on thekeyboard.

    Key Commands

    Many operationsin Studio One have associated key commands, or keyboardshortcuts, that can be used inlieuof 

    navigating menuswith the mouse. Some keycommandsuse modifier keys, and somemodifier keysdiffer depending on

    the operating system.

    In thismanual,key commandswith modifier keys are shownwith the Windows modifier keyfirst,as follows:[Win modifier 

    key]/[Mac modifier key]+[key]. For example: [Ctrl]/[Cmd]+[C]means “press[Ctrl]+C in Windows,or press[Cmd]+C in Mac

    OSX.”

    Where there isno difference betweenthe Windows and Macversion of a key command,onlyone key command is

    displayed. Example: [F3].

    In severalinstances, optionsare locatedin theStudio One menu inthe Windows version butin Preferencesin theMac OSX version.In these cases,the Windows location isgiven first, and the Mac location followsin [brackets].

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     A complete list of key commands is always available via Help/Keyboard Shortcuts, whichrendersan HTML document and

    opensit in your browser with the currently configured keycommands.

    Key Commands for Migrating Users

    If you are migrating fromanother DAWto Studio One, you mightfind ithelpful to switch thekeycommand set to one

    specificallycreated to makethe transitionfrom another DAW easier.

    Inthe Studio One/Options/General/Keyboard Shortcuts (MacOS X: Preferences/General/Keyboard Shortcuts) menu,

    you can see a heading called Keyboard Mapping Scheme. Here,you can select fromkeyboardmapsfor severalDAWs;

    select a map, andStudio Onerecognizes andappliescommon key commandsfrom that DAW. Youcan then customize

    the keycommands to fit your workflow.

    The key commandsusedfor each DAWcan be viewedin theKey Commandmenu and can be exported in several file

    types for external viewing.

    Mapping Custom Key Commands

    Inthe Studio One/Options/General/Keyboard Shortcuts menu (Mac OSX: Preferences/General/Keyboard Shortcuts),

    you can modify theexisting key commandsto be anything you like, aswell asadding commandsfor functionsthat don’t

    havedefault keycommands.

    Notethat allmentions of keyboardshortcutsin this manualrefer to thestandard settings.

    To modify any key command:

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    1. Findthe function for whichyou wish to edit thekey command bytyping in thename of thefunction inthe Search

    field.

    2. Whenthe function isfound, select itby clicking on itin thelist on theleft.

    3. Clickin the Enter Keyfield and inputany keycombination using your computer keyboard. Your keycombination is

    displayed.

    4. ClickAssignto assign this key command to theselected function.

    5. If thekeycommand you are trying to assign isalreadyin use, thecurrentuse isdisplayed below theEnter Key

    field, along with a Show linkthat selects that function for you sothat you can changeit.6. Clickon theKeyboard Mapping Scheme selectionbox to choose fromthe following options:

    Import Select to importa Studio One Keyboard Mapping Scheme.

    Export Select to exportyour Studio One Keyboard Mapping Scheme.

    Export as Text Select this to exportyour Studio OneKeyboardMapping Scheme asa text fileso that

    you can createa reference guide to your custom mappings.

     A complete list of key commands can be viewed via Help/Keyboard Shortcuts, whichrendersan HTML document that

    showsthe currently configuredkey commandsand opensthe document in your browser.

    Studio One Help and Information

    We have worked to make Studio Oneas easy to learn anduse aspossible, butany tool with asmanycapabilities asa

    modern DAWis bound to come with a learning curve. To help you on your way, this manualcontains information on of everyfeaturein Studio One. You can accessthis manualat anytimeby navigating to Help/Studio One Reference Manual ,

    or by pressing theF 1 key on your keyboard.

    If you have one of thebuilt-in Studio One plug-insopen and need help with its functions, pressing F1 takesyou to the

    relevant sectionof thismanual.

    Info View

    The Info View panel,accessed via theQuestion Markicon inthe toptoolbar on theSong andProject pages, displaysall

    possible actionsfor the selected mouse tool, as wellas showing the possible modifiersand their relatedactions. Various

    controlsin theStudio Oneinterface and included plug-insalsodisplayinformation inthe Info View whenyou hover the

    mousepointer over them. From Info View, you can press F1 on your keyboardto jump directly to related sectionsof the

    Studio One reference manual.

    Tooltips

    Manycontrols, tools, and windowsin Studio One haveassociated tooltipsthat displaywhen you hover your mouse pointer 

    over the control. These short descriptions can help you quickly orient yourself to the functions available in Studio One.

    PreSonus.com

    Our website, http://presonus.com, containsa wealth of information about Studio One and how best to use it. Youcan

    alsoget information andanswersfrom fellow usersat our forumsat http://forums.presonus.com/

    Flexible Parameter Control

    Many controlsand parameters throughout Studio One letyou adjust their settingswiththe mouseand keyboard inseveraluseful ways:

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    Scrollwheel Hover your mouse pointer over the desired control or parameter and movethe scrollwheel (or 

    other scrolling mechanism) on your pointing device.In thisway, you can smoothlyadjust variable controls( such

    as mixer fadersor plug-in parameters) and scroll quickly though listsof options (such as settingQuantize Value or 

    channel I/O assignments).

    Click and Drag While moving knobs and linear fadersby clicking and dragging may seemobvious, also note that

    manynumericalsettings (such as Transpose or Start and End times) can be adjusted by clicking the center of the

    setting's display,and dragging up or downto thedesired value.

    Double-Click and Type Manynumericalparameters can be precisely set by double-clicking the currently set

    valueand typing in thedesired value. Press [Enter] to lockin thenew value.

    Control Link

    Controlling DAW software with hardware MIDI controllers can sometimes be a complextask.T o make things simpler,

    Studio One provides the Control Linksystem, a clear and easyMIDI mapping protocol. With minimal configuration,you

    can achieve effective control over your software and external equipment.

    For moreon theControlLinkSystem, refer to the Control Link chapter.

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    Pages

    The functionsin Studio One are organized into two main pages: Start and Song. Eachpage isdesigned to help you

    accomplish a specific set of tasks, and eachpage isaccessible at alltimes.

    The functionsin Studio One are organized into three main pages: Start, Song, andProject. Each pageis designed to help

    you accomplish a specific set of tasks, and eachpage isaccessible at alltimes.

    In this chapter, we discuss thegenerallayoutof theuser interface for each page.

    Start

    When Studio Oneis launched, theStart pageis displayed.

    Onthispage,you can find document management anddeviceconfiguration controls, aswellas your artistprofile, a news

    feed, and links to demosand tutorials. The following section providesa brief description of theStart page.

    Tasks

    In thetop portionof theStart page, you can find two options: Create a New Song and Open an Existing Document. A

    Song iswhere you can record,edit,arrange,and mix audioand musicaldata. Songsare accessed inthe Song page.

    In thetop portionof theStart page, you can find three options: Create a New Song, Create a New Project and Open

    an Existing Document. A Song iswhere you can record,edit,arrange,and mix audio andmusical data. A Project is

    wheremultipleSongsor audiofiles can be arranged andmixed on a single timelinefor mastering purposes. Songsareaccessed inthe Song page, andProjects are accessed inthe Project page.

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    Recent Files and SongsFiles, Songs, and Projects

    The RecentFileslistincludes links to themostrecentlyaccessed documents. Clickon anyof theselinks to quicklyopen the

    associated Song or Project. Floating themouse to theleft of anylisteddocumentreveals a Pin icon that, whenclicked,pins

    that document to theRecent Fileslist untilit isunpinned.

    To openan auto-saved version of a document,[Right]/[Ctrl]-click thename of thedocumentand choose thedesired

    revision fromthe pop-up list. Thisright-clickmenualsooffersthe abilityto display theselected document in theWindows

    Explorer, or MacOS Finder.

    The Songsand Projectslist displays allSongs and Projectscontained in the User storage location.

    Setup

    Thisarea displays your currently selected audio device and containslinks to configure your audiodevice, configure

    external devices, check for updates, and view information about Studio One.

    Configure Audio Device

    Studio One automatically selects, from a list of devicesinstalled on your computer, an audio device (such as an audio

    interface) to use for audio inputand output. To selecta different device, click on theConfigure AudioDevicelinkto access

    theA