Stuart Wilson - My approach to building and maintaining an effective creative department
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Transcript of Stuart Wilson - My approach to building and maintaining an effective creative department
1) What does the Creative Department do?(Strategy, approach & output)
2) How to engage with the Creative Department.(Deployment process & Creative Sprints)
3) How the Creative Department delivers work.(Process & teams)
4) Knowing ‘great’ work against ‘good’ work.(Attitudes, values & standards)
5) Tools to get started.(New briefing template)
Agenda
© Copyright S J Wilson www.stuwilson.co.uk
What does the Creative Department do?
© Copyright S J Wilson www.stuwilson.co.uk
(Psychological, Emotional Response)(Appeal, Selling)
- Drive perception- Drive Cognition
- Touch Emotions - Persuade
(Awareness, Interest) (Learn, Educate)
Hearts Minds
Facets of Creative Strategy
© Copyright S J Wilson www.stuwilson.co.uk
Creativity involves two processesThinking, then Crafting.
(Get the idea. Make it work.)
© Copyright S J Wilson www.stuwilson.co.uk
Storytelling. Craft. Technology.Our domains
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Our remit
1) Providing Inspiration & 2) Taking Direction+
© Copyright S J Wilson www.stuwilson.co.uk
There are two areas of creative function;
We create vision for youWe provide inspiration
We realise your vision We take direction+
Vision </creates> ImpactVision is the art of seeing things invisible.
© Copyright S J Wilson www.stuwilson.co.uk
How to engage with the Creative Department
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Scoping meetings - Invite the creatives!
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The creative team
What creatives need to start work:The What? By When? & How? much?
AM’s & PD’s must supply three things to start work: a) A signed off briefb) A timing planc) A detailed budget
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Timelines & MilestonesTypical creative sprint:- Create something- Share your ideas liberally- Discuss- Critique- Refine
© Copyright S J Wilson www.stuwilson.co.uk
Mon Tue
14 hrs 14.5 hrs 7.5 hrs1st
W.I.P.Interim
9:30ambriefing
4:30pmCatch up
4:30pmCatch up
5:00pmCatch up
2ndW.I.P.
Interim
FinalInterim
Wed Thu Fri
The creative process
1) Strategy 2) Creative 3) Production
© Copyright S J Wilson www.stuwilson.co.uk
The Seven Stages of Award Winning Process
Clarify Problem & PurposeDiscovery & IdeationAsset GenerationDesign & BuildDeliveryFinal Asset ImplementationEvaluate & Verify
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© Copyright S J Wilson www.stuwilson.co.uk
KEY (alphabetical)AM = Account ManagerDP = Design ProductionDEV = DeveloperLC = Lead CreativeLS = Lead StrategistLT = Lead TechnicalIM = Innovation ManagerPD - Product ManagerPM - Project ManagerQA = Quality Assurance TechnicianRM = Resource ManagerUX = User Experience
Phase 1 - Clarify Problem & Purpose
A) BRIEFING• Client Brief / RFP• Kick-off Meeting = LC LS AM PD PM
Phase 3 - Asset Generation
C) PRE-PRODUCTION• Pre-Production Meeting = LC LT LS AM PD PM RM• Asset Acquisition / 3rd Party Art Buying• Data & Media Confirmation• Technical Planning• Engage External Partners
Phase 4 - Design & Build
D) CREATIVE PRE-PRODUCTION• Creative Pre-Production Meeting = LC LT LS AM PD PM• Visual Design Development = LC LS UX DP• Copy/Messaging Development = LC LS• UX/UI/IA Development & Specifications = LC LT LS UX
Phase 5 - Delivery
E) PRODUCTION• Production Briefing = LC LT LS AM PD PM RM• Artwork Production = LC LS PM RM• Back-end/Front-end/Testing = LC LT LS AM PD PM• Artwork Sign Off• QA Sign Off = QA• UAT Sign Off = LT QA AM PD PM
Phase 6 - Final Asset Implemention
F) EXTERNAL PRODUCTION INTEGRATION & DEPLOYMENT• Creative Proofs / Final Edits = LC AM PD PM• Print, Video or External Production = LC PM• Data = LC AM PD PM• Final Tech Sign Off = LT QA
GO LIVE DATE
Phase 7 - Evaluate & Verify
G) POST LAUNCH• Post Project Review ‘Wash-up’ = LC LS LT AM PD PM• Evaluation & Results• Maintenance
Phase 2 - Discovery & Ideation
B) CONCEPTS & SCOPING• Write: 1) Brief 2) Statement of Work• Communications planning• Innovation planning IEX / Hack / Lab• Experience Planning• Data & Media Planning• Develop Creative Concepts & UX Approach• Creative Review = LC LS AM PD PM• WIP Meeting = LC LT AM PD PM• Refine: 1) Creative Concepts & Prototyping 2) Finalise Statement of Work• Client Review• Concept & Approach Sign Off 6
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It takes a team to build an experience.
Minimum three person team
© Copyright S J Wilson www.stuwilson.co.uk
MavensHipsters
ConnectorsHackers
SalesfolkHustlers
© Copyright S J Wilson www.stuwilson.co.uk
3 Person ‘Campaign’Creative Team
3 Person ‘Product’Creative Team
Art Copy
Innovation
Brand UX
Innovation
Knowing ‘great’ work against ‘good’ work
© Copyright S J Wilson www.stuwilson.co.uk
Projects that are about a labour of love, by their nature, distinguish themselves
from the mediocre.
The courage to care
© Copyright S J Wilson www.stuwilson.co.uk
Outstanding work wins awards.Be brave
Our standards scale:Multimediocrity, Competence & Excellence
33% 66% 110%
© Copyright S J Wilson www.stuwilson.co.uk
1. Is it fresh and original?2. Is it fun?3. Is it simple?4. Does it accomplish something good for the client?5. Does it communicate?6. Does it break through the clutter...does it have stopping power?7. Is it beautiful?8. Is it smart?9. Is it entertaining?10. Is it relevant?11. Is it bigger than the brand?12. Can you explain why this is a great piece of work?13. Does it make the consumer connect with the brand?14. Will it stand the test of time?15. Would you put your name on this piece of work?
Knowing great work - ‘why it won’
33%
66%
110%
Mediocre
Competent
Award winning
© Copyright S J Wilson www.stuwilson.co.uk
The most important piece of paper in the building.The Creative Brief, The Product Brief and The Amends/Task Brief. We believe a good brief is a springboard for the creative idea.
The brilliant brief
A good brief is also a treasure map.
© Copyright S J Wilson www.stuwilson.co.uk
The brilliant brief
a) The Creative Brief b) The Product Brief c) The Amends/Task Brief
© Copyright S J Wilson www.stuwilson.co.uk
The most important piece of paper in the company
Creative BriefPage 1/2
1. What's the challenge & opportunity?
2. Who are we talking to and what matters to them?
3. What do we want the person to think & feel?
4. Why should they believe it?
5. Mood/tone/behaviour
6. What is the single most important thing we want to communicate?
7. Where will we look to engage them?
8. What does success look like? (KPI's)
9. How do we bring this to life? (What are the Brilliant Basics? What are the Wow Moments?)
Continued overleaf
Client:
Project:
Date:
Client contact:
Our contact:
Version:
The most important piece of paper in the company
Task BriefPage 1/1
Client Feedback
Internal Feedback
When is this required by?
Client:
Project:
Date:
Client contact:
Our contact:
Version:
The most important piece of paper in the company
Product BriefPage 1/2
1. Background
2. Objectives
3. Requirements
4. Target Audience
5. Stakeholders
6. Technical Considerations
7. Creative Considerations
8. Dependencies
9. Other notesAny other details not covered above that are relevant to our response.
Continued overleaf
Budget Key Dates
Client:
Project:
Date:
Client contact:
Our contact:
Version:
You know what the Creative Department does.(Strategy, approach & output)
You know how to engage with the Creative Department.(Deployment process & Creative Sprints)
You know how the Creative Department delivers award winning work.(Process & teams)
You now know the difference between ‘good’ work and ‘great’ work.(Attitudes, values & standards)
You know how important the brief is in creating award winning work.(Briefing templates)
© Copyright S J Wilson www.stuwilson.co.uk
To recap…