STRENGTH DEXTERITY ANIMA EFFECTS STAMINAbazzalisk.org.s3-website-eu-west-1.amazonaws.com/... ·...
Transcript of STRENGTH DEXTERITY ANIMA EFFECTS STAMINAbazzalisk.org.s3-website-eu-west-1.amazonaws.com/... ·...
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Excellency
HON DEC EXCELENCY
HON DEC
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Name: Spirit Form:
STRENGTH
DEXTERITY
STAMINA
ATTRIBUTES IN HUMAN FORM
See Craft Section
WAR
LIFE
WISDOM
Cause Caste Mark and Tattoos to glow brightly for 1 scene (1 mote)
Cause Anima to glow brightlyenough to read by for a scene(1 mote)
Cause Tell to become unmistakable(1 mote)
Know day of lunar month, phase of moon, and time of day for rest of scene (1 mote)
ANIMA EFFECTS
MOTESSPENT
BANNERFLARE
DIFFICULTYSPOT TELL
STEALTH DIFFICULTY
ANIMA ACTIVATES?
1-3
4-7
8-10
11-15
16+
Caste Mark Glitters
Caste Mark and Tattoos Burn
Coruscant aura
Brilliant Bonfire
Totemic
Standard
Impossible to hide
Impossible to hide
Impossible to hide
Impossible to hide
Normal
+ 2
Impossible
Impossible
Impossible
LOCKED TOTRUE FORMS
May
Ch
ang
e B
y Fo
rm
FACTION:
Tell:
PERI
PHER
AL
MO
TES
INSTINCTUALUNITY
COMMON ACTIONS
Move (0/None)Dash (3/-2)Guard (3/None)Inactive (5/Special)Disengage (0/None)Spell (5/-2)
Action (Speed / DV Penalty)
MASS COMBAT SOLO UNIT
Endurance
Stamina + Resistance Dexterity x 100
MOVE CHARGE
(Dexterity +6) x 100
Apply target unit’s magnitude as an external penalty to all attacks. Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s fatigue value, on failure lose a dot of Endurance. A character with no remaining endurance has a -2 penalty on all actions.
Attribute, Rx4; Favoured or Caste Attribute, Rx3;Favoured Ability, (Rx2)-1; Ability Rx2;Essence Rx9; Virtue Rx3;Willpower Rx2Ability, 3; Speciality, 3; Favoured/Caste Charm, 10; Charm, 12; Knack, 11; Favoured/Caste Spell, 10; Spell, 12
Increase:
New:
GIFT FURY
Lunar Exalted may use one Charm each action. Supplemental and Reflxive Charms may be used multiple times up until the user’s next action. Simple and Extra Action Charms cannot be included in mundane flurries. Permanent Charms permanantlyenhance a character’s capabilities. Charms may never add more than the relevant Attribute + Speciality in dice (or half that in successes) to any given roll.
COST EFFECTCOMBO
BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK
HUMAN HYBRID SPIRIT
SPEED ACC DMG TYPE DEF RNGRATE To Hit
Dex + Ability+ Acc
Damage
Str + Dmg
Defense
Dex + Ability + Def
To Hit
Dex + Ability+ Acc
Damage
Str + Dmg
Defense
Dex + Ability + Def
To Hit
Dex + Ability+ Acc
Damage
Str + Dmg
Defense
Dex + Ability + Def
EXCEL.
HEALING: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incap. = 1 week). Doubled if not resting. Agg cannot be healed magically.
DEATH & DYING: Characters reduced below Incap. by L damage must take the Inactive action, losing one Dying Health level each action. All characters should have the oportunity for a last dramatic soliloquy before dying.
FORMS
ARMOUR
MUTATIONS AND KNACKS NATURAL ABILITIES
+2
3
APPEARANCE
Pool to Resist
Sta + Res
Exc. Exc.Threshold
[Sta/Dex] +[Ath/Res]
KNOCKDOWN
STUNNING
Pool to Resist
Sta + Res
Exc. Exc.Threshold
EXCEL.
Pool to Resist
Sta + Res
Exc. Exc.Threshold
[Sta/Dex] +[Ath/Res]
KNOCKDOWN
STUNNING
Pool to Resist
Sta + Res
Exc. Exc.Threshold
EXCEL.
Pool to Resist
Sta + Res
Exc. Exc.Threshold
[Sta/Dex] +[Ath/Res]
KNOCKDOWN
STUNNING
Pool to Resist
Sta + Res
Exc. Exc.Threshold
(Str + Ath - Mob Pen- Wound)x2
Str + Ath - Mob Pen- Wound
Exc. Exc. Exc.
(Str + Ath - Mob Pen- Wound)x2
Str + Ath - Mob Pen- Wound
Exc. Exc. Exc.
(Str + Ath - Mob Pen- Wound)x2
Str + Ath - Mob Pen- Wound
Exc. Exc. Exc.
SHAPESHIFTING
SPEED 5 Miscelaneous action
Recieve adopted form’s Str, Sta, and App, and lower of human and adopted form’s Dex.
TATTOOS
Total immunity to any effect which would change the Lunar’s shape except for Lunar shapeshifting. Difficulty +1 for all
astrology targeting the Lunar.Evident in all True Forms.
Hidden in other forms.
TELL
MDV TO SPOT TELL 12
MODIFIERS
Observing a True FormLooking fr Shapeshifters
Looking for Lunars
Know the Tell
x2+1
+2
+2
DICE-CAPSTrue form’s attributes count as natural for detrmining dice caps.
Attribute bonuses (but not penalties) in other forms count towards but are not limitted by dice-caps.
Visible in all forms.
- 1m - 1m- 5m
BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK
SPEED ACC DMG TYPE DEF RNGRATE To Hit
Dex + Ability+ Acc
Damage
Str + Dmg
Defense
Dex + Ability + Def
To Hit
Dex + Ability+ Acc
Damage
Str + Dmg
Defense
Dex + Ability + Def
To Hit
Dex + Ability+ Acc
Damage
Str + Dmg
Defense
Dex + Ability + Def
EXCEL.
HEALING: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incap. = 1 week). Doubled if not resting. Agg cannot be healed magically.
DEATH & DYING: Characters reduced below Incap. by L damage must take the Inactive action, losing one Dying Health level each action. All characters should have the oportunity for a last dramatic soliloquy before dying.
ARMOUR
+2
3
APPEARANCE
Pool to Resist
Sta + Res
Exc. Exc.Threshold
[Sta/Dex] +[Ath/Res]
KNOCKDOWN
STUNNING
Pool to Resist
Sta + Res
Exc. Exc.Threshold
EXCEL.
Pool to Resist
Sta + Res
Exc. Exc.Threshold
[Sta/Dex] +[Ath/Res]
KNOCKDOWN
STUNNING
Pool to Resist
Sta + Res
Exc. Exc.Threshold
EXCEL.
Pool to Resist
Sta + Res
Exc. Exc.Threshold
[Sta/Dex] +[Ath/Res]
KNOCKDOWN
STUNNING
Pool to Resist
Sta + Res
Exc. Exc.Threshold
Exc. Exc. Exc. Exc. Exc. Exc. Exc. Exc. Exc.
KNACKS
NATURAL ABILITIESNATURAL ABILITIES NATURAL ABILITIES
HEART’S BLOOD FORMS
(Str + Ath - Mob Pen- Wound)x2
Str + Ath - Mob Pen- Wound
(Str + Ath - Mob Pen- Wound)x2
Str + Ath - Mob Pen- Wound
(Str + Ath - Mob Pen- Wound)x2
Str + Ath - Mob Pen- Wound
3m