STRENGTH DEXTERITY ANIMA EFFECTS STAMINAbazzalisk.org.s3-website-eu-west-1.amazonaws.com/... ·...

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00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 00 10 20 30 40 50 60 70 80 90 0 1 2 3 4 5 6 7 8 9 Excellency HON DEC EXCELENCY HON DEC BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK Name: Spirit Form: STRENGTH DEXTERITY STAMINA ATTRIBUTES IN HUMAN FORM See Craft Section WAR LIFE WISDOM Cause Caste Mark and Tattoos to glow brightly for 1 scene (1 mote) Cause Anima to glow brightly enough to read by for a scene (1 mote) Cause Tell to become unmistakable (1 mote) Know day of lunar month, phase of moon, and time of day for rest of scene (1 mote) ANIMA EFFECTS MOTES SPENT BANNER FLARE DIFFICULTY SPOT TELL STEALTH DIFFICULTY ANIMA ACTIVATES? 1-3 4-7 8-10 11-15 16+ Caste Mark Glitters Caste Mark and Tattoos Burn Coruscant aura Brilliant Bonfire Totemic Standard Impossible to hide Impossible to hide Impossible to hide Impossible to hide Normal + 2 Impossible Impossible Impossible LOCKED TO TRUE FORMS May Change By Form FACTION: Tell: PERIPHERAL MOTES INSTINCTUAL UNITY

Transcript of STRENGTH DEXTERITY ANIMA EFFECTS STAMINAbazzalisk.org.s3-website-eu-west-1.amazonaws.com/... ·...

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Excellency

HON DEC EXCELENCY

HON DEC

BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPGTHIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK

Name: Spirit Form:

STRENGTH

DEXTERITY

STAMINA

ATTRIBUTES IN HUMAN FORM

See Craft Section

WAR

LIFE

WISDOM

Cause Caste Mark and Tattoos to glow brightly for 1 scene (1 mote)

Cause Anima to glow brightlyenough to read by for a scene(1 mote)

Cause Tell to become unmistakable(1 mote)

Know day of lunar month, phase of moon, and time of day for rest of scene (1 mote)

ANIMA EFFECTS

MOTESSPENT

BANNERFLARE

DIFFICULTYSPOT TELL

STEALTH DIFFICULTY

ANIMA ACTIVATES?

1-3

4-7

8-10

11-15

16+

Caste Mark Glitters

Caste Mark and Tattoos Burn

Coruscant aura

Brilliant Bonfire

Totemic

Standard

Impossible to hide

Impossible to hide

Impossible to hide

Impossible to hide

Normal

+ 2

Impossible

Impossible

Impossible

LOCKED TOTRUE FORMS

May

Ch

ang

e B

y Fo

rm

FACTION:

Tell:

PERI

PHER

AL

MO

TES

INSTINCTUALUNITY

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COMMON ACTIONS

Move (0/None)Dash (3/-2)Guard (3/None)Inactive (5/Special)Disengage (0/None)Spell (5/-2)

Action (Speed / DV Penalty)

MASS COMBAT SOLO UNIT

Endurance

Stamina + Resistance Dexterity x 100

MOVE CHARGE

(Dexterity +6) x 100

Apply target unit’s magnitude as an external penalty to all attacks. Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s fatigue value, on failure lose a dot of Endurance. A character with no remaining endurance has a -2 penalty on all actions.

Attribute, Rx4; Favoured or Caste Attribute, Rx3;Favoured Ability, (Rx2)-1; Ability Rx2;Essence Rx9; Virtue Rx3;Willpower Rx2Ability, 3; Speciality, 3; Favoured/Caste Charm, 10; Charm, 12; Knack, 11; Favoured/Caste Spell, 10; Spell, 12

Increase:

New:

GIFT FURY

Lunar Exalted may use one Charm each action. Supplemental and Reflxive Charms may be used multiple times up until the user’s next action. Simple and Extra Action Charms cannot be included in mundane flurries. Permanent Charms permanantlyenhance a character’s capabilities. Charms may never add more than the relevant Attribute + Speciality in dice (or half that in successes) to any given roll.

COST EFFECTCOMBO

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BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK

HUMAN HYBRID SPIRIT

SPEED ACC DMG TYPE DEF RNGRATE To Hit

Dex + Ability+ Acc

Damage

Str + Dmg

Defense

Dex + Ability + Def

To Hit

Dex + Ability+ Acc

Damage

Str + Dmg

Defense

Dex + Ability + Def

To Hit

Dex + Ability+ Acc

Damage

Str + Dmg

Defense

Dex + Ability + Def

EXCEL.

HEALING: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incap. = 1 week). Doubled if not resting. Agg cannot be healed magically.

DEATH & DYING: Characters reduced below Incap. by L damage must take the Inactive action, losing one Dying Health level each action. All characters should have the oportunity for a last dramatic soliloquy before dying.

FORMS

ARMOUR

MUTATIONS AND KNACKS NATURAL ABILITIES

+2

3

APPEARANCE

Pool to Resist

Sta + Res

Exc. Exc.Threshold

[Sta/Dex] +[Ath/Res]

KNOCKDOWN

STUNNING

Pool to Resist

Sta + Res

Exc. Exc.Threshold

EXCEL.

Pool to Resist

Sta + Res

Exc. Exc.Threshold

[Sta/Dex] +[Ath/Res]

KNOCKDOWN

STUNNING

Pool to Resist

Sta + Res

Exc. Exc.Threshold

EXCEL.

Pool to Resist

Sta + Res

Exc. Exc.Threshold

[Sta/Dex] +[Ath/Res]

KNOCKDOWN

STUNNING

Pool to Resist

Sta + Res

Exc. Exc.Threshold

(Str + Ath - Mob Pen- Wound)x2

Str + Ath - Mob Pen- Wound

Exc. Exc. Exc.

(Str + Ath - Mob Pen- Wound)x2

Str + Ath - Mob Pen- Wound

Exc. Exc. Exc.

(Str + Ath - Mob Pen- Wound)x2

Str + Ath - Mob Pen- Wound

Exc. Exc. Exc.

SHAPESHIFTING

SPEED 5 Miscelaneous action

Recieve adopted form’s Str, Sta, and App, and lower of human and adopted form’s Dex.

TATTOOS

Total immunity to any effect which would change the Lunar’s shape except for Lunar shapeshifting. Difficulty +1 for all

astrology targeting the Lunar.Evident in all True Forms.

Hidden in other forms.

TELL

MDV TO SPOT TELL 12

MODIFIERS

Observing a True FormLooking fr Shapeshifters

Looking for Lunars

Know the Tell

x2+1

+2

+2

DICE-CAPSTrue form’s attributes count as natural for detrmining dice caps.

Attribute bonuses (but not penalties) in other forms count towards but are not limitted by dice-caps.

Visible in all forms.

- 1m - 1m- 5m

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BASED UPON EXALTED 2ND SHEET BY VOIDSTATE - [email protected] - MORE RPG STUFF AT WWW.VOIDSTATE.COM/RPG THIS VERSION BY JAMES P. BARRETT - [email protected] - WWW.BAZZALISK.ORG.UK

SPEED ACC DMG TYPE DEF RNGRATE To Hit

Dex + Ability+ Acc

Damage

Str + Dmg

Defense

Dex + Ability + Def

To Hit

Dex + Ability+ Acc

Damage

Str + Dmg

Defense

Dex + Ability + Def

To Hit

Dex + Ability+ Acc

Damage

Str + Dmg

Defense

Dex + Ability + Def

EXCEL.

HEALING: Bashing damage heals 1 health level per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incap. = 1 week). Doubled if not resting. Agg cannot be healed magically.

DEATH & DYING: Characters reduced below Incap. by L damage must take the Inactive action, losing one Dying Health level each action. All characters should have the oportunity for a last dramatic soliloquy before dying.

ARMOUR

+2

3

APPEARANCE

Pool to Resist

Sta + Res

Exc. Exc.Threshold

[Sta/Dex] +[Ath/Res]

KNOCKDOWN

STUNNING

Pool to Resist

Sta + Res

Exc. Exc.Threshold

EXCEL.

Pool to Resist

Sta + Res

Exc. Exc.Threshold

[Sta/Dex] +[Ath/Res]

KNOCKDOWN

STUNNING

Pool to Resist

Sta + Res

Exc. Exc.Threshold

EXCEL.

Pool to Resist

Sta + Res

Exc. Exc.Threshold

[Sta/Dex] +[Ath/Res]

KNOCKDOWN

STUNNING

Pool to Resist

Sta + Res

Exc. Exc.Threshold

Exc. Exc. Exc. Exc. Exc. Exc. Exc. Exc. Exc.

KNACKS

NATURAL ABILITIESNATURAL ABILITIES NATURAL ABILITIES

HEART’S BLOOD FORMS

(Str + Ath - Mob Pen- Wound)x2

Str + Ath - Mob Pen- Wound

(Str + Ath - Mob Pen- Wound)x2

Str + Ath - Mob Pen- Wound

(Str + Ath - Mob Pen- Wound)x2

Str + Ath - Mob Pen- Wound

3m