Story worlds - creating for cross platform audiences

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Story worlds Creating for multi-platform audiences

description

Today\'s lecture to 1st year Media Arts students at UTS

Transcript of Story worlds - creating for cross platform audiences

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Story worldsCreating for multi-platform audiences

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Creating for multi-platform audiences

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Bedroom broadcastingBedroom broadcasting

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RemixingRemixing

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Re-editing / MashupsRe-editing / Mashups

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"Frequently linking to yourself from Twitter is a terrific way to highlight your skills as an unlovable marketing knob. Go easy on the

spam." — Merlin MannMicrobloggingMicroblogging

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AggregatingAggregating

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FakingFaking

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Text

Virtual studio systems

Text

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Artist perspective

“I wish we could come up with a system… in which rights holders share profits of a new piece of work and people can access it without breaking the law”

Steven Soderbergh

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Technology perspective

“Films will become the prime source material for games.”

2006, Chief Technical Officer, NVidia

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Industry perspective

“The question is whether Hollywood, or even Silicon Valley, is prepared to be dictated to by empowered consumers …”

“At what point do… art forms of gaming become the younger consumer’s preferred media platform because it pivots on personal creativity?”

May 9-15, 2006 – Hollywood Reporter

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MOD Films

Develop content stories and online services in tandem

Introduce a new kind of story format – empowering audiences to locate, re-license and re-use narrative content

“user-generated content” “re-mixable films” “massively multiplayer movie” “social media”

“cinema 2.0” “interactive storytelling”

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http://modfilms.com/sanctuary

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Horses for Courses

http://thequality.com/horsesforcourses

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web3D library• Actors• Props• Sets• Scenes

140K forest25K Pan head 2K hat

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Horses for Courses

http://thequality.com/horseforcourses

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Extreme T

http://thequality.com/michela/vj

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Extreme T

http://thequality.com/michela/vj

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Sanctuary

http://modfilms.com/sanctuary

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Key Concepts• MOD –modification made by audiencee.g. videos games are designed to be MOD(ified)

Quake II -> Half-Life -> Counter Strike• User Generated Content – audience

contributions• Film Sampling – re-use of original material• Creative Commons – no more “All Rights

Reserved” • Web 2.0 – better Web applications• Semantic Web – the machine-readable Web

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Virtual studio

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The RIGre-mixable film format

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•Publish •License•Market •Syndicate •Track •Host•Aggregate •Sell

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What’s your story?What are you doing about it?

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•http://soup.remixablefilms.net•http://modfilms.com•http://michela.thequality.com