Stompa Rules

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Unit: 1 Stompa WS:4 BS:2 S:10 F:13 S:13 R:12 I:1 A:4 Type: Super-heavy walker Structure Points: 4 Transport: 20 Access Points: 1 (rear hatch) Fire Points: 3 (hull) Weapons and Equipment: One Titan close combat weapon (extra attacks included in profile) and the following weapons that can be fired in its front arc: -Deth kannon with co-axial supa-gatler -Supa-skorcha -Twin-linked big shoota -Two big shootas -Three supa-rokkits It also has a rear-mounted big shoota that can only fire in a 180-degree fire arc to the Stompa's rear. Special Rules: Effigy: The Slompa is a roaring, belching personification of the warrior god Gork (or possibly Mork) that hums with pure Orkiness. All Ork mobs within 12" are Fearless. Deth Cannon 72" S:10 AP:1 Ordnance 1, 7" blast, Primary weapon Supa-Rokkit* Unlimited S:8 AP:3 Heavy 1, One-shot Supa-skorcha** Template S:6 AP:3 Assault 1 Supa-gatler*** 48" S:7 AP:3 Heavy 2d6, Co-axial, Psycho-Dakka-Blasta! Big Shoota 36" S:5 AP:5 Assault 3 *A supa-rokkit is a grot-guided weapon that hits on a result of 2+. It can only be fired once per game. * * To fire the supa-skorcha place the flame template so that the narrow end is within 12" of the weapon and the large end is no closer to the weapon than the narrow end. The supa-skorcha is then treated like any other template weapon. * * * Psycho-Dakka-Blasta! Once fired, the supa-gatler continues to fire until all of its ammunition is expended - all the gunner can do is sweep it across the enemy and hope that some of its many, many shots hit home. After firing the supa-gatler you must nominate another enemy unit within 12" from the original target unit and fire again. You must then target another enemy unit within 12" (this may be the previous unit ). The supa-gatler keeps firing as long as it has got ammunition left - if the number of shots rolled for the second or subsequent burst is a double, the supa-gatler has run out of ammunition and stops firing

Transcript of Stompa Rules

Page 1: Stompa Rules

Unit: 1 StompaWS:4 BS:2 S:10 F:13 S:13 R:12 I:1 A:4

Type: Super-heavy walkerStructure Points: 4Transport: 20Access Points: 1 (rear hatch)Fire Points: 3 (hull)

Weapons and Equipment:One Titan close combat weapon (extra attacks included in profile) and the following weapons that can be fired in its front arc:-Deth kannon with co-axial supa-gatler-Supa-skorcha-Twin-linked big shoota-Two big shootas-Three supa-rokkitsIt also has a rear-mounted big shoota that can only fire in a 180-degree fire arc to the Stompa's rear.

Special Rules:Effigy: The Slompa is a roaring, belching personification of the warrior god Gork (or possibly Mork) that hums with pure Orkiness. All Ork mobs within 12" are Fearless.

Deth Cannon 72" S:10 AP:1 Ordnance 1, 7" blast, Primary weapon

Supa-Rokkit* Unlimited S:8 AP:3 Heavy 1, One-shot

Supa-skorcha** Template S:6 AP:3 Assault 1

Supa-gatler*** 48" S:7 AP:3 Heavy 2d6, Co-axial, Psycho-Dakka-Blasta!

Big Shoota 36" S:5 AP:5 Assault 3

*A supa-rokkit is a grot-guided weapon that hits on a result of 2+. It can only be fired once per game.

* * To fire the supa-skorcha place the flame template so that the narrow end is within 12" of the weapon and the large end is no closer to the weapon than the narrow end. The supa-skorcha is then treated like any other template weapon.

* * * Psycho-Dakka-Blasta! Once fired, the supa-gatler continues to fire until all of its ammunition is expended - all the gunner can do is sweep it across the enemy and hope that some of its many, many shots hit home. After firing the supa-gatler you must nominate another enemy unit within 12" from the original target unit and fire again. You must then target another enemy unit within 12" (this may be the previous unit ). The supa-gatler keeps firing as long as it has got ammunition left - if the number of shots rolled for the second or subsequent burst is a double, the supa-gatler has run out of ammunition and stops firing immediately and for the rest of the battle (do not resolve any shots against the final target). For purposes of the co-axial rule, the Deth kannon must be fired against the last unit that the Supa-gatler has fired at (and if the target suffered at least one hit from the Supa-gatler, the

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Deth Kannon may re-roll its scatter dice).