Sting

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Sting Overview of the game: As a fertilised queen wasp, you’ve just emerged from hibernation. It’s Spring, and it’s time to go out in search of a new nesting site. After this you must lay your eggs, search for food and make-do until your colony is a bit more self-sufficient. At this stage it’s all about management and making the right decisions. Think of it as kind of like running a business- how much labour should be dedicated to finding food, building or defending the nest? To what ratio should the different type of workers/breeders be produced? It’s all about finding the right balance and managing this alongside random scenarios using the best strategies. But not only this, in Sting, you are able to move from wasp to wasp, and experience the duties and lives of these insects from a first hand perspective point of view, simulating and providing a real insight into these creatures’ lifecycle. Player motivation: The aim of the game is to be the dominant wasp’s nest- Survive the year, and take over all surrounding territories to win. Genre: Management/Strategy /Process-Simulation/Educational Licence: N/A. Target customer: The kind of person interested in this game would be interested in animals and creatures, or even have a particular fascination with the insect world. Players would need to know how to work a mouse and basic hotkeys, but control is not overly complex and is easily learnt. Age 13+. Competition: SimANT, an old DOS game, was very popular and successful in it’s time, but it has since become abandonware and is very out- dated in terms of both graphics and actual game play content, and as such, is not a major competitor. Unique selling points: There are no other games that use insects, or even more specifically wasps as the main playable characters. It’s a fresh new outlook on the management genre front, bringing something really new and fresh to the market. Target hardware: PC Game play features: The ability to play from a top-down / omnipresence / management perspective. (Wage wars with other nests, manage

Transcript of Sting

Page 1: Sting

StingOverview of the game: As a fertilised queen wasp, you’ve just emerged from hibernation. It’s Spring, and it’s time to go out in search of a new nesting site. After this you must lay your eggs, search for food and make-do until your colony is a bit more self-sufficient. At this stage it’s all about management and making the right decisions. Think of it as kind of like running a business- how much labour should be dedicated to finding food, building or defending the nest? To what ratio should the different type of workers/breeders be produced? It’s all about finding the right balance and managing this alongside random scenarios using the best strategies. But not only this, in Sting, you are able to move from wasp to wasp, and experience the duties and lives of these insects from a first hand perspective point of view, simulating and providing a real insight into these creatures’ lifecycle.

Player motivation: The aim of the game is to be the dominant wasp’s nest- Survive the year, and take over all surrounding territories to win.

Genre: Management/Strategy /Process-Simulation/Educational

Licence: N/A.

Target customer: The kind of person interested in this game would be interested in animals and creatures, or even have a particular fascination with the insect world. Players would need to know how to work a mouse and basic hotkeys, but control is not overly complex and is easily learnt. Age 13+.

Competition: SimANT, an old DOS game, was very popular and successful in it’s time, but it has since become abandonware and is very out-dated in terms of both graphics and actual game play content, and as such, is not a major competitor.

Unique selling points: There are no other games that use insects, or even more specifically wasps as the main playable characters. It’s a fresh new outlook on the management genre front, bringing something really new and fresh to the market.

Target hardware: PC

Game play features: The ability to play from a top-down / omnipresence / management perspective. (Wage wars

with other nests, manage food distribution, manage egg production, manage building and repair sites etc)

The ability to play from a first or third person perspective. (Explore, build, find food, attack, defend, eat, sleep, etc)

Enemies in the form of rival hives, humans, birds, hornets etc. Spontaneous events and scenarios. Day/night cycle. Seasonal changes. (Main game takes place over three-four seasons) Weather (Rain, snow, hail, mist etc) Play in either half speed, normal speed, or x2 speed.

Page 2: Sting

Visual Style: Realistic and earthy .