Steve Bromley - Running User Tests for VR Games

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Running User Tests for VR Games Steve Bromley @steve_bromley

Transcript of Steve Bromley - Running User Tests for VR Games

Page 1: Steve Bromley - Running User Tests for VR Games

Running User Tests for VR Games

Steve Bromley@steve_bromley

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My background I’ve been at PlayStation for 5 years, working on their hardware, software and system UI.

For VR, I have: - Run research for ergonomics and comfort - Run research in participants homes - Run quantitative tests - Run many, many qualitative tests on the headset and the launch games

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Onto the good stuff…

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Room SetupRunning User Tests for VR Games

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1:1 Games Testing

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Getting the room right is very important for VR games

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Watch out for the one way mirror

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Beware moving chairs

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Room scale VR

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Room Setup Make sure that the room setup is not going to cause technical or

usability issues during the session.

Keep the user safe!

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MethodologyRunning User Tests for VR Games

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Qualitative Research

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They cant see or hear you

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Multi-Seat Tests

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Methodology

Remember to adjust your study design to take into account that players can’t hear you.

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ParticipantsRunning User Tests for VR Games

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No-one has used VR before

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Remove comfort issues

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ParticipantsHelp people with the set-up

Recruit resilient people!

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OpinionsRunning User Tests for VR Games

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For usability, 5-8 users per audience will give a good balance between comprehensiveness and practicality.

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5-8 users is not good enough for reliable opinion data.

REPRESENTATIVE

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It’s often tempting to ask ‘overall’ opinion questions anyway- Development teams want you too.- You want to be nice to your dev teams.

This is (usually) a waste of time for VR Games

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Can I do anything to get better opinion data from qualitative sessions?

Palate Cleanser Getting experienced users

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Opinions Ultimately, you probably shouldn’t bother with overall scores or generic likes/dislikes.

Run a proper quantitative test if that's what you're after, and ask more nuanced questions

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Summary Set the room up right.

Think about the methodology, it’s not the same as other games.

Don’t expect to talk to players.

Help users with the system, they’ll be new to it!

Don’t expect useful opinion data.

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Thanks!

Any Questions?