Step 3

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Social Change & Games

Transcript of Step 3

Social Change & Games

“Gaming is social, participatory and has learning at its core…

…these are powerful things for social impact…”

Asi Burak

91% of games developed [are] geared towards teens and kids.

bigfishgames.com

Under 18

18-49

Over 50

2010 Gamer Ages

Answer the following question in the Comments area:

Are games effectively creating social change?