STEAM Update - Mounds View Public Schools

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STEAM Update Karl Brown, Director of Technology Susan Herder, Instructional Technology Coordinator Maddie Zukowski, Kindergarten Teacher Mike Lundberg, Middle School Teacher

Transcript of STEAM Update - Mounds View Public Schools

STEAM UpdateKarl Brown, Director of Technology

Susan Herder, Instructional Technology CoordinatorMaddie Zukowski, Kindergarten TeacherMike Lundberg, Middle School Teacher

Maker Spaces● Elementary

○ Classrooms-carts○ Media Centers

● Middle School○ Converted Mod Tech○ Flexible Spaces

● High School○ Media Centers○ Wood Shop/ Mod Tech○ Art ○ Robotics

STEAM Carts● Low/No Tech● Medium Tech● High Tech

Self-Contained Mobile Carts

● Bring the materials to the classroom

Tech-Related Equipment and SoftwareHardware/Equipment

● Desktops, Laptops, Chromebooks,Tablets● 3D Printers, Laser Cutter/Engravers, Vinyl Cutters, CNC Routers● Robotics (Vex, Lego, Bee Bots)● Physical Computing (Raspberry Pi, Arduino)

Software

● Autodesk (Autocad, Inventor), Sculptris, Corel Draw, TinkerCad, Adobe Creative Cloud

● Scratch, Python, JavaScript, AppLab,

Career Pathways- High School-Fall 2018● Construction- Design and

Fabrication● Solar Careers● Virtual Welding instruction● Community/Business

partnerships● Blending simulation with

real-world application

Application

Transportation Challenge

Community Nights

Coding on Chromebooks

TPT is offering free professional development through a partnership with Code.org.

Focus for 2018 is Grades 6-12

Middle school teachers have applied to be part of this program.

Math to MakerSpace

Kindergarten

STEAM Creation Stations★ Low tech portable cart★ All reusable materials ★ The teacher serve as a facilitator ★ Paired with literature ★ Kindergarteners LOVE it!!!

The Many Uses of the STEAM Creation Station

inventionsgroup collaborative problem solving

challengesdaily Creation Station morning

work

Positive Impact of STEAM Work ★ Developing problem solving and critical thinking skills ★ How to work collaboratively ★ Kindergarten version of a design thinking process★ Building grit★ Interdisciplinary ★ Every child is able to reach success

Middle School

Mike Lundberg - HV Innovation Science and Math

STEAM education is about shifting learning from consumption to creation.

Seeking to help students take control of their future through making.

STEAM programming promotes the interdisciplinary, hands-on application of learning.

It provides thinking routines to students to help them solve problems, and see failure as a learning opportunity.

Innovation math and science emphasizes 21st Century Skills: collaboration, communication, creativity and critical thinking.

HVInnovation Twitter

6th Grade Innovation 1.0Intro to Engineering: Focus on engineering design process and collaboration skills

Cameo Laminate Cutting: Silhouette Studio

3-D Printing: Tinkercad

Laser cutting/engraving: CorelDraw

Introduction to computer programming: (introduction to Python)

Raspberry Pi: traffic light, camera, sense hat, sonic pi

7th Grade Innovation 2.0

Scratch Block Coding - Game design

Vex Robotics - Coding using block version of RobotC

Specific challenge based projects

Continue with RobotC language but include sensors, program loops for solving more complicated challenges.

8th Grade Advanced Robotics

8th Grade Innovation 3.0Digital Fabrication: 3D (Autodesk) and Laser

Renewable Energy: Wind and solar testing and construction

Biomedical Engineering: Pacemakers - Arduino C++

Physical Computing: Rovers (Mars or Underwater) - Raspberry Pi Python

“Lunch”

STEAM LEARNER OUTCOMES● Creativity: I can...generate creative ideas that demonstrate flexible, outside the box thinking.

● Observe, Question, Explore, Explain: I can...engage in close observation, generate questions, explore possible

answers, and support arguments with evidence.

● Collaboration: I can...effectively collaborate with peers and positively build off of the ideas of others.

● Using Feedback: I can...seek out and use critical or negative feedback to improve a prototype.

● Empathy: I can...define a problem with understanding of how those most impacted by it actually experience it

● Analyzing Data: I can...gather, analyze and make sense of data.

● Perseverance: I can...remain engaged and persistent when experiencing struggle or failure.

● Creation and Presentation: I can...create a finalized product and present it to an authentic audience.

● Reflection: I can...accurately reflect on what I’ve learned, and how I went about learning it.

Highview Student Portfolios

Each student at Highview will create a portfolio that showcases their progress toward one of nine STEAM learner outcomes.

Student Example

● Creativity● Observe, Question, Explore● Collaboration● Using Feedback● Empathy● Analyzing Data● Perseverance● Creation and Presentation● Reflection