Status of the light signal simulation for ProtoDUNE-DP€¦ · Simulation: the 3 productions are...
Transcript of Status of the light signal simulation for ProtoDUNE-DP€¦ · Simulation: the 3 productions are...
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Status of the light signal simulation for ProtoDUNE-DP
Anne CHAPPUIS – Isabelle DE BONIS
Dual-Phase Photon Detection System Consortium Meeting
September 21th 2017
2/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
The light signal simulation can be divided in 2 distinct parts:
Scintillation (production of the photons) Light propagation in the detector
This talk focuses on the light propagation simulation: Using pre-calculated maps For 6x6x6m3 and 3x1x1m3 detectors
Simulations performed using the LightSim software based on GEANT4
Introduction
36 PMTs
Outline: Light signal in ProtoDUNE-DP Light map production procedure Light map characteristics Examples of map utilization
6x6x6m3 (fiducial) DLAr TPC @CERN
3x1x1m3 (fiducial) DLAr TPC @CERN
5 PMTs
3/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light Signal in ProtoDUNE-DP
4/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light production in Liquid Argon
Scintillation (S1) photon characteristics: λ = 128nm (E = 9.69eV)
Isotropic emission
2 contributions with different lifetimes: τFast = 6ns τSlow = 1600ns
LAr
GAr
e-S1
Direct excitation
scintillation photon(S1 Signal)
Ionisatione- / ion pair creation
electron drifted toward the anode
recombination
Charge particle crossing LAr
Time [ns]0 50 100 150 200 250 300 350 400 450 500
S1 S
igna
l [ph
/5ns
]
0
10
20
30
40
50
60
S1 signal induced by a 10GeV muonFast contribution to S1Slow contribution to S1
ProtoDUNE-DP
Simulation based on the NEST approach(arXiv:1106.1613v1)Not detailed here
5/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
For the time being, G is estimated ~300ph/e → Has to be determined more precisely
Light production in Argon Gas Not recombined electrons are drifted toward the top of the detector.
Dual-Phase technology : e- travel through Ar gas.
→ Production of S2 photons:
S2 photon production by electroluminescence:
Simulation: the 3 productions are taken into account via an electroluminescence gain G
LEMs(e- amplification)
Extraction Grid
e-
Anode3
1
2
λ = 128nm (E = 9.69eV) Lifetimes:
τFast = 7ns
τSlow = 3200ns
G = Number of photons produced in GAr / drifted electron
From the LEMs during e- amplification: Main contribution Need additional work and simulations to be precisely
determined
Between LAr surface and LEMs
Between LEMs and anode
1
2
3
Need to estimate the number of photons emitted toward the PMT array
LAr
GAr
e-S1
S2
6/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light propagation simulation : light maps
7/23Anne CHAPPUIS, 18 May 2017 ProtoDUNE-DP
Implementation of the detailed geometry
Light collection: 36 TPB-coated PMTs
2 options for the PMT positioning:
Non-uniformly spaced (to cover the full fiducial area)
Uniformly spaced (more dense configuration)
LEM Plates
Extraction grid
Field cage
Ground grid
Cathode pipes + supporting structure
Z
X
Y
Implementation of all the components that have an impact on the photon trajectories
Visualization from LightSim
8/23Anne CHAPPUIS, 18 May 2017 ProtoDUNE-DP
Light Propagation in ProtoDUNE-DPPropagation of scintillation photons (128nm):
Absorption in LAr Rayleigh scattering on LAr molecules Absorption on different detector components (field cage, cathode supporting structure, tank…)
Problematic: Very large amount of photons (ex: for a 5-GeV muon track, production of 65.106 scintillation photons) Tracking each scintillation photon takes a lot of time Less than 1% of photons finally reach the PMTs The exact knowledge of all the photon tracks is not needed
Solution: simulate the tracks only once, and store the useful information in Light Maps
Note: these maps describe the photon propagation → Independent from the scintillation parameters
λRayleigh =200m λRayleigh = 55cm(arXiv:1502.04213v2)
9/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light map production procedureSolution: simulate the tracks only once, and store the useful information in Light Maps
For each photon production point in the detector, and each PMT, the map gives:
Probability to reach the PMT Travel time distribution
10/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light map production procedureSolution: simulate the tracks only once, and store the useful information in Light Maps
For each photon production point in the detector, and each PMT, the map gives:
Probability to reach the PMT Travel time distribution
LAr and GAr volumes are split in voxels
voxel
Production point
11/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light map production procedureSolution: simulate the tracks only once, and store the useful information in Light Maps
For each photon production point in the detector, and each PMT, the map gives:
Probability to reach the PMT Travel time distribution
voxel
LAr and GAr volumes are split in voxels
Generation of N photons in each voxel
Photons are tracked across the detector
Production point Tracking
12/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light map production procedureSolution: simulate the tracks only once, and store the useful information in Light Maps
For each photon production point in the detector, and each PMT, the map gives:
Probability to reach the PMT Travel time distribution
voxel
LAr and GAr volumes are split in voxels
Generation of N photons in each voxel
Photons are tracked across the detector
Travel time distribution obtained for each PMT
Production point Tracking Travel time distribution
Entries 1566
Mean 40.98
Travel time [ns]0 50 100 150 200 250 300 350 400
Phot
ons
reac
hing
PM
T21
0 20 40 60 80
100 120 140 160 180 200 220 240
Entries 1566
Mean 40.98
13/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light map production procedureSolution: simulate the tracks only once, and store the useful information in Light Maps
For each photon production point in the detector, and each PMT, the map gives:
Probability to reach the PMT Travel time distribution
voxel
LAr and GAr volumes are split in voxels
Generation of N photons in each voxel
Photons are tracked across the detector
Travel time distribution obtained for each PMT
Extraction of time distribution parameters Light Maps
Production point Tracking Travel time distribution
Entries 1566
Mean 40.98
Travel time [ns]0 50 100 150 200 250 300 350 400
Phot
ons
reac
hing
PM
T21
0 20 40 60 80
100 120 140 160 180 200 220 240
Entries 1566
Mean 40.98
14/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light map characteristics
15/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
LAr maps: Large voxels definition: 250mmx250mmx250mm Number of generated photons per voxel: 107 over 4π
GAr maps: Voxel definition: 250mmx250mmx5mm Only 1 voxel in Z Number of generated photons per voxel: 5.108 over 4π
✔ To save time, photons are generated in ~1/8 of the detector, then we use the X-Y symmetry of the detector to reconstruct the whole map.
→ Gain of a factor 8 in the execution time.
Propagation parameters in LAr
LAr absorption process is not included in the map generation
→ Will be parametrized when using the maps
ProtoDUNE-DP light map characteristics
Z
X
Y
X
16/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Travel time distribution characteristics Probability to reach the PMT:
Travel time distribution shape: strongly depends on the distance to the PMT
weight = w0 =Number of photons reaching the PMT
Number of generated photons
Travel time [ns]0 50 100 150 200 250 300
Phot
ons
hitti
ng th
e PM
T
1
10
210
PMT14
PMT17
Photons produced 1m above the cathode pipes
Travel time [ns]0 50 100 150 200 250 300
Phot
ons
hitti
ng P
MT1
4
1
10
210Photons produced:
~1m above the cathode pipes~2.5m above the cathode pipes
Z
→ Find a general parametrisation with the minimum number of parameters
ProtoDUNE-DP
ProtoDUNE-DP
12 28
7 17 23
11 16 22 27
10 15 21 26
6 14 20
9 25
31
30
8 18 24 32
5 13 19 29
4
3
2
1
36
35
34
33
production point
PMT Grid
17/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Travel time distribution characteristics
→ Satisfactory in most cases
→ Finally, 4 parameters are stored in the maps (ROOT TH3 objects)
Travel time [ns]0 50 100 150 200 250
Phot
ons
hitti
ng P
MT
14
0
20
40
60
80
100
LightSim simulationReconstructed with Laundau fit
b) Reconstruction for photons generated at
(-1125, -1375, -2080)mm
χ2=1.08
ProtoDUNE-DP
The time distribution is reconstructed using a landau fit and 3 parameters: t0 (the first bin Nentries > 0) The MPV and σ of the landau fit Voxels with Nentries<50 are not taken into account
Mean 0.9387
RMS 0.9731
/DoF2χ0 1 2 3 4 5 6 7 8 9 100
200
400
600
800
1000
1200
Mean 0.9387
RMS 0.9731
χ2 distribution
6.2% of voxels with χ2 > 2.5: voxels close to the PMT
ProtoDUNE-DP
Peak at χ2<0.4: voxels with a small number of collected photons
LAr light maps (ProtoDUNE-DP)
18/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light maps for the (3x1x1)m3 prototypeSame work as been done for the (3x1x1)m3 prototype
108 photons generated in each voxel(~5h per voxel)
Same voxel definition: (25x25x25)cm3
Implementation of the detailed geometry
3 TPB-coated PMTs 2 PMT with TPB-coated plate above them
Same LAr propagation parameters
Adaptation to a smaller volume:
Narrow travel time distributions
Use of a different travel time parametrization: Double-exponential parametrization 5 parameters: w0, tstart, τ1, τ2 and relative
normalization (between the two exponential)
Entries 11373
Travel time [ns]0 10 20 30 40 50 60
Phot
ons
reac
hing
the
PMT
0
500
1000
1500
2000
2500
Entries 11373
Example of travel time distribution (3x1x1)
19/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Scintillation light signal from light maps
20/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Light signal using light maps
LAr
GAr
e-S1
S2Generation of cosmic muons or beam particles.
At each step: simulation of the scintillation process
→ Number of scintillation photons and drifted electrons
Tracking of the particles across the detector
Number of detected S1 photons:
w0 from the maps LAr absorption length
(PMT quantum efficiency)
Number of detected S2 photons:
w0 from the maps LAr absorption length
Electroluminescence gain (PMT quantum efficiency)
Hit time of each photon = vertex time +scintillation time (+ drifted time) + travel time
Parameters from the maps
Lifetimes τFast and τSlow
exp(−ttravel⋅c
λAbs⋅nLAr
)
Abs = Absorption lengthnLAr = Refractive index
Parametrization of the LAr absorption:
if S2 photons
21/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Map values interpolation
Interpolation between the 8 nearest voxels using the weighted average method (ROOT interpolation)
Interpolation of the map values to the true coordinates of the photon production point
→ The interpolation is satisfactory
→ The voxelisation is suitable
MPV map for PMT11 at z=-1080mm Interpolated map
(6x6x6)m3(6x6x6)m3
22/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
Studies using light maps
Time [ns]4000− 3000− 2000− 1000− 0 1000 2000 3000 4000
310×
Lig
ht s
igna
l [ph
/400
ns]
0
200
400
600
800
1000
1200
1400Light signalLAr contribution (prompt signal)
Study of the PMT positioning impact on light signal
Study and rejection of the cosmic muon background
These simulations and the map generation allow different studies for the collaboration: Impact of different designs on the light collection Tag and rejection of the cosmic muon background
Xcoordinate [mm]3000 2500 2000 1500 1000 500 0
Num
ber o
f ph
oton
s re
achi
ng th
e PM
T ar
ray
410
PMTs Uniformly spaced (65cm)
PMTs Nonuniformly spaced
For 107 photons generated 1m above the cathode pipes
→ Ongoing studies
λAbs = 30m (arXiv:1306.4605V2)
23/23Anne CHAPPUIS, September 21th 2017 ProtoDUNE-DP
The light propagation is simulated using pre-calculated “light maps”
Maps have been produced for (6x6x6)m3 and (3x1x1)m3 detectors Maps for LAr (S1) and GAr (S2) light signal Containing the detailed geometry of the detector For the ProtoDUNE-DP map: 2 options for the PMT positioning
2 different travel time distribution parametrizations (Landau and double-exponential)
→ The detector scale have a non-negligible impact on the travel time distribution shapes
Given the map format (TH3 objects), the maps can be used independently from the library that produce them
Maps implemented in QScan, and the implementation in LArSoft is ongoing (CIEMAT people)
Maps are currently used to perform light signal studies (cosmic background, impact of LAr propagation parameters…)
Foreseen: comparison with (3x1x1)m3 data
Difference between coated-PMT and coated-plate above PMTs S2 estimation (w.r.t to extraction and LEM amplification fields) ...
Summary