Stats and XP

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Character Creation Rules Page 1 Starting Stats for Player Characters NB: At creation, the 5 th dot in every trait costs double  and no Character can have traits above 5. This limit is lifted when a Character has at least one Attunement  rating at 6 or higher, which then becomes the new limit Generic Info: This section is for things that cannot be put in numbers but are an integral part of the Character and how they interact with the world Name: The Character's full name Player: The name the Player is known by Concept: A couple of words or a short phrase describing the character, it can be as simple as “mousy scholar” or as complicated as “Indiana Jones wannabe who likes carnations” Origin: The birthplace of the Character, it can be as gen eric as “T aralsia” or as detailed as “a pic tur esque fishi ng vi lla ge 40 mil es sou th of Venice, Italy” Species: The Character's Species, one of the 15 available Race: The Character's Race, one of the 5 for each Species Element: One of the ten Elements that define the Character's personality (see relevant file) Ideal: One of the fi ve Idea ls that defi ne the Character's lifestyle (see relevant file) Faction: The Faction the Character belongs to, one of the five for their t erritories Attributes: 15 dots, Starting at 1. This section is about that set of traits that defines the Character at the most basic level and affect some of the other traits Charisma: This dictates how much people are af fected by the Characte r's pre sence around them, it has nothing to do with good looks Dexterity: The higher this attribute is, the faster one can more and the more delicate and precise their movies can be Stamina: Taking damage and walking away is the purview of this attribute. It also defines how far someone can push their body Strength: More dots in this attribute give the Character a better chance at doing damage or lifting heavy objects and running Composure: As the rating of this attribute gets hi gher , the easier it is for the Ch ar acter to control their emotions and reactions Intelligence: Smart Characters can understand things easier and that is what this attribute is all about, raw brainpower Resolve: Some peop le can wa lk through a sandstorm just to keep a promise, those people have pretty high rating in this attribute Wits: When it comes to thinking fast, this is the attribute a Character needs to develop. It applies both to physical and mental actions Racial Stats: 4 total. This section is for those traits the Character inherits from their Species and Race, and are not dependent on other Character traits Bonuses: Each Character has one Bonus from thei r Specie s and an ot her fr om thei r Race, common for all the members Weaknesses: Each Character has one Bonus from their Species and another from their Race, common for all the members Traits: This section is for traits that either depend on Attributes, or require RolePlay in order to advance Size: 5 for most Races, depends on Merits Health: Size + Stamina Defense: Highest of Dexterity and Wits Armour: Starting at 0, depends on equipment Speed: Strength + Dexterity + Species Factor Initiative: Dexterity + Wits Fame: Starting at 0, depends on actions Infamy: Starting at 0, depends on actions Willpower: Composure + Resolve Energy: Starts at 10/01, depends on Attunement Experience: Starts at 0/0, depends on XP slot Starting Stats and XP Costs for Realm of Illusions

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