Whole Body Interaction Workshop HCI2008 September 1 st, 2008.
State Of Interaction Design 2008
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Transcript of State Of Interaction Design 2008
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Where is Interaction Design (2008)?
Where is it going?
David Malouf (IxDA, Motorola, SCAD)
Jennifer Bove (HUGE)
Ted Booth (Smart Design)
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More of us than ever
http://ixda.org/local.php
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40 years ago
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Changes in our work
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How we connect
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We know!
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Bringing the DESIGN back
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Science Art
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The lab & The data
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Beauty for beauty's sake
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Can't we all just get a long?
Salvador is a
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2008: Year of the SKETCH
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The Designer's Path
Bill Buxton's Sketching UX
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Communicating our ideas
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Making ideas into things
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Creating narratives
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There is an aesthetic to interaction
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Huh?!?
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What about our practice?
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1998: Would you like some tabs with your web site?
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2008: Can you make my Enterprise portal feel like an iPhone?
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The other 2008: My dentist directory needs a social network.
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Services = 75% of the economy
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Eco-systems - products & products & more products!
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Eco-system - products -> services ->marketing?
image or diagram?
product + service + packaging
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webless web services - distribution of data
image of mulitple twitter inputs/dopplr inputs
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taking control with gestures
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The call for UX agility
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Prototyping
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So many tools
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Software
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Even hardware
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Know your materials
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interactivity is key
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Where is our "appearance model"
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Production quality?
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Richness & Openness
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Interaction Density
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Giving personality to product
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Free Data
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Anything can happen
http://wefeelfine.org/
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Clear identity
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Its about ME!
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And everyone I know
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And everyone THEY know
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Where am I?
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If we can know it, it should be used ... NOW!
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How did we learn this stuff?
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We all got here somehow, right?
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Is it something codify-able?
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Was it complete?
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Can you explain it to your boss?
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Do you know how to hire it?
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It's a design school thing!
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Design Thinking
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Craft
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Studio
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$$$
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alternatives
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Can't forget this!!!
http://interaction09.ixda.org/
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Schools have to create practitioners
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Defining the damn thing!!!
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A grand eco system
http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
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Where most of us do many of the pieces
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Where people take their work very personally
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Where almost no one took the same path
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Customer confusion
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No clear connections to others
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Lack of depth of theory
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Constantly re-inventing the wheels
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Behavior
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Medium agnostic
GRAPHICAL
3-DIMENSIONAL
SPATIALPRODUCT
SERVICE
ECO-SYSTEM
WEB/DESKTOP
MOBILE
EMBEDDED
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Design-centered
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Digital?
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Product only?
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"Improve human condition"??
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Discreet but a piece
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Practice is about wholes
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Or maybe this whole
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THE ENDDavid Maloufhttp://synapticburn.com/http://twitter.com/daveixd/http://flickr.com/photos/davidheller/
Jennifer Bovehttp://[email protected]
Ted Boothhttp://[email protected]
http://tinyurl.com/whereisixd