STARFOX - Marvel Superheroes...

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Transcript of STARFOX - Marvel Superheroes...

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CAPTAINAMERICATM

Steve Rogers, freelance artist

Fighting: AMAZINGAgility: INCREDIBLEStrength: EXCELLENTEndurance: REMARKABLEReason: GOODIntuition: INCREDIBLEPsyche: GOOD

Health: 140Karma: 60Resources: POORPopularity: 95

Powers:

UNIQUE WEAPON: Captain America carries ashield made of a special adamantium and vibra-nium alloy. Nothing but magical or psychic ener-gies can penetrate or damage the shield. Itabsorbs up to 90 points of damage per round,but if Cap uses it as a shield, he can’t attack thatround. Captain America can be stunned orslammed when using the shield. He can use theshield as a thrown weapon. He frequently triescalled shots and bounces the shield off severalsurfaces so that it returns to him.

Talents: martial arts, wrestling.

Background: Captain America volunteeredfor the World War II Super-Soldier project andwas transformed into the ultimate human fight-ing machine. He was frozen in suspended ani-mation from 1945 until a few years ago, when hewas rescued by the Avengers.

STARFOXTM

Eros, adventurer/Eternal

Fighting: GOODAgility: EXCELLENTStrength: INCREDIBLEEndurance: INCREDIBLEReason: EXCELLENTIntuition: TYPICALPsyche: REMARKABLE

Health: 110Karma: 56Resources: GOODPopularity: 75

Powers:

FLIGHT. Starfox can fly at Monstrous speed bymanipulating gravitons.

BODY ARMOR. Starfox’s body is very dense,giving him Good Body Armor.

MENTAL TICKLE. Eros can mentally stimulatethe pleasure centers of the brain of any human-oid in the same area. Starfox must make agreen Psyche FEAT roll to affect someone with alower Psyche, a yellow FEAT roll to affect some-one with an equal Psyche, and a red roll to affectsomeone with a Psyche one rank higher thanStarfox’s. If the victim’s Psyche is two or moreranks greater than Starfox’s, the victim isimmune to this power.

Anyone who is affected by Starfox’s power ishelpless, and agreeable to suggestions fromStarfox. Each round, the victim can try to makea yellow Psyche FEAT roll to recover from themental tickle. Some aliens are immune to thispower, and beings that are filled with hate, likethe mindless Hulk, can only be controlled with ared FEAT ro l l .

Talents: none.

Background: Eros is a Titan-born Eternal. Heis over 1,000 years old, but this is young by Eter-nal standards. He joined the Avengers for funand adventure.

WASPTM

Janet Van Dyne, heiress

Fighting: GOODAgility: EXCELLENTStrength: TYPICALEndurance: GOODReason: EXCELLENTIntuition: EXCELLENTPsyche: GOOD

Health: 46Karma: 50Resources: EXCELLENTPopularity: 65

Powers:

SHRINKING. The wasp has Incredible shrink-ing power, letting her shrink down to a height ofone-half inch.

WINGS. When she reaches her smallest size, apair of wings unfolds from the Wasp’s back. Sheuses these to fly with Good speed. The Waspcan lift 200 Ibs, but her wings can only carryabout half an ounce.

DISTANCE WEAPON. Wrist weapons on theWasp’s arms can shoot beams of bio-electricenergy which cause Remarkable damage andhave Poor range.

ANIMAL COMMUNICATION AND CONTROL.The Wasp has Typical communication and con-trol power with insects, but she seldom uses it.

Talents: none.

Background: Janet van Dyne is theheiress-daughter of astronomer Vernon Van Dyne. Shejoined Henry Pym (Ant-man, Yellowjacket, Goli-ath, Giant Man) as a crimefighter, and eventu-ally they were married. She is now divorced.

James R Holbrook
James R Holbrook
James R Holbrook
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THE MIGHTY AVENGERS:TM

TIME TRAP!INTRODUCTION

Face front, Rue Believers! Get ready for read this entire booklet before running thepulse-pounding adventure as the mighty adventure, but it’s not absolutely neces-AvengersTM face their most deadly chal- sary. If you don’t read the entire bookletlenge! Can even Earth’s mightiest heroes first, at least read each chapter thoroughlysurvive the deadly Time Trap of Kang the before playing it.Conqueror? Kang has battled the Avengers many

This titanic adventure is designed to be times. True Marvelites will have many ofu s e d with the MARVEL SUPER the MARVEL Comics in which heHEROESTM game. You need to know the appears. Don’t let a player try to changegame in order to play. It’s a good idea to the game rules by showing you a comic in

Credits:

Dandy design by Bruce NesmithEager editing by Steve Winter and Michael DobsonLusty layout by Ray SilbersdorfCarefree cover by John ByrneIntense interiors by Jeff Butler TSR, Inc.

Magnificent maps by Dave “Diesel” LaForce

which Kang or an Avenger does some-thing not permitted in this adventure.Don’t let an arguing player faze you. Afterall, Kang is different in every time line, andthe Avengers’ powers have changedmany times over the years. Just say,“That’s the way it works here.”

Once you’ve set up the game, you’reready to play-so, on with the adventure!‘Nuff said!

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This book is protected under the copyright laws of the Umted States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the expresswritten consent of TSR, Inc. and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random Hcuse of Canada, Ltd Distributed to the toyand hobby trade by regional distributors.

The names of characters used herein are fictitious and do not refer to any person living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel Char-acters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group.Copyright 1984 Marvel Comics Group, a division of Cadence Industries Corporatlon. All Rights Reserved. Printed in U.S.A. Game Design 1984 TSR, Inc All Rights Reserved.

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Chapter 1:

CAMPAIGNKang the Conqueror broods on his fail-ures. “Always the Avengers have foiledmy plans to conquer the 20th Century.Had they not existed, I would long sincehave triumphed! And so, I will use my mas-tery of time and cause the Avengers toeliminate themselves!” He stands, hiscold iron mask a menacing presence, andsnaps out orders to his minions to readyhis time ship. Meanwhile, in the 20th Cen-tury, the Avengers meet... Read the follow-ing paragraph to your players.

As chairman, the Vision calls the meet-ing to order as you take your seats. Thefirst item on the agenda is the upcom-ing year’s charity work. But before themeeting can get under way, the roomgrows dim and blurred. In the center ofthe table smoke begins to form.

Each hero can perform one round ofactions. The smoke is illusory; the blurredvision is a side effect of Kang’s entrance.Both last only one round. Kang has dis-guised himself as his later incarnation:Immortus, the master of Limbo. Read thefol lowing section aloud.

The smoke clears, and your sightreturns to normal. Standing before youis Immortus, the benevolent ruler of

Limbo. Behind lmmortus is a large,complicated machine-his time ship.lmmortus speaks.

“I apologize, Avengers, for this intru-sion. Only danger that threatens timeitself would cause me to leave Limboand interfere in the temporal world. Aterrible catastrophe has caused thebranch of time you inhabit to be cutadrift. Fortunately, I managed toremove you and this mansion to a smallpocket of Limbo before disasterstruck.”

“A series of coincidences have com-bined to doom humanity on this timeline. Two days from now, a solar flarewill trigger a meltdown of all nuclearreactors on Earth. All life on Earth willbe destroyed by spreading radiation.Alas, I cannot act directly to prevent it.However, I have located five nodes intime that are crucial to this tragedy. Youmust travel back in time and alter thesefive events-or humanity will perish!”

in time to show them the time node. (Actu-ally, Kang has prepared a hologram of thescene as he wants the Avengers to per-ceive it.) Read the following paragraphaloud.

A small portion of the air blurs, thenbecomes a window to time itself. Youwatch as a young man approaches acollapsed cave entrance on a hillside.He begins to remove the stones thatblock the entrance. Suddenly hestoops, and picks up an object the sizeof a basketball. The object bathes himin its glow. Dazed, he drops the device,which begins to smoke and melt. Sud-denly, time speeds up. In minutes, theyoung man progresses through collegeand becomes a leading nuclear physi-cist. In the middle of a lecture he stops,clutches his head, and falls to the floor.The next scene shows a funeral.

intellect was increased by the alienlmmortus explains that the scientist’s

find that the Avengers Mansion and aIf an Avenger leaves the building, he will

small island of land around it are floatingin Limbo.

lmmortus explains that the first timenode is in the late 1960s in New Jersey,and involves a young man. Using his timemachine, lmmortus opens a small window

device. He invented a method of coolingatomic reactors, but it had a hidden flawthat helped trigger the meltdown. If theyoung man can be delayed from reachingthe hillside, the alien device will breakdown before it alters his mind, altering thefirst of the five time nodes.

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James R Holbrook
James R Holbrook
James R Holbrook
James R Holbrook
James R Holbrook
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Immortus gives a strange headset to theWasp. “Stop the boy from reaching thecave, put the helmet on his head, and acti-vate it,” he says. “It will erase all memoryof the event and keep time from beingaltered in unforeseen ways. It will also sig-nal me so that I can bring you back.”

Kang is lying. The young man is actuallyCalvin Rankin-the Mimic. lf the Avengersdefeat the Mimic before he joins the X-Men, Rankin will not help the X-Mendefeat Factor Three, which will continue tosubvert mutants to its cause-includingseveral future Avengers. The headset willensure that the Mimic remembers hisdefeat, keeping him from becoming ahero. The only truth in Kang’s statement isthat the headset will signal him to bring theAvengers back to Limbo.

Kang/lmmortus will not discuss any ofthe other time nodes. If pressed, he saysthat prior knowledge of the other nodescould endanger the chance for success.He tells the Avengers that his own exist-ence is bound up in this crisis, blurring thetime lines for him.

If the Avengers want to try anythingelse. Immortus explains that any alterationwould cause unforeseen and possiblydisastrous changes in time.

The Avengers Mansion is stocked withitems that the heroes may want to takealong. Allow any reasonable requests bythe players. Vinually any common itemand many uncommon items (sleep gas,energy and radiation detectors, spacesuits, a quinjet, etc.) are available. Varyspecialized items must be fabricated;however, none of these heroes has muchtechnical expertise.

The heroes may want to consult theAvengers’ computer. Calvin Rankin is notin the computer, since the Avengers neverknew him. The time period is somewherearound the MARVEL comic Avengers#18.

The Avengers may suspect that Immor-tus is not what he seems, or may try torefuse the mission. Kang is prepared forthis. His disguise is impenetrable no mat-ter what the Avengers do to unmask him. Ifthe Avengers attempt to fight, Kang will beable to shrug off any attacks because ofhis force field. He will calmly forgive theAvengers, and ask them again for theirhelp. Without Immortus’s help, the Aveng-ers cannot escape Limbo, and must even-tually cooperate or be marooned. Eitherwill satisfy Kang.

BATTLE

Use the map in the MARVEL SUPERHEROES game box. The Avengers startin any area of the park. There are threemen and one woman in the park; one ofthe men (Calvin Rankin) is in the samearea as the Avengers. The others are posi-

t ioned randomly.Because of the stress of time travel, the

Avengers are helpless for the first fullround after they appear. All the people inthe park immediately head toward thenearest edge of the park.

The Mimic tries to talk to the Avengersbefore fighting them. This allows him toabsorb their powers. He will not voluntarilyput on the headset, nor will he reveal hisidentity. He wants to prove himself themost powerful man on Earth. Once thefight begins, his goal is to capture theAvengers and take them to the hill. Hebelieves that the machine under the hillcan make his mimicked powers perma-nent. He is wrong.

The Avengers recognize Calvin Rankinas the man they were sent to stop, butnone of them recognize him as the Mimic.After the time travel effect wears off (thesecond round), make normal initiativerolls. The Mimic absorbs the Avengers’powers if possible. If he succeeds, his abil-ities and powers become:

F A S E R I PAm In In In Ex In Rm

Health: 170 Karma: 90

Powers: shrinking, hex casting, energytransformation, energy missile weapon.flight, body armor, martial arts, wrestling.

SHRINKING. From the Wasp, Incrediblerank.HEX CASTING. From the Scarlet Witch.ENERGY TRANSFORMATION. FromCaptain Marvel, Monstrous rank.ENERGY MISSILE WEAPON. From Cap-tain Marvel, Monstrous rank.FLIGHT. From Starfox, Monstrous rank.BODY ARMOR. From Starfox, Good rank.MARTIAL ARTS. From Captain America.WRESTLING. From Captain America.

The Mimic can’t absorb the Vision’spowers because the Vision is an android.He can’t absorb the Wasp’s stingersbecause they aren’t a natural power.

The Mimic uses his powers well. If sev-eral heroes are in the same area, theMimic might cast a hex on them. He mightchange himself into ultraviolet light, whichis invisible to the naked eye, and chargean opponent. If the hero he charges can’tsee him, that hero is surprised and cannotspend Karma that round for combat. (IfCaptain Marvel transforms herself intoenergy, she can see the Mimic in energyform.)

Another tactic the Mimic might use is toshrink himself and then blast an opponentwith Captain Marvel’s force bolts.

In general, the Mimic concentrates onone opponent at a time to eliminate thatAvenger from the battle. He is familiar withCaptain America but does not know any of

the other Avengers.At the beginning of the second round of

combat, eight football players (Calvin’steammates) enter the park. They are look-ing for Calvin Rankin. Seeing him beingattacked by the Avengers, they immedi-ately join the fray. All of their abilities areTypical except for Strength and Endur-ance which are Good. Their Health is 32each. All have Wrestling talent. Tell theheroes that harming a high school footballplayer means losing some Karma.

If the heroes seem to be losing the fight,the Mimic becomes overconfident; hestays in his material form and doesn’tchange size, fighting with just physicalstrength and energy bolts.

AFTERMATH

Ronald Rankin, the Mimic’s father, builtthe machine in the cave under the hill. It isdesigned to remove Calvin’s Mimic abili-ties, but Calvin was told that it would makethose abilities permanent. Shortly after itscompletion, Dr. Rankin sealed the cavernwith explosives. Calvin was not in the cav-ern at the time. The alien device shown inKang’s hologram doesn't exist. It was only aruse to get the Avengers to believe hisstory.

If the Mimic defeats the Avengers, hetakes them to the cavern. With his newpowers, he easily clears the rubble fromthe cave entrance. Once inside, he stepsinto the machine and turns it on. Itpromptly removes his powers and he fallsunconscious. His ability to mimic thepowers of others is temporarily gone.Without that power, he does not join the X-Men, and Factor Three is not defeated.Kang’s plan is successful.

Once the Mimic is unconscious, eitherbecause the Avengers defeated him orbecause of the machine, Kang brings theAvengers back to Limbo. The headsetgoes with them.

Time has no meaning in Limbo. There-fore, the heroes instantly regain all of theirlost Health at the end of this chapter.

The MARVEL SUPER HEROES Cam-paign Book outlines most Karma awardsfor side effects of this battle, such asdestroying property or wounding innocentbystanders. Below are the other Karmaawards for this chapter.

Table 1: Double Time Karma

Heroes talk before fighting +5Mimic is defeated +75Avengers are defeated -20Each football player injured -2Each football player knocked out -10

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Chapter 2

DRAX-FOILED AGAIN!CAMPAIGN

Read the following paragraph to your play-ers.

Your vision blurs and everything seemsto grow dim. After a few moments, yoursight returns to normal. lmmortusstands before you in the AvengersMansion main assembly hall. You feelfull of energy and all your battlewounds seem to be healed!

Immortus/Kang has altered the flow oftime to allow immediate healing of theAvengers’ wounds. If any hero asks,lmmortus explains that he did this to helpthe Avengers complete their mission.Kang. Of course, wants the Avengers tosucceed in their missions so that his ownplan will eventually succeed.

If the Avengers succeeded in their mis-sion, lmmortus congratulates them. If theywere defeated in their battle with theMimic, read the following paragraph

lmmortus looks troubled. “Althoughyou failed in your mission,” he says,“the man known as Calvin Rankin wasdelayed just long enough to prevent hiscontact with the alien brain enhancer.His memory of the event may not alterthings to come too severely-but this isnot an auspicious beginning.”

lmmortus answers any questions theheroes may have. He tells the truth when itsuits his purpose. He sidesteps any trou-blesome questions by saying, “That can-not be revealed to you because of thenature of time.” He avoids questionsabout the “alien device” that supposedlywas to affect Calvin Rankin, and aboutRankin’s powers.

Immortus/Kang then shows the Aveng-ers the second time node (actually anotherhologram). Read the following paragraphto the players.

A window in time opens again. Thistime, you are watching a calm countryevening. A car moves through thecountryside at a leisurely pace. Sud-denly, a speck in the sky grows tobecome a strange space ship. Thespace ship fires a ray at the car, whichexplodes. As the space ship flies on toits unknown destination, a ghostlyhand the size of a house reaches upthrough the ground. In the hand is thebody of the driver. As you watch, thedead man’s body is transformed into afamiliar figure-Drax the Destroyer.Time accelerates, and suddenly yousea Drax in the company of humanoidaliens wearing space suits. They arearguing with Drax in a language you

don’t understand. Drax and the aliensseem to come to an agreement, andthe aliens turn and walk away. Draxflies skyward. The scene changes, andyou see two satellites in outer space,floating effortlessly in the void. A greenstreak, barely recognizable as Drax,zooms past and blasts a satellite intospace dust. Moments later, a spaceship glides slowly by, missing the othersatellite but severely disrupting itsorbi t .

The vision ends. lmmortus tells theAvengers that the two satellites areresearch stations observing the sun. Ifthey should be destroyed, the study ofsolar flares will be set back five years.Without this information, the solar flarethat triggers the meltdown will not bedetected in time.

To prevent the destruction of the satel-lites, the heroes must delay or prevent thebargain between Drax and the aliens.lmmortus objects to any plan other thandirect action by the Avengers. For reasonsexplained earlier, he refuses to answerquestions or give details of the bargainbetween Drax and the aliens.

lmmortus tells the Avengers that the ali-ens need not be subjected to the memoryeraser, but that Drax must be-otherwise,he will remember the encounter andattack the Avengers again the next time

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they meet.Captain America and the Wasp know

Drax, but at the time of this encounter theyhave not yet met. Starfox knows Drax well,since he is the brother of Thanos, whomDrax was sworn to kill.

While Drax was not a hero in the truesense, he worked for the cause of good inhis own way. He was obsessed with killingThanos. the power-mad ruler of Titan whoworshiped death. When Thanos died,Drax went insane.

The Avengers’ computer contains com-plete information on Drax and Thanos. Afew details of his history may be unknown,but his powers are fully understood. Thealiens are not described in the computer.

Since the satellites don’t exist, theyaren’t described in the computer either. Ifthe heroes ask lmmortus about this, hereplies, "I know what was, is, and will be. Iam not responsible for the information inyour computer.”

Kang’s plan is for the Avengers to delayDrax long enough to allow one of Thanos’sschemes to proceed-one which wouldresult in the destruction of most of theAvengers. Historically, Drax inadvertentlyruined this plan in one of his berserkattacks upon Thanos.

BATTLE

Use the Outdoors section of the mapprovided in this module. The Avengersappear in any area next to the building.Drax is in a clear area on the other side ofthe map. Six aliens start in any area adja-cent to Drax. The space ship is nowhere insight.

The aliens are emissaries from Thanos,sent to lure Drax into one of Thanos’ traps.The aliens tell Drax that they have fo;ndthe means to destroy Thanos forever. IfDrax will only follow them to their base onMars, they will reveal all.

When the Avengers arrive, they are par-alyzed for the first round because of theeffects of time travel. The aliens, detectingthe arrival of the Avengers, tell Drax thatthe heroes were sent by Thanos. Drax,enraged, immediately moves to attack theAvengers. The aliens also attack. Theheroes can try to reason with Drax. Everyround that the Avengers say something toDrax that might placate him, make a Rea-son FEAT roll for Drax. The heroes can’tspend Karma to alter this roll. A yellow orred FEAT result means that Drax is per-suaded to side with the Avengers againstthe aliens.

Drax is a berserk fighter, prompted byrage more than anything else. He uses hisenergy blasts 50% of the time; otherwisehe punches, charges, or throws some-thing at his opponents, as appropriate.

Drax will grab a hero and throw him at a

hard target, such as a rock or anotherhero, given the opportunity. He does notknow about the Vision’s phasing poweruntil he sees it in use. He may try to throwa hero into the Vision while the Vision isout of phase.

Drax nevers runs or dodges in combat,since he is very confident of his ability totake damage. He never acts defensivelyor retreats in battle.

The aliens have the following abilities:

Aliens (humanoid)

F A S E R I PGd Ex Ty Ex Ty Pr Ex

Health: 56 Karma: 30

Powers: body armor, energy rifles, jetpacks.

BODY ARMOR. The aliens’ space suitsgive them Good Body Armor.ENERGY RIFLES. These cause Excellentdamage at Excellent range (5 areas).JET PACKS. Each alien wears a jet back-pack that allows him to fly at Remarkablespeed.

If Drax changes sides, the aliens beamup to their mother ship on the next round.The transporter will not beam up Drax orthe Avengers.

One round after the first alien iswounded, an enclosed sled carrying twoaliens arrives. The aliens in the sled arearmed with energy pistols that causeGood damage to whatever they hit, withGood range. They are wearing space suitsof a different design that don’t give themany protection against damage.

Alien Sled

Body Speed ControlExce Exce Rema

RADIATION RESISTANCE. The sledprovides Monstrous protection from radia-tion. Captain Marvel can penetrate it onlyin high energy forms. such as radiowaves.Her penetration doesn’t damage the sled.

TANGLER GUN. This gun fires withExcellent agility and ensnares anything ithits with Incredible strength webbing. Ithas Remarkable range.

The aliens fire at the closest availabletarget with their energy rifles. They split upso that they cannot be attacked by an areaeffect weapon or power.

The sled moves to help any alien underattack by the Avengers. It tries to web theattacking hero with its tangle gun. If thetangle gun is broken, the driver tries toram the hero, causing Excellent damage ifthe sled hits.

CAMPAIGN

The aliens confess their plot if capturedand questioned by the Avengers or Drax.They promise to never return to earth oraid Thanos if the heroes set them free.

If the Avengers bother to look, they can’tfind the satellites that Drax supposedlydestroyed, since they exist only in Kang’shologram.

If the Avengers defeat Drax and the ali-ens, Kang returns them to Limbo as soonas the headset is activated. If the Aveng-ers are beaten, Drax and the aliens leave,returning to outer space. After two hours,Kang checks to see what happened, findsthe Avengers unconscious, and bringsthem back to Limbo.

AFTERMATH

Upon their return to Limbo, the Aveng-ers immediately regain any lost Health, asbefore.

The Karma rewards for this chapter aregiven below. Keep in mind the other thingsfor which Karma is awarded or deducted,such as good role-playing or destruction ofproperty. . _

Table 2: Foiled Again! Karma

Drax defeatedEach al ien defeatedDrax sides with the Avengers

during the battle +10Avengers defeated

+lOO+20

*lO-20

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Chapter 3

SKRULLTM

AND CROSSBONESCAMPAIGN

As the chronal energies dissipate youfind yourselves once again beforeImmortus, ruler of Limbo. You no longerache from the battle in the past andyour wounds are healed.

If Drax the Destroyer defeated theAvengers, read the following paragraph tothe players:

“You failed in your mission. FortunatelyDrax the Destroyer was delayedenough so that the satellite was notdamaged. Luckily, his memory of yourattack has not altered the future in anyimportant manner.”

If the Avengers ask why they couldn’tfind the endangered satellites, Kang tellsthem that the satellites are simply toosmall to find in such a large area as outerspace without special equipment. Afteranswering questions, lmmortus (Kang)reveals the Avengers’ next mission. Onceagain, this is just a hologram of what Kangwants the Avengers to see.

A hole wreathed by mists appears inthe air. Through it you see several peo-ple working in a laboratory with test

tubes and wearing radiation suits. Alarge vault in the far wall is standingopen. Two men are wheeling a sealedglass container out of the vault.

Suddenly, the wall directly behindthem shatters into a thousand frag-ments! An orange, rocky bodysmashes through the wall and hurtlesacross the room into the cart and thesealed glass container. The projectile isobviously the Thing of the FantasticFour. The cart and the glass containerlie shattered on the floor. Fumes beginrising from fragments. The Thingjumps up from the floor and launcheshimself back through the ruined wall,hollering “It’s Clobberin’ time!” Labtechnicians are fleeing from the labora-tory in all directions. The scene focuseson the fuming liquid on the floor.

The scene changes to a posh office.Two men are arguing.

“You have to report this! You can’thide it!”

“Just watch me. This companystands to lose millions if anyone discov-ers the solution has been lost. Iintend...”

“We don’t know what that stuff mightdo in a reactor core if it’s not tested!”

“That’s just a chance we’ll have totake.”

“Why you cold, heartless...”The scene fades, and the portal in

time vanishes.Immortus, hands clasped behind his

back, paces across the floor. “The solu-tion spilled on the floor was a new cool-ant for nuclear reactor cores. Thiscompany was unwilling to admit that anaccident in the lab put their testingbehind schedule. The company pro-duced the new coolant without testingand sold it around the world. Unfortu-nately, it is defective.

“To prevent this tragedy, the Fantas-tic Four must be delayed from fightingtheir foe, the Super-Skrull, long enoughfor the coolant to be taken from the lab-oratory. Then, if and when the Thinggets knocked through the wall, thecoolant wi l l not be there to bedestroyed.

“You must defeat the Super-Skrullbefore his battle with the FantasticFour. If you cannot defeat him, at leastdelay him for several minutes. I cannotgive you any further information, for thereasons you already know.”

The Scarlet Witch has fought the Super-

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Skrull before. The Wasp, Captain Amer-ica, and the Vision are very familiar withhis history. Starfox and Captain Marvel arenot famil iar with the Super-Skrul l becausethey are new to the Avengers. All of theheroes know that the Super-Skrull has thecombined powers of all four members ofthe Fantastic Four.

The Avengers’ computer can providecomplete information on the Super-Skrulland Skrulls in general, including theSuper-Skrull’s dependence upon cosmicenergy. The Avengers have no items thatare designed specifically for fightingSkrul ls.

In fact, Kang wants the Avengers todefeat the Super-Skrull. If the Super-Skrullis defeated by a group other than the Fan-tastic Four, he will report to the Skrullemperor that Earth is better protectedthan the Skrulls thought. The Skrulls willtend to leave Earth alone after that, withthe end result that the Fantastic Four willbe able to handle the remaining super vil-lains more easily. A second large group ofsuper heroes won’t be needed, and theAvengers won’t become a permanentgroup.

As soon as Kang has finished describ-ing the mission to the players, he adjustshis disguised time ship and sends themback in time.

BATTLEUse the city map that came with the

MARVEL SUPER HEROES’” game. Placea small spaceship and the Fantastic Fourin any rooftop area. The Avengers appearin any area on the same rooftop. Be sureto note any differences in the relativeheights of the two areas before the actionstarts.

The Avengers are stunned for the firstround, just as they were in the other chap-ters. This doesn’t affect the course ofevents in this chapter, however.

The figures on the roof are not the Fan-tastic Four. They are three Skrulls and theSuper-Skrull using their shape shiftingpowers. The Super-Skrull is disguised asthe Thing.

It is early morning in New York City.Across the roof you see Mr. Fantastic,Johnny Storm, the Invisible Girl, andthe Thing, standing in front of what isobviously a small spaceship. The hatchis open, and the Fantastic Four seem tobe examining the ship. There is no oneelse around.

If the Avengers make any loud noises,the Skrulls turn around. Seeing a bunch ofcostumed humans, the Skrulls assumethat they have been discovered and

charge in to fight. However, if the Aveng-ers call out, saying something that indi-cates that they believe the Skrulls reallyare the Fantastic Four, the Skrulls keep uptheir masquerade. The false Mr. Fantasticexplains that he detected this spaceshipwhen it was landing, and came to investi-gate (a typical thing for the Fantastic Fourto do). When the Skrulls get close to theAvengers, the Skrulls attack by surprise.

The ship is an important part of theSuper-Skrull’s plan. It is a small, four-Skrull vehicle designed to land on a planetfrom an orbiting spaceship. It is equippedwith a few gadgets that are vital to theSkrulls’ mission, including a laser and adirectional antenna that beams cosmicenergy to the Super-Skrull, boosting hispowers and abilities.

The Super-Skrull does not use his shipduring combat. He prefers to beat his foesin physical combat.

Each round of combat, secretly makean Intuition FEAT roll for each hero whocan see the spacecraft. Any hero who getsa red result notices that the dish antennatracks the Super-Skrull. If the Wasp, Cap-tain America, the Vision, or the ScarletWitch notice this, they recall that theSuper-Skrull has received extra energyfrom power beams in the past.

Twenty points of damage destroys theantenna; it has Typical armor (6 points).The round after the antenna is destroyed,the Super-Skrull reverts to his normal abil-ity ranks. This also immediately reduceshis Health by 70 points, and his Karma by18 points.

The Super-Skrull uses several powersat once in combat. He might squeeze withthe Thing’s Strength while ‘flamed on’. Hecould fight one hero at a time by sealinghis foe and himself inside a forcefield. Hemight even become invisible and punchopponents several areas away by stretch-ing.

If the battle is going badly for theSkrulls, they try to escape in the space-ship. If the Super-Skrull is beaten, then theother Skrulls flee. The Super-Skrull staysto the end, whether he is winning or losing.

Skrulls:

F A S E R I PGd Gd Ty Ty Gd Pr Ty

Health: 32 Karma: 20

Powers: shape shifting, laser pistols,reflective armor.

SHAPE SHIFTING. These three Skrullshave Excellent shape shifting ability. Theycan take on the appearance of any spe-cific individual. These Skrulls have takenthe shapes of Reed Richards, SusanStorm Richards, and Johnny Storm.

LASER PISTOLS. Each of the three nor-mal Skrulls is armed with a laser pistol.

These special weapons are designed to lieflat under a shirt sleeve. This lets theSkrulls change shape and still keep theirweapons. To an observer, it looks likeenergy beams are being projected fromtheir hands. The laser pistols cause Excel-lent damage (20 points) to whatever theyhit, and have Excellent range (5 areas).

REFLECTIVE ARMOR. All four Skrullsare wearing suits that reflect and disperseradiation. These suits provide ExcellentBody Armor (20 points) and have Amazingresistance to radiation (50 points).

Skrull Landing Craft

Body Speed ControlExce M o n s Amaz

Powers: radar absorber, laser, powerbeam.

RADAR ABSORBER. This special coat-ing absorbs any radar that hits the ship,allowing it to enter the Earth’s atmosphereundetected.

LASER. This light weapon causesExcellent damage (20 points) to whateverit hits, and has Incredible range (10 areas).Use the pilot’s Agility to determine hits.

POWER BEAM. On top of the ship is adish antenna that always points at theSuper-Skrull. It beams enough cosmicenergy to him to increase each of his abili-ties and powers by one rank. Besides theobvious benefits, this increases his Healthto 220 and his Karma to 40.

AFTERMATHIf the Super-Skrull defeats the Aveng-

ers, then he puts them all in the spaceshipand locks the hatch. They will becomeprisoners of the Skrull empire after hedefeats the Fantastic Four. Luckily, Kanggets impatient waiting for their signal,peeks into the past, and sees the Aveng-ers lying in the ship. He brings them backinto Limbo. If any of the heroes smashtheir way out of the ship and try to followthe Super-Skrull into his fight with the Fan-tastic Four, Kang pulls the heroes fromthat era and brings them back to AvengersMansion in Limbo.

If the Avengers defeat the Skrulls, Kangwhisks them back into Limbo as soon asthe headset is activated.

As before, all of the Avengers arerestored to full Health immediately whenthey return to Limbo.

Karma rewards for this chapter arelisted on Table 3. Remember to adjustthese rewards for destruction of property,good role-playing, and all the usual things.

Table 3: Skrull and Crossbones Karma

Heroes see through the Skrulls’disguises +5

Super-Skrull is defeated +75Each normal Skrull defeated +20Avengers are defeated -20

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Chapter 4:

STONE WALLED!CAMPAIGN

Your sight blurs and grows dim. Mistsswirl around you. When the worldclears you see lmmortus once again,standing regally in the Avengers’ innersanctum.

If the Avengers were defeated by theSuper-Skrull, read this paragraph:

“I had thought that the mighty Aveng-ers could deal with a small problem likethe Super-Skrull. Fortunately, despiteyour defeat, the alien’s battle with theFantastic Four was delayed longenough to prevent the tragedy in thelaboratory.”

Kang answers questions about the lastadventure, but he is anxious to continue.When any questions have subsided, readthe following to the players:

“The next critical time node is the mostdelicate. To deal with this crisis, youmust return into your own past.” With awave of his hand, lmmortus opens thenow familiar time window...

A meteor streaks through the depthsof outer space. A small speck in the dis-tance grows into a blue-green world. As

it gets closer, the world is recognizableas Earth. The meteor flashes throughthe atmosphere. Just before hitting theocean, the meteor swerves! It headsinland, finally plunging into a shallowbay, steaming and hissing. From theapparently solid meteor arises a crea-ture of stone! On its back is a largemachine that looks something like arocket propulsion unit. This creaturewas the meteor! It advances boldly intoManhattan, destroying everything in itspath and leaving a wake of rubble.Finally, it is confronted by the Avengersand Daredevil! In a fierce battle, thestony creature is destroyed. As IronMan and Daredevil investigate the rub-ble, a stone figure leaps up andtouches both of them, turning them tostone-the Grey Gargoyle! The fightbegins again and, without Iron Man andDaredevil, the remaining Avengers areeasily caught and turned to stone.

Then the Grey Gargoyle moves fur-ther into the city, toppling power linesand smashing through buildings. TheGargoyle smashes through one wallinto a research library. A large plasticcontainer in his path is toppled andshatters on the floor, releasing a stoneabout 8 inches across. Enraged, theGrey Gargoyle snatches up the stoneand hurls it at the helpless lab techni-

cian, knocking the man across a table.Seeing nothing else worth wrecking,the Grey Gargoyle walks through theopposite wall and continues his ram-page. The time window closes.

Kang turns toward the Avengers.“The stone that the Grey Gargoylethrew at the laboratory assistant wasan experimental isotope. It turned tostone when the Grey Gargoyle touchedit, and its nuclear make-up was subtlyaltered. In fact, it became a highly effi-cient fuel for nuclear reactors, with oneside-effect; any other radioactive mate-rial that came in contact with it slowlytook on all of its properties.

“By the 1980s, this isotope is beingused in most nuclear reactors in theworld and all of those in the UnitedStates. Radiation from the solar flaremade this strange isotope heat up toofast. None of your reactors had coolingmechanisms capable of dealing withthis sudden temperature flare. Withinan hour, every reactor core on Earthmelted down, transforming the planetinto a radioactive wasteland.”

All of the Avengers except Captain Mar-vel and Starfox fought against the GreyGargoyle in the battle seen through thetime portal. These Avengers know all ofthe Grey Gargoyle’s abilities and powers.

The Avengers were on trial as a national

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security risk when the Grey Gargoyleattacked. He was defeated when the Scar-let Witch caused him to turn back to fleshat the last minute. (Don’t tell the playersabout this unless they ask.)

Kang says that the only way the GreyGargoyle can be stopped is if he isdefeated before he reaches Manhattan.The characters absolutely must notappear on television or see any of theAvengers existing in that time. The result-ing tremors in time would destroy theentire era.

Kang hopes that the time-travelingAvengers can defeat the Grey Gargoylebefore the Avengers of that time find him.Without the publicity from their victoryover the Grey Gargoyle, the Avengerswould be forcibly disbanded by the courts.By defeating him publicly the Avengersproved to the National Security Councilthat they should be allowed to continue asNew York’s protectors.

When the players are ready, Kangsends them back in time to where the GreyGargoyle is, outside of Manhattan. Kangrefuses to send them anywhere else,because the risk of being seen is too high.

BATTLEUse the wilderness section of side one

of the Avengers map. The Grey Gargoylestarts in any clear area along one of themap’s short sides, and the Avengers startin a clear area on the other side of themap.

The Avengers are stunned for the firstround of the battle. However, the GreyGargoyle can’t reach them in that round,anyway.

The Grey Gargoyle starts off in a thickcoating of stone. Show the pictures at thetop of this page to the players if they areconfused about what the Grey Gargoylelooks like. Cover the text with a piece ofpaper when the players are looking at thepicture.

The Grey Gargoyle can’t be hurt whilehe is protected by this stony shell. Theshell can take 200 points of damage, andthen it crumbles. The shell itself hasIncredible body armor. Once the shell issmashed, the Grey Gargoyle can be hurt,but he is still protected by his IncredibleBody Armor.

While encumbered with the stone shell,the Grey Gargoyle’s Agility and Endur-ance are Poor. Vision’s density attack candamage the stone casing, but not the GreyGargoyle inside. The Grey Gargoyle’s big-gest disadvantage while in the shell is thathe can’t use his arms or hands.

The Grey Gargoyle’s rocket pack letshim fly at Amazing speed in air and atMonstrous speed in outer space. He can’tmaneuver in it very well, so he doesn’t flyduring the battle.

The Grey Gargoyle wants to get out ofthe stone casing. He attacks the Avengershoping that they can break it off of him.When he is free, he keeps fighting as longas he must, but will escape if a goodopportunity presents itself.

During the battle the Grey Gargoyleconcentrates his attacks against the Scar-let Witch and the Vision. He knows thatthese two Avengers are the most danger-ous to himself.

He uses a wide variety of creative tac-tics. About 50% of the time the Grey Gar-goyle simply tries to turn his opponent tostone, eliminating the foe in one round. Atother times he punches, or grabs some-thing with his right hand and throws it.Whatever he touches with his right handturns to stone, so these thrown objects allcause Incredible damage when they hit.For example, a wooden park bench nor-mally causes Poor damage when it’sthrown. The same bench, turned to stoneby the Grey Gargoyle, causes Incredibledamage.

One of his favorite tricks is to turn some-thing to stone and let the laws of sciencetake over. For example, an awning or tentturned to stone can’t support its ownweight and collapses on anyone under it.A bush or tree becomes a trap if it turns tostone around a hero. If a hero falls into apond, the Grey Gargoyle can turn thewater to stone, trapping the hero in a stoneprison for one hour.

The Vision is in for a nasty surprise if hetries to use his density attack against theGrey Gargoyle; it won’t work. Because theGrey Gargoyle’s body is stone, it isn’taffected by the shock and pain of theVision’s attack. Instead, the Vision takesIncredible damage (40 points) for trying tosolidify himself inside a dense object.

CAMPAIGNWhen this battle is over the true Immor-

tus appears before the startled Avengers.If they defeated the Grey Gargoyle,lmmortus appears before the headset isactivated. If the Grey Gargoyle won thebattle, lmmortus pops in as the Avengersare waking up.

The heroes have one round to reactbefore lmmortus speaks. He is protectedby a Class 1000 force field, making himinvulnerable. If the heroes attack him,lmmortus points at one character eachround, freezing time around that characterso the hero is paralyzed and completelyhelpless. When all of the heroes are fro-zen, lmmortus scolds them for being suchfools, and then explains the situation tothem.

If the heroes don’t attack, or they are allfrozen, read the following paragraph to theplayers:

lmmortus looks deeply at each hero.“You have been deceived, Avengers.Deceived, and used. The being youserve is not Immortus, at least not yet.He is Kang the Conqueror, disguised asme by an illusion projector. I cannotexplain in detail, as we have very littletime before Kang becomes curiousabout your delay. But I can reassureyou that the Earth has not beendestroyed, and has never been in peril.Kang has been using you to alter time.”

If the heroes ask for proof of Immortus’identity, he allows the Scarlet Witch to useher power to reveal his true identity. Nodice roll is needed. The Scarlet Witch can-not affect Immortus, proving that he is whohe claims to be.

“Only one means is available to defeatKang and undo his mischief: thechronatron. This time-rending weaponis locked in the eternal fortress, in theOmega dimension. I cannot tell youabout the eternal fortress, because I donot know what lies inside.

“The Omega dimension is a dead-end in time, where all life has beenextinguished.” Stretching out his hand,he offers a strange device to the Wasp.“Take this with you-it will allow you tounderstand the speech of the beingswho built the fortress. I will instruct youin the chronatron’s use when youreturn. But if you would go, you mustleave now, before Kang’s curiosityovercomes him.”

If the Avengers agree to enter the eter-nal fortress, lmmortus sends them to theOmega dimension. The Omega dimen-sion and the eternal fortress are describedin Chapter 5.

If the Avengers refuse to travel to theOmega dimension, lmmortus tells them,“You have doomed yourselves!” and dis-appears. A few moments later, Kangreturns the characters to Limbo. SkipChapter 5 and continue with Chapter 6.

AFTERMATHIf the characters entered the Omega

dimension, they don’t get to recover any oftheir lost Health points until they return toLimbo. If the heroes refused to travel tothe eternal fortress, Kang pulls them backto Limbo and restores them to full Health.

Table 4: Stone Walled Karma

Grey Gargoyle defeated +80Avengers defeated -20Avengers believe lmmortus +10+lOAvengers refuse to enter OmegaDimension -10

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Chapter 5:

THEBATTLE

Use side two of the Time Trap! map. The The throne is made out of an Amazingnumbered areas inside the fortress are material. It can be destroyed by 200 pointsdescribed in this chapter. of damage. When the throne has suffered

The entire fortress is made of adaman- 100 points of damage, the telekinetic pro-tium and osmium steel. The outer walls jector is disabled.and the heavy, inner walls are pure ada- The markings on the walls and ceilingmantium augmented by a proton field are easy to read with the translator.which can’t be penetrated by any means.

Other walls are made of osmium steel(Unearthly material). The doors in the for-tress are hardened steel. A button alongthe side opens each door.

Room 1

This room is a large rotunda. The wallsare covered with geometric patternsand etchings. In the center of the room,sitting on a throne that resembles ademolished planet, is Galactus, thePlanet Eater!

“This place is not for creatures suchas yourselves. Leave now, or face mywrath!”

room.

Galactus is an illusion. It is controlled bya sophisticated computer. The illusionmoves very convincingly, but never leavesits throne. A powerful (Remarkable rank)telekinetic projector is housed in thethrone. This projector can’t cause damagedirectly, but it allows the illusion of Galac-tus to toss objects (or people) around the

“This world was once beautiful and fer-tile. Its proud masters waged warsacross the time barriers. In the end,those wars destroyed not only the mas-ters, but their world, and their entiredimension. The masters’ weapon, theindestructible chronatron, is kept herein the Eternal Fortress to prevent ourtragedy from sweeping all life from themultiverse.”

Room 2

The long wall is covered with a muraldepicting many battles. Among thecombatants are strange aliens that looklike snakes with antennae, fightingKang! In the back of the room is a ped-estal with a metal device on it. Betweenyou and the pedestal are four ghostlyfigures that resemble the aliens in themural.

device on the pedestal.The translucent alien spirits guard the

Spirits

F A S E R I PFb Pr Gd Am Rm Ex In

Health: 66 Karma: 0Powers: ghostly touch, body armor.

GHOSTLY TOUCH. The spirits use nor-mal fighting rules. The touch of a spiritpasses directly into the victim’s nervoussystem. Their attacks are not affected byBody Armor or force fields.

BODY ARMOR. These insubstantialghosts have Excellent Body Armor andIncredible resistance to energy attacks.

The book-sized device on the pedestalis labeled “Forcefield Nullifier.” If acti-vated, this device opens the proton fieldsealing the door to the chronatron room.

Room 3

geometric patterns, mostly circles.

Each circle covers a hole in the wall. Ineach hole is a robotic tentacle made ofIncredible material. One round after thefirst hero enters the room, the door slamsshut and locks. Three tentacles for eachhero whip out of their slots and try to grap-ple the hero. They have RemarkableStrength. If a hero destroys three tenta-cles, the room leaves him alone.

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This empty room is paneled in gleam-ing metal. The surfaces are etched with

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Room 4As the door slides open, the hallway is

stitched by a murderous crossfire of lasersand rockets from inside the room. Thehero who opened the door can close itimmediately with an Agility FEAT roll.

Three lasers and three rocket launchersare mounted on the walls of the room.Each has Excellent Agility (for targeting),causes Excellent damage, and has Goodrange. They are made of Remarkablematerial, and can be destroyed by 20points of damage.

Read the room description to the play-ers after the weapons are disabled.

The room is long and narrow, and the

book. A large door dominates the right

If the book is lifted or disturbed, thethree functioning robots from Room 5enter through the large door in the rightwall. The book repeats the story told in themural in the entrance rotunda.

Room 5

Almost 100 cylindrical robots aremounted on the walls of this otherwise

Only three of these robots work. If theydidn’t attack in Room 4, they drop from thewall and attack as soon as the charactersmove into this room. The Omegatronrobots have cylindrical bodies with multi-jointed arms, and sensors where the headshould be. They have no legs, but float 1foot above the ground.

Omegatrons (robots)

F A S E R I PMn Ex Rm Rm Ty Gd Pr

Health: 155 Karma: 0

Room 6

The ceiling and walls of this room arecovered with metal rods, as if the room

end are five centipede-shaped robots.

The floor is almost frictionless. Everyround when a hero is standing on the floor,the player must make an Agility FEAT roll.If the FEAT fails, the hero falls down beforeperforming any action.

The metal bars are easy to climb, like ajungle gym. Any heroes without martialarts talent must take two column shifts tothe left on the Universal Table while hang-

ing from the walls or ceiling. Shooting isshifted only one column to the left.

The centipedes attack immediately.They can climb the metal rods, the walls,and the ceiling without any column shifts,and are not hindered by the slippery floor.Centipedes (robots)

F A S E R I PGd Ex Ty Ex Pr Fb Pr

Health: 56 Karma: 0

Powers: eye beams, body armor.EYE BEAMS. The robots shoot Excel-

lent (range and damage) electrical boltsfrom their eyes.

BODY ARMOR. Each robot has GoodBody Armor.

Room 7

This room is large and oddly shaped. Inthree of the corners are glowing

The spheres are energy spiders withtheir legs folded in. When the heroes enterthe room, the energy spiders unfold theirlegs and attack!

Energy Spiders

F A S E R I PTY Rm Fb Ty Pr Ty Rm

Health: 46 Karma: 0

Powers: absorption, bite.ABSORPTION. The spiders can absorb

energy: radiation, electricity, etc. Eachbolt of energy absorbed increases the spi-der’s Strength and Endurance one rank.The creature’s Health improves accord-ingly. If Captain Marvel passes through anenergy spider as light, she is absorbedcompletely and all the spiders’ abilitiesincrease two ranks. She is freed when thespider is destroyed. Physical attackscause normal damage.

BITE. This is a normal attack.

Room 8This room is surrounded by an

Unearthly force field. The Forcefield Nulli-fier in Room 2 turns it off.

All of the surfaces in this room glowwith a blue light. An elaborate pedestalstands toward the rear of the room. Arifle-shaped device sits atop the pedes-tal. A humanoid alien is sitting cross-legged in front of the pedestal.

The device on the pedestal is thechronatron. The creature in front of it is thechampion of the fortress. No one canremove the chronatron from the fortress

Super powers do not work in this room, butabilities and talents are not affected.Champion

F A S E R I PEx Ex Gd Gd In Rm Gd

Health: 60 Karma: 80Powers: temporal fugue.

TEMPORAL FUGUE. The championcan call duplicates of himself from the pastto aid him in combat. This power operatesdespite the properties of the room. Out ofa sense of fairness, he always callsexactly as many duplicates as he hasopponents.

Room 9

In the center of this otherwise barrenroom is an open steel box.

The box is a decoy. Anyone who stepsinto the room must make a Psyche FEATroll. Failure means that the hero goes ber-serk and attacks his fellow Avengers for 1to 10 rounds.

CAMPAIGNWhen the Avengers get out of the

Omega fortress with the chronatron,lmmortus brings them back to the site oftheir battle with the Grey Gargoyle andgives them the following instructions.

“The device which accompanies Kang,and generates his time visions, is histimeship. Aim the chronatron at thetimeship and press the blue button.The timeship will disappear, along withall traces of Kang’s manipulations inthe time stream. Kang must be keptaway from the timeship for the first fewmoments after it is hit by this weapon,or he can negate its effect. Kang isabout to summon you back to Limbo.Remember my instructions and be ofstout heart, Avengers!”

AFTERMATHAs usual, the Avengers’ wounds are

healed as they travel through Limbo ontheir return trip.Table 5: The Eternal Fortress KarmaDiscover that Galactus is

an illusion +5Defeat ghost +50 eachRead the book in Room 4 + 3 0Defeat robot +35 eachDefeat centipede +20 eachDefeat spider +40 eachDefeat champion +50Bring back Forcefield Nullifier+20Grabbed by tentacles -30

without first defeating the champion. Defeat berserk Avenger -30 each

11

far end forms a semicircle. Near the farwall is a glass case that contains a

wall.

barren room.

was filled with 'monkey bars'. At the far

Each robot is 5 feet long

spheres. The room is covered withblack scorch marks.

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Chapter 6:

CAMPAIGN

The mists of time swirl about you. Yourvision clears and you see lmmortusstanding before you in the familiar hallsof Avengers Mansion. But now youknow that he is really the treacherousKang the Conqueror! You recall Immor-tus’ last warning before he left. “Do notlet Kang send you back in time underany circumstances. He means tostrand you there when your task iscomplete!”

The Avengers appear in the mansion inthe same room as Kang. Kang does notsuspect that they know who he really is.He assumes that they still believe he isImmortus.

If the Avengers don’t attack right away,and they failed to stop the Grey Gargoyle,read the following paragraph aloud.

“You failed in your mission. The GreyGargoyle runs rampant through NewYork. I may need to intervene person-ally to repair the damage. Know,Avengers, that this disaster lies uponyour heads! With luck the damage isrepairable.”

Kang answers what questions he feelsare pertinent. If the questioning gets toodirect, he may suspect that the Avengershave seen through his ruse. Make an Intui-tion FEAT roll for Kang. If it succeeds,Kang decides he is trapped and attackswithout warning.

If the Avengers play along with Kang’scharade and don’t do anything suspi-cious, Kang shows them the last node hewants changed.

“This is the last node!” says Kang.“Alter this portion of time and hopereturns for Earth!“ The air parts in acloud of mist to reveal a window intohistory. The scene is the north AtlanticOcean. A lone figure is swimming at anamazing pace through the icy water.Only Namor, the Sub-Mariner, Prince ofAtlantis, can swim so fast.

Suddenly, out of the mists, looms anocean liner. No one on the deck can seethe figure in the water, and the hugevessel runs over the swimmer withouteven shifting its weight. A moment laterthe liner tips to one side. Namor fliesout of the water shouting, “Impudentland worms! Have you no respect forroyal blood? Mayhap now you shall!”

The ship rolls over, sinking rapidly, asthe Sub-Mariner resumes his treknorthward.

As the lifeboats are being lowered tothe water and the crew and passengersscramble away from the sinking ship,the scene shifts to a cargo deck belowthe waterline. The deck is awash, andthe water is rising. A lone man fumbleswith the straps on several large crates,but they are obviously too bulky for himto move by himself. With a tremendousboom, the bulkhead collapses andwater pours into the hold. The manscreams, and the scene shifts onceagain to show the crates sinking slowlyto the bottom of the sea. The oceanliner follows more slowly, finally settlingto the bottom and crushing the crates.

Kang tells the Avengers that the manand his equipment represent a decade ofnuclear research. To prevent the loss ofhis knowledge, they must travel to a smallisland where Namor is resting beforebeginning his trek into the North Atlantic.If the Sub-Mariner can be delayed onehour, the liner will be safe.

Kang’s actual plot has nothing to do withan ocean liner. On this particular trip intothe Artic circle, Namor will find a man fro-

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zen in a block of ice. In anger he will hurl itinto the sea where it will be found by theAvengers. The frozen man is none otherthan Captain America! If Namor isdelayed Captain America never is revived,and never becomes an Avenger. Withouthis leadership, the Avengers fall apart.

When the Avengers announce that theyare ready, Kang adjusts his time machine.If he sends the Avengers back to Iceland,the adventure is over. Kang strands themthere.

BATTLEUse the map of Avengers Mansion main

floor for this battle. Kang and his timeshipstart in any area in the main dining hail.The Avengers’ locations depend on whatthe characters have done leading up tothis point. The Avengers probably are in oradjacent to the main dining area.

Kang has lowered his guard. The nullprobability field which prevented the Scar-let Witch from affecting him has been low-ered; the energy necessary to maintain itis enormous. Kang is not totally withoutdefenses, though. If he can reach his time-ship, one lever brings the Dragon Manfrom another time to attack the Avengers.Just to make life interesting, three ofKang’s minions join the fray if a differentlever is thrown.

The timeship is made of Monstrousmaterial and has Monstrous body armor.

Kang has several devices with him.These are detailed below.

BODY ARMOR. While the Avengerswere away, Kang quickly made a changein his armor. Each time a light-basedenergy beam hits him there is a 75%chance that it is reflected away harm-lessly. After seeing the power wielded byCaptain Marvel, Kang decided thischange was necessary.

SAPPER GRENADES. Kang carries 10of these grenades in his belt. Each can fillan entire area with gas. The gas reactswith enzymes in the body to reduce a per-son’s Strength by four ranks for 1 to 10rounds. Roll separately for each heroaffected. The Vision is immune to thiseffect, but Starfox isn’t. A hero’s Health isnot affected by this loss of Strength.

MOLECULAR ATTRACTOR. This beamweapon is mounted in Kang’s left gauntlet.When fired at the floor beneath someone’sfeet, it makes the character stick to thefloor. To break free, the character mustmake a Strength FEAT roll, as if he was try-ing to break an Amazing material.

ROCKET GUN. This large handgun ishidden in Kang’s timeship. It fires rocketswhich cause Monstrous damage to what-ever they hit and Remarkable damage toeverything else in the same area as thetarget. It has Remarkable range.

DISINTEGRATOR BEAM. Kang’s hel-met has a built-in weapon which dissolvesinorganic material. It can’t hurt anythingthat is alive or made of organic compo-nents. This weapon causes Monstrousdamage to the Vision and ignores hisBody Armor if he has increased his densityto Incredible or higher. Kang usually usesit to dissolve objects or to create holesbeneath a hero’s feet.

STASIS PROJECTOR. Anything hit bythis weapon is frozen in time for 1 to 10rounds. This doesn’t hurt the victim, but itdoes take him out of the fight for a while. Ahero in time stasis can’t be affected byanything available to Kang or in the man-sion. The stasis projector is a hand-helddevice, hidden in the timeship.

Kang’s Minions

F A S E R I PGd Ty Ty Gd Pr Fb Pr

Health: 32Each minion carries a blaster rifle which

causes Good damage to whatever it hits,and has Excellent range. These rifles workdirectly on the nervous system and ignoreBody Armor. However, Captain America’sshield, Captain Marvel transformed tolight, and the Vision out of phase are noteffected. The adamantium in CaptainAmerica’s shield reflects the beam.

Kang calls in Dragon Man and his threeminions to soften up the Avengers as soonas possible after the battle starts. With hisforce field up Kang is almost invulnerable,but he can’t attack through it. He extendsthis force field to enclose the timemachine. If Dragon Man and Kang’s min-ions are close to defeat, Kang turns off theforce field and leaps into the fray.

If the Vision walks through Kang’s forcefield while out of phase, he suffers Amaz-ing damage and his Body Armor gives himno protection. When the Vision is inside,Kang starts to use his special weaponshidden in the time machine. From Kang’spoint of view, the Vision is trapped insidethe force field with Kang, not vice versa!

If the Dragon Man is subjected to ultra-sonic waves he must make a ReasonFEAT roll each round. If he fails this roll, heturns and attacks Kang. Kang concen-trates on putting away the berserk robotrather than the Avengers, because he con-siders it more dangerous.

The chronatron beam can’t penetrateKang’s force field. A shot at the timeshiphits automatically, because the machine isa big, stationary target. If the force fieldnullifier is activated in the mansion, theartifact shuts down Kang’s force field atthe beginning of the next round.

When the chronatron beam hits Kang’stimeship, make a FEAT roll for the chrona-

tron at the Unearthly level. If the result isred, the beam has transfixed the time-ship’s localizer mechanism. In 1 to 10rounds, the timeship, Kang, Dragon Man,and Kang’s minions will be dragged for-ward to the 30th century, erasing all tracesof Kang’s meddling. Kang can repair theeffect if he has two rounds, undisturbed, tofiddle with his timeship. If the chronatron’sFEAT roll failed, the beam was absorbedby the timeship’s insulation.

CAMPAIGNIf the Avengers are losing the fight and

all hope is lost, lmmortus appears andsaves the day. He could do this manyways. He might grab the chronatron andblast the time machine with it. He mightsnatch one of Kang’s weapons and use itagainst Kang. Let lmmortus do whateveris necessary to resolve the situation.

When the action is over and Kang hasbeen sent back to his proper time, Immor-tus offers to answer any questions theAvengers have about what just happened,but he refuses to give them any more infor-mation about the eternal fortress.

Use Chapter 7 as an optional ending. Itsends the Avengers back to the Omegadimension to return the artifacts that theystole to defeat Kang. Since these artifactsdon’t belong to the Avengers it could beseen as stealing to keep them. As we allknow, heroes lose Karma for stealing.

If you don’t use Chapter 7, then Immor-tus takes the items and returns them to theOmega dimension himself. He returnsAvengers Mansion to New York and disap-pears in a wreath of mists to Limbo.

By the end of the fight, the mansionprobably is a mess. Remind the Vision thatthat this whole thing started during a meet-ing to discuss the year’s charity work. Ifthe Avengers don’t start cleaning up orresume their meeting, they should loseKarma. After all, they do have their every-day lives to attend to.

AFTERMATHIf the heroes return to the Omega

dimension, they regain all of their lostHealth, just as in all the other chapters. Ifthey don’t go dimension-hopping again,they recover Health at the normal rate.

Besides the Karma awards listed onTable 6, remember to award bonuses andpenalties for good role playing anddestruction of property. Even though theAvengers own Avengers Mansion, theystill lose Karma for tearing it apart.

Table 6: Truth and Consequences Karma

Kang defeated +lOODragon Man defeated +75Each Minion defeated +20lmmortus has to help -30

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SOMETHINGCAMPAIGN

lmmortus tells you, “You must returnwhat you removed from the eternal for-tress. Such devices are far too danger-ous to be kept anywhere else. Misuseof the chronatron could result in a totalwarping of time. In one hour I shallsend you back to the Omega dimen-sion.”

The Avengers can scrounge for itemsthat will help them get past the obstaclesin the fortress before returning to theOmega dimension. Anything that can beheld in a hero’s hands can be taken there.

lmmortus warns the heroes that theeternal fortress often changes itself ran-domly. What was in one place may now bein another. This is one of its protectiveschemes.

BATTLEUse the map of the eternal fortress. The

Avengers start in the entrance area in frontof the fortress.

The room descriptions are in Chapter 5.Feel free to switch descriptions or trapsbetween rooms, as the fortress periodi-cally rearranges itself. It has restored itselfto full operation since the last time theAvengers were there.

If the rooms are switched around, thechronatron’s resting place must be sur-rounded by pure adamantium and thedoor must be guarded by the force field.

BORROWEDAny rooms that seemed too easy for theheroes can be strengthened with moreguardians or traps.

When the heroes get to the room wherethe chronatron belongs, the championreacts differently. He greets them in afriendly fashion and thanks them forreturning the extremely dangerous devicethat they took. He warns them that Earthcould end up like the Omega dimension ifthe chronatron is misused.

CAMPAIGN

When the heroes get out of the eternalfortress, lmmortus returns them to theirmansion in Manhattan. They haveregained all of their Health through thetime-warping powers of Immortus.

Several things can be done when theAvengers return. The mansion shouldhave been seriously damaged during thefight with Kang. The planning meeting forcharity work has to be finished.

Planning the year’s charity work is agood way to add some flavor to the cam-paign. These events can be settings fornew adventures or can conflict with anemergency. This kind of charity workmakes a good background for a cam-paign.

Some samples of charity work:Spend a day at the orphanage;Dedicate a new building or facility;Present a check to an organization;Use super powers to aid a charity group;

Put on a show and give away the profits;Speak at a benefit dinner;Visit a retirement home;Provide security at a summer festival;Visit invalids at a hospital;Help put out forest fires

When the Avengers finish their charitymeeting, try to remind each of them ofsomething in his or her personal life thatneeds to be taken care of that day:Vision and Scarlet Witch-promised tovisit Quicksilver and Crystal, who are visit-ing Earth for the week;Captain America-agreed to give self-defense lessons to the Women’s League;Captain Marvel-said she would visit herparents. Her mother’s birthday is soon;Wasp-has a charity ball to organize. Ofcourse, that means she needs a new out-fit,Starfox-promised to stop in at the BaxterBuilding and say hello to the She-Hulk.

AFTERMATHKarma awards for actions in the eternal

fortress are listed in Chapter 5. Two Karmapenalties are listed here; awards for of f -duty actions are listed on page 23 of theMARVEL SUPER HEROESTM CampaignBook.Table 7: Something Borrowed Karma

Neglect to clean up and repairmansion -20

Neglect to finish charityplanning meeting -25

14

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KANGTM

(real name unknown), conqueror

Fighting: TYPICALAgility: GOODStrength: REMARKABLEEndurance: INCREDIBLEReason: AMAZINGIntuition: REMARKABLEPsyche: GOOD

Health: 86Karma: 90Resources: MONSTROUSPopularity: 5

Powers:

ARMOR. Kang’s armor has a protective forcefield which gives him Unearthly protection fromall types of energy. He can extend the force fieldto protect an entire area for up to 12 hours. Thearmor is made of an unknown metal which alsogives him Remarkable Body Armor. The armorhas a complete life support system.

GAUNTLETS. Kang’s gauntlets contain anti-gravity projectors. These can lift objects as ifthey had Remarkable Strength, or shoot beamsof energy that cause Remarkable damage.

TIME SHIP. This machine can send or retrievepeople, objects, or itself to or from anywhere intime. The device weighs 11 tons. It is made ofIncredible Strength metal, but it stops working ifit takes 50 points of damage.

OTHER DEVICES. Kang usually carries a widevariety of new and unique devices.

Talents: none.

Background: Kang is a conqueror and timetraveler from the 31st century. Actually, manyKangs exist separately in divergent timestreams. One of these Kangs withdrew to Limboand became Immortus.

MIMICTM

Calvin Rankin, student (deceased)

Fighting: TYPICALAgility: TYPICALStrength: TYPICALEndurance: TYPICALReason: TYPICALIntuition: TYPICALPsyche: TYPICAL

Health: 24Karma: 18Resources: POORPopularity: 15

Powers:

MIMICRY. The Mimic has the power to copy allof the natural abilities, powers, and talents ofanybody who is in the same area with him. Artifi-cial or mechanical abilities and powers can’t bemimicked. Rankin can’t control this power; hecopies everything, even if he doesn’t want to.Once he mimics a hero, he keeps those powersand abilities until he moves at least a mile away.Then the powers and abilitiesvanish. The Mimicalways gets the highest ability or power rankfrom all the people in the area.

Talents: none.

Background: Calvin Rankin got his power in alaboratory accident. As the Mimic, Rankin firstfought the X-Men, but later joined them (he wasthe only X-Man who was not a mutant). Eventu-ally, Rankin lost control over his power, and itthreatened to drain energy from people all overthe world. Rankin was hunted down by the Hulk,and absorbed a lethal dose of Gamma Radia-tion.

DRAX THEDESTROYERTM

(formerly Arthur Douglas), agent of Chronos

Fighting: GOODAgility: EXCELLENTStrength: AMAZINGEndurance: UNEARTHLYReason: GOODIntuition: GOODPsyche: REMARKABLE

Health: 180Karma: 50Resources: FEEBLEPopularity: 10

Powers:

BODY ARMOR. Drax’s artificial body gives himAmazing Body Armor. Regardless of how muchphysical damage he takes, Drax can not die; heonly falls unconscious.

FLIGHT. Drax can fly at Monstrous speed, andcan make an interplanetary trip in weeks.

ENERGY BEAMS. Drax can project beams ofcosmic energy, channeled through his arms, tocause Amazing damage.

Talents: none.

Background: Arthur Douglas and his familywere murdered by Thanos of Titan. Thanos’father and grandfather, Mentor and Chronos,placed Douglas’ astral form into an artificialbody and charged it with fanatical hatred forThanos. Eventually, Thanos’ threat was elimi-nated, and Drax wandered without a purpose.When Drax attacked Moondragon, his daugh-ter, she forced his astral form out of the artificialbody, and the body was later destroyed by theAvengers.

In battle, Drax was likely to fly into a berserkrage. If provoked by insult or injury, he mustmake a Reason FEAT roll; if the roll fails, heattacks his persecutor with brute force alone.

15

James R Holbrook
James R Holbrook
James R Holbrook
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DRAGON MANTM

artificially created being

Fighting: GOODAgility: GOODStrength: AMAZINGEndurance: MONSTROUSReason: FEEBLEIntuition: FEEBLEPsyche: POOR

Health: 145Karma: 8Resources: nonePopularity: 0

Powers:BODY ARMOR. Dragon Man’s hide gives himIncredible Body Armor.

FLIGHT. Dragon Man can fly at Good speed byusing an internal anti-gravity device; his wingsserve as stabilizers.

BREATH DISTANCE WEAPON. He canbreathe fire and cause Monstrous damage. Themaximum range for Dragon Man’s breath is twoareas. He can breathe fire only 20 to 25 timesbefore needing more fuel, so he is somewhatconservative with his flames.

SONIC WEAKNESS. Dragon Man is vulnerableto sonic attacks. Each round that he is exposedto ultrasonic frequencies he must make aPsyche FEAT roil. If the roll fails, then DragonMan undergoes a psychological change:becoming enraged, docile, confused, or deter-mined, depending on the ultrasonic frequencyand the Judge’s discretion.

TAIL. Dragon Man can use his tail to attackopponents behind him.

Talents: none

Background: Dragon Man was created atEmpire State University by Professor GregsonGilbert, with the help of Diablo. Having almostno mind of his own, Dragon Man has been usedas a plug-ugly by numerous villains who man-aged to get control over him.

6853XXX1 501

16

GREY GARGOYLETM

Paul Pierre Duval, criminal

Fighting: TYPICAL [GOOD]Agility: TYPICAL [EXCELLENT]Strength: TYPICAL [INCREDIBLE]Endurance: TYPICAL [INCREDIBLE]Reason: EXCELLENTIntuition: GOODPsyche: TYPICAL

Health: 24 [110]Karma: 36Resources: GOODPopularity: 50 [10]

Powers:

PARALYZING TOUCH. Anything touched bythe palm of the Grey Gargoyle’s right hand isturned to stone for one hour. The touch pene-trates thin materials like cloth or costumes, butnot thicker materials like Iron Man’s armor. TheGrey Gargoyle can transform up to 10 cubic feetof material to stone with a single touch. Thisaffects only one type of material at a time; if hetouches a table, the entire table turns to stone,but the things on it are unchanged. Touching amoving object requires a Fighting FEAT roll.Stationary objects can be touched automati-cally. A person turned to stone has IncredibleBody Armor, but can’t move; he still takes dam-age normally.

ALTER EGO. By touching himself with his rightpalm, Duval becomes living stone. In this statehe has Incredible Body Armor, and his abilitiesare raised to the ranks and numbers listed inbrackets. Duvall can still move when turned tostone.

LEAPING. The Grey Gargoyle’s IncredibleStrength is enough to give him Typical leapingpower.Talents: Chemistry.

Background: Duval was a pharmaceuticalchemist in Paris before a laboratory accidentgave him the power to change any material tostone with a touch. Since then, Duval has fol-lowed a life of crime, in Europe and the UnitedStates.

SUPER-SKRULLTM

Skrull Warrior

Fighting: REMARKABLEAgility: EXCELLENTStrength: AMAZINGEndurance: AMAZINGReason: TYPlCALIntuition: TYPICALPsyche: GOOD

Health: 150Karma: 22Resources: FEEBLEPopularity: 0

Powers:

SHAPE-SHIFTING. Like all Skrulls, Super-Skrull can alter his shape and appearance toresemble anything of about the same size andweight .

BODY ARMOR. Super-Skrull has RemarkableBody Armor.

FLIGHT. By creating a blast of fire from his feetand legs the Super-Skrull can fly at Incrediblespeed.

GENERATE AND CONTROL FIRE. Like theHuman Torch, the Super Skrull can createflames from his own body or control externalflames, doing so with Monstrous power. Super-Skrull also can use fire as a distance weapon,causing Monstrous damage with Good range (3areas). He has Monstrous resistance to fire.

INVISIBILITY. Super-Skrull can make himselfinvisible to normal, ultra-violet and infra-red lightwith Excellent power.

FORCE FIELDS. Super-Skrull’s force field isAmazing.

STRETCHING. Like Mr. Fantastic, Super-Skrullcan stretch his body and reach as far as threeareas away. He can attack or grapple severalnon-adjacent opponents at one time.

COSMIC POWER. The Super-Skrull’s powersare stronger when he is absorbing more cosmicenergy. The ability and power ranks listed hereare what he can do under Earth’s normal doseof cosmic rays. If the Super-Skrull is gettingadditional cosmic rays, from a natural or artifi-cial source, the following abilities and powersincrease by one rank: Strength, Endurance,Flight, Generate and Control Fire, Force Field,and Stretching. His Health also increases by 50points.

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VISIONTM

CAPTAIN MARVELTM

Monica Rambeau, adventurer.

Fighting: GOODAgility: GOODStrength: GOODEndurance: REMARKABLEReason: TYPICALIntuition: GOODPsyche: TYPICAL

Health: 60Karma: 22Resources: EXCELLENTPopularity: 20

Powers:

BODY TRANSFORMATION: Captain Marvelcan convert her body into any form of electro-magnetic energy: radio waves, visible light,gamma rays , X- rays , and every th ing inbetween. While in this energy state, she canonly be harmed by other energy of the samewavelength, or by energy-muting fields ordevices, such as force fields, power converters,or the Darkforce. She can move at the speed oflight, and can travel along circuitry and dodgewith Unearthly speed and Agility. Captain Mar-vel also can pass through any material thatallows transmission of electromagnetic waves.

ENERGY BOLTS: Captain Marvel can projectenergy bolts from her hands which cause Mon-strous damage and have Unearthly range.

FLIGHT: She can fly at Unearthly speed.

Talents: law enforcement.

Background: Monica Rambeau received herpowers after she was subjected to an intenseradiation field in a portal to another dimension.Shortly afterward, she resigned her job with theNew Orleans harbor patrol and moved to NewYork City, where she learned to control herpower and joined the Avengers.

SCARLET WITCHTM

Wanda Maximoff, adventurer

Fighting: GOODAgility: GOODStrength: TYPICALEndurance: EXCELLENTReason: GOODIntuition: EXCELLENTPsyche: REMARKABLE

Health: 46Karma: 60Resources: POORPopularity: 30

Powers:

PROBABILITY FIELD ALTERATION. TheScarlet Witch’s power seems magical, but infact she is a mutant. She can disrupt probabilityfields so that very unlikely events occur. Forexample, she could cause a table to collapse ora machine to tip over. She can’t cause some-thing to happen if that event is impossible;tables can’t be created from nothing, andmachines can’t just cease to exist. When theScarlet Witch uses her power, the playerdescribes precisely what effect is wanted, andthe Judge decides whether that effect is withinthe Scarlet Witch’s power. To use the power, theplayer must make a successful Psyche FEATroll. If the Scarlet Witch is trying to alter proba-bilities around unnatural materials or energies,such as plastic, complex alloys, or force fields,her Psyche shifts two columns to the left whenmaking the FEAT roll.

Talents: Wanda has some knowledge of occultsciences.

Background. Wanda and her mutant brotherPietro (Quicksilver) once belonged to the Broth-erhood of Evil Mutants. Both later renouncedevil, and she has been an active or reserveAvenger ever since. Wanda is married to theVision, and is the daughter of Magneto.

Vision, Adventurer

Fighting: REMARKABLEAgility: EXCELLENTStrength: AMAZINGEndurance: INCREDIBLEReason: EXCELLENTIntuition: TYPICALPsyche: REMARKABLE

Health: 140Karma: 56Resources: FEEBLEPopularity: 30

Powers:

DENSITY CONTROL. The V i s i on hasUnearthly control of his density. For each rankthat he increases his density above his Endur-ance rank (Remarkable), his Agility and Fightingabilities are reduced by one rank each.

PHASING. He can phase through any materialof Unearthly hardness or less. The Vision can’tmake another object non-material. He can passthrough most force fields, but some can stophim and others harm him.

FLIGHT. This is another use of his phasingpower. By making himself very light, the Visionfloats through the air. His power rank is Typical.He can’t carry anything while flying, because heis non-material.

FIRE MISSILE WEAPON. The Vision can shootbeams of solar energy through the jewel in hisforehead. These infrared/microwave beamscause Remarkable damage and have Excellentrange (5 areas).

DENSITY ATTACK. The Vision’s control overhis density is so good that he can use it to attackand stun opponents. By putting part of his bodythrough an opponent and partially resolidifying,he can cause up to Remarkable damage. Thevictim must make an Endurance FEAT roll. If theresult is red or yellow, the attack has no furthereffect. If the result is Green, the victim fallsunconscious. If the result is white, the victimloses all of his Health points, falls unconscious,and is dying. Body Armor doesn’t affect thisattack. Some force fields and Class 1000 armorblock this attack.

Because this attack is so dangerous, theVision must pay 25 Karma points every time heuses it. The Vision uses this power only in emer-gencies, usually to prevent murder. The Judgeshould impose an additional, stiff Karma penalty(25 to 50 points) on the Vision if this power isused casually.

‘Talents: Being an android, the Vision has anatural understanding of biology and engineer-ing.

Background: The android called the Visionbegan its existence as the original HumanTorch. After burning himself out, he was revivedby Ultron. The Vision betrayed the evil Ultron.and joined the Avengers. He is married to theScarlet Witch; both are now reserve members ofthe Avengers.

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