Standard Space Marine Squad 100pt

download Standard Space Marine Squad 100pt

of 3

Transcript of Standard Space Marine Squad 100pt

  • 8/18/2019 Standard Space Marine Squad 100pt

    1/3

    +++ New Roster (94pts) +++

    ++ Space Marines: HoR (Space Marines Kill Team List) (94pts) ++

    + Team Leader (14pts) +

    Sergeant (14pts) [Bolt Pistol, Boltgun, Chapter Tactics, Frag grenade (1pts), Kr

    ak grenade (1pts), Power Armour]····Rules: And They Shall Know No Fear, Inspiring Presence, Squad Leader····Profiles:········Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:2|I:4|A:1|Ld:8|Save:3 Team List: Blood Angels v3.0 p1········Frag grenade (melee): Description:Fight at normal Initiative, despite charging thrifficult terrain.|Wh40k: The Rules········Power Armour: Description:Power armour confers a 3+ Armour Save.|Warhammer 40k rul········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Wh40k: The Rules········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Wh40k: The Rules········Frag grenade: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|Wh40k: The Rules········Krak grenade: Range:8"|Strength:6|AP:4|Type:Assault 1|Wh40k: The Rules

    ········Krak grenade (melee): Range:-|Strength:6|AP:4|Type:-|Wh40k: The Rules

    + Core (80pts) +

    Tactical Marine (24pts) [Bolt Pistol, Chapter Tactics, Frag grenade (1pts), Krak grenade (1pts), Power Armour]····Rules: And They Shall Know No Fear····Heavy Weapon (10pts) [Heavy Bolter (10pts)]····Profiles:········Tactical Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+········Frag grenade (melee): Description:Fight at normal Initiative, despite charging thrifficult terrain.|Wh40k: The Rules········Power Armour: Description:Power armour confers a 3+ Armour Save.|Warhammer 40k rul

    ········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Wh40k: The Rules········Frag grenade: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|Wh40k: The Rules········Heavy Bolter: Range:36"|Strength:5|AP:4|Type:Heavy 3|Wh40k: The Rules········Krak grenade: Range:8"|Strength:6|AP:4|Type:Assault 1|Wh40k: The Rules········Krak grenade (melee): Range:-|Strength:6|AP:4|Type:-|Wh40k: The Rules

    Tactical Marine (14pts) [Bolt Pistol, Boltgun, Chapter Tactics, Frag grenade (1pts), Krak grenade (1pts), Power Armour]····Rules: And They Shall Know No Fear····Profiles:········Tactical Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+········Frag grenade (melee): Description:Fight at normal Initiative, despite charging thr

    ifficult terrain.|Wh40k: The Rules········Power Armour: Description:Power armour confers a 3+ Armour Save.|Warhammer 40k rul········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Wh40k: The Rules········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Wh40k: The Rules········Frag grenade: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|Wh40k: The Rules········Krak grenade: Range:8"|Strength:6|AP:4|Type:Assault 1|Wh40k: The Rules········Krak grenade (melee): Range:-|Strength:6|AP:4|Type:-|Wh40k: The Rules

    Tactical Marine (14pts) [Bolt Pistol, Boltgun, Chapter Tactics, Frag grenade (1pts), Krak grenade (1pts), Power Armour]····Rules: And They Shall Know No Fear····Profiles:········Tactical Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+

    ········Frag grenade (melee): Description:Fight at normal Initiative, despite charging thrifficult terrain.|Wh40k: The Rules········Power Armour: Description:Power armour confers a 3+ Armour Save.|Warhammer 40k rul

  • 8/18/2019 Standard Space Marine Squad 100pt

    2/3

    ········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Wh40k: The Rules········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Wh40k: The Rules········Frag grenade: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|Wh40k: The Rules········Krak grenade: Range:8"|Strength:6|AP:4|Type:Assault 1|Wh40k: The Rules········Krak grenade (melee): Range:-|Strength:6|AP:4|Type:-|Wh40k: The Rules

    Tactical Marine (14pts) [Bolt Pistol, Boltgun, Chapter Tactics, Frag grenade (1p

    ts), Krak grenade (1pts), Power Armour]····Rules: And They Shall Know No Fear····Profiles:········Tactical Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+········Frag grenade (melee): Description:Fight at normal Initiative, despite charging thrifficult terrain.|Wh40k: The Rules········Power Armour: Description:Power armour confers a 3+ Armour Save.|Warhammer 40k rul········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Wh40k: The Rules········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Wh40k: The Rules········Frag grenade: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|Wh40k: The Rules········Krak grenade: Range:8"|Strength:6|AP:4|Type:Assault 1|Wh40k: The Rules········Krak grenade (melee): Range:-|Strength:6|AP:4|Type:-|Wh40k: The Rules

    Tactical Marine (14pts) [Bolt Pistol, Boltgun, Chapter Tactics, Frag grenade (1pts), Krak grenade (1pts), Power Armour]····Rules: And They Shall Know No Fear····Profiles:········Tactical Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+········Frag grenade (melee): Description:Fight at normal Initiative, despite charging thrifficult terrain.|Wh40k: The Rules········Power Armour: Description:Power armour confers a 3+ Armour Save.|Warhammer 40k rul········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol|Wh40k: The Rules········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|Wh40k: The Rules········Frag grenade: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast|Wh40k: The Rules········Krak grenade: Range:8"|Strength:6|AP:4|Type:Assault 1|Wh40k: The Rules

    ········Krak grenade (melee): Range:-|Strength:6|AP:4|Type:-|Wh40k: The Rules

    + Chapter Tactics +

    Chapter Tactics [Chapter Tactics: Imperial Fists]····Rules: Bolter Drill, Siege Masters

    ++ Selection Rules ++

    And They Shall Know No Fear: A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) anddeclare charges normally in that turn.

    Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead. (Wh40k: The Rules)Bolter Drill: Imperial Fists models can re-roll all To Hit rolls of 1 made withbolt pistols, boltguns, storm bolters, heavy bolters and combi-weapons that arefiring as boltguns. This rule also applies to models firing hellfire, kraken, vengeance or dragonfire rounds.Inspiring Presence: Any friendly model within 6" of this model may use its Leadership for all Leadership tests. (HoR: Kill Team Rules v3.1 p7)Siege Masters: Imperial Fists models can re-roll armour penetration rolls against buildings that do not result in a glancing hit or penetrating hit, and add 1 t

    o the result when rolling on the Building Damage table. In addition, Imperial Fists Devastator Squads and Centurion Devastator Squads have the Tank Hunters special rule.

  • 8/18/2019 Standard Space Marine Squad 100pt

    3/3

    Squad Leader: In a team lead by a Sergeant or Veteran Sergeant with a Space Marine Bike, you may take more than three Space Marine Bikers. If the Sergeant or Veteran Sergeant has a Jump Pack, you may take more than five Assault Marines. In a team led by a Terminator Sergeant, Terminators may be taken as Core.

    Created with BattleScribe (http://www.battlescribe.net)