S.T.A.L.K.E.R.: Call of Pripyat · 2019. 1. 3. · S.T.A.L.K.E.R.: Call of Pripyat Game Guide 11 /...

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S.T.A.L.K.E.R.: Call of Pripyat Game Guide by guides.gamepressure.com Html version of this guide can be found at: http://guides.gamepressure.com/stalkercallofpripyat/ User comments for this guide can be submitted and read at: http://guides.gamepressure.com/stalkercallofpripyat/comments.asp More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [1/7/2010]

Transcript of S.T.A.L.K.E.R.: Call of Pripyat · 2019. 1. 3. · S.T.A.L.K.E.R.: Call of Pripyat Game Guide 11 /...

  • S.T.A.L.K.E.R.: Call of Pripyat

    Game Guide by guides.gamepressure.com

    Html version of this guide can be found at: http://guides.gamepressure.com/stalkercallofpripyat/

    User comments for this guide can be submitted and read at: http://guides.gamepressure.com/stalkercallofpripyat/comments.asp

    More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos

    and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [1/7/2010]

    http://guides.gamepressure.com/stalkercallofpripyat/http://guides.gamepressure.com/stalkercallofpripyat/comments.asphttp://guides.gamepressure.com/

  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 2 / 201

    Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    Table of Contents:

    Introduction .......................................................................................................................................3

    The basics .............................................................................................................................4 The basics - Introduction...................................................................................................................4 The basics - Artifacts.........................................................................................................................5 The basics - Mechanics ....................................................................................................................9 The basics - Damage ......................................................................................................................11 The basics - Guides ........................................................................................................................12

    Walkthrough........................................................................................................................14 Zaton Map.......................................................................................................................................14 Zaton Map - Quests ........................................................................................................................32 Zaton Quests...................................................................................................................................34 Jupiter Map .....................................................................................................................................77 Jupiter Map - Quests.......................................................................................................................94 Jupiter Quests .................................................................................................................................97 The road to Pripyat........................................................................................................................153 Pripyat - Map.................................................................................................................................161 Pripyat - Map Quests ....................................................................................................................172 Walkthrough - Pripyat Quests .......................................................................................................174 Laboratory X8................................................................................................................................193

  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 3 / 201

    Introduction

    This guide contains a full walkthrough of all missions in S.T.A.L.K.E.R.: Call of Pripyat, including sub missions, those from the main story line and the choices that the player canmake during the game. I also prepared precise maps of each sector (including the twounderground locations, maps of which aren’t present in the game itself). The symbols systemused in them will make navigation much easier. Additionally there’s a list of artifacts, a throughout description of each location, damage and item upgrades system, hideouts withuseful equipment and much more... Lukasz „Terrag” Znojek Translated to English by Jakub „cilgan” Lasota

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 4 / 201

    Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com

    The basics The basics - Introduction

    Each secret described in this guide is presented with two maps. The first is a „general map”, on which hideouts with equipment are marked with red dots (orange dots show „better” weapons – sometimes a rare machine gun, a sniper rifle or a suit). Hideouts lying near the main spots from the general maps are precisely described (location, contents) together withthe description of the whole location. Blue dots symbolize anomalies from which you cangain artifacts (sometimes more than one, even if the description shows something else... the number is random). The coordinates from the artifacts chapter also refer to the „general maps”. The second type of maps are those included in „missions” subchapters. Mission descriptions and coordinates of characters refer to them. The symbols used to mark spots on them are explained in the missions descriptions.

  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 5 / 201

    The basics - Artifacts There are a total of 27 artifact types (below there is a table with probable localizations, whichyou can find at the general maps) out of which 23 are „renewable” and can be found in anomalies. The other four can be found only while completing missions and you won’t havethem in your possession for too long. The detector plays a vital role in finding the artifacts. There are four detector types in total. Echo – light and sound signals, Bear – shows the direction, Veles – accurate location, Svarog(prototype) – location and nearby anomalies. Try to gain at least the Veles at soon aspossible, however the prototype Svarog would be even better (look – mission 19 (Tempting business) of Zaton sector). Searching for artifacts with it is a real pleasure.

    Trading artifacts is the best way to gain money in the game. You will gain the most by sellingthem to the trader (point 2 at quest map) in the Stalker headquarters in Zaton. Afterfinishing mission 2 (Strange Phenomenon) in Zaton sector, Bears will tell you to find aparticular artifact type and will offer a higher than ordinary price for it. Warning – points in which you can collect an artifact have been marked with blue point ofthe general maps. After each mission there is a chance that the artifacts will appear once more in those spots.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 6 / 201

    ICON NAME PROPERTIES PLACE [sector] (mission)

    Altered Wheel Radiation +6 [Z - Zaton] (2. Strange Phenomenon)

    Altered Insulator Radiation +6 [J - Jupiter] (13. Intermittent psy-

    emissions)

    Heart of the Oasis

    Health Regeneration +2, Overcoming Hunger +1, Energy

    Regeneration +2, Wounds Healing +2, Radiation +4

    [J] (12. The Oasis)

    Compass Fire resistance +3, Chemical resistance +3, PSI resistance +3, Electricity resistance +3,

    Energy Regeneration +2, Radiation +4

    [Z] (20. Compass)

    Shell Energy Regeneration +4, Radiation +2

    4 [Z], 12 [Z], 12 [P – Pripyat]

    Battery Energy Regeneration +2, Radiation +1

    4 [Z]

    Kolobok Health Regeneration +4, Radiation +2

    [Z] (5. Helping the Stalker); 20 [Z]

    Mama’s Beads Wounds Healing +2, Radiation +1

    3 [Z], 2 [J], 6 [J]

    Snowflake Energy Regeneration +6, Radiation +3

    12 [Z], 12[P], 7 [P]

    Firefly Health Regeneration +6, Radiation +3

    14 [J], 10 [J]

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 7 / 201

    Bubble Radiation -4 18 [Z], 14 [J], 15 [J], [P] (1. Unidentified

    Weapon / Gauss Rifle)

    Flame Wounds Healing +6, Radiation +3

    6 [Z], 3 [J]

    Eye Wounds Healing +4, Radiation +2

    17 [Z], 6 [Z], 3 [J], 6 [J], 9 [J]

    Fireball Fire resistance +6, Radiation +2

    6 [Z], 6 [J]

    Soul Health Regeneration +2, Radiation +2

    18 [Z], 4 [J], 14 [J]

    Stone Blood Chemical resistance +3, Radiation +1

    14 [J], 15 [J]

    Crystal Fire resistance +3, Radiation +1

    3 [Z], 6 [Z], 17 [Z], 2 [J], 6 [J]

    Goldfish Max load +12kg, Radiation +3 8 [P]

    Gravi Max load +8kg, Radiation +2 3 [J]

    Night Star Max load +4kg, Radiation +1 10 [Z]

    Wrenched Radiation -3 7 [Z]

    Jellyfish Radiation -2 7 [Z]

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 8 / 201

    Moonlight PSI resistance +6, Radiation +2 4 [Z], 10 [J]

    Flash Electricity resistance +6, Radiation +2

    4 [Z], 12 [Z]

    Sparkler Electricity resistance +3, Radiation +1

    12 [Z], 4[Z]

    Meat Chunk Chemical resistance +6, Radiation +2

    7 [Z], 18 [Z], 4 [J]

    Stone Flower PSI resistance +3, Radiation +1 7 [Z], 3 [J]

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 9 / 201

    The basics - Mechanics In each sector you will find a person who will take care of the condition of your equipmentand (in Zaton and Jupiter) will help you improve and modify it. However first you have tobring them proper tools.

    The first technician you’ll meet is Cardan (point 4 on Zaton map). Apart from tools, you willhave to give him two bottles of vodka each time you want him to do some more complicated improvements. Thanks to the drunkard you will also repair the Gauss and get links to it.Cardan is also the only one who can make it possible to run in the egzoskeleton (screen),however he will need calibration tools to do it, so you must first get to the Pripyat sector. The second engineer worth mentioning is Navikov (point 28 on Jupiter map), who can befound in the scientists bunker. He’s the only one who doesn’t demand tools from you. Unfortunately he can perform only certain modifications to your armours and helmets andonly after you complete a couple of missions for the scientists. The last useful mechanic is Nitro (point 6 on Jupiter map). He needs tools and is the only oneable to fully upgrade your tactic helmet.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 10 / 201

    As a matter of form, it’s worth to mention about lieutenant Kirillov (point 3 on Pripyat map). He won’t improve your equipment but will repair it for free and will give ammo and grenadesfrom time to time.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 11 / 201

    The basics - Damage

    Every weapon, armour and helmet can get damaged during the game. The border between anitem that needs to be fixed and one that can be only thrown to garbage is very thin. If thecondition bar is only missing two lines (look – the table below), you can keep this item and trade it later on, however if the damage is bigger, it’s generally not worth to waste the inventory space for such an item, because you won’t sell it either way. You can repair theitem and then sell it, but it’s quite possible that you will spend more on getting the item repaired than you will gain from selling it. If you want to sell a weapon, armour or helmet, you should talk with Owl (point 11 on Zatonmap) or Hawaiian (point 53 on Jupiter map). They’re buying these kind of items and have unlimited funds. It’s worth to notice that you won’t find anyone who will want to trade withyou in the Pripyat region. However don’t forget that in S.T.A.L.K.E.R.: Call of Pripyat, artifacts are the main source of income. They’re light, don’t break and you can earn a dozen times more selling than for otheritems. Warning – weapons lying on the ground get damaged even when you shoot it or a grenade will explode near it.

    ICON DESCRIPTION

    Item condition is at 40-60%. In case of weapons – they rarely jam.

    Item condition is at 20-40%. In case of weapons – they jam quite often, repair is advised.

    Item condition is at 0-20%. In case of weapons – they jam very often (almost always at 0%), repair is necessary.

    The item can be sold, you can consider taking it.

    If it’s not a desirable item, don’t bother with it. You won’t sell it in this state and the repair cost can be higher than the profit from selling it.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 12 / 201

    The basics - Guides

    The game offers three vast regions - Zaton, Jupiter and Pripyat. You can move between themusing special characters – guides, of course after paying them for the service.

    You can meet Pilot in the Stalker base in Zaton (point 25 on quest map). He can take you to Jupiter for 3000 at the very beginning of the game. After completing mission 15 (Area Maps) in Zaton sector, the price will fall to 1 000. Once you get to Pripyat, Pilot will offer youtransport to that sector as well. Garry is the second guide (point 8 on Pripyat). He will play this role for the first time inPripyat sector (you will get there by completing mission 27 (Pripyat 1) from Jupiter sector). Garry will take you from there personally, to the headquarters in Jupiter or will organise transport to Zaton. Both guides (Garry later on in the game) will be waiting near the headquarters entrance whilein Jupiter (point 46 on the map).

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    ROUTE GUIDE COST

    Zaton – Jupiter Pilot 1 000 / 3 000 (look – mission 15 - Zaton)

    Jupiter – Zaton Pilot 1 000 / 3 000 (look – mission 15 - Zaton)

    Jupiter – Pripyat Garry 5 000

    Pripyat – Jupiter Garry -

    Pripyat – Zaton Garry and Pilot 1 000

    Zaton - Pripyat Pilot and Garry 4 000

  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 14 / 201

    Walkthrough Zaton Map

    There is no denying that marshes are what you’ll be seeing very often in Zaton. It’s also the area of conflict between Stalkers represented by (point 2 on quest map) and the bandits represented by Sultan (point 10). Neutrality is not an option here. You have to opt for oneside of the conflict during the missions. After beginning the adventure, you should head toStalker headquarters (point 1 on quest map). It’ll be a straight-forward way from there.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 15 / 201

    General map

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 16 / 201

    Important locations on the map: 1) Ranger Station – Location connected with mission 11 (Transaction). There’s some canned food on the pickup in the north. Ammo and a machinegun in one of the machines in the bighangar. In the narrow building in the west, behind the machine – health pack and Gauss cells. On the upper floor (you can get there by going up the ladder) there’s a rifle and ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 17 / 201

    2) Waste Processing Station – a factory full of hostile mercenaries (mission 6 (Mercenary Camp)). Between the trailer and the driver’s cabin in the east there’s a grenade launcher withsome grenades. On the construction holding the big metal pipes at the back of the building -medicine.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 18 / 201

    3) Boiler Anomaly – a fire anomaly with an artifact. Mission 5 takes place here (Helping a Stalker). There are grenades under the stone on the west.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 19 / 201

    4) Iron Forest Anomaly – Electric anomaly with an artifact. Mission 14 takes place here (Stingray 2). In the underground of the laboratory into which you get during the 1 mission ofthe Pripyat sector. Inside the van to the north – ammo. In the desk inside a small room in thesouth part of the building – a pistol and ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 20 / 201

    5) Skadovsk – the first Stalker headquarters you will see in the game. In here you will findnot only traders (weapons and documents – Owl (point 11), artefacts and food – Bread (point 2)) but also a supplier from whom you can buy equipment (point 29). The bandit boss –Sultan – is also here (point 10 on the map) and will try to involve us in his dirty interests.

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    6) Circus Anomaly – Fire anomaly with an artifact. To the north-west of it, on a tree – pistol and ammo.

    7) Claw Anomaly – you get to the briefcase from mission 4 through it (Unreachable Stash). Inside anomaly you can find an artifact but also humanoid jumping creatures (Snorks). Onthe east, by some rocks (behind a bush) – first-aid kits.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 22 / 201

    8) Krug Antenna Complex – location from mission 8 (Missing Stalkers). There’s a nest of bloodsuckers in the underground.

    9) Sawmill – a lumber mill with a big group of armed zombies. You will find mechanic toolsin one of the buildings (mission 12 (Bring Cardan tools)). Inside the tractor - medicine.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 23 / 201

    10) Dredge Station – the location in which the first mission from the Stalkers base will takeplace – (Strange Phenomenon). You can fish out an artifact from the nearby water withanomalies.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 24 / 201

    11) Preobrazhensky Bridge – a bridge full of anomalies, it’s connected with mission 9(Bloodsucker Lair). There are Snorks at its base. Various items lie inside the cars (grenades, ammo, medicine).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 25 / 201

    12) Scar Anomaly – inside this untypical anomaly you will electric discharges and an artifact.

    13) Southern Plateau – you visit this location during mission 16 (Stingray 3). The nearby caves are occupied by Snorks.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 26 / 201

    14) Old Barge – Stalker Noah’s hideout. Look out at the entrance, because each time you willwant to “knock on the door”, Noah will shoot you with his shotgun. After this ritual, you willbe able to go inside and begin the conversation. You will visit him during mission 16 (Stingray 3) and 20 (Compass).

    15) Dock Cranes – you will get here during mission 22 (Reputation) if you decide to finishoff the bandits that you will meet then. Inside the van – ammo. On top of the crane (between the metal parts) – ammo. In a small boat at south-west – machinegun and ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 27 / 201

    16) Shevchenko – the ship wreck in which the massacre of one of the sides in mission 10 will take place (Decide What To Do).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 28 / 201

    17) Burnt Farmstead – a burned farm with fire anomalies and an artifact. You will find asniper rifle on the burning remaining of the roof of one of the buildings (orange point on thegeneral map).

    18) Swamp – a crashed helicopter (mission 13 (Stingray 5)). Chemical anomalies and an artifact at the swamps. Grenades and medicine in the bushes in the south-west.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 29 / 201

    19) Izumrudnoye – chimera’s nest from mission 18 (Hunting the chimera). Under the foundations of one of the buildings – a machinegun, ammo and a first-aid kit. Under the desk in the southern building - food.

    20) Oakpine Anomaly – a location with lost on chemical anomalies and an artifact at thebottom (the second during the first visit here, on the top of the connected trees). The skeleton from mission 3 (Three Comrades) is nearby.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 30 / 201

    21) Fuelling Station – gas station full of fleshes. On the roof (you will get by sing the fence),on one of the small columns – Sunrise armour and a bottle of vodka. To the north of thestation, under an enormous rock – a pistol, ammo and medicine.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 31 / 201

    22) Substation Workshops – a group of mercenaries from mission 7 (Take the food to the mercenaries). Try not to start a fight – you can hire the soldiers during one of the later mission in Jupiter sector. There are mechanic tools at the back of the building (mission 12Bring Cardan tools). Under the jeep’s seat – first-aid kit and ammo. On the tree in the south – ammo (you have to shoot it down).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 32 / 201

    Zaton Map - Quests

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 34 / 201

    Zaton Quests

    0. Emission Received from: random event Mission description: After hearing the radio announcement about an incoming emission, you should quickly find a shelter. The nearest hiding place will be automatically marked on your map. It doesn’t need to be a building, a cave or a big hole will do just fine. Once you’re there, wait for another announcement, this time about the end of the emission. Surviving in an open area, withoutproper medicine (look – mission 28 [Anomalous Plant] in Jupiter sector) is impossible.

    1. Reach Skadovsk

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 35 / 201

    Received from: Kostik Agent Beginning location: a little to the south of the starting point Target location: point 1 on the map Mission description: After beginning the adventure, you should meet two wandering Stalkers. Hide your weapon and ask the leader about the nearest camp and he will direct you to the ship wreck at thesouth. Hide your weapon and enter the ship.

    2. Strange Phenomenon

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 36 / 201

    Received from: Bread Beginning location: point 2 on the map Target location: point 3 on the map Mission description: Bread will order you to check Dredge Station. Head to the marked spot from the south side. With a little luck you’ll be able to find some Stalker’s body and rob him. Use the detector(screen) to localize the artifact and take it out of the water.

    Use the ladder (on the left, near the boxes) to get to the top and further – through the hole

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 37 / 201

    (screen) inside. The stairs will lead you up to a radiated helm which has evolved into andartifact. A radiated corridor, parallel to the one through which you got to the stairs, will leadyou outside.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 38 / 201

    There will be three Stalkers waiting for you outside (two of them are hiding at the beginning).You will be „asked” to give away the artifact. If you let him have it, he will take it to Breadand receive the prize. The fight is unavoidable. You can give the artifact away and then follow the Stalker (he’ll start running) for a couple of second and kill him away from his buddies with a few god shots to the back. It’s up to you if you want to come back and finish them off.Don’t forget about collecting the prize.

    3. Three Comrades

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 39 / 201

    Received from: Cardan (after giving him 2 vodka bottles) Beginning location: point 4 on the map Target location: points 5, 6 on the map Mission description: Head to point 5 and find a hole in the ground through which you will fall right into a cave.Take out the detector and head to the marked spot (you should notice a grey dot on the mini-map, showing a nearby body (screen) which you should rob). You should find two moremoving artifacts in the caves. You should keep an eye on the frequent anomalies. Thecorridor behind the Stalker’s body will lead you outside.

    You will find the skeleton of the second mechanic’s friend at point 6, to the south from

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 40 / 201

    Oakpine Anomaly (screen). You should be ready for nearby dogs to attack you (finish them off with short series from a machinegun). Take his PDA and mask. From the transmission, youwill learn about an artifact on top of the tree anomaly.

    Before you go to the top, collect the artifact from the very bottom. Start climbing the treefrom the branch going south, first from the left (western). Go up all the time. Eventually thedetector should point towards an artifact lying at some branches (screen).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 41 / 201

    4. Unreachable Stash Received from: Snag Beginning location: point 7 on the map Target location: point 8 on the map Mission description: Claw Anomaly hides two artifacts inside itself. One is at the bottom; the second one can befound by climbing the twisted construction. Turn towards west and you should see twocorridors (screen). They’re connected, but jump (it’s worth to save before doing this) to the right one, as the left one has strong anomalies by the entrance. Take out the detector andyou’ll find the artifact by the exit.

    Now you should go and inspect the deeper corridors. To the south-west you will find an

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 42 / 201

    entrance placed low enough for you to use it. Take out a weapon (a rifle works well here) andhead along the corridor while fighting off the jumping monsters. Reach the car at the green points (screen) and take the box from inside it. Use the corridors heading up by the exit.

    Return to the Stalkers headquarters. You can give the box back or show it to the mechanicwho will open it for 500 coins. You will cancel the task this time, but will gain a fewinteresting items (including one artifact). If you finish the mission normally and give back thebox, Shag will share its content with you. You can decide which item you want to take and itpretty much should be the artifact. You can choose it together with any other item, apartfrom the helmet. 5. Helping a Stalker

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 43 / 201

    Received from: Awl Beginning location: point 9 on the map Target location: point 9 on the map Mission description: You will find two Stalkers by the Boiler Anomaly. After s short cutscene, one of them will fall into trouble and you will be asked to help. Awl will give you a first-aid kit and ask to hand itover to his friend. Before you move on, it’s worth the check the inner part of the anomaly,because there are moving artefacts to be found there. Medicine will be needed because of the burns. The Stalker will give you another artifact in the end.

    6. Mercenary Camp

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 44 / 201

    Received from: Owl Beginning location: point 11 on the map Target location: point 12 on the map Mission description: You can get to the mercenaries headquarters through the marshes. If you go there by night(you can, for example, rest till 10 p.m. in the Stalkers base), you can sneak in from the west side, where you will find a sewer entrance by the fundaments. Move high enough to not makea noise and low enough to stay unnoticed. Thanks to it you will get inside without anyoneknowing (of course using the flashlight isn’t a good idea).

    In order to get upstairs, choose the furthest ladder. At this moment the stealth part ends,

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 45 / 201

    because the game doesn’t allow you to silently kill the enemies in any way. Silenced weaponsand a knife won’t do any good, the soldiers will notice you anyway. You will have to fight abig group of enemies, so focus on staying behind covers, saving frequently and headshots.

    On the 3rd floor, search for a table with a laptop which you should take. Find two standingout soldiers (screen) and take two PDAs from their equipment. Now you can return to your

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 46 / 201

    employee and give him back the found items.

    7. Take the food to the mercenaries Received from: After (peacefully) entering the mercenaries’ terrain

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 47 / 201

    Beginning location: point 13 on the map Target location: point 1 on the map Mission description: The mercenaries can let you in if only you bring them food. If you don’t want to kill them (youshould spare them, as they can be used in the later part of the game), you should bring them6 pieces of: canned food, bread and sausage. You can buy everything from Bear in theStalker’s headquarters. Now you should go to the back of the complex (point marked on themap), where you will find a good set of tools in one of the boxes.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 48 / 201

    8. Missing Stalkers Received from: Grouse Beginning location: point 14 on the map Target location: point 15 and afterwards 16 on the map Mission description: After getting to the marked spot, you will be directed to point 16 through the radio. You will meet Grouse (screen) near the marked house, who will lead us inside. Don’t forget to save your game, because you will have to fight with two invisible enemies (the monsters appear awhile before the attack).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 49 / 201

    Keep moving during the fight. However don’t head to the unvisited parts of the buildingbefore the fight doesn’t end. One enemy at a time is enough already. Don’t waste ammo,shoot the enemy only when he’s visible and you have a good aim at him. You can use a rifle,as you’re fighting at close distance anyway. After defeating the creatures (screen), yourpartner will open elevator shaft, through which you will enter the basement.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 50 / 201

    Search the three Stalkers bodies and then head deeper into the monster’s lair by following your employee (screen). Crouch and slow down all the time (default – ctrl + shift). Go outside and split with your partner for now.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 51 / 201

    Phase 2 Target location: points 2, 22 on the map After a couple of days the mission will be updated and you will have to head to the Stalkersbase and ask Bread about Grouse. You will be directed to Dock Cranes. Once there, find a body in the small building on the left and open the door on the right (screen).

    Talk to the soldiers standing by the corpse. The Stalker’s life will end, regardless of how the conversation’s course. Search the bodies and return to headquarters and Bread. Finish themission unlocks an achievement.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 52 / 201

    9. Bloodsucker Lair Received from: Automatically after finishing mission 8 Beginning location: point 2, afterwards 11 on the map Target location: point 17, afterwards 18 on the map Mission description: Head to the Stalkers Headquarters and inform Bread about the lair. Afterwards talk withOwl, ask him about the gas. It will cost you 2000 coins, but at least you will get anotherpoint on the map – 17 – a bridge full of unfriendly anomalies. Search for a jeep at the red point (screen) and take the box from its back.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 53 / 201

    You can search the other vehicles for supplies. However you won’t be able to open the box on the truck at point 17 at this moment. Search for a burned wreck (screen) at the blue point, under the bridge (collapsed fragment). Inside of it there will be a box with a key anddocuments. Once you have both of the keys, return to point 17 and open the box on thetruck to get the gas canister.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 54 / 201

    Head towards point 18 on the map, where you will have to connect the canister to the box tothe left of the valve (screen) and let the gas into the monsters’ lair. After placing the canister at the right spot, turn the valve. Take out a gun, because you will have to face incomingBloodsuckers (there’s a time counter in the upper right corner of the screen). Once the time’sup, return to Bread and inform him about destroying the lair. You can also sell Owl thedocument.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 55 / 201

    10. Decide What To Do Received from: Sultan Beginning location: point 10, afterwards 2 on the map Target location: point 11 on the map Mission description: Sultan will tell you about an attack planned against the Stalkers. Report to Bread about it.Afterwards talk to Knuckles, who’s standing next to Sultan and tell him that you want to head out with him at night. Once you’re at the destination, talk to him again and tell that you’re ready to attack.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 56 / 201

    It’s time to make a choice – you can either fight alongside the bandits and kill the Stalkers onthe ship, or start shooting in the backs of your „friends” – the bandits. After the fight is over (screen), collect the reward from either the bandit or Stalker chief, marked on the map.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 57 / 201

    11. Transaction Received from: Sultan (after completing mission 10 in favour of the bandits) or Bread(mission 10 in favour of the „good” ones) Beginning location: point 10 (bandits) or 2 on the map Target location: point 19 (bandits) or 20 on the map Mission description: On the same night on which you have completed mission 10, head to the marked spot. Talkwith the leader and then follow the group (on the good side, you have to crouch and walkslowly to the round building). Watch a short scene and afterwards start eliminating theenemies. Use the covers and save often (preferably in different slots). Once the fight is over,search the trader’s body, take the PDA and talk with the group’s leader to collect your prize. Notice – the PDA you have just found and the one from mission 17 (Duty History) of the Jupiter sector are both very important. If you hand them over to Owl, you won’t be able to finish mission 21 (Monolith Survivors) [Jupiter]. In order to avoid this you should make achoice between Duty and Freedom and hand over both devices to the proper leader in the Stalker base of Jupiter sector (choosing the 1:1 option won’t lead you anywhere, you still will be neutral). Additionally, by handing over the PDAs to Owl, you will miss mission 0 from the Jupitersector.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 58 / 201

    12. Bring Cardan tools Received from: Cardan Beginning location: point 4 on the map Target location: points 13, 21 on the Zaton map; Mission description: You will be searching for tools basically throughout the whole game. There are three differenttypes of tools, two sets per region. You can find the first two in the Zaton region. You willcome across the Fine Tools during mission 7 and the Basic Tools can found at the Sawmill. However you have to look out for armed zombies there. Precisely at point 21 there is a hut,with the Basic Tools at the attic (screen). After meeting them for the first time, the zombieswill start showing up all around the world map.

    Phase 2 – calibration tools

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 59 / 201

    Target location: point 9 on the Pripyat map; You can find these tools set only after getting to the Pripyat sector. Head to the supermarket (point 9) while keeping an eye for dogs. Go through the door blocked with furniture. There is a real labyrinth of rooms before you. Assuming that you’re standing in the entrance – open and walk through the door on the right, afterwards through the empty door frame onthe left (open the door through which the dogs tried to get in), right through the corridor andthen right at the intersection. To the end of the hallway and left, through the empty doorframe. You should now be in a room with stairs leading to the basement in which the toolsare (screen). You can go even lower and take out an artifact from a dangerous anomaly.

    13. Stingray 5

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 60 / 201

    Received from: from the beginning of the game Beginning location: - Target location: point 23 on the map Mission description: Find one of the chopper wrecks on the marshes. After getting close to the machine, you cansearch it. Before you go back, it’s worth to check the box on the other side of the chopper andcarefully search the marshes for an artifact (look out for the water „cones”, those aredangerous anomalies). The mission will get updated and will end „on its own” as you advance the plot.

    14. Stingray 2

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 61 / 201

    Received from: from the beginning of the game Beginning location: - Target location: point 24 on the map Mission description: In the Iron Forest, search for another chopper. Electric anomalies will be quite a pain, sokeep a first-aid kit close. You have to search the machine and it’s also worth to check the nearby corpses. You can use the detector to find an artifact in this anomaly.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 62 / 201

    15. Area Maps Received from: automatically after finishing mission 14 Beginning location: point 24 on the map Target location: point 25 on the map Mission description: Searching the helicopter from mission 14 (Iron Forest) will result in a new mission. You haveto hand over the maps to the pilot (screen) from the Stalker base. From now on the man cantake you to the next sector (Jupiter) for 1000 coins, not for 3000 like before.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 63 / 201

    16. Stingray 3 Received from: from the beginning of the game Beginning location: - Target location: point 26, then 27 on the map Mission description: Ask any of the Stalkers about the choppers and you will be directed to Noah, who’s building an ark. His ship is at point 26 on the map (screen). Open the door and quickly hide behind it,as the host will welcome you with a shotgun.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 64 / 201

    Talk with him carefully – if you don’t say you’re a Stalker, he won’t want to talk with you atall. After asking him about the chopper, he’ll agree to guide you to the Plateau. Save yourgame, watch a short cutscene and then follow the marked path into the „gap”.

    After teleporting to the Plateau, watch out no to fall to the lower „level”. You can take a look around the caves, but everything you’ll find are monsters and two pilot corpses. The lastbody lies near the machine itself, which you must search.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 65 / 201

    17. Evacuation locations - B2 Received from: automatically after completing mission 16 Beginning location: point 27 on the map Target location: point 2 on the map Mission description: After searching the chopper at the Plateu, you will automatically begin a new mission. Talk about the missing soldiers with Bread (screen) and the mission will end.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 66 / 201

    17. In search of Magpie Received from: Gonta Beginning location: point 28 on the map Target location: nearby point 1 on the Jupiter map, point 12 on the Jupiter map Mission description: You can complete this task only after getting to the Jupiter section. After arriving at the Stalker base, notice a newcomer – Flint (screen). He’s a little before point 1. You have to movearound the room for a bit and after a w while the newcomer will start telling a tale. Listen toall of it and afterwards ask him for details. Head to point 12 and find the dying Splinter. Offerhelp and listen to another story.

    Return to Flint, wait for another story and listen to it patiently. Afterwards talk to him. Onelast story left and you will establish Flint’s real identity Warning – as the mission alternate – you should now take a look at mission 6 (Retribution) of Jupiter sector. Return to the Stalker base in Zaton I report about finding Magpie.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 67 / 201

    18. Hunting the chimera Received from: Gonta, after taking on mission 17 Beginning location: point 28 on the map Target location: near point 1 on the Jupiter map, point 12 on the Jupiter map Mission description: Before you head to the monster’s nest, you have to sleep until 3 a.m. Once the time is right,talk with Gont and head out to hunt. Move while crouching; avoid the bushes and makingunnecessary sounds. The chimera is waiting for you in the middle of the stage (screen).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 68 / 201

    After getting to the spot, your companions will tell to open fire. It’s worth to shoot the beast in the head beforehand or shoot as the first one. You will have a better chance of the beastfalling quickly, with no casualties on your side. Afterwards Gonta will give you a good rifle. You should talk with Trapper (screen) in the Jupiter Stalker base (point 13 on the map, inthe basement). He will give you some money in reward.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 69 / 201

    19. Tempting business Received from: Owl, after finishing mission 10 Beginning location: point 11 on the map Target location: point 11 on the Zaton map, point 11 and 17 on the Jupiter map Mission description: You have to find 3 Veles type detectors. You should receive the first one after finishing mission 9. The second one is in the digger’s cabin (screen) in Kopacha in the Jupiter sector(point 11). You can get the third one from Hermann in return for completing mission 14 (Anomaly Research), eventually search for it on your own. With a little luck you will find itwhile searching one of the bodies. On the other hand you can also collect 100 000 money (collect artifacts and sell it to Bread). Such a sum of money will unlock an achievementthanks to which new items will appear in the shops and after a while Owl himself (you received the mission from him) will start selling Veles detectors for as much as 2 000 each.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 70 / 201

    With at least 3 detectors, head to the scientists bunker in Jupiter sector (point 17). Inside,talk with Navokov (screen) and hand over the devices. Now you have to return to Owl andreport that you have delivered them. Afterwards sleep for 24 hours and leave the Stalkerbase. As you get away from the ship wreck, Owl will contact you through the radio and you’ll need to return to him.

    You will be directed to Bears, who will give you a new generation detector. Talk with Owl andmention that the deal was different. Owl will mention Sultan, but you should finish thismission now and demand your cut (1 500). Sultan’s thread will appear anyway.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 71 / 201

    20. Compass Received from: Bread, after finishing mission 19 Beginning location: point 2 on the map Target location: point 26, 10 on the map Mission description: Pay Noah a visit (screen). Remember to hide behind the door. After a short talk, he will give you the artifact that Bread is searching for (if you go out of his ship and return after a fewsecond, he will give another one in the same way). Before you hand it over, take a look at thenext paragraph and eventually – the next mission. Finishing this mission will unlock anachievement which will lower the prices at Owl’s. Notice – If you would like to play the 21st mission – talk with Sultan and hand him over the artifact. However take note that after completing it, Bread won’t want to hire us to search for any more artifacts. Also you have to remember that your reputation will quite drastically fallduring the mission.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 72 / 201

    21. Shady Business Received from: Sultan, during mission 20 Beginning location: point 10 on the map Target location: point 2 on the map, anomalies with artifacts Mission description: You can play this mission if you have given the artifact to Sultan during mission 20. Youhave to take back both detector prototypes from the Stalkers. Before you head off, you haveto talk with Bread and take on finding any artifact. Now look at your PDA. The directionsdisplayed during the mission (Shady Business) are your potential targets. Head out to hunt (screen).

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    You have to track down two Stalker groups – they will hand over the detectors without a fightif you give them some advanced weapons. If you don’t have any, just kill them (screen). Afteracquiring both detectors, the mission will be updated and you will have to go back to Sultan. The bandit will tell you to talk with Bread. From now on the second one will regularly payyou money. The amount depends on the number of days from your last visit (counted inthousands). It can be some sort of income, but you can forget about selling artifacts for bigsums of money.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 74 / 201

    22. Reputation Received from: Nimble / Snag Beginning location: point 7 / 29 on the map Target location: point 29, 2, 22 on the Zaton map, Mission description: The mission will begin if you meet a couple requirements. Firstly, you have to order anyweapon from Nimble. Wait one day, collect the order and equip your new weapon. Once youtry to leave the base, you will be stopped by Snag (screen) who thinks that you have hisweapon. Tell him that the gun is yours and you have no intentions of handing it over. Returnto Nimble and ask about the situation (revealing Snag’s name doesn’t change anything).

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    Go to the place where Snag was before (the mission will be updated once you get there), buthe will no longer be there. Ask Bread about him and he will direct you to the docks (point22). If you don’t want to play with the group of bandits, go to phase 2 of the mission. I’d sayyou should open fire as soon as you notice the group at the docks. However if you really want to talk with them, you will have to choose between giving away your weapon and money (theamount is quite random) and leaving peacefully and fighting them. If you don’t want to lose anything, I’d suggest opening fire early on. Alternatively you don’t need to go to the docks at all and move to phase 2.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 76 / 201

    Phase 2 Go to the Stalker base in Jupiter. Next to you, Snag will enter the building (screen). Follow him and ask about the situation. In this, quite unconventional way, you will finish themission.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 77 / 201

    Jupiter Map

    The Jupiter sector, apart from the Stalker base, is the headquarters of two hostile fractions –Duty and Freedom. If you want to have access to all the missions, you should make friendswith one of the sides. You will also meet a group of scientists here and help them get to thebottom of the anomalies. Eventually you will form your own team and head out to Pripyat.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 78 / 201

    General map

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 79 / 201

    Important locations on the map: 1) Yanov – Stalker base. Inside you will find the representatives of two hostile fractions –Duty and Freedom. Generally the place is similar to the Zaton base, apart from the itemsupplier, who is nowhere to be found in Jupiter. The mechanic here doesn’t need alcohol to work. In the east, under the house’s wall, in the chest – a rifle, sight and ammo. In the metal „chest” at the junk in the south – a rifle, silencer and ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 80 / 201

    2) Cement Factory – inside a tall building (enter through the roof) you will find parts of radiofrom mission 4 (Radio Equipment) and an artifact. In the basement (enter from the marshesin the north) a part of mission 20 will take place (UAV). In the underground underneath the buildings – dogs and first-aid kits (under the big pipe). Under the bridge on the east – rifle with ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 81 / 201

    3) Bitumen Anomaly – fire anomaly with an artifact, in which you will place the detectorfrom mission 14 (Anomaly Research) and 15 (Hypothesis). In the bushes at the north-east –a pistol, ammo and grenades. In the concrete pipe in the east – a rifle with ammo.

    4) Concrete Bath Anomaly – a chemical anomaly with an artifact, in which you will place adetector from mission 14 (Anomaly Research). You will come across Snorks here. In thescrap metal in the west – medicine and lots of ammo. In the north-west, in the bushes – a rifle with ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 82 / 201

    5) Scientists’ Bunker – the scientists’ bunker, in which you will receive many missions. Youwill also find a mechanic here, who will upgrade your armour after you complete somemissions for the scientists (some modifications can be performed only by him).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 83 / 201

    6) Ash Heap Anomaly – a fire anomaly with an artifact, in which you will place a detector from mission 14 (Anomaly Research). At the south-west, under some stones – a steel helmet and medicine. A little further, under a tree – a sniper rifle.

    7) Container Warehouse – one of two bandits headquarters in this sector. Try not toeliminate them before getting to mission 2 (Hostage), because you can lose a valuable achievement. In the van on the northern side – a rifle, vodka and ammo.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 84 / 201

    8) Ventilation Complex – you will visit the undergrounds of this location during mission 12 (The Oasis) to get a valuable artifact. During mission 9 (Night Hunt) you will hunt a chimerahere. In the concrete pipe in the south – ammo and grenades.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 85 / 201

    9) Helipads – a minefield from mission 23 (Stingray 1). Cross it while avoiding dark spots on the minimap/ground.

    10) Parking Lot – an electric anomaly and zombies. You will visit it during mission 14(Anomaly Research). You can take some grenades, pistols and medicine from one of thecars. From the chest by the „tower” – first-aid kits and Gauss’ cells.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 86 / 201

    11) Checkpoint – one of two bandits headquarters in this sector. Try not to eliminate thembefore getting to mission 1 (Debts), because you can lose a valuable achievement. Once youreceive it, you can return and take them out. The boss around here has an interesting andrare rifle.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 87 / 201

    12) Jupiter Plant – the place where the chopper crashed in mission 24 (Stingray 4). Inside, apart from dogs, you will find a rifle, ammo and first-aid kits under the metal devices. Under the factory there’s a passage to the Pripyat sector (see – mission 26 (Road to Pripyat)). There are lots of boxes with standard equipment inside (weapons/ammo/first-aid kits).

    13) Eastern Tunnel – two Byurers await you here. You will visit this place during mission 8(Hunting unidentified mutants). In the sewer in the east - medicine.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 88 / 201

    14) Quarry – an enormous machine, you will get to the top using the withered tree. You willvisit this place twice – during mission 6 (Retribution) and 20 (UAV). A chemical anomaly and an artifact on the marshes. In the caravan to the south of the marshes – medicine. On the train in the east – a sniper rifle.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 89 / 201

    15) Plavni anomaly – marshes with chemical anomalies, an artifact and Bloodsuckers. Youwill visit this place during two missions – 7 (Hunting the Swamp Bloodsuckers) and 14 (Anomaly Research).

    16) Substation – small station with a little basement (one room). The entrance is to thenorth, through a drain. Mission 10 (Theft) takes place here. In the north, on the marshes, between the rocks – a rifle and ammo. Another one with medicine under the crumbling,wooden pier.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 90 / 201

    17) Anomalouse Grove – lots of chemical anomalies and a flower between them, which youwill pick during mission 28 (Anomalous Plant).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 91 / 201

    18) Cooling Tower – you will hear anxious radio transmission fragments while walking nearthis location. The secret will be solved during mission 16 (Anomalous Activity). No the north, in the bushes behind the railway – a rifle, ammo and medicine (including a substance allowing you to survive an emission on open space).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 92 / 201

    19) Kopachy – you will arrive at this abandoned, zombie-filled village during mission 5 (Kopachy) and 14 (Anomaly Research). On the terrain in front of the house, near the lake,there is a sniper rifle. On the roof of the ruins of a small building – a rifle, ammo, grenadeslauncher and grenades. In the cabin of the digger – medicine and a Veles detector.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 93 / 201

    20) Volkhov AA Complex – a place full of zombies (and rat-dog mutants inside), wheremission 22 (Evacuation locations - B205) takes place. On the western side of the building,there’s a rifle, ammo and grenades. Another weapon’s in the cabin of the van.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 94 / 201

    Jupiter Map - Quests

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 95 / 201

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 96 / 201

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 97 / 201

    Jupiter Quests

    0. Duty Warehouse Beginning location: points 34, or 35 on the map Target location: point 42 on the map Mission description: In order to receive this mission, you have to give away the PDA found in mission 11(Transaction) of the Zaton sector to one of the fraction leaders in the Jupiter Stalker base (point 35 – Freedom, 34 – Duty). The decision is quite important, as it defines the relationship you will have with both sides (a 1:1 situation where everybody likes us isimpossible). You can stay neutral, but, among others, you won’t finish mission 21 (Monolith Survivors). No matter which side you have chosen, to will have to head to the warehouse(point 42) and kill the members of the opposite fraction (attackers – if you’re with Freedom, orthe defenders – Duty). Once the shooting ends, you should put your hands on the supplies hidden in the bunker (screen). If you’re friends with Freedom, it will be the other way around– first the supplies, then shooting.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 98 / 201

    1. Debts Received from: Vano Beginning location: point 1 on the map Target location: point 2 on the map Mission description: Vano will give you 5 000 and ask to pay his debt to the bandits. You have to get to the man marked on the minimap. Pass the guard telling that you’re here about the debt. Jack (screen)will increase the sum to 7 000. You have three options – slaughter, bargain about the debt (you can get to 5 000 if you have a good weapon with you) or add the 2 000 from your money. I’d say you should choose the peaceful method. If you solve this (and the next) mission diplomatically, you will unlock an achievement thanks to which you will gain respect with theStalkers. Of course no one said that after unlocking the achievement, you can’t come back here and shoot a little... especially that Jack has a rare and good rifle with him.

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 99 / 201

    2. Hostage Received from: Grizzly Beginning location: point 3 on the map Target location: point 5, alternatively also 4 on the map Mission description: When accepting this mission, you will have to choose a way in which you will complete it.You have two options – diplomacy (preferred, because you will get an achievement – seemission 1) or strength (you can get some help [prize in money] which will be waiting for youat point 4 from 1 a.m. or without [a precious artifact - goldfish]). If you want to do it by force, fight your way to point 5 and quickly take out the gangster hoarding the Stalker (he will startshooting after a short while).

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  • S.T.A.L.K.E.R.: Call of Pripyat Game Guide 100 / 201

    The diplomatic solution will be quite expensive. Take the artifact from Grizzly and head to thebandit camp. At the entrance, tell that you want to speak with the boss. Once in the hangar(screen), t