Sprint one retrospective

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PROJECT NO-X- CLUDE: Motion Gaming For Everyone Eric Maly University of Advancing Technology October 22, 2011

Transcript of Sprint one retrospective

Page 1: Sprint one retrospective

PROJECT NO-X-CLUDE: Motion Gaming For Everyone Eric Maly

University of Advancing Technology

October 22, 2011

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Sprint 1 Retrospective SIP Objective: Project No-Xclude

reworks the Kinect’s motion algorithm for accurate recognition of players in a seated position.

Sprint Objective: To sketch out several of the positions that the finished project will be able to accommodate. This will provide perspective and guide specific areas of further research (i.e. pathfinding).

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Position 1: Stationary

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Position 2: Side Bend

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Position 3: Forward Bend

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Position 4: Punching

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Six Thinking Hats Analysis Red Hat– I feel the project is making satisfactory progress; some of the major positions that the final algorithm will support have been determined Green Hat – One of the things I will attempt to do to stabilize

the skeletal image is to speed up the frame rate of the program

Yellow Hat – I got some experience using the skeletal viewer example program; it allowed me to identify the interference that may be causing recognition problems

Black Hat –2D graphics programs do not accurately represent the ideal positions (or I don’t have the graph knowledge to do so)

Blue Hat – I spent too much time trying to get the graphics to show what they needed to; perhaps next time I’ll call in some help with that part (or consult some books if absolutely necessary)