Spring 2007 Performance Analysis Jami Brandt Rhonda Hopkins Jason Wilhelm February 5, 2007.
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Transcript of Spring 2007 Performance Analysis Jami Brandt Rhonda Hopkins Jason Wilhelm February 5, 2007.
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Spring 2007Spring 2007Performance AnalysisPerformance Analysis
Jami BrandtRhonda Hopkins
Jason WilhelmFebruary 5, 2007
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Project Background
Hoop Magic Team asked to create the initial instructional program for the Education
Technology Center in the Hoop Magic Sports Academy (HMSA)
Project Vision: Foster interest and better equip students to engage in STEM disciplines.
Project Mission: Develop gaming prototype allowing students to design and create sports-themed games.
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Fall 2006 Analysis Results
After SchoolImplementation
CapacityBuilding
GamingIntervention
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Spring 2007 Goal and Deliverables
Design and develop a sports-themed educational gaming prototype focused on
science and math content with an appropriate implementation model and resources for
sustainability and capacity building.
• Prototype• Design document• Implementation model• Capacity building and sustainability resources• Evaluation plan
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Design and Development Timeline
Date Event
2/1 – 2/27 Team will select: math and science content gaming platform
2/5 Client meeting and deliverable: Performance analysis
2/5 – 5/7 Team will design, develop, and evaluate a gaming prototype with participation by members of the target audience
2/13 – 5/1 Conduct workshops
2/13 – 5/1 Identify and collect sustainability and capacity building resources
3/5 Client meeting: Design
3/6-5/1 Implementation model
4/2 Client meeting: Flowcharts, storyboards, and formative evaluation plan
5/7 Client meeting and deliverables: Final presentation, design document, and prototype
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HMSA Spring Project Web Site
http://immersion.gmu.edu/hoopmagic/spring2007/