Spread Gun Playbook
Transcript of Spread Gun Playbook
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Gun Option Offensive
Playbook
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Advantages of being in the Gun
1. The defense must account for the quarterback as a runner.
2. Every play essentially becomes an option play.
3. The QB has easier pre and post snap reads.
4. The QB is working downhill on nearly every play, as opposed to
uphill from under center.
5. In a two back pro look, the defense must defend three receivers and
three backs.
6. In a one back, four wide look, the defense must account for two
backs and four wide outs.
7. In an empty look, the defense must account for five wide outs and
one back.
8. Quarterback already had depth for the pass game less steps for
better setup and delivery.
9. The LBs are in no mans land versus a balanced attack.
10. The defense must defend from sideline to sideline.
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Read the Backside 5 Technique
The main concept you will get from this manual is the concept of reading the
backside 5 technique. The QB will read the backside 5 technique. This allows
the backside tackle to work up to the second and third level. Under center, the
quarterback is not able to read the backside 5 technique, he is working uphill.
From the gun, the QB can read the backside 5 tech and use his rule.
QBs Rule: Squeeze and Chase, pull and replace.
If the 5 technique squeezes the tackles release and chases the back the quarter-
back is meshing with, the QB will pull the football and replace the 5 technique.
This is a way of reminding the QB to get downhill. If the 5 tech does anything
else, the QB gives the ball and carries out a downhill run fake to hold the pursuit.
We drill this with our MESH DRILL. The QBs and running backs work together
getting their mesh down, while the QB reads the 5 tech.. We vary how the 5 tech-
nique plays in each situation as we drill the mesh and read.
C
QB
RB
DE If the DE squeezes and chases, the QBwill pull the ball and replace the DE. We
want the QB to get downhill.
If the DE sits at home, or goes upfield,
the QB will give the ball and continue a
downhill run fake.
Mesh Drill
The five technique will either be coached to contain the QB, or to chase the back.
No matter what he does, he will be wrong. T he footwork for the QB and RB will
be described on the next page. It is very important that the mesh is worked for at
least 10 minutes on each play.
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Reading the Backside 5 Technique
The main idea of this offense is being able to read the backside 5 technique.
Any play in which the QB is told to read, he will be reading the backside 5technique. This allows the backside tackle to work up the field to the second and
even third level. Under center, it is nearly impossible to read the backside 5
technique, but from the gun it is relatively easy.
QB Rule: Squeeze and chase; pull and replace
If the 5 technique squeezes the tackles release and chases the back the
quarterback is meshing with, the QB will pull the football and replace the 5
technique. This is a way of reminding the QB to get downhill. If the 5 technique
does anything else, the QB gives the ball and carries out a downhill run fake to the
pursuit. We will drill the QB and RB mesh in practice along with reading the
backside 5 technique. We will vary how the 5 technique plays in each situation as
we drill the mesh and read.
The 5 technique will either be coached to contain the QB, or to chase the
back. No matter what he does, he will be wrong. The footwork for the QB and RB
will be described on the next page.
If the DE squeezes and chases (dotted line), the QB will
pull the ball and replace the DE. We want the QB
downhill.
If the DE sits at home or goes upfield (solid line), the
QB will give the ball, and continue downhill with the
fake.
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Footwork for the QB and RB
The footwork for the quarterback and running back is very important to the
running of this offense. We will drill it over and over so that it becomes easy.Actually, the footwork for the QB is simple. The QB will take a flat step with his
outside foot. He will step about 12 inches with his foot closest to the back. His
second step is a short step, which will be with his opposite foot. If his feet are
right, you could draw an imaginary line between the front of each foot that would
be about a 45 degree angle.
When the QB takes his flat step, he must get
his eyes to the read. While he does this, he must
reach the ball deep. We want the ball extended at
least six inches beyond the back leg. We do this to
elongate the mesh. We want a longer mesh to
allow the QB a good read.
The footwork of the running back must be timed up to match the footwork
of the QB. The back takes one step opposite the QB with his outside foot. He
begins moving as soon as he sees the ball clear the center. The back will pivot his
inside foot on that imaginary 45 degree line, and form a deep pocket for the mesh.
The inside arm up, with the palm facing straight ahead. This helps to keep the
elbow up. The bottom palm facing up, with the
forearm tight to the body. He shows his numbers to
keep his chest up for the QB. This increases bothplayers sensitivity to the football. The back must
time up his footwork so that the mesh with the QB is
smooth.
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Offensive Line Blocking
Zone Combo Two OL tracking the DT and LB. Jam step to get hip to hip.
Second step is upfield and punch near number and put helmet at near ear.
Get four eyes to backer. If backer fills to your side, you take the LB. The
other lineman will overtake the down guy.
Base The OL will step with his playside foot on the first step and step through
the crotch of the defender on the second step. A base block is designed to turn a
player away from the play. The OL wants to get his butt rotated towards the ball
while driving the defender out.
Two Track Two This is a technique usually
used between a TE and OT. The tackle
releases inside while the TE releases outside.
If the backer steps up, the tackle picks him
up and the TE goes to the safety. IF the LB
flows over top, the TE will seal him and the
tackle will go to the safety. This is a way to
get both the safety and backer.
Inside Zone On the inside zone, we will work combinations with the
covered and uncovered lineman. The uncovered lineman step at 45 degrees
and puts his indicator hand out. This is his hand closest to the down guy. Heis looking for a slat from the DL. If he gets a slant, he takes over that block.
If not, he climbs to the LB. The covered lineman steps at 45 degrees to the
playside and gets to the playside number of the down lineman. If he gets a slant, he gets up to
backer. If not, he steps through the crotch and drives upfield.
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Formations
We will use a variety of formation to attack a defense. This gives us theability to confuse the defense without changing anything that we are doing. We
feel that the main formations we will use are the Ace and Cincy formations
because we can run most of our offense out of these two formations. When you
incorporate a variety of formations, with the occasional motion, it appears to the
defense that we are constantly changing, when in reality we are just changing the
appearance, but not what we are doing. A list of the formation we may use are
below, and a picture of each are on the pages that follow.
Ace
Cincy
Double
Over
Bandit
Right (base)
Bunch
Trey
Trips
EmptySlot
Tight
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Formations
Ace Cincy
Double Over
Bandit Right
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Formations
Bunch Trips
Empty Slot
Tight Trey
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Motions
We will utilize four motions in our offense. They each will be
used for a specific purpose. Usually motions are used to give the
defense one look and then change that look to hopefully catch the
defense out of position. We will also use motion to identify coverage.
By motioning a receiver, we will be better able to see what coverage the
defense is giving us and we will be better prepared to attack it. We will
use motion to put the receiver in a position to make a big block for us.
And finally, we will use motion to get our players into a position that the
defense is not prepared for. The list of motions we will use are as
follows.
Zoom
Zip
Zap
Zag
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Motion Types
Zoom motion from one side of formation to other
Zip motion in to end man on LOS do not cross
Zap motion into backfield as running back
Zig motion in to end man on LOS and then return to
original starting position
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Run Offense
Our run game will be the basis of our offense. If we can run the
ball effectively, we will also be able to pass the ball effectively. The
majority of the offense will be run out of the shotgun. We will be able
to execute a variety of run plays out of the shotgun that will keep the
defense guessing. The run package includes zone, lead, trap, iso,
counter, and option. We have also incorporated an undercenter package
in case we want/need to pound the football a little. The base series are
as follows.
10 Series QB Runs Series
20 Series Inside Zone Series
30 Series Outside Zone Series
40 Series Isolation Lead Series
50 Series Trap Series
60 Series Counter Series
70 Series Option Series
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80 Series Draw Series
90 Series I-Formation Series
10 Series - QB Run Series
This series is designed to get the QB involved in the running game.
It is useful if we have an athletic QB or notice that a defender is over
playing the running backs. This series contains basically all of the same
run plays we have for running backs and modified to treat the QB as a
running back.
10 Draw
11/12 Trap
11/12 Zone
13/14 Lead
15/16 Counter
15/16 Iso15/16 Counter Read
17/18 Zone
17/18 Sweep
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Ace Right 10 Draw vs. 4-4
Ace Right 10 Draw vs. 5-2
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Ace Right 12 Trap vs. 4-4
Ace Right 12 Trap vs. 5-2
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Ace Right 12 Zone Read vs. 4-4
Ace Right 12 Zone Read vs. 5-2
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Ace Right 13 Lead vs. 4-4
Ace Right 13 Lead vs. 5-2
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Ace Right 15 Counter vs. 4-4
Ace Right 15 Counter vs. 5-2
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Ace Right 15 Iso vs. 4-4
Ace Right 15 Iso vs. 5-2
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Ace Right 16 Counter Read vs. 4-4
Ace Right 16 Counter Read vs. 5-2
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Empty Right 17 Zone vs. 4-4
Empty Right 17 Zone vs. 5-2
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Over Right 18 Sweep vs. 4-4
Over Right 18 Sweep vs. 5-2
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20 Series Inside Zone Series
The Inside Zone Read is a great play to start installing the concepts
of the gun offense. Our QB will be able to learn to read the backside 5
technique. Our offensive linemen will learn how to step playside, and
work towards the playside jersey number of the defender. We use will
use the term vertical with our linemen. We want to get our second step
down and contact the defender being able to move them vertically. We
want to push the line of scrimmage down field. We dont want
penetration, but by working downhill, we can negate penetration.
22/23 Zone Read
22/23 Lead Read
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22/23 Option Read
22/23 Scissors Read
Ace Right 22 Zone Read vs. 4-4
Ace Right 22 Zone Read vs. 5-2
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Cincy Right 22 Lead Read vs. 4-4
Cincy Right 22 Lead Read vs. 5-2
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Cincy Right 22 Option Read vs. 4-4
Right 22 Option Read vs. 5-2
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Cincy Right 22 Scissors Read vs. 4-4
Right 22 Scissors Read vs. 5-2
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30 Series Outside Zone Series
The Outside Zone play is necessary when running the inside
zone play. Both plays have the same aiming points, which put
linebackers is conflict. Both plays also give the offense the ability to cut
back. The outside zone and inside zone will use very similar blocking
schemes. The only real change is the aiming point goes from the
playside number to the playside bicep of the defender.
37/38 Zone Read37/38 Lead Read
37/38 Option Read
37/38 Scissors Read
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Ace Right 38 Zone Read vs. 4-4
Ace Right 38 Zone Read vs. 5-2
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Cincy Right 38 Lead Read vs. 4-4
Cincy Right 38 Lead Read vs. 5-2
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Cincy Right 38 Option Read vs. 4-4
Cincy Right 38 Option Read vs. 5-2
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Cincy Right 38 Scissors Read vs. 4-4
Cincy Right 38 Scissors Read vs. 5-2
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40 Series Isolation Lead Series
The Isolation Lead series is a group of plays that will
incorporate our two back system with some of our more successful
plays. The only difference is that the plays will now be run from the
shotgun. I think this series will also help with the transition to the
shotgun offense, by allowing us to run plays that are familiar to us.
43/44 Lead Read43/44 Power Read
45/46 Iso Read
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Cincy Right 44 Lead Read vs. 4-4
Cincy Right 44 Lead Read vs. 4-4
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Ace Right 44 Power Read vs. 4-4
Cincy Right 44 Power Read vs. 5-2
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Cincy Right 46 Iso Read vs. 4-4
Cincy Right 46 Iso Read vs. 5-2
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50 Series Trap Series
The trap read play works well against both even and odd fronts. It
has been a successful play for us in the past and should be just as
successful from the shotgun. There are several variations to the play
with the line play being basically the same for each, just the back field
action changes. This will be a big play for us.
51/52 Trap Read
51/52 Trap Option Read
51/52 Trap Scissors Read
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51/52 Tackle Trap Read
Ace Right 52 Trap Read vs. 4-4
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Ace Right 52 Trap Read vs. 5-2
Cincy Right 52 Trap Option Read vs. 4-4
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Right 52 Trap Option Read vs. 5-2
Cincy Right 52 Trap Scissors Read vs. 4-4
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Right 52 Trap Scissors Read vs. 5-2
Ace Right 52 Tackle Trap Read vs. 4-4
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Ace Right 52 Tackle Trap Read vs. 5-2
60 Series Counter Series
The Counter Read series is a great play to run from both the one
and two back set. We will be pulling the backside guard and tackle on
this play. The DE is usually taught to get in the hip pocket of a pulling
tackle, and if this is the case it will open up a variety of option for the
QB. We will have the backside guard pulling and kicking out, and the
backside tackle will lead through the hole.
65/66 Counter Read
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65/66 Counter Lead Read
65/66 Counter Option Read
65/66 Counter Scissors Read
Ace Right 66 Counter Read vs. 4-4
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Ace Right 66 Counter Read vs. 5-2
Cincy Right 66 Counter Lead Read vs. 4-4
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Right 66 Counter Lead Read vs. 5-2
Cincy Right 66 Counter Option Read vs. 4-4
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Right 66 Counter Option Read vs. 5-2
Cincy Right 66 Counter Scissors Read vs. 4-4
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Right 66 Counter Scissors Read vs. 5-2
70 Series Option Series
Using the option based attack in this offense opens up a new set of
problems for the defense. As you can see, most plays in this offense are
option plays, in which the QB reads the backside 5 technique. This
series is straight option plays designed to quickly attack the edge of the
defense and put defenders in a position in which they must make a split
second decision.
77/78 Speed Option
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77/78 Load Option
77/78 Shovel Option
77/78 Shovel Option (F-Zap)
77/78 Zone Read Option
Ace Right 78 Speed Option vs. 4-4
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Ace Right 78 Speed Option vs. 5-2
Cincy Right 78 Load Option vs. 4-4
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Cincy Right 78 Load Option vs. 5-2
Cincy Right 78 Shovel Option vs. 4-4
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Cincy Right 78 Shovel Option vs. 5-2
Ace Right F-Zap 78 Shovel Option vs. 4-4
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Ace Right F-Zap 78 Shovel Option vs. 5-2
Trips Right 78 Zone Read Option vs. 4-4
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Trips Right 78 Zone Read Option vs. 5-2
80 Series Draw Series
The draw series is a good series to have especially in a shotgun
style offense. The shotgun offense puts the idea of pass in the defenses
mind from the snap. The draw play allows you to exploit defensive
players who are overly worried about the pass and forgetting about the
run game.
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80 Draw
Cincy Right 80 Draw vs. 4-4
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Cincy Right 80 Draw vs. 5-2
90 Series I Formation
This series is necessary because sometime you just need to get afew inches or you want to pound the football at the defense. This is the
base run offense we used last year and many of the plays are similar to
the shotgun plays we have in the 40 series. This series would be used in
short yardage or a change of pace.
91/92 Give
91/92 Trap
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97/98 Pitch
93/94 Lead
93/94 Power
95/96 Counter
95/96 Iso
Right 92 Give vs. 4-4
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Right 92 Give vs. 5-2
Right 92 Trap vs. 4-4
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Right 92 Trap vs. 5-2
Right 98 Pitch vs. 4-4
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Right 98 Pitch vs. 5-2
Right 94 Lead vs. 4-4
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Right 94 Lead vs. 5-2
Right 94 Power vs. 4-4
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Right 94 Power vs. 5-2
Right 95 Counter vs. 4-4
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Right 95 Counter vs. 5-2
Right 96 Iso vs. 4-4
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Right 96 Iso vs. 5-2
Pass Offense
Our pass offense will be very simple and will be used to
compliment the run game. The better we run the ball the better we will
be able to throw the ball. Playaction passing will be an integral part of
our offense because of our strong running game. Our pass game will be
at an advantage because we will be using the shotgun offense. This
allows the quarterback an opportunity to better scan the defense prior to
the snap. Also, once the ball is snapped the QB will already be 5 yard
deep and better able to see the field and should not feel the rush as
quickly. This allows for better reads and more accurate throws because
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of the extra time. The passing game will include quicks, deeps,
playaction, and screens. We have also included the different types of
coverages that we will see during a game. It is important to understand
coverages and to know where the open areas are in each. The passing
game packages are as follows.
Quick Series (3 step)
Deep Series (5 step)
Playaction Series
Screen Series
Coverages
Passing Route Tree
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Quick Series
The quick series will be the foundation of our passing game. We
want to get the ball out quickly and allow our players on the edge an
1 Out1 Out
5 Comeback5 Comeback
2 Slant2 Slant
0 Hitch0 Hitch
3 Deep Out3 Deep Out
4 Curl4 Curl
6 Dig6 Dig
8 Post8 Post 7 Corner7 Corner
9 Fade/Go9 Fade/Go
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opportunity to make a play. We will take what the defense gives us and
we will be willing to beat them 5 yards at a time. We have several quick
packages that allows us to attack a variety coverages. The quick series
is as follows.
Seattle
Hawaii
Ohio
Florida
Vegas
Ace Right Seattle
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Ace Right Hawaii
Ace Right Ohio
Ace Right Florida
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Ace Right X-Vegas
Deep Series
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The deep series is important to our offense in that it allows us to
pick up large chunks of yards at one time and always have the possibility
of being a 10 second touchdown. Again, our deep series has a variety of
packages that will allow us to attack a variety of defensive schemes.
The packages in the deep series are as follows.
Cali
Colorado
Smash
Virginia
Switch
Twist
Seminole
Omaha
Shake
Ace Right Cali
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Ace Right Colorado
Ace Right Smash
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Ace Right Virginia
Ace Right Switch
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Ace Right Twist
Ace Right Seminole
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Ace Right Omaha
Ace Right Shake
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Trey Right Virginia Y-Cross
Playaction Series
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The playaction series may be the most important passing series that
we utilize. We will run the football and teams will know that we will
run the football. So, we need to be able to fake the run, draw the defense
up, and then throw it over them. This has always been one of the most
successful aspects of our offense and that will not change. After the
quick series, this package will probably be the most important. And, we
even think it may become the basis of our passing attack. The
playaction series is as follows.
Pass Routes
Red (drag, post, corner, comeback)
White (post, drag, out, go)
Blue (go, crack, drag, drag)
Cali
Playactions
PA (drop after play fake)
Boot (roll opposite the action)Cat (roll with the action)
Ace Right 11 Zone Boot Red
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Ace Right 18 Sweep Cat Red
Ace Right 11 Zone Boot White
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Ace Right 11 Zone Cat Blue
Ace Right 12 Zone PA Cali
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Screen Series
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The screen series has always been pretty successful for us and we
thought it was important to add it to this offense. It is very useful
against a blitzing or over aggressive defense as it catches them over
running the play. We will run two basic screens, one to get the running
back involved and the other to get the wide receiver involved. The
screen series is as follows.
Swing Screen
Slip Screen
Ace Right Swing Screen Left
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Ace Right Slip Screen Left
Coverages
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Prior to every play a QB should look over the defense and see what
he faced with on that particular play. This is especially true when it
come to the passing game. If the QB is able to recognize the defense
and especially the coverage, he has a definite advantage. By recognizing
the coverage, a QB is able to determine whether it is man to man or
zone. He can determine if there is the possibility of blitz and where it
will be coming from. And lastly, by identifying the coverage, a QB will
know the open holes in the defense and where he has the best chance of
completing his pass. The list below contains the various coverages that
will be seen in a particular game.
Cover Zero
Cover One
Cover Two Man
Cover Two Zone
Cover Three
Cover Four
Cover Zero
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B BS
SF
C C
E T T E
Cover 0 No one Deep with Man Under. Usuallybringing other 6 defenders
Cover 0 - Pick Routes, Slant and Wheel, Back out of
Back Field
Cover One
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Cover 1 1 Deep with Man Under. Drop, bring, or spy
with extra defender
Cover 1 - Pick Routes, Slant and Wheel, Play Action
Cover Two Man
E T T E
B B
S S
F
C C
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Cover 2 2 Deep with Man or Zone Under. Weak zone
if bring more than 4
Cover 2 Man - Draw, Screen, Shallow Crossing Routes
Cover Two Zone
E T T E
B
S S
F F
C C
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Cover 2 2 Deep with Man or Zone Under. Weak
zone if bring more than 4
Cover 2 Zone - Post into 2 Deep void, 3 verticals,
Uncovered Receivers with 7 man
front
E T T E
S S
F F
C CB
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Cover Three
Cover 3 3 Deep with Zone Under. Weak zone if
bring more than 4
Cover 3 - Curl/Flat, 4 verticals, Flood the underneath
zones
E T T E
B B
S S
FC C
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Cover Four
Cover 4 4 Deep with Zone Under. Weak zone if
bring more than 3
Cover 4 Attack Flats and Hook Zones, Screen,
Draw
E T T E
S S
C C
F F
B
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