Spirit of the Snow Wolf

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Transcript of Spirit of the Snow Wolf

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    A mother of a young boy is sick while bearing another child. The young boy while out

    exploring comes across an abandoned wolf cub and takes it home. Wolf fur has healing

    abilities and after cuddling up to the mother she becomes better also infusing the child

    with the spirit of the wolf. Years later the two boys are out playing near the water and the

    older of the two begins to misbehave near the water. He hears a humming sound and

    goes to inspect and is kidnapped by the Qalupalik (KA LOO PA LICK). The younger brother

    Amarok sets out to rescue his brother with the help of the wolf spirit.

    The boy has to go in search of the 5 great Adlet who will provide him greater power to aid

    his fight against the Qalupalik and rescue his brother. But to gain these abilities the boy

    has to defeat their five brothers to prove himself worthy. The five brothers were exiled

    and became warriors who are said to serve the Keelut (KRE LUT) (An evil spirit in the form

    of a black dog with hair only his feet). If the boy can free the land from their peril onlythen will the great Adlet grant him the power to defeat Qalupalik and rescue his brother.

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Influences

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Beginnings of Amarok

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Choosing a clothing design

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .Pick a design...Pick a colour...

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Does bigger mean better?

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Refinement is key

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence . Amarok (Inuit for Wolf)

    Turnaround

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Beginnings of Atka

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Adding the pen tool

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Adding some character and

    Understanding anatomy

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Finalising the design of Atka

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Finished Atka (Inuit for Guardian

    Spirit

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Influences for environment

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    My own attempts

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    Beginnings of Amarok 3D

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    Type of Project

    This project is a character design project for videogames with the outcomes of two

    characters for a 3rd person action and adventure platformer posed in a modelled

    environment.

    Artistic Direction/ Theme

    This project is centred around Inuit culture and mythology brought together in a cute

    style.

    Intended AudienceThe intended audience for this game is players of 7+ with the game featuring cartoon

    violence .

    The finished project will include:

    Two 3D models of the characters modelled, textured, rigged and

    skinned ready for posing.

    An environment modelled, textured then the two characters

    posed within it.

    A printed character bible The project will have proper branding,

    bible will have a graphically designed layout to suit the project and

    show its journey.