Spells Necromancy for dnd

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Spells: Necromancy Necromancy is the magic of the dead. It allows communication with the dead, control and creation of undead creatures, and the conjuration of dangerous negative energies. # Necromancy Level 1 Necromancy Level 2 Necromancy Level 3 Necromancy Level 4 Necromancy Level 5 1 Dweomer of Dark Haunting – D1T/lvl R60 – Makes area haunted, items rattle, noises, ghostly forms. Dispelled by Bless, can be Turned as 1HD. Demonia's Zombie Enslavement   – D6T+1/lvl RT - Reanimates a corpse as a zombie which follows orders. Demonia's Skeletal Summons  – D2R+1/lvl R30  – Summons 2d4 obe dient skeletons in d4 rnds, die when spell ends. Demonia's Gruesome Summons  – D3R+1/lvl R40  – Summons d6 obed ient ghouls OR zombies in d4 rnds, die when spell ends. Animate Dead  – R60 – Turns bodies into obedient skeletons o r zombies. Will die if Dispelled. Total HD = level; skeletons are 1HD AC 13, zombies HD2+1 AC 14. 2 Evard's Safe Passage   – D1T/lvl RT – T arget undetectable to undead.  Attacking revea ls, but only to victim. 5HD+ may save to negate, 9HD+ immune. Coruscating Ray of Enfeeblement   – D1R/lvl R10+5/lvl – Victim loses 30% of STR and -2 to melee and range rolls. Save negates. Lorloveim's Creeping Shadow  – D1R/lvl – Elongates shadow 15”/round, can see/hear/speak through it. Vulnerable to magic, AC as caster, dmg affects caster. Dark Charm of Enticement – R120 – Charms 3d6 undead of 3HD or less, or one of 4+HD. Target is not controlled but is friendly . INT8 or less save each month to negate; INT9-12 each week, INT13+ each day. The Extirpation of the Ruinous Cloud  – R120 D1R/lvl – Poison fog kills 4HD or below. 4+1-5+2 HD save twice use worst; 5+2 – 6 save normally, 6+1 and up immune. Cloud moves 10/rnd away from caster. AoE 30' square. 3 Grim Semblance of Life  – D1T R60 – Gives animated control of 2d8HD of recently dead. D8 hp each, fight as HD in life, turned as zombies. No special abilities. Laeral's Test of Life R30 D1d6R+1/lvl – Affects a fire so it only burns dead or undead, for full damage, even when only affected by magic. Seti's Visage of Death  – D1T+1R/lvl RT – Requires willing target of <= lvl. Target is aware but numb. Damage is 50%, poison, paralysis, energy drain ineffective. Caster may negate early. Morbid Touch of the Mummy  – D1R/lvl RT – Caster touches, victim gets rotting curse. Cannot be magically healed and heals at 1/10 th normal. Remove Curse cures. Malevolent Portent of Doom  – D1D/lvl R60 – Curses victim. Undead appears within 60' and attacks victim once per day, HD=victim lvl, 6HD max. 4 Zaxerion's Chilling Grasp  – D3R+1/lvl RT – Glowing hands cause d4 dmg and -1 STR (or -1 attack if no STR score), save negates. Penalty heals at 1/hr. Resistance of Holy Might – D2R/lvl R15radius Negates one attempt of turning or commanding of undead in duration; enemy may Save to ignore. Nazul's Spectral Steed  – D1hr/lvl – Spect ral steed bears rider as per horse, terrain no hindrance. AC 14 HP 7+lvl. Laeral's Swarming Transmogrification  Caster transforms into bats, spiders or insects. Moves 20/rnd, attacks for d4dmg, immune to weapons. Damage taken occurs when returning to normal form. Demonia's Unhallowed Summons  – D4R+1/lvl R50  – Summons d4 obed ient wights (or other 3HD undead) in d4 rnds, die when spell ends. 5 Demonia's Skeletal Enslavement  – D6T+1/lvl RT – Reanimates a skeleton which follows orders. The Cold Hands of Doom – R30 D1R/lvl – Target choked d4 dmg/rnd, -2 to non- save rolls, Save at start, success halves dmg. Ritual of Rictus Scrying - D1T – Can hear 20', see and speak through a pre-enchante d skull (requires 500gp of ingredients) . Several skulls can be used for duration. Evard's Necrotic Globe  – R50 – Radius 2 0 sphere of wispy death energy. Instant 'explosion', does not channel through confined spaces. Damage d4+1 per lvl to living creatures, save for half. Pandelume's Paroxysm of Pain  – R30 D1R/lvl – Target has convulsions, AC-2, non-save rolls -4, d4 dmg per rnd, save halves. 6 Lesser Invocation against Malevolence   D12T RT – Subject is AC+1 and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them. Zaxerion's Dominance of Undead – R60 – Make a Turning roll. Success indicates obey for d4 rnds, Auto means d4 hours, Destroyed means d4 days. Turning or controlling breaks spell. Sign of Magickal Liberation (aka Dispel Magic) – R120 – Spell effects in 20' cube negated. If dispeller lvl is < magic's causer, 5% chance per lvl difference of failure. Seti's Lesser Raising  R120 – Resurrects a dead person. 2 weeks of weakness (all rolls twice use worst), then 1 normal day per caster lvl.  After that, eac h day roll d10 : 1- 6 lose ability point 7-8 gain a madness, 9 become a zombie, 10 die forever. Zone of Creeping Terror   – R60 – Enchant s area with dread until dispelled or Blessed. To pass through must save or leave in terror immediately (one attempt per hour allowed). 7 The Call to the Unseen Servant   – D6T+1T/lvl – Unseen force with STR 5 does simple tasks on command. Cannot fight or die. Horrid Grasp of the Ghoul – D1R/lvl RT – Humanoids touched by caster paralysed for 2d4 turns, saves negates. Larger than ogres immune. Greater Invocation against Malevolence   D12T RT – Subject and 10' radius is AC+1 and Saves +1 against malevolent creatures. Summoned or created creatures cannot touch target, unless target attacks or forces barrier on them. Evard's Black Tentacles – R180 D1R/lvl – Tentacles from ground AoE 30 square ft/lvl. Number=lvl, AC 15, HP=lvl. Attack for 2d4 dmg, if hit, save or squeezed in following rnds for 3d4 dmg/rnd until escape by saving. Wolfenstein's Wall of Gloom - R60 – Sinister dark barrier, 5 thick, 20 high, 20 long per lvl. Touching wall must save or receive Fear. If immune or save succeeds, and try to walk through, save again or receive Hold Person/Monster. 8 Laeral's Baleful Aura   D1R – Caster becomes terrifying, friends and foes save or flee d3 rnds. Trance of Deathly Recall – D1T RT – T ouching corpse of 24 hrs of less, trance reveals last 10 mins of life, from corpse's PoV. Ritual of Familiar's Blessing – 1 day to cast. Requires a sacrificed familiar animal (no repercussions for killing). Becomes obviously undead, attacks infect on hit of 20. Gains undead immunities and half dmg from non-magic. Can be Turned, count as owner's lvl; saves as owner. Caster and animal gain d4 hp until animal dies. Wolfenstein's Hideous Memberment   – D1T/lvl RT  – Body part det aches and ca n be controlled remotely. Unwilling may save to resist. If body part detached when spell ends, it dies. Can be used to graft a part to a stump, but must save or it falls off dead in d6 weeks. Lorloveim's Hateful Guardian - D1D/lvl – Lost invisible soul guards summoning location. When living being enters, caster must choose when casting: Spirit manifests as Wraith (AC 16 HD4 Dmg d6+drain, normal weapons half dmg), or teleports and informs caster, or manifests as chilling fog (4rnds+1/lvl, 30'square, obscures vision, 1 cold dmg/rnd). 2 hrs to cast, spirit leaves after it manifests once. 9 Lesser Summoning of Light (reversible) – D12T R120 - Provides light from an object, 15' radius. Can blind an enemy for 12 turns, Save negates. Sphere of the Void  D1T+1R/lvl R10/lvl – Creates 15' radius ball of darkness centred anywhere in range. Completely nullifies all vision that allows sight in darkness, Phandaal's Corporeal Suspension – R10/lvl   Paralyses total HD of creatures double caster's level, in 20' cube. Save negates. Caster can dismiss, or Otiluke's Sensory Shroud – R30 – Victim becomes magically blind and deaf (save for both to negate). Permanent until magically dispelled or caster dismisses. Unhallowed Regeneration  - D1R/lvl – Caster egenerates 1 hp per round, even if at negative hp. May also reattach severed body parts, including head, for 

Transcript of Spells Necromancy for dnd

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Spells: Necromancy

Necromancy is the magic of the dead. It allows communication with the dead, control and creation of undead creatures, and theconjuration of dangerous negative energies.

# Necromancy Level 1 Necromancy Level 2 Necromancy Level 3 Necromancy Level 4 Necromancy Level 5

1 Dweomer of DarkHaunting – D1T/lvl R60 –

Makes area haunted, itemsrattle, noises, ghostly forms.

Dispelled by Bless, can beTurned as 1HD.

Demonia's ZombieEnslavement  – D6T+1/lvl

RT - Reanimates a corpse as azombie which follows orders.

Demonia's SkeletalSummons  – D2R+1/lvl R30

 – Summons 2d4 obedientskeletons in d4 rnds, die when

spell ends.

Demonia's GruesomeSummons  – D3R+1/lvl R40

 – Summons d6 obedientghouls OR zombies in d4 rnds,

die when spell ends.

Animate Dead  – R60 –

Turns bodies into obedientskeletons or zombies. Will dieif Dispelled. Total HD = level;

skeletons are 1HD AC 13,zombies HD2+1 AC 14.

2 Evard's Safe Passage  – D1T/lvl RT – Targetundetectable to undead.

 Attacking reveals, but only tovictim. 5HD+ may save tonegate, 9HD+ immune.

Coruscating Ray of Enfeeblement  – D1R/lvl

R10+5/lvl – Victim loses 30%of STR and -2 to melee andrange rolls. Save negates.

Lorloveim's CreepingShadow  – D1R/lvl –

Elongates shadow 15”/round,can see/hear/speak through it.Vulnerable to magic, AC ascaster, dmg affects caster.

Dark Charm of Enticement – R120 –

Charms 3d6 undead of 3HD or less, or one of 4+HD. Target isnot controlled but is friendly.INT8 or less save each monthto negate; INT9-12 each week,INT13+ each day.

The Extirpation of theRuinous Cloud  – R120

D1R/lvl – Poison fog kills 4HDor below. 4+1-5+2 HD savetwice use worst; 5+2 – 6 savenormally, 6+1 and up immune.Cloud moves 10/rnd away fromcaster. AoE 30' square.

3 Grim Semblance of Life  – D1T R60 – Gives

animated control of 2d8HD of recently dead. D8 hp each,fight as HD in life, turned aszombies. No special abilities.

Laeral's Test of Life  –R30 D1d6R+1/lvl – Affects afire so it only burns dead or undead, for full damage, evenwhen only affected by magic.

Seti's Visage of Death  – D1T+1R/lvl RT – Requireswilling target of <= lvl. Target isaware but numb. Damage is50%, poison, paralysis, energydrain ineffective. Caster may

negate early.

Morbid Touch of theMummy  – D1R/lvl RT –

Caster touches, victim getsrotting curse. Cannot bemagically healed and heals at1/10th normal. Remove Curse

cures.

Malevolent Portent of Doom  – D1D/lvl R60 –

Curses victim. Undead appearswithin 60' and attacks victimonce per day, HD=victim lvl,6HD max.

4 Zaxerion's ChillingGrasp  – D3R+1/lvl RT –

Glowing hands cause d4 dmgand -1 STR (or -1 attack if noSTR score), save negates.Penalty heals at 1/hr.

Resistance of HolyMight – D2R/lvl R15radius –

Negates one attempt of turningor commanding of undead induration; enemy may Save toignore.

Nazul's Spectral Steed – D1hr/lvl – Spectral steedbears rider as per horse,terrain no hindrance. AC 14 HP7+lvl.

Laeral's SwarmingTransmogrification   –Caster transforms into bats,spiders or insects. Moves20/rnd, attacks for d4dmg,immune to weapons. Damagetaken occurs when returning tonormal form.

Demonia's UnhallowedSummons  – D4R+1/lvl R50

 – Summons d4 obedient wights(or other 3HD undead) in d4rnds, die when spell ends.

5 Demonia's SkeletalEnslavement  – D6T+1/lvl

RT – Reanimates a skeletonwhich follows orders.

The Cold Hands of Doom – R30 D1R/lvl – Target

choked d4 dmg/rnd, -2 to non-save rolls, Save at start,success halves dmg.

Ritual of RictusScrying - D1T – Can hear 

20', see and speak through apre-enchanted skull (requires500gp of ingredients). Severalskulls can be used for duration.

Evard's NecroticGlobe  – R50 – Radius 20

sphere of wispy death energy.Instant 'explosion', does notchannel through confinedspaces. Damage d4+1 per lvlto living creatures, save for 

half.

Pandelume'sParoxysm of Pain  – R30

D1R/lvl – Target hasconvulsions, AC-2, non-saverolls -4, d4 dmg per rnd, savehalves.

6 Lesser Invocationagainst Malevolence  –D12T RT – Subject is AC+1and Saves +1 againstmalevolent creatures.Summoned or createdcreatures cannot touch target,unless target attacks or forcesbarrier on them.

Zaxerion's Dominanceof Undead – R60 – Make a

Turning roll. Success indicatesobey for d4 rnds, Auto meansd4 hours, Destroyed means d4days. Turning or controllingbreaks spell.

Sign of MagickalLiberation (aka Dispel Magic) – R120 – Spell

effects in 20' cube negated. If dispeller lvl is < magic's causer,5% chance per lvl difference of failure.

Seti's Lesser Raising –R120 – Resurrects a deadperson. 2 weeks of weakness(all rolls twice use worst), then1 normal day per caster lvl.

 After that, each day roll d10: 1-6 lose ability point 7-8 gain amadness, 9 become a zombie,10 die forever.

Zone of CreepingTerror   – R60 – Enchants

area with dread until dispelledor Blessed. To pass throughmust save or leave in terror immediately (one attempt per hour allowed).

7 The Call to the UnseenServant  – D6T+1T/lvl –

Unseen force with STR 5 doessimple tasks on command.Cannot fight or die.

Horrid Grasp of theGhoul – D1R/lvl RT –

Humanoids touched by caster paralysed for 2d4 turns, savesnegates. Larger than ogresimmune.

Greater Invocationagainst Malevolence  –D12T RT – Subject and 10'radius is AC+1 and Saves +1against malevolent creatures.Summoned or created

creatures cannot touch target,unless target attacks or forcesbarrier on them.

Evard's BlackTentacles – R180 D1R/lvl –

Tentacles from ground AoE 30square ft/lvl. Number=lvl, AC15, HP=lvl. Attack for 2d4 dmg,if hit, save or squeezed in

following rnds for 3d4 dmg/rnduntil escape by saving.

Wolfenstein's Wall of Gloom - R60 – Sinister dark

barrier, 5 thick, 20 high, 20 longper lvl. Touching wall must saveor receive Fear. If immune or save succeeds, and try to walk

through, save again or receiveHold Person/Monster.

8 Laeral's Baleful Aura  –

D1R – Caster becomesterrifying, friends and foes saveor flee d3 rnds.

Trance of DeathlyRecall – D1T RT – Touching

corpse of 24 hrs of less, trancereveals last 10 mins of life,from corpse's PoV.

Ritual of Familiar'sBlessing – 1 day to cast.

Requires a sacrificed familiar animal (no repercussions for killing). Becomes obviouslyundead, attacks infect on hit of 20. Gains undead immunitiesand half dmg from non-magic.Can be Turned, count asowner's lvl; saves as owner.Caster and animal gain d4 hpuntil animal dies.

Wolfenstein's HideousMemberment  – D1T/lvl RT

 – Body part detaches and canbe controlled remotely.Unwilling may save to resist. If body part detached when spellends, it dies. Can be used tograft a part to a stump, butmust save or it falls off dead ind6 weeks.

Lorloveim's HatefulGuardian - D1D/lvl – Lost

invisible soul guardssummoning location. Whenliving being enters, caster mustchoose when casting: Spiritmanifests as Wraith (AC 16HD4 Dmg d6+drain, normalweapons half dmg), or teleportsand informs caster, or manifests as chilling fog(4rnds+1/lvl, 30'square,obscures vision, 1 colddmg/rnd). 2 hrs to cast, spiritleaves after it manifests once.

9 Lesser Summoning of Light (reversible) – D12T

R120 - Provides light from anobject, 15' radius. Can blind anenemy for 12 turns, Savenegates.

Sphere of the Void – 

D1T+1R/lvl R10/lvl – Creates15' radius ball of darknesscentred anywhere in range.Completely nullifies all visionthat allows sight in darkness,

Phandaal's CorporealSuspension – R10/lvl – 

Paralyses total HD of creatures double caster's level,in 20' cube. Save negates.Caster can dismiss, or 

Otiluke's SensoryShroud – R30 – Victim

becomes magically blind anddeaf (save for both to negate).Permanent until magicallydispelled or caster dismisses.

UnhallowedRegeneration  - D1R/lvl –

Caster egenerates 1 hp per round, even if at negative hp.May also reattach severedbody parts, including head, for 

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like infravision. Dispellable byLight Summoning.

dispelling of magic or illusionsnegates.

duration.

10 Iskaal's Chill Vapour   –D2d4R+1/lvl R30 – Opaquecool fog 20' cubed per level.Blocks sight beyond 2'. Strongwind can dissipate it in d4rounds.

Shroud of Silence –

D12T R180 – No noise fromwithin 15' radius area butoutside noise penetrates. Canbe case in a point in space.Target may Save, successmeans spell lands in space andthey can leave.

Eyes of the Void  – D1day

RT – Caster or recipient seesin total darkness for 60'.

Conjuration of EerieFog – D10r+d4/lvl – AoE 30'

radius per level, 10' high +1'per level. Thick fog of muting,cold unease. 75% chance of losing direction. Fog concealsfully beyond 20'. Morale is -1.Dangerous or frightening eventin fog subjects victims of lessthan 6HD to fear for 3d4

rounds, making all rolls at -1.

Summoning of Shadows – D1R+1/lvl R10 –

Summons 1 Shadow per 3levels, fighting to death for duration. Mv 90/30 AC 13 HD2+2 (avr 13 hp) dmg d4 + drain1 STR. Half dmg from non-magic weapons, immune tomind magic. Silent, surprise5/6. Victims reaching STR 0

become Shadows.