Spells Necromancy for dnd
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Transcript of Spells Necromancy for dnd
7/27/2019 Spells Necromancy for dnd
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Spells: Necromancy
Necromancy is the magic of the dead. It allows communication with the dead, control and creation of undead creatures, and theconjuration of dangerous negative energies.
# Necromancy Level 1 Necromancy Level 2 Necromancy Level 3 Necromancy Level 4 Necromancy Level 5
1 Dweomer of DarkHaunting – D1T/lvl R60 –
Makes area haunted, itemsrattle, noises, ghostly forms.
Dispelled by Bless, can beTurned as 1HD.
Demonia's ZombieEnslavement – D6T+1/lvl
RT - Reanimates a corpse as azombie which follows orders.
Demonia's SkeletalSummons – D2R+1/lvl R30
– Summons 2d4 obedientskeletons in d4 rnds, die when
spell ends.
Demonia's GruesomeSummons – D3R+1/lvl R40
– Summons d6 obedientghouls OR zombies in d4 rnds,
die when spell ends.
Animate Dead – R60 –
Turns bodies into obedientskeletons or zombies. Will dieif Dispelled. Total HD = level;
skeletons are 1HD AC 13,zombies HD2+1 AC 14.
2 Evard's Safe Passage – D1T/lvl RT – Targetundetectable to undead.
Attacking reveals, but only tovictim. 5HD+ may save tonegate, 9HD+ immune.
Coruscating Ray of Enfeeblement – D1R/lvl
R10+5/lvl – Victim loses 30%of STR and -2 to melee andrange rolls. Save negates.
Lorloveim's CreepingShadow – D1R/lvl –
Elongates shadow 15”/round,can see/hear/speak through it.Vulnerable to magic, AC ascaster, dmg affects caster.
Dark Charm of Enticement – R120 –
Charms 3d6 undead of 3HD or less, or one of 4+HD. Target isnot controlled but is friendly.INT8 or less save each monthto negate; INT9-12 each week,INT13+ each day.
The Extirpation of theRuinous Cloud – R120
D1R/lvl – Poison fog kills 4HDor below. 4+1-5+2 HD savetwice use worst; 5+2 – 6 savenormally, 6+1 and up immune.Cloud moves 10/rnd away fromcaster. AoE 30' square.
3 Grim Semblance of Life – D1T R60 – Gives
animated control of 2d8HD of recently dead. D8 hp each,fight as HD in life, turned aszombies. No special abilities.
Laeral's Test of Life –R30 D1d6R+1/lvl – Affects afire so it only burns dead or undead, for full damage, evenwhen only affected by magic.
Seti's Visage of Death – D1T+1R/lvl RT – Requireswilling target of <= lvl. Target isaware but numb. Damage is50%, poison, paralysis, energydrain ineffective. Caster may
negate early.
Morbid Touch of theMummy – D1R/lvl RT –
Caster touches, victim getsrotting curse. Cannot bemagically healed and heals at1/10th normal. Remove Curse
cures.
Malevolent Portent of Doom – D1D/lvl R60 –
Curses victim. Undead appearswithin 60' and attacks victimonce per day, HD=victim lvl,6HD max.
4 Zaxerion's ChillingGrasp – D3R+1/lvl RT –
Glowing hands cause d4 dmgand -1 STR (or -1 attack if noSTR score), save negates.Penalty heals at 1/hr.
Resistance of HolyMight – D2R/lvl R15radius –
Negates one attempt of turningor commanding of undead induration; enemy may Save toignore.
Nazul's Spectral Steed – D1hr/lvl – Spectral steedbears rider as per horse,terrain no hindrance. AC 14 HP7+lvl.
Laeral's SwarmingTransmogrification –Caster transforms into bats,spiders or insects. Moves20/rnd, attacks for d4dmg,immune to weapons. Damagetaken occurs when returning tonormal form.
Demonia's UnhallowedSummons – D4R+1/lvl R50
– Summons d4 obedient wights(or other 3HD undead) in d4rnds, die when spell ends.
5 Demonia's SkeletalEnslavement – D6T+1/lvl
RT – Reanimates a skeletonwhich follows orders.
The Cold Hands of Doom – R30 D1R/lvl – Target
choked d4 dmg/rnd, -2 to non-save rolls, Save at start,success halves dmg.
Ritual of RictusScrying - D1T – Can hear
20', see and speak through apre-enchanted skull (requires500gp of ingredients). Severalskulls can be used for duration.
Evard's NecroticGlobe – R50 – Radius 20
sphere of wispy death energy.Instant 'explosion', does notchannel through confinedspaces. Damage d4+1 per lvlto living creatures, save for
half.
Pandelume'sParoxysm of Pain – R30
D1R/lvl – Target hasconvulsions, AC-2, non-saverolls -4, d4 dmg per rnd, savehalves.
6 Lesser Invocationagainst Malevolence –D12T RT – Subject is AC+1and Saves +1 againstmalevolent creatures.Summoned or createdcreatures cannot touch target,unless target attacks or forcesbarrier on them.
Zaxerion's Dominanceof Undead – R60 – Make a
Turning roll. Success indicatesobey for d4 rnds, Auto meansd4 hours, Destroyed means d4days. Turning or controllingbreaks spell.
Sign of MagickalLiberation (aka Dispel Magic) – R120 – Spell
effects in 20' cube negated. If dispeller lvl is < magic's causer,5% chance per lvl difference of failure.
Seti's Lesser Raising –R120 – Resurrects a deadperson. 2 weeks of weakness(all rolls twice use worst), then1 normal day per caster lvl.
After that, each day roll d10: 1-6 lose ability point 7-8 gain amadness, 9 become a zombie,10 die forever.
Zone of CreepingTerror – R60 – Enchants
area with dread until dispelledor Blessed. To pass throughmust save or leave in terror immediately (one attempt per hour allowed).
7 The Call to the UnseenServant – D6T+1T/lvl –
Unseen force with STR 5 doessimple tasks on command.Cannot fight or die.
Horrid Grasp of theGhoul – D1R/lvl RT –
Humanoids touched by caster paralysed for 2d4 turns, savesnegates. Larger than ogresimmune.
Greater Invocationagainst Malevolence –D12T RT – Subject and 10'radius is AC+1 and Saves +1against malevolent creatures.Summoned or created
creatures cannot touch target,unless target attacks or forcesbarrier on them.
Evard's BlackTentacles – R180 D1R/lvl –
Tentacles from ground AoE 30square ft/lvl. Number=lvl, AC15, HP=lvl. Attack for 2d4 dmg,if hit, save or squeezed in
following rnds for 3d4 dmg/rnduntil escape by saving.
Wolfenstein's Wall of Gloom - R60 – Sinister dark
barrier, 5 thick, 20 high, 20 longper lvl. Touching wall must saveor receive Fear. If immune or save succeeds, and try to walk
through, save again or receiveHold Person/Monster.
8 Laeral's Baleful Aura –
D1R – Caster becomesterrifying, friends and foes saveor flee d3 rnds.
Trance of DeathlyRecall – D1T RT – Touching
corpse of 24 hrs of less, trancereveals last 10 mins of life,from corpse's PoV.
Ritual of Familiar'sBlessing – 1 day to cast.
Requires a sacrificed familiar animal (no repercussions for killing). Becomes obviouslyundead, attacks infect on hit of 20. Gains undead immunitiesand half dmg from non-magic.Can be Turned, count asowner's lvl; saves as owner.Caster and animal gain d4 hpuntil animal dies.
Wolfenstein's HideousMemberment – D1T/lvl RT
– Body part detaches and canbe controlled remotely.Unwilling may save to resist. If body part detached when spellends, it dies. Can be used tograft a part to a stump, butmust save or it falls off dead ind6 weeks.
Lorloveim's HatefulGuardian - D1D/lvl – Lost
invisible soul guardssummoning location. Whenliving being enters, caster mustchoose when casting: Spiritmanifests as Wraith (AC 16HD4 Dmg d6+drain, normalweapons half dmg), or teleportsand informs caster, or manifests as chilling fog(4rnds+1/lvl, 30'square,obscures vision, 1 colddmg/rnd). 2 hrs to cast, spiritleaves after it manifests once.
9 Lesser Summoning of Light (reversible) – D12T
R120 - Provides light from anobject, 15' radius. Can blind anenemy for 12 turns, Savenegates.
Sphere of the Void –
D1T+1R/lvl R10/lvl – Creates15' radius ball of darknesscentred anywhere in range.Completely nullifies all visionthat allows sight in darkness,
Phandaal's CorporealSuspension – R10/lvl –
Paralyses total HD of creatures double caster's level,in 20' cube. Save negates.Caster can dismiss, or
Otiluke's SensoryShroud – R30 – Victim
becomes magically blind anddeaf (save for both to negate).Permanent until magicallydispelled or caster dismisses.
UnhallowedRegeneration - D1R/lvl –
Caster egenerates 1 hp per round, even if at negative hp.May also reattach severedbody parts, including head, for
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like infravision. Dispellable byLight Summoning.
dispelling of magic or illusionsnegates.
duration.
10 Iskaal's Chill Vapour –D2d4R+1/lvl R30 – Opaquecool fog 20' cubed per level.Blocks sight beyond 2'. Strongwind can dissipate it in d4rounds.
Shroud of Silence –
D12T R180 – No noise fromwithin 15' radius area butoutside noise penetrates. Canbe case in a point in space.Target may Save, successmeans spell lands in space andthey can leave.
Eyes of the Void – D1day
RT – Caster or recipient seesin total darkness for 60'.
Conjuration of EerieFog – D10r+d4/lvl – AoE 30'
radius per level, 10' high +1'per level. Thick fog of muting,cold unease. 75% chance of losing direction. Fog concealsfully beyond 20'. Morale is -1.Dangerous or frightening eventin fog subjects victims of lessthan 6HD to fear for 3d4
rounds, making all rolls at -1.
Summoning of Shadows – D1R+1/lvl R10 –
Summons 1 Shadow per 3levels, fighting to death for duration. Mv 90/30 AC 13 HD2+2 (avr 13 hp) dmg d4 + drain1 STR. Half dmg from non-magic weapons, immune tomind magic. Silent, surprise5/6. Victims reaching STR 0
become Shadows.