Species - Reptilians

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 Species of Mithbar – Reptilians Generic Traits of the Reptilian Races Also Known As: Serpents Appearance: Architecture: Arts & Entertainment: Calendar: Crime & Legal System Daily Life Diet & Eating Customs: Fashion & Dress: Foreign Relations: Favored Classes: Government: Magic & Technology Medicine Philosophy: Population: Racial Bonuses: Racial Weaknesses: Settlements: Social Organization: War & Weapons: 1

Transcript of Species - Reptilians

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Species of Mithbar – Reptilians

Generic Traits of the Reptilian RacesAlso Known As: SerpentsAppearance:Architecture:Arts & Entertainment:Calendar:

Crime & Legal SystemDaily LifeDiet & Eating Customs:Fashion & Dress:Foreign Relations:Favored Classes:Government:Magic & TechnologyMedicinePhilosophy:Population:Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Reptilians

CordyenAlso Known As: ChameleonsAppearance: Slim, agile, with bulged eyes turning in

impossible angles, spikes along their spine and arms, and longslim tongues, that is how Cordyen look, if you get to see themat all. Because the most disturbing thing about them is their 

ability to perfectly blend with their environment, becomingpractically invisible.

Architecture: No matter where a Cordyen makes hishome, one thing is for certain, its ten times as difficult to spotthan most other dwellings in the Region. They also pick spotswith easy access so they can sneak in and out unseen withoutmuch trouble.

Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Silent. Patient. Observing. Cordyen are

somehow passive, preferring to watch unseen while others act.Whether they will do it to sell the information later, or simplybecause they can, is a matter of choice. Extremely hard toanger, once they do, they never forget, but slowly and patientlywork to see the offender ruined.

Diet & Eating Customs:Fashion & Dress: They usually wear no clothes or 

jewelry unless they are on a social visit in a settlement.Foreign Relations: Cordyen are not very social when

they are young. They shun away from crowds, though not toofar away, at a good watching distance, and you will rarely ever see one with your very eyes. As they grow older, though, andbeing passive observers grows harder, they tend to jointravelers or groups of adventurers, or even move into the big

cities.Favored Classes:Government: Cordyen have no strict hierarchy of their 

own. What they do have, though, is a profound respect for eachother, to the point of total loyalty. Even the most degradedCordyen will never, never harm another, but rather protect himwith his life. In other societies, elder Cordyen are not rare to beseen having posts in the guard, if anywhere.

Magic & TechnologyMedicinePhilosophy: Young Cordyen join Nature or Order 

aligned orders, while older ones tend to go for Might or Chaosones. Life aligned orders are not usually among their choicesand some Cordyen choose not to join any order and instead gofreelance.

Population: Cordyen reach up to 400 years, and age atvery slow rate. Strangely, with age their strength does notdiminish, but their passivity does, along with their mergingability, until by the end of their lives they have lost bothcompletely. For that reason the ones that start their lives asunseen observers, usually end them as fiery fighters.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Reptilians

MedusaeAlso Known As: GorgonsAppearance: Looking like beautiful young women with

snakes instead of hair, from the waist up and having a snake'stail from the waist down. With greenish skin and big greeneyes, Medusae can be quite attractive when in Human form.

Their Queens have different coloring and when in Humanform, are stunning.

Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Seductive, manipulative and cunning,

Medusae are hard to outsmart. They like to hunt, and love thewilderness. If outwitted, they become vengeful and will stop atnothing to get back at the guilty party, even if it takes morethan a few lifetimes.

Diet & Eating Customs:Fashion & Dress:Foreign Relations: Medusae like their privacy and

rarely leave their lairs. When they do, its either to hunt, or tofind suitors for their Queen. This is the only way for them todeal peacefully with the Eruhim, as they challenge them for grounds with the help of those they ensnare.

Favored Classes:Government: Medusae live in small groups ruled by a

Queen. The Queen is the wisest, strongest Medusa and the onewho is able to breed. Potential Queens are born with the mark of the Drage, but thats all they get in terms of being treateddifferently, after all they have to prove their worth.

Magic & Technology

MedicinePhilosophy:Population: The average lifespan of a Medusa is 250

years, but their Queens live up to 300 years, Only a MedusaQueen can breed, always in Human form, but all of them canshapeshift. They age normally till they reach 23 then the agingslows down.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Reptilians

NarhlocAlso Known As: SalamandersAppearance: Narhloc are... ugly. They have rough

black skin with bright yellow spots, bulging eyes, webbedfingers, short legs, and seem to have missed a few centuries of evolution. They look as if to touch them is enough to kill you,

which is exactly the case, since their very skin secretes thedeadliest poison known.

Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Chaotic. Unruly. Destructive. Deadly.

Narhloc are all these and many more. They are always angry,to the world in general, and always more than happy to force itget the point. What they find especially amusing is to trick somebody unaware of their poison into touching them, andthen watch him die in agony... Narhloc sense of humor 

Diet & Eating Customs:Fashion & Dress: They wear no clothes unless they

wish to protect those around them... which is rarely the case.Foreign Relations: Narhloc are not simply antisocial.

They are destructive, egocentric, unruly. The good news isthey hate one another almost as much as they hate all others.They don't need to gather. They don't need to mate. Theycannot stand any other living creature. Which doesn't meanthey shun away from settlements. Oh no. And that exactly isthe bad news

Favored Classes:Government: Hierarchy? What? You must be mad, or 

have a dead wish to try to talk of any hierarchy to Narhloc.

They despise it, condemn it, hate it. If they could, they wouldruin all the order in the world, and have it nice, egoistic andchaotic. But, of course, they will deny it all, if the Keeper or the Guardian is to ask, after all, they have no death wish aswell.

Magic & TechnologyMedicinePhilosophy:Population: Narhloc are able to reach 150 years, but

that is something very few do. In fact, most of them die up to50 years old, from natural causes as being smashed, impaled,cut into pieces and so on. The very few that do survive longer grow physically weaker, but at the same time develop anuncanny slyness that makes them rivals to be feared indeed.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Reptilians

Ravan`lahgAlso Known As: SerpentsAppearance: Their appearance varies from a standard

humanoid figure with tail, serpent head and reptile skin, to ahalf reptilian half humanoid figure with snake tail from thewaist down. Certainly the most variable of their Species.

Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Vicious, relentless and ssssilent. The

Rhavan'lahg are sadists and enjoy to torture those they capture.Most of them are warriors and seek for an opportunity to honetheir skills.

Diet & Eating Customs:Fashion & Dress:Foreign Relations: Living in isolated cities deep in the

lush jungles of the outer islands, the Rhavan'lahg's only contactwith other races is when they capture them for sacrificialpurposes. Some work as infiltrators in the mixed cities, posingas Humans, as they can shapeshift if needed.

Favored Classes:Government: Ruled by the clan of Scaledancers, the

Rhavan'lahg are rather religious. The clan members are able toperform all the rituals and have privileges others can onlydream about. Clan members are born with strange markings ontheir scaled hides.

Magic & TechnologyMedicinePhilosophy:Population: From the moment they hatch, to the day of 

their death, somewhere over 150, these Reptilians agenormally, with their occasional skin change. Old Rhavan'lahghave brownish skins and spikes coming out of their spines. Asthey age, they lose their ability to shapeshift.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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