Species - Amalgams

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    Species of Mithbar Amalgams

    Generic Traits of the Amalgam RacesAlso Known As: SpawnsAppearance:Architecture:Arts & Entertainment:Calendar:

    Crime & Legal SystemDaily LifeDiet & Eating Customs:Fashion & Dress:Foreign Relations:Favored Classes:Government:Magic & TechnologyMedicinePhilosophy:Population:Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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    Species of Mithbar Amalgams

    AranenAlso Known As: SeafolkAppearance: While most Aranen retain the features of

    their non-Undine parent, they all share blue eyes and pointyears. Extreme cases have bluish skin, blue hair and membranesbetween fingers and toes. Some have scales on their back and

    forearms.Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: With a constant longing for the ocean, they

    often seem distracted and indifferent. Rather friendly andopen, they have no malice and it is hard to anger them. Theycan be stubborn at times, showing some of their Undine blood.Depending on the Race of their non-Undine parent, theirattitude may differ a bit from the norm.

    Diet & Eating Customs:Fashion & Dress:Foreign Relations: Living in the mixed cities near the

    ocean, they are rather social and enjoy the company of otherraces. Although they can be aloof at times, Aranen are usuallyfriendly, especially with those who work with the sea. Theytend to avoid those that may put them in trouble and someconsider them snobby.

    Favored Classes:Government: Following the hierarchy of the

    community they live in, Aranen can gain ranks in non-Undinesocieties but must try harder to get a vote in the Undine senate,let alone have a chance in authority, since they are viewed asinferior by the full blooded Elementals.

    Magic & TechnologyMedicinePhilosophy:Population: Human spawned Aranen, can live up to

    150 years while Elf, or Orc, spawned ones go up to 300. Asthey grow up their hair turns gray and their skin gradually getsdry, just like it does when they stay away from the water fortoo long, something they try to avoid.

    Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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    Species of Mithbar Amalgams

    GondiellAlso Known As: Dune MaidensAppearance: Taking the shape of their non-Golith

    parent, but the rugged feeling of the Golith one, Gondiell aresturdy and serious looking. Brown eyes and hair. Their skinmay have a gray tone. Almost always female since male Golith

    offspring become Goliths.Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Serious and taciturn, though not as much as

    Goliths, they enjoy solitude but don't mind walking amongstEruhim every now and then. Slow to anger and ever slower toforgive, Gondiell are a race you don't want to go against you,as they tend to avenge as a whole.

    Diet & Eating Customs:Fashion & Dress:Foreign Relations: Somewhat solitary, they like to

    wander the dunes alone but sometimes they accompanycaravans as guides from one Oasis to the next. Some choose tolive with the Eruhim and help their tribe in whatever way theycan. Preservers enjoy their company and protection more oftenthan most.

    Favored Classes:Government: When in a tribe, they follow the rules and

    hierarchy of the tribe. Though they won't hunt a leading role,they won't decline when offered the chance. When on theirown, they answer to nobody but the Keeper and the Guardian.As a race, they have no hierarchy whatsoever.

    Magic & Technology

    MedicinePhilosophy:Population: If the non-Golith parent is Eruhim, they

    live up to the age of 170, if Elf or Orc, they exceed the age of350. Age comes at a paced rate and usually a Gondiell looks at1/3 of her age, even less, if Elven blood flows in her veins. Asthey age, their skin starts becoming harder until it resemblesthat of a Golith.

    Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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    Species of Mithbar Amalgams

    HenlachAlso Known As: TorchesAppearance: Depending on their parents, as is the case

    with Amalgams, Henlach may have reddish skin, bright redhair and pointy ears. In extreme cases, their eyes are fiery andthey emanate heat, but in no case do they resemble Firelords,

    except maybe from afar.Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Impulsive and emotional, Henlach love any

    kind of excitement and thrills. They live for the moment andwhen mated, they can go to extremes. Just like Firelords, theywill take part in a fight, even if they have nothing to do with it.

    Diet & Eating Customs:Fashion & Dress:Foreign Relations: They like to spend time with other

    races, no matter how. Be it a bar fight, a drinking contest or anall out war, Henlach like interaction with others, of coursebeing more discreet than their Elemental parents they don'tcreate as many problems.

    Favored Classes:Government: Henlach have no love for any kind of

    authority and will stray off the mainstream path given thechance. Usually though, they will enter the ladder of thesociety they live in and gain any rank they can, preferably byunconventional means.

    Magic & TechnologyMedicinePhilosophy:

    Population: Human spawned Henlach have the naturelifespan of their parents, that is 100 years. Elf, or Orc, spawnedones live a lot longer and can reach the age of 250. They ageaccording to the nature of their non-Elemental parent but theirhair always stays red.

    Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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    Species of Mithbar Amalgams

    LindaithAlso Known As: BladelingsAppearance: Tall and slender with angular faces,

    Lindaith have gray skin with metal scales at the joints, no hairand their eyes are black and without pupils, which gives them arather eerie look. Spurs come out from their elbows and knees,

    while their forehead is usually covered in metal scales as well.Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Reserved, bordering on cold and

    emotionless, Lindaith. They only care about facts and littleelse, in fact they barely show emotions when dealing withfamily. Exception to this are the children that can be quiteexpressive and playful.

    Diet & Eating Customs:Fashion & Dress:Foreign Relations: Along with Gondiel, Lindaith are

    the least sociable Amalgams. They don't care much for thecompany of others as they find them distracting. That said,many like to observe others, monitoring and recording theirbehavior, for no other reason that curiosity and research.

    Favored Classes:Government: As most Amalgams, Lindaith tend to

    follow the hierarchy of whatever society they choose to be partof. Thanks to their character, they usually earn a spot in thejudicial part of the system. They always abide by whateverrules are in place and will do whatever needed not to breakthem.

    Magic & Technology

    MedicinePhilosophy:Population: Lindaith can live up to the age of 200. As

    they get older, their skin darkens and they seem to rust. Thespurs get longer and the scales cover their whole body as timepasses. They never look older than 50 however and aging isreduced accordingly.

    Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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    Species of Mithbar Amalgams

    TawarenAlso Known As: Lost Ones, WoodsmenAppearance: Almost always male, since female

    children of Dryads are Dryads themselves, Tawaren could bemistaken for Cuerryn if not for their green hair and eyes. Theirskin has a greenish tone and in extreme cases, where they

    walk, flowers bloom.Architecture: Amalgams tend to blend in whatever

    culture they live in, Tawaren are no exception to this rule,neither are their dwellings. Whatever the dominant type ofdwelling is, thats what the Tawaren follow.

    Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Good natured but somewhat less naive than

    their mothers, Slow to anger and easy to forgive, but notforget. They like surrounding themselves with animals, laughat good jokes and enjoy music even if sometimes they preferthe nightingale's song.

    Diet & Eating Customs:Fashion & Dress:Foreign Relations: A lot more social than the Dryads,

    Tawaren like to spend time with the Cuerryn and other races.When in a city they take care of the plants and animals. Whenin the forest they play with animals, and like to spend weeks inthe wilderness.

    Favored Classes:Government: More often than not, Tawaren are seen

    withing the ranks of the Cuerryn. They rise within thehierarchy ladder as fast as the Elves and it is not strange to seea Tawaran commanding a force of Cuerryn Rangers. In any

    case, they tend to follow the hierarchy of the society they arepart of.

    Magic & TechnologyMedicinePhilosophy: Even though Nature aligned orders claim

    the most Tawaren, Might and Life ones have enough amongtheir ranks to be reckoned. Order and Chaos orders are not aspopular, but there is no order Tawaren shun completely.

    Population: No matter what the non-Dryad parent is,Tawaren can live up to 500 years and they age normally till theage of 30, then their appearance remains the same. Only theirhair turn gray and they get more reserved. In some rare cases,Orc-spawned Tawaren die after their 100th year.

    Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons: