Space Hulk 3rd Ed - Extra Mission. XIII - Code Name Blue Screen

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Mission I – Code Name Blue Screen v1.2 -08.00.01 ++ Target objective on screen. ++ We have reached the mass size hulk, code name LVX9. ++ Our ships computer ( Mother ) shows LVX9 main computer to be malfunctioned. ++ Mother scanning the hulk, familiar life form pattern and movement, moving in odd behavior. ++ Our brothers prepare for hulk teleportation. ++ No sighs of entrance or exit can be seen. ++ Stealers are teleporting from some were else in the hulk! ++ Bless your weapons Brothers. Marines: First Squad: sergeant with bolter & power sword heavey flamer with power fist three marines with bolters & power fists Second Squad: sergeant with thunder hammer & storm shield assault cannon & power fist marine with bolter & chain fist two marines with bolters & power fists Genestealers: two starting blips, and two reinforcement blip per turn. Objective: The Space Marines must seal all three reinforced doors to block the genstealers entrance to the hulk. the marines must use the main computer to close the reinforced doors. if the main computer does malfunction, the backup computer will go online. Victory: The Marines win of all three doors are sealed. The Genstealers win if all marines are killed.

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Space Hulk 3rd Ed - Extra Missions. Mission XIII - Code Name Blue Screen

Transcript of Space Hulk 3rd Ed - Extra Mission. XIII - Code Name Blue Screen

Mission I Code Name Blue Screen v1.2-08.00.01++ Target objective on screen.++ We have reached the mass size hulk, code name L!".++ #ur shi$s com$uter % &other ' sho(s L!" main com$uter to be mal)unctioned.++ &other scanning the hulk, )amiliar li)e )orm $atternand movement, moving in odd behavior.++ #ur brothers $re$are )or hulk tele$ortation.++ *o sighs o) entranceor e+it can be seen.++ ,tealers are tele$orting)rom some (ere else in the hulk-++ .less /our (ea$ons .rothers.&arines01irst ,2uad0sergeant with bolter & power swordheavey flamer with power fist three marines with bolters & power fistsSecond Squad:sergeant with thunder hammer & storm shieldassault cannon & power fist marine with bolter & chain fisttwo marines with bolters & power fistsGenestealers:two starting blips, and two reinforcement blip per turn.Objective:he Space !arines must seal all three reinforced doors to bloc" the genstealers entrance to the hul". the marines must use the main computer to close the reinforced doors.if the main computer does malfunction, the bac"up computer will go online. #ictory: he !arines win of all three doors are sealed.he Genstealers win if all marines are "illed.Special $ules & %lternate &ice roll:%lternate &ice roll is a special dice roll on a 'd()created by ralf lope* a"a +,"bolter- with random events that can unfold, for mission . / 0ode 1ame 2lue Screen, the %lternate &ice roll 0hart are as follows. On a 'd(Genestealer:3ach blip comes in through a teleportation pad from some where else inside the hul". before placing a blip the genstealer player must roll on a 'd( to see what genstealer spawn point they are teleported to for each blip on every genstealer turn.'45 Spawn point%64+ Spawn point2+4( Spawn point0.f the genestealers player alternate dice roll is to a spawn pointwitha closed reinforced door , the blip would be lost.Ones the genestealer player runs out of reinforcement blips the teleporter starts to overheat and malfunction. he genestealer player reshuffles the blips and can only bring one blip per turn.he %lternate &ice roll 0hart are as follows. On a 'd('46 he teleporter will disintegrate the genestealer blip.+4( the blip will survive and the genestealer player must roll to see what genestealer entrance the blip will spawn.1otes:.f a genstealer is telepoted to the lower level spawn point, it may not e7it to the main level in tell the reinforced door is open.1o 8ur"ing is aloud on this mission.Special $ules & %lternate &ice roll:!arines:o use the control panel, to open the reinforced door that leads to the lower level ta"es two action pointshe marine must reach and use the main computer. he %lternate dice roll chart are as follows.!ain 0omputer: 9,: chance the computer may malfunction, two action points needed to turn on the computer.'46 malfunctions.+4( wor"ing at ;,:,