Source Bits BitSpace 2011 Issue 2
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Transcript of Source Bits BitSpace 2011 Issue 2
Designs by Sourcebits are
drop dead gorgeous, state
of the art, and a pleasure to
use. We are utter perfection-
ists when it comes to putting
pixels together
to design
something stellar. A clean,
compelling interface trumps
all.
DESIGN
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
L E A D E R
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
L E A D E R
WE PROVIDE SOFTWARE DESIGN AND DEVELOPMENT SERVICES FOR
IPHONE, MOBILE, MAC, AND THE WEB. AND IPAD, OF COURSE.
The Leader In The World of Mobile Apps & Games
Sourcebits is the leading iOS developer in the industry, with a
stupendous app portfolio. Our iPhone Software Development
services necessitate impeccable code and UI for everyone – from
small startups to majors like GE and Coca Cola. Sourcebits' Web
development team has the expertise in modern Web technolo-
gies to bring your online presence to life. We build custom, state
of the art websites and Web Apps to your specs — from bullet-
proof code to one-of-a-kind user experience. Sourcebits has a
dedicated Android Software Development team - experts at the
latest technologies and committed to providing the best solu-
tions in Android Application and Game Development. In fact,
Sourcebits is behind some of the most downloaded apps on the
Android market. Sourcebits is the leading iOS developer in the
industry, with a stupendous app portfolio. Our iPhone Software
Development services necessitate impeccable code and UI for
everyone – from small startups to majors like GE and Coca Cola.
Sourcebits' Web development team has the expertise in modern
Web technologies to bring your online presence to life. We build
custom, state of the art websites and Web Apps to your specs —
from bulletproof code to one-of-a-kind user experience. Source-
bits has a dedicated Android Software Development team -
experts at the latest technologies and committed to providing
the best solutions in Android Application and Game Develop-
ment. In fact, Sourcebits is behind some of the most downloaded
apps on the Android market. Sourcebits is the leading iOS devel-
oper in the industry, with a stupendous app portfolio. Our iPhone
Software Development services necessitate impeccable code
and UI for everyone – from small startups to majors like GE and
Coca Cola. Sourcebits' Web development team has the expertise
in modern Web technologies to bring your online presence to life.
We build custom, state of the art websites and Web Apps to your
specs — from bulletproof code to one-of-a-kind user experience.
Sourcebits has a dedicated Android Software Development team
- experts at the latest technologies and committed to providing
the best solutions in Android Application and Game Develop-
ment. In fact, Sourcebits is behind some of the most downloaded
apps on the Android market. Sourcebits is the leading iOS devel-
oper in the industry, with a stupendous app portfolio. Our iPhone
Software Development services necessitate impeccable code
and UI for everyone – from small startups to majors like GE and
Coca Cola. Sourcebits' Web development team has the expertise
in modern Web technologies to bring your online presence to life.
We build custom, state of the art websites and Web Apps to your
specs — from bulletproof code to one-of-a-kind user experience.
Sourcebits has a dedicated Android Software Development team
- experts at the latest technologies and committed to providing
the best solutions in Android Application and Game Develop-
ment. In fact, Sourcebits is behind some of the most downloaded
Designs by Sourcebits are
drop dead gorgeous, state
of the art, and a pleasure to
use. We are utter perfection-
ists when it comes to putting
pixels together
to design
something stellar. A clean,
compelling interface trumps
all.
DESIGNDesigns by Sourcebits are
drop dead gorgeous, state
of the art, and a pleasure to
use. We are utter perfection-
ists when it comes to putting
pixels together
to design
something stellar. A clean,
compelling interface trumps
all.
DESIGN
Desig
ns by
So
urce
bits ar
e
drop
dea
d go
rgeo
us, s
tate
of th
e ar
t, an
d a
plea
sure to
use. W
e ar
e utter p
erfection-
ists wh
en it
com
es to
puttin
g
pixe
ls to
gether to
de
sign
some
thing
stellar.
A clea
n,
comp
ellin
g interfa
ce t
rump
s
all.
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
L E A D E R
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
Sourcebits The Leader In The World of Mobile Apps & Games
magazine
INDEX
01 New Dawn for Sourcebits
03 Introducing Sourcebits Hackspace
06 Branding of Technology Products
09 Flow
12 Art & Web Design
17 The Months Buzzword: OPEN INNOVATION
20 Press Start : 2011
24 NFC
26 Video Compression for the Curious
34 The Birth of an Icon
39 Social Innovation opportunity
44 Employed at Sourcebits! What Next?
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
L E A D E R
This past month has been quite an adventure for the Bitizens of Sourcebits! No sooner did we celebrate our 5th birthday than we also officially announced an investment of $10 million from Sequoia Capital and IDG. That’s far from chump change, and it’s a bit
humbling when you consider how far Sourcebits has come in the past half-decade.
Letter from the Editor:
Letter from the Editor
a new dawn for Sourcebits
Sourcebit builds world-class, best-
selling applications tailored to client
specifications for various platforms
like iPhone, iPad, Android, BlackBerry,
Palm Pre, RIA at its development
center. Our programmers and user
interface experts leverage the latest
development trends and the freshest
techniques in the projects they work
on. Sourcebits is an industry leader in
advanced software, Web portal and
visual design. We take pride in being
one of
the most
creative and
forward-looking software
develop-
ment companies in the world.
Sourcebits is the leading iOS developer in the industry, with a
stupendous app portfolio. Our iPhone Software Development
services necessitate impeccable code and UI for everyone – from
small startups to majors like GE and Coca Cola. Sourcebits' Web
development team has the expertise in modern Web technolo-
gies to bring your online presence to life. We build custom, state
of the art websites and Web Apps to your specs — from bullet-
proof code to one-of-a-kind user experience. Sourcebits has a
dedicated Android Software Development team - experts at the
latest technologies and committed to providing the best solu-
tions in Android Application and Game Development. In fact,
Sourcebits is behind some of the most downloaded apps on the
Android market. Sourcebits is the leading iOS developer in the
industry, with a stupendous app portfolio. Our iPhone Software
Development services necessitate impeccable code and UI for
everyone – from small startups to majors like GE and Coca Cola.
Sourcebits' Web development team has the expertise in modern
Web technologies to bring your online presence to life. We build
custom, state of the art websites and Web Apps to your specs —
from bulletproof code to one-of-a-kind user experience. Source-
bits has a dedicated Android Software Development team -
experts at the latest technologies and committed to providing
the best solutions in Android Application and Game Develop-
ment. In fact, Sourcebits is behind some of the most downloaded
apps on the Android market. Sourcebits is the leading iOS devel-
oper in the industry, with a stupendous app portfolio. Our iPhone
Software Development services necessitate impeccable code
and UI for everyone – from small startups to majors like GE and
Coca Cola. Sourcebits' Web development team has the expertise
in modern Web technologies to bring your online presence to life.
We build custom, state of the art websites and Web Apps to your
specs — from bulletproof code to one-of-a-kind user experience.
Sourcebits has a dedicated Android Software Development team
- experts at the latest technologies and committed to providing
the best solutions in Android Application and Game Develop-
ment. In fact, Sourcebits is behind some of the most downloaded
apps on the Android market. Sourcebits is the leading iOS devel-
oper in the industry, with a stupendous app portfolio. Our iPhone
Software Development services necessitate impeccable code
and UI for everyone – from small startups to majors like GE and
Coca Cola. Sourcebits' Web development team has the expertise
in modern Web technologies to bring your online presence to life.
We build custom, state of the art websites and Web Apps to your
specs — from bulletproof code to one-of-a-kind user experience.
Sourcebits has a dedicated Android Software Development team
- experts at the latest technologies and committed to providing
the best solutions in Android Application and Game Develop-
ment. In fact, Sourcebits is behind some of the most downloaded
Honestly, how many companies are started in
a garage every year, only to flame out before
they ever even get off the ground? How many
firms never manage to secure any funding, let
alone ten million dollars? Sure, in some ways
we’re lucky that we landed this investment,
but more than anything else the cash is
validation that what we’re doing is working
and people are starting to take notice.
We’ve got some big plans for the money,
including opening an office in the Bay Area so
Sourcebits can really be in the middle of all the
action. Putting operations smack in the middle
of Silicon Valley will give us easy access to tons
of talent and resources, not to mention major
media coverage and an enhanced public
profile. We’re among the best development
companies in the world, so it’s time to literally
take our place right alongside them in San
Francisco.
Of course we won’t be forgetting our amazing
team in India, without which none of this
expansion would be possible. We’ll be taking
steps to further strengthen the home team
and continue to be one of the shining jewels
in India’s tech crown. We’re definitely poised
to lead the charge as the high-tech sector
continues to boom.
Finally, we’re also going to be announcing a
contest which will allow developers to pitch
their app ideas for a chance to have the entire
venture funded and developed by our top-rate
Sourcebits team. More details will be coming
out on this venture soon, but suffice it to say
we’re going to be making a very attractive
offer to get people pitching us their ideas.
It’s a testament to every single Sourcebits
employee and our devotion to quality,
originality and design that we’ve made it this
far, and this is only the beginning. Our
company has so much more room to grow,
and we’ve only just started to hit our stride. I
can’t wait to see where this company goes
over the next five years, and I would imagine
that our tenth anniversary celebration will be
a joyous time indeed.
Can’t wait to see you all there.
Brad Hilderbrand
Page 02
Introducing
Sourcebits HackSpace
"Innovation distinguishes between a leader and a follower" -Steve Jobs
Do you know why companies like Apple and
Google continue to dominate the tech indus-
try? Their two most essential ingredients -
Innovation and Creativity help its walking on
the success path. In line with the same spirit of
nurturing our dormant but creative cells, we
have decided to launch an initiative 'Hack-
Space' - our own playground to come up with
some really interesting projects and research
works. Confused? Let’s get to know it better.
So, what exactly is HackSpace?
HackSpace provides you the opportunity to
come up with some brilliant,innovative
projects, big or small, which would be shared
to a larger tech community. These projects can
be anything- interesting games, Mobile and
Desktop Applications or even some scripts that
is unique, awesome, fun to use and shows up
innovation in technology . If they are brilliant,
they will be featured on Sourcebits website as
well. This can open up a whole new experi-
ence of user reviews and feedback. And if
developed well, there is potential for some of
these projects to evolve as our major prod-
ucts!! We are creating a "Research" section in
HackSpace which will . feature in-house
research papers and tech articles of the high-
est quality.
How does it work?
HackSpace consists of two-level membership,
Community & Elite level. You have to submit
your expression of interest to the Hackspace
panel in writing, which will be followed by
intensive discussion & evaluation. The discus-
sions will lead the panel to either accept or
reject you into the HackSpace community.
Once a member, you must attend Hack meet-
ings and get involved in knowledge sharing
sessions with other members. You can gradu-
ate to the Elite level only after submitting a
cool project on HackSpace. Your project would
be hosted on HackSpace page & based on the
user reviews, the project would be then be
taken up for further development. Friends,
there is a sweetness to success, the Elite
community membership gives you certain
privilege, and here it is :
20 additional number of holidays, which
you can freely utilize to develop your
projects !
A $1500 USD reward, if your project is
patented !
Fully paid tech conference trips within
India!
And last not the least,a fully paid vaca-
tion outside India if your project turns into
a full blown product !!
We are looking forward to host some of the
most innovative projects and research papers
1
2
3
4
Page 04
on the web. So, make the most of it! We would
be launching HackSpace in June 2011. You
would soon be getting detailed information
regarding HackSpace. So, take out your think-
ing caps and awe us by your creativity!
Talk to / write in to
to know more about it.
Page 05
To most technology companies, branding starts and ends with a domain name and a
reasonably well-made website. Branding is often seen or believed to be the playing
field of the Retail, FMCG and Lifestyle companies that work hard in building a recall
among its target market segment. Is it unwise for the technology bigwigs that spend
fortunes on R&D and talent acquisition to put a proportional amount of mind space &
budget in building a brand for themselves?
Let us explore.
TECHNOLOGYPRODUCTSBRANDING OF
Philip Kotler defines Brand as a ‘marketing tool
that allows consumers to recognize the maker
of a product’ and Branding as ‘the set of
decisions that establish an identity for a
product with the goal of distinguishing it from
competitor’s offerings.’
So what differentiates a product from a
brand? This difference is the basis of the
equity, that is reflected in the way consumers
think, feel and act with respect to a brand. It is
this difference that differentiates a DETTOL
brand in India from any other antiseptic
product, and it is this very recognition of the
need for branding and differentiating oneself
from the plethora of “me too” companies that
has created world class technology trailblazers
like Google, IBM, Apple and Microsoft. Fun fact,
did you know that these companies rank as
the world’s top 4 most valuable brands? They
stand above international giants such as
Coca-Cola, McD and Marlboro.
It is probably ironic to reveal that even while
the world’s top 4 brands are technology
players, most other technology companies
forgo the need for branding and focus on short
term objectives such as increased product
features, price differentiation and evolution on
the underlying technology
It is often forgotten that the end user of these
products first strikes an emotional resonance
with one of the many brands available in the
market and justifies the reason to buy with
the brand image on which the equity for the
brand has been built, over time.
When your core positioning is the technology
advantage or a tangible benefit in terms of
design and features, it should be clear that as
the market matures, your unknown
competitors will copy these so-called
differentiating factors while also providing an
additional cost advantage to the customer. At
this juncture, when your differentiating factor
has lost its uniqueness, it is only the brand
preference that will insulate your company
and pave its path for continued growth.
Buyers of technology products are often
recipients to volumes of contradicting
information and claims. Technology
companies should acknowledge the fact that
their customers are in the line of maximum
exposure to the online blogs and forums
where self-proclaimed critics manipulate and
influence buyers with their personal vendetta.
This makes it all the more important for
companies in this industry to strike a chord of
assurance and recognition with their target
group.
Page 07
Hence when it comes to technology industry
where product sophistication is complex and
intangible, product lifecycle is short and the
entire market life is directly proportional to
the evolution of technology, the first logical
step for a long term existence is to develop a
brand strategy for the company.
Having said this, let me also acknowledge the
difficulty in successfully branding technology
companies. To built a successful brand across
the complexities of technology change and the
constant need to provide a tangible value
proposition is not an easy task, to say the
least.
It first requires the biggest assets of the
technology companies, i.e. the strong
engineering minds, to embrace the need for
an effective brand management. It is
important for these thought leaders to realize
that everyone has different reasons to buy
products and their reason to buy might be
completely unknown or unimportant for an
average customer.
It then requires the company, in its totality, to
undergo the exercise of strategic planning;
where the logical direction towards which the
organization wishes to progress is discussed,
debated, finalized, documented and circulated
across its employees and other key
stakeholders. To an average layman, the need
for a Vision statement , Mission statement and
values might look as a collateral waste of time,
but it is through this very action of
un-complicating the overall purpose of
existence of a company and thereby defining
its plan of action in simple sentences (via
Vision/Mission and Values), that the senior
leadership sets the agenda or builds the
foundation for the Branding and Marketing
team to identify a strong brand vision for the
company.
The faster that these companies realize that
the need for branding is fundamental, the
better their prospect to succeed.
Vivek Menon
Page 08
FLOW“Sometimes I just can't get anything done.”
“Sure, I come into the office, putter around, check my email every ten seconds, read the web, even do a few brainless tasks like paying the bills. But getting back into the flow of writing
code just doesn't happen.”
FLOW
These bouts of unproductiveness usually last
for a day or two. But there have been times in
my career as a developer when I went for
weeks at a time without being able to get
anything done. As they say, I'm not in flow. I'm
not in the zone. I'm not anywhere." - Joel
Spolsky, Fire And Motion.
Now this does happen quite a few times to
me. To rectify this, I searched for “flow” and
found a wealth of highly useful information on
the topic. As per Wikipedia, the term “flow”
has been coined by a Hungarian psychology
professor, Mihály Csíkszentmihályi. According
to him, flow is the mental state of operation in
which a person in an activity is fully immersed
in a feeling of energized focus, full involve-
ment, and success in the process of the activ-
ity. Flow is completely focused motivation. It is
a single-minded immersion and represents
perhaps the ultimate in harnessing the emo-
tions in the service of performing and learn-
ing. In flow, the emotions are not just
contained and channeled, but positive, ener-
gized, and aligned with the task at hand. The
ultimate aim of achieving flow is to forget
oneself, surroundings, emotions and feelings,
while performing a task.
Why does the state of flow matter?
The authors of Peopleware (the best book ever
on people, productivity and project manage-
ment) did a study on productivity of program-
mers in different environments. In this study,
more than 600 developers from 92 companies
participated. From the findings, they
concluded that programmers in a state of flow
outperform counterparts by a ratio of 10:1, in
terms of productivity. Now this is HUGE. A 10x
differential in productivity is not insignificant!
When do you remember the last time, you
achieved the state of flow? For me, it usually
happened in the late night hackathons where I
was unaware of time passing by. It can be also
achieved in different activities, such as sports
like table tennis, chess, watching movies, etc.
Imagine achieving the same state while you
do your work!
On achieving flow
Let us now dig into how to achieve the flow.
One cannot force oneself (or somebody else,
for that matter) to get into the flow. Like love
just happens, flow just happens! However,
according to Csíkszentmihályi, there are some
pre-requisites for achieving flow, along with
some required environmental factors.
When your skill level is high, and the task
presents a high level challenge, the chances of
you getting into flow are high. Likewise, when
your skill levels are low and tasks present a
Page 10
high level challenge, anxiety sets in, which is
quite the opposite state of flow. Consider the
graph below, representing different states
based on skill levels and challenge levels.
Getting into the flow is not easy. When you try
to measure it, it takes like 15-30 minutes to
start working at maximum productivity.
Sometimes, when you are tired or have been
into the state of flow for quite a few hours
already, you just can't get into the flow and
you spend rest of your day playing around.
However, getting knocked out of flow is quite
easy - the state of flow is very fragile. Noise,
phone calls, meetings, interruptions by cow-
orkers and, *ahem*, bosses, all knock you out
of the flow.
If a co-worker interrupts you for a minute, to
solve his two minute problem, he effectively
wastes your 15-30 minutes of productivity (as
you'll have to start all over). Now if this hap-
pens 2-3 times a day, consider that day to be
shot! This is why you should always consider
somebody else's state of flow before interrupt-
ing him/her for a small task.
Apart from all this, if you are curious about the
task at hand, you like what you're doing and
you're intrinsically motivated by the task, the
chances of you getting into the flow are very
high.
A lot of companies, including Google, Micro-
soft, 37Signals, Fog Creek Software, Campaign
Monitor, etc. have built their work culture
around this concept and we already know the
results.
So, it is high time! Let us be proactive, and try
to integrate this into our working methodolo-
gies.
Links -
http://www.youtube.com/watch?v=fXIeFJCqsP
s [TED Video about Flow]
http://en.wikipedia.org/wiki/Flow_(psychology)
http://www.joelonsoftware.com/articles/fog0
000000339.html
http://www.joelonsoftware.com/articles/fog0
000000043.html [Step No. 8]
http://javatroopers.com/Peopleware.html#Cha
pter_8
Dhaval
Page 11
Art andWeb DesignArt andWeb Design
A Revolutionary Period
Sometimes I wish I could go back to the first half of the 20th century
and become a part of all those revolutionary changes which were
happening in the fields of arts and science. It was during this time that
Albert Einstein came up with his brilliant theories which totally
revolutionized the world of Physics. The same period is also known for
emergence of various art movements like Cubism, Futurism and
Surrealism, which were led by some great artists like Picasso and
Salvador Dali.
A Creative Burst
While the early half of the 20th century saw creativity in paintings and
sculptures, the 21st century is more about creativity in web designing.
Every now and then, we come across some beautiful websites from
designers all over the globe. But the question still remains – Are we
witnessing the same creative burst in web designing which we saw in
art in the first half of 20th century? It’s true that there are some
beautiful websites out there, but still most of them (including mine) are
quite normally designed.
Let me explain this in more detail.
Four major art movements emerged in the first half of 20th century –
Cubism, Expressionism, Futurism and Surrealism. All of them had
distinct art styles and were led by painters like Picasso, Umberto
Boccioni, El Greco and Salvador Dali. The idea is to blend these distinct
art styles into web designing.
Cubism and Web Design
Let us first begin with Cubism. In cubist artworks, objects are broken up,
analyzed, and re-assembled in an abstracted form―instead of depicting
objects from one viewpoint, the artist depicts the subject from a
multitude of viewpoints to represent the subject in a greater context.
Following are some examples of cubist art:
Page 13
These artworks
might look a bit
complex at first look.
However, if you look
at them carefully, you
will notice that
several elements
have been arranged
creatively to present
the big picture. This
type of approach
may be suitable for travel blogs or science & technology blogs wherein
several photographs (elements) can be arranged in a creative manner to
present the central theme (big picture).
SpaceCollective
It comes close to this idea but still it’s not cubist.
You can surely take this idea to the next level by arranging the elements
more creatively to give a more cubist touch to your design. You can
even just design your header and footer in cubist style if you don’t want
the entire designed with this approach. However, you should take care
that the final design should not look a mess. Designing with cubist style
will take some practice, but I assure you that it’s worth all the hard
work.
Surrealism and Web Design
The surrealist art movement began in the late 1920’s and was
pioneered by great artists like Salvador Dali, Magritte and Max
Ernst.Following are some examples of surrealist art work:
Page 14
Surrealism as an art
movement meant to
expose psychological
truth by stripping
ordinary objects of
their normal
significance, in order
to create a compelling
image that was
beyond ordinary
formal organization.
Surrealism is all about
imagination and no
logical explanation can
be given for such
creative works. . In fact,
surrealism has been
defined as pure psychic
automatism, by which
one proposes to express, either verbally, in writing, or by any other
manner, the real functioning of thought. Truly speaking, surrealist art is
much more than yet another art style. This art movement in the early
half of the 20th century was deeply associated with expressing free
ideas amidst the then prevailing political environment and restrictive
customs and structures. Certainly, you cannot blend it entirely with web
design as this can result in a complicated and a hard to understand
design for the user.
So, how do we include surrealist art in web design? You might have got
the idea that surrealism is all about free thinking beyond the limits of
logic and standard trends. In web design, it means thinking beyond the
regular standard of header, footer and two column layouts. You should
express your thoughts in your web design rather than restricting them
with the standard column layouts. Surrealist web design is ideally
suited for portfolio websites. Following are some examples which
depict free thinking in web design:
Camellie
Page 15
Expressionism and Web Design
Expressionism was a cultural movement originating in Germany at the
start of the 20th-century. In expressionism, heavy emphasis is placed on
communication through emotions. Similar to surrealist art, you cannot
blend it entirely with web design because it is built on complex psychic
structures with strong depiction of emotions.Following are some
examples of expressionist art work:
In web design, expressionism can be associated with social awareness
websites like those related with global warming or aids and anti-drug
campaigns. Social awareness requires a strong message to be sent
among the masses and this can be achieved effectively with
expressionism in web design.Following is an example of
expressionism(to some extent) in web design:
Final Thoughts
There are numerous art movements which can give all the inspiration for
your web design. Thinking as an artist can really do wonders to your
design.
To summarize:
Cubist art style is suitable for travel blogs and science & technology blogs
Surrealist art style is suitable for portfolio websites
Expressionist art style is suitable for social awareness as well as
portfolio websites.
The Staff Republic
Esteban Munoz
Adit
Page 16
OPEN INNOVATION
The Month’s Buzzword:
GUI (Graphical User Interface) has become
so predominant in our daily lives that when
faced with the simple terminal, we start biting
our nails and start Googling for ways to avoid
it. Yet, this was not the case a couple of
decades back. DOS and UNIX were the most
prevalent operating systems and one had to
use the services of the humble terminal to do
one’s work.
GUI was first developed at Xerox PARC and
used windows, icons and menus to support
commands such as opening files, deleting files,
moving files, etc. Xerox introduced a
pioneering product, Star, incorporating many
of PARC’s innovations in 1981.
Another very commonly used gadget, the
mouse (to be precise, the mechanical mouse),
is also a product from Xerox PARC labs. The
ball-mouse was invented in 1972 and came as
part of the hardware package of the Xerox Alto
computer.
We all use the internet extensively on a daily
basis. A very integral part of the internet is the
Local Area Network or the LAN, also known in
technical parlance as the Ethernet. The
Ethernet is what we use to connect computers
locally. It may come as a surprise that this
technology is yet again a product from Xerox
PARC labs!
Now, the question to ponder is why are we
discussing these inventions? It is quite obvious
that all these technologies have become the
mainstay in today’s computer-driven world.
Yet, all that we associate with the company
Xerox is the much less glamourous cousin, the
photocopying machine!
The reason I wanted to focus on XEROX PARC
inventions is because they are the classical
examples of the Open Innovation ideology.
Although, Xerox did not not view these
inventions as promising businesses for itself,
yet companies such as Apple and Microsoft
reaped huge benefits from them.
In the past, internal R&D was a valuable
strategic asset, sometimes a formidable
barrier to entry by competitors in many
markets. Only large corporations such as IBM
and AT&T could compete by doing the most
R&D in their respective fields. The game has
completely changed in the present world.
Upstarts, with little or no basic research on
their own, are posing serious threats to
market dominance of established companies.
Internal R&D is no longer the strategic asset it
once was. The dramatic rise in the number and
mobility of knowledge workers compounded
with the availability of private venture capital
Page 18
has boosted innovation and
commercialization outside big corporations.
In this new model of open innovation, firms
commercialize external (as well as internal)
ideas by deploying outside (as well as
in-house) innovations to the market. The idea
is that an organization should not keep its
research to just itself. The way forward is to
open all such research to the world through
licensing agreements, joint ventures and other
arrangements.
The key for a firm to be successful is “Time to
Market”. Only open innovation can help firms,
especially startups and smaller firms, to beat
larger corporations in this game. Shared
technology is a far better recipe than spending
huge amounts of money in just in-house
research.
Now, reading through all the boring stuff, the
question in your mind would be - What have I
got to do with it? Well, you are the one who
can make it possible. Innovate, think of ideas,
find ways to solve the same problem
differently and apply for patents. Not only
would you have a patent in your name but you
will receive royalties from not only your
company but also all firms that use your
technology!
Hmm, do I see a promising millionaire in you?
Aurindam
Page 19
PRESS START: 2011The game industry is a Godzilla-sized monster that has smashed Hollywood
and the music industries into dust. Games are the single biggest
entertainment product on the planet and they are only going to get bigger!
Hello Sourcebits! Bruce here from the games team!
The game industry is a Godzilla-sized monster that has smashed
Hollywood and the music industries into dust. Games are the single
biggest entertainment product on the planet and they are only going to
get bigger! With this in mind I wanted to highlight some things to look
out for during 2011 in this exciting and fast moving sector.
3D is coming, but at what cost?
Long have we dreamed about the day when 3D in the home would
become a reality and 2011 looks like the year it will finally happen.
Nintendo is releasing the 3DS handheld console, you can buy a 3D TV
and even kit your PS3 out with a pair of rather silly looking 3D goggles.
I tested all of these devices last year at the Eurogamer Expo in London
and while found them to quite impressive, I was not the only person to
raise an eyebrow at the costs: $250 for a DS, $1000 + for the TV and
$150 for the PS3 goggles - none of which warranted such a high price
point.
The bottom line is that 3D in 2011 is going to cost you and the
consumer uptake will be slow because of this.
Social Games will kill somebody
It’s already happened in World of Warcraft and there was the famous
case of the 28 year old Korean who dropped dead in an internet cafe
after a 50 hour session of Starcraft. With social games and the freemium
business model becoming more and more popular it is only a matter of
time before the dark side of games addiction rears it’s head in the
casual gaming sector.
Smartphone Gaming will continue to drive the market forward
2010 was a bad year for publishers trying to turn a profit on PSP and
Nintendo DS. Causal gamers baulked at the cost of software on these
devices compared to Android and iOS platforms; why pay $40 for a DS
game that is only $5 on the App store? Impulse buy pricing for
Smartphones has really shaken up the industry, alongside the massive
Page 21
leap in technology shown by games such as Infinity Blade for iPhone.
iOS was the fastest growing sector of gaming last year and this trend is
set to continue in 2011 as mobile gaming continues to accelerate
towards world domination.
Digital Distribution will erode retailers
The App store has proven how easy it is to purchase digital content and
Valve’s Steam network has gone from strength to strength over the last
eight years; releasing games before the official street date and at
greatly reduced prices compared to buying them from a retailer. While
the publishers will try and find new ways of making money from boxed
games while they still can, retailers are going to find it harder and
harder to keep making money in a market that is quickly becoming
obsolete.
Angry Birds will hit Facebook - the world will end
It’s going to happen: entire nations will collapse as infrastructures fail
due to work not done as Rovio desperately try to become the next
Disney. Expect toys, cartoons, t-shirts, movie tie-ins and who knows
what else from the flappy critters this year.
Android will give iOS a run for it’s money
Google’s OS is currently soaring with a huge uptake of developers and
users taking the plunge. While it’s early days yet the fact is that iOS now
has a real contender to the throne - it’s going to be one hell of a fight!
Page 22
EA will announce “CoD Killing Game”
Jason West and Vince Zampella have already jumped ship and are
working on the next big FPS title for EA. Activision will hit back with Call
Of Duty: World of Alien Zombie Warfare Combat Warcraft 2.6 starring
the Troll face meme and Captain Price... ;)
And that’s it until next time! If you have a game idea, want to know
more about games or take me on at Street Fighter then ping me!
Bruce Brodie
Page 23
NFCNFCWhat is NFC?
Non Fiber Carbohydrates?
National Football
Conference?... ?Recently I found myself standing in a long queue to buy a CD. I stared
at the customers in other lines, watching them zip right through as I
seemed to simply stand in one place, unmoving. Suddenly I saw a
guy go to a counter, flash his mobile phone towards the desk and
walk away with all his stash. I later found out that he used a Nokia
phone to make the payment using NFC.
So what is NFC? Non Fiber Carbohydrates? National Football
Conference? Close, but not quite, it’s actually Near Field
Communication. NFC is a set of short-range wireless technologies,
typically requiring a distance of 4 cm or less just like RFID. Since this
is a hardware feature, it’s up to mobile manufacturers to support it. I
wondered weather anyone would buy these phones when I saw
Citibank endorsing Nokia 6212, but it seems like it’s catching on. Now
you see these vendor machines in many places, and I wouldn’t be
surprised if the technology is trying to replace cash or credit cards.
Currently NFC has been enabled in places like airports to collect
boarding pass. Now you needn’t fear getting in the security line only
to scream “Oh damn! I forgot to take the printout! Arrgghhhhh!” .
There’s also no need to stand in a long queue to get the boarding
pass, just tap with your mobile phone and it pops right up. NFC, is
also enabled in some bookstores and grocery stores. And best of all,
your phone need not be swithed ON for it to work!
There is also news that Google is testing out NFC payments for mobile
phones, and it is purchasing the specialized payment hardware itself in
New York and San Francisco where it will be piloting the near-field
payment systems:
“The company (Google) will pay for
installation of thousands of special
cash-register systems from VeriFone
Systems Inc. (PAY) at merchant loca-
tions,” said [an anonymous source]…The
registers would accept payments from
mobile phones equipped with so-called
near-field-communication technology.”
This means that most android phones would soon support NFC. If there
is some 50% discount for purchase with NFC-enabled Android phone
and its twice as easy, your friend walking with you won’t be quite so
enamored of his iPhone.
Currently there are quite some handsets that support NFC including:
Nokia C7-00,6216,6212,6131,3220
Samsung S5230 Tocco Lite/Star/Player One/Avila,SGH-X700,Samsung
D500E,Galaxy S II,Wave 578
Google Nexus S
SAGEM my700X
LG 600V
Motorola L7
Benq T80
Imagine cash and credit card
replaced with your phone.
Pay for coffee with just a tap
No more scrambling and fum-
bling at electronic tolls for change
No need to hear “no change
sir,” from bus conductor
Darshan Sonde
Page 25
Video Compressionfor the Curious
The need for video compression is encountered in various contexts.
There is the need to compress so that storage is less expensive, so that
transmission bandwidth is minimally used, because consumption form
factors are different and because a lot of data is noise for an application.
Most of the video compression techniques rely on either using statistical
properties of the data to eliminate redundancy or on eliminating
content that does not have a major impact on human perception.
Compression can be lossy or lossless. The names are self explanatory
and so we will not delve into their meanings. Suffice to say that what is
lost is raw data and not necessarily information or content of value. A
good, though indirect, example of lossy “compression” is the analog
telephone communication which chops of frequencies above 4 Khz. This
scheme works because the telephone is used to convey information
carried over human voice. The human voice and ear use frequencies
below 4 Khz to carry useful information.
Another way to classify different video compression methods are as
techniques applicable to compression of single images and techniques
that are applicable to compression of a sequence of images. To be a bit
more precise, there is spatial compression and then there is temporal
compression. Spatial compression comprises of tools (techniques) that
reduce redundancy in the two dimensional image space while temporal
compression takes advantage of redundancy between images at
different instances.
In all the discussions that follow, our starting point for video
compression is digitized video. It is a point worth explicitly stating
because some of the concepts mentioned have an analog counterpart
and hence can cause confusion.
In a few places in this article a bit of ingenuity has been used in trying
to address things at a conceptual level without sacrificing technical
correctness too much.
And now onto some specific tools.
1. Quantization
Changing quantization to achieve compression is easy to understand
and simple to do. If a pixel is stored as an 8 bit sample, knocking off the
least significant bit will make the data size 7/8th of the original. The
quality degradation may be absolutely unacceptable for the kind of
Page 27
work we do at Sourcebits but might be acceptable in many other
situations. Figure 1 illustrates the point.
Figure 1. An image (Lena) being encoded with increasing quantization
step size. Successive images use 1 bit less per pixel and this is achieved
by chopping off the least significant bit.
Though Quantization is a simple concept and easy to implement, let’s
also use it to illustrate the omnipotent space vs time tradeoff that also
happens. Increasing the quantization step does give us a gain in space
(data size). The trade off is in terms of computation required. The first
computation required is to eliminate a bit, which could be implemented
with ease. The second and more subtle requirement is to pack the bits.
If one bit is eliminated from a byte, a mechanism would be required to
use this bit to contain useful information from the next byte. In effect, a
sample could get split over multiple bytes. Putting all this together
takes computation and hence time.
Page 28
This is also a good time to point out that most processes in
compression would have a corresponding counterpart in the
decompression, i.e. consumption, phase.
It is essential to mention that quantization is also used in the frequency
domain. We have discussed the time domain example because that is
easier to comprehend.
2.Downsampling
The concept of downsampling is used for multiple purposes in video
technology. In this discussion, we will limit ourselves to the use of
downsampling in achieving compression with no change to resolution.
Downsampling means having fewer samples to represent an image.
This could mean storing data for every alternate pixel instead of data
for every pixel. The skipped pixels could be regenerated approximately
using some pre-defined rule. One mechanism could be to interpolate
from adjacent pixels.
The most commonly used downsampling scheme is a bit more
complicated than the explanation above. It works best in the YUV space.
And therein lies another interesting fact. YUV decouples luma (Y) and
chroma (U & V). Luma is the brightness aspect of an image while
chroma holds the color information. The human eye is more sensitive to
brightness than it is to color. This is used to advantage while
downsampling. Different downsampling schemes are possible in the
YUV space. One possibility is to store the luma values of all pixels and
the chroma values of alternate pixels. If you are with me thus far, take a
moment to work out what compression this scheme would if the
original image had 24 bits per pixel (8 luma, 8 + 8 chroma).
In practical image compression standards, much more compression
than implied above is obtained through RLE. As is to be expected, this
Page 29
comes at the cost of computation complexity. The RLE is applied not on
raw image data directly. Instead, the image is divided into blocks and
the blocks are converted to frequency domain by doing a DCT. The RLE is
then done on this data. In the next section we discuss DCT and will add
to our discussion on RLE in that context.
4.DCT (and then some)
Choosing the title for this sub-section has proved to be a little difficult.
DCT (Discrete Cosine Transform) is the commonly used technique to take
advantage of a few neat and related ideas which are as much
psycho-visual as mathematical. For the sake of your sanity we will not
delve into the math.
Communication theory and systems use frequency domain
representation of signals to great advantage. One of the reasons for this
is the fact that many physical systems can be best described in terms of
their responses to different frequencies. For example, the human eye
does not see ultraviolet rays and human ear does not respond to
ultrasound normally. This stems from the systems' frequency response
characteristics.Tuning of a radio or a TV is also an activity which
depends on the frequency response of its subsystems.
Conversion between frequency domain and time domain
representations are interchangeable without any loss.
With that as the backdrop, let us take a look at what all this means in
our context of video compression. Performing a DCT on digital video
data would convert it into spatial frequency coefficients. IDCT (inverse
DCT) would do the reverse process. Conversion to frequency domain
does two things for us.
Firstly, it is the nature of most signals that a large portion of the
energy would be concentrated around the DC component. So,
this conversion would give us a representation where the larger
values are clustered (around the DC component).
The second advantage is that the frequency domain
representation allows us to take advantage of some of the
psycho-visual aspects of the human eye. The eye is not very
sensitive to the higher frequency components and so these can
be discarded with acceptable perceptual distortion.
We have kept things at a conceptual level. There is another concept that
needs to be brought in before we look at a concrete example. Thus far
Page 30
?we have been implying, without explicitly stating, that all these
compression techniques work on the image (a frame in video) directly.
In practice, the image is divided into blocks. So, the image might be of
720x480 pixels and a typical block would be 8x8 pixels. Most of the
processing would be done on the blocks. One of the consequences of
this is the blockiness or small squarish artifacts we encounter in low
quality video. There are various reasons why the image is broken into
blocks, and we will explore one of these when we discuss temporal
compression.
So, what does all this mean? Take a look at Figure 4. This has been
copied from a presentation called “Introduction to Image and Video
Coding”, by Iain E G Richardson. The image on the left is a frame from a
video of a newsreader Akiyo. It is one of the standard test samples and
the lady's eyebrows, eyes and lips have been intensely studied by
countless video professionals. The middle panel is the zoomed image of
a block around the eyebrows. This is a pictorial representation of the
output of a DCT operation on this block. Here is where the magic starts.
We find one big DC component and all other values being less than a
tenth of it. In addition one sees that most of the bigger values are
clustered around the DC component.
If one uses all the frequency components (8x8 values) and does an IDCT,
the original block will be completely regenerated. This would not result
in compression because now we would have 8x8 frequency samples
rather than 8x8 pixel values. The interesting part is that even if we
approximate most of the smaller components (typically the high
frequency components) to zero, the regenerated image would be very
close to the original. This is seen in the third panel in the figure. The
first column in the third panel shows the basis pattern a frequency
sample represents (this is something we are not discussing in this
Page 31
5.Variable Length Coding – VLC
VLC is a coding scheme where codes of different lengths are used to
encode different source values. So, a VLC for the english alphabet could
have character 'a' encoded as a 1 bit code and 'z' as a 10 bit code. VLC
codes are designed such that the symbols that have a greater
probability of occurrence are assigned shorter codes. In the context of
our discussion on DCT, if there is going to be a preponderance of value 0,
it would make it efficient to have a very short code word for 0. In reality,
this picture is a little bit more complicated because it is not the value 0
that is encoded, instead it is the value along with the run lengths of
different symbols including 0. So, code words are assigned to the value,
run length pair. One of the best known VLC schemes is Huffman coding.
6.Inter-frame compression
All the techniques we discussed thus far are intra-frame compression
techniques, i.e. image compression techniques. All these are effectively
used in video compression. The big conceptual step forward when it
comes to video is inter-frame compression.
In inter-frame compression, data from one frame is used in compressing
another frame. Let us examine the simple form of this, which is
compression based on the preceding frame.
Most video content has a “scene” running for some length of time. This
means that a lot of content in a sequence has video content with small
changes between frames. Imagine a video shot of a car moving with
the camera stationery and illumination not changing. In this situation
the differences between frames are going to be minimal. The
background is going to remain the same. The body of the car will be the
same. The relative positions are going to change and some changes
could happen because of the change in lighting due to the position of
the car.
We have examined the concept of blocks earlier and we will need to use
this concept here also. Visualize two adjacent frames in the scene with
the car moving. To keep things simple, assume the first frame is
compressed without reference to any other frame. The second frame
would have lot of similarities with the first with some differences
caused by the movement of the car. Hence there is a lot of redundancy if
the first frame is available for reference.
The mechanism to take advantage of inter-frame redundancy is
Page 32
extremely simple conceptually. Each block in the second frame is
compared with the blocks closest in location in the previous frame. The
block that matches most closely is chosen as the predecessor.
Conceptually this can be thought of as the block in frame 1 that has
moved to a new location in frame 2. The displacement is captured in
terms of its shift in x and y coordinates and this is called the motion
vector. The difference between the block in frame 2 and the predecessor
found is encoded as an error block. Since this will have small values
compared to the image data, this can be encoded with fewer bits and
hence contributes to a large portion of the compression achieved.
In the example of the moving car, the blocks representing the
background would have a zero value motion vector. For most blocks
representing the body of the car, the motion vector would depend on
the speed and direction of the cars movement.
The frames that are fully specified are called I-frames (Intra), while the
predicted frame is called a P-frame. A related technique used in various
codecs is to predict based on both preceding and succeeding frames
and these frames are called B-frames (Bi-predictive).
To make things more interesting, the newer standards like H.264 allow
a mixing of predicted and fully encoded blocks in the same frame. This
allows greater compression but spare a thought for the amount of work
the processor needs to do.
7.Summing up
Video compression is a fascinating and continuously improving field of
study. Many of the techniques are clever implementations of common
sense ideas. These brute force methods have been mixed with some
interesting mathematics and psycho-visual concepts to result in some of
the stunning advancements that have been made.
Video compression today involves subjective and objective trade-offs
between compression ratio, quality of compressed content,
computation required, computation time required, memory constraints
and degree of human intervention required. With the proliferation of
handheld devices, this has become an even more pressing need.
Consumers who are used to a certain experience on an HD TV would
find a vastly lower quality on a handheld device irksome.
All this has ensured that video compression is field where there is a lot
of innovation happening right now and potential for a even more in the
future.Joy Prabhakaran
Page 33
THE BIRTH OF AN
ICON
An icon, that small bunch of shapely pixels is the gateway to great and powerful
things, new unexplored worlds, It helps you pay your grocery bill, predict the
weather and even help you get to know that girl your too shy to talk to. There is
an app for almost everything and every one of these apps needs a symbol a
graphical representation. To distinguish it from the next one and show us what
it does.
We are living in a tech age, gadgets are an essential part of life. With all these
gadgets, icons are everywhere on mobile phones,computers,home appliances
and almost every gizmo you could lay your hands on.This ocean of symbols all
around us makes creating an icon no simple task. An icon needs to be simple yet
attractive and eye catching. It should clearly represent the function its
connected to. The user needs to instantly be able to comprehend exactly what
taping or clicking that icon will do, just by looking at it.
Nightstand our flagship app that simple clock that all of us so fondly love and
adore. We've seen that clock face icon a thousand times But did we ever for a
moment sit back and think about why the Nightstand icon looks the way it does
and how it came to be.
We have a shiny new Nightstand icon in the making and would like to share
with you the process of how this icon was created.
Page 35
Every Icon begins first as an idea, fleeting images bouncing around in someones head. The big bright ones get snatched out and come to life on
paper. These are a few of of the initial concepts for the new Nightstand icon.
The ON/Off switch with the time
displayed. This concept shows the
basic function of the app an alarm
clock.
A digital clock on a wooden table.
A nightstand clock, a perfect
representation of of what the
nightstand is. I have a hunch this
could be the one.
Coffee mug with a crescent moon
in the cream. We all want to wake
up to a nice cup off coffee every
morning and the nightstand lets
us wake up on time to do just
that.
A vintage alarm clock
Those noisy clocks which would
literally fall off the table if you
didn't wake up and turn it off.
Next comes the process of analyzing each icon both visually and conceptually. Only the best ones survive to the next stage which is the most
exciting process "The visual design". Here those pencil drawings turn into colorful shiny pixels.
Page 36
Cut, carve and paint. Bring those ideas to life give them color, shape and form. The weapon of choice - Photoshop
Now thats a great looking cup of
coffee, but as great as it looks it
remains disconnected from what the
nightstand really is " a clock face".
Now thats more like it. A digital clock
on a wood table. One word comes to
mind "Nightstand"
This one looks like its counting down
to doomsday, Turn if off quick!
A beautiful alarm clock but it doesn't
really match with all the nightstand
clock themes.
Now its on to reviewing polishing and cleaning the icons to make them look their pixelicious best Once they are all decked up in their best livery its
time to face the final test. The final selection where only the best will survive.
Page 37
Julian Wright
And we have a winner!
The final icon has completed its long and arduous path to pixel perfection. Slap on a coat of varnish and its good to go. It will go on to live a
glamorous life, be seen, clicked, tapped and even admired by scores of people until one day another shiny icon comes along to replace it.
Page 38
Social Innovation
Opportunity
As the handset market has developed, competition has intensified at
every step of the value chain. The result of this competition has been a
need for players at every link of the chain to increase the value that
their products provide to customers at every step of the way and
ultimately to the end user. Rising handset production, marketing and
sales, as well more emphasis on design capabilities, software and cost,
has created a whole range of activities in each of these areas that
require a different strategy and more resources to sustain growth.
The handset value chain that was envisaged at the outset of the mobile
market has since undergone many significant changes.
As below survery indicate the App developers will command significant
value in coming years .
The outlook above offers unique opportunity for the companies in the
App development business to do more now than they ever could
before. Certainly creating knock-offs like “Talking Tom,” Fruit Ninga” or
“Angry bird“ won't help us drive that value chain.
Where is the Value Filed ?
If we look closely, there is a change in way smartphone usage is
propagated. These devices were once solely for consumption of rich
societies, but are now reaching the mass marketplace. With the device
manufacturing cost set to drop even further, the smartphone market of
the future will be today's feature phone market. The opportunity lies in
addressing the mass market needs while offering the innovative
solution for empowering the society and for social well-being .
Business need to find the niche in burning issues of greater society like:
Empowering people
Creating value for everybody
Addressing social challenges
Potential to Thrive on
To fully capitalize the potential the issues outline above and drive
significant brand value for business, innovative solutions need to be
offered in the horizons of:
Page 40
Producer (delivers products , services and solution)
Platform (empowers others to co-create solution)
Incubator( distributes expertise to grow solutions and ventures
together)
Some global issue areas where application development companies
can drive value for mass market are:
Health
Learning
Livelihood
Advocacy
Application development companies need to see the opportunity in the
areas such as:
Creation and sharing
Group interaction
Means to relevant information
Incentive
Validating the world
Group Interaction
Solutions need to be offered to people which will help them to better
collaborate and connect to community local interest and affinity. If we
try to map the theme of collaboration to global issues then we can see
the relation of people behavior to solutions emerging .
Health
Behavior
Solutions
Allow people with similaraliments to align with
each other.
Diseases related solutions andsupport group.
Learning
Behavior
Solutions
Allow people to form and sharegroups of similar interest.
Platform to support contextuallearning group on relevant
subject matter.
Livelihood
Behavior
Solutions
Allow people collectivelymanage their resources.
Services for managingcollective finance.
Page 41
Means to relevant Information
It is critical we support efficiently finding and contributing to the
development of relevant information and knowledge .
Incentive
Create engagement with beneficially effective and/or reinforcing
interaction that catalyze action and participation.
Validating the world
Provide tools for identification, authentication and verification of
everything, from products to people.
Health
Behavior
Solutions
Allow people health basedinformation and options that returnsmeaningful options for health care.
Health monitoring, datacollection, remote diagnose
Advocacy
Behavior
Solutions
Allow people find and joinpeople of a similar
interest group.
Services for finding andcontributing the affinity groups.
Learning
Behavior
Solutions
Allow people to ask for andhelp create relevant knowledge.
Services for finding andcontributing the affinity groups.
Livelihood
Behavior
Solutions
Allow people collectivelymanage their resources.
Services for managingcollective finance.
Health
Behavior
Solutions
Allow people to receiveincentive for the participation
in health care activities.
Mobile coupons, credit for people toparticipate in health-related activities
performed by an NGO or the government
Learning
Behavior
Solutions
Allow people to learnthrough fun and interaction.
Social sharing rewards forpositive reinforcement.
Livelihood
Behavior
Solutions
Allow people to feel secure inadoption and application of
new beneficial livelihood strategies
Positive credits for people adaptingthe new services like money
transfer through mobile
Page 42
Content creation and sharing
Facilitate (co-)creation of business, information, forms of expression,
media, solutions - and sharing them with others.
Final thought:
We are at the crossroads of digital revolution. Mobile phones have
initiated the first phase of this revolution, but now it's our turn to come
up with effective solutions on top mobile platforms for the
empowerment of society and improving social well-being.
Health
Behavior
Solutions
Allow people to access to healththeir own health records
and relevant information.
Mobile medical record accessand identification solutions.
Learning
Behavior
Solutions
Allow people to learn throughengaging the world around them.
Augmented Reality, location-basedor interest-based learning solutions.
Livelihood
Behavior
Solutions
Allow people to gain access to capital by social and technical andproxy trustworthiness verification;Allow people to access the critical
information pertaining to their livelihood.
Mobile Banking solutions , credit historyverification solutions, land record
access through mobile.
Health
Behavior
Solutions
Allow people to create and sharehealth care-related information.
Content creation and sharing of best practices for heath
care-related issues , ill effects of addiction,community-based consumption
of heath report.
Livelihood
Behavior
Solutions
Allow people to createtheir own solution togenerate livelihood.
Modular web and phone basedsolutions to further the
means of livelihood
Learning
Behavior
Solutions
Allow people to learn by doing.
Step-by-step learning solution thatteaches with creation of content.
Vivek Rajanna
Page 43
EMPLOYED AT SOURCEBITS!What Next?
For most of your working life much of
what you’ve been evaluated on is the
ability to master specific areas of
knowledge, expertise and your ability to
make things happen, to get things done.
The criteria for success is clear - whether
or not your performance is better than
someone else’s performance!!
For most people, one of the most frustrat-
ing elements at work is to let go of a
focus on ‘being right’ and shifting into
‘being effective’. As you move to more
senior roles in organizations―or start on
your own― you are responsible for what
we call creating a context― an environ-
ment in which others can excel at getting
the right things done.
Setting the context in Sourcebits is about more
than being effective and requires timeless
strategies for success. Even if you’re already on
top of your game, here are some useful
reminders! I would still bet on the first three -
the best shared characteristics: optimism,
initiative, and learning
• Think positive: The power of optimism and
confidence
• Why not do it yourself? The excitement of
initiative & passion
• Make the most of it: The ability to turn
learning into luck
The next two will help counteract some
common misperceptions. Use them to avoid the
traps others may expect you will fall into:
• It has to work buddy: the benefits of
pragmatism
• Clear the air and move on: The satisfaction
of direct discussions―and letting go
The last one, in some way is a timeless
suggestion― Do the hula: The role of grace
under pressure
You face choices about how to interact every
single day―how to mesh your expectations
and preferences with whatever reality you find.
To get noticed more quickly, and earn greater
influence and responsibility, let’s dwell on the
‘hows’ - ways that work to get things done @
SB.
Think positively: the power of optimism
and confidence
A lot of what happens here happens because
the person advocating a course of action or a
particular position exudes confidence and
energy about the choice. That confidence
draws others in.
Happily, most of us start out with a healthy
dose of self-confidence and self-esteem. Unfor-
tunately, maintaining a sense of confidence in
some ways runs counter to the fundamental
philosophy ― being effective. Appearing
confident goes far beyond the clothes you
wear. It includes the amount of preparation
you’ve done and the way you react to new
challenges. One of the worst mistakes you can
make is to signal that you are not in control of
a situation or project or you haven’t given
your project the attention it deserves.
The value delivered @ SB is confidence. Don’t
lose it―use it! Exude confidence, and you will
be given even more interesting challenges to
tackle.
Why not do it yourself? The excitement of
initiative
Whenever you hear yourself thinking, “Why
doesn’t someone. . . ” consider whether it
might be possible to do it yourself. Take on
responsibility for making your firm a better
place! We don’t want to complain without
offering constructive suggestions right? And
let’s not be afraid to step into a leadership
vacuum!!
What are you best at doing? Are you spending
your time trying to get good at what you are
bad at instead of getting better at what you
are good at, sounds familiar ? Yeah, discover
your passion and do it well. That’s the success
story of Sourcebits itself!
Make the most of it: The ability to turn
learning into luck
The ability to get something useful out of
virtually any situation is one of the great skills
of successful people. Learning is probably the
best way to make the most of an otherwise
less-than-great situation. So even if you get
momentarily stuck in a company or position
you don’t like, challenge yourself to see how
much learning you can draw out of the experi-
ence.
Your top workplace values are “the growth
potential” in a position and “intellectual
stretch”.
Start by being curious about how the business
operates. Can you see any ways for improve-
ment? I’m always a bit impatient with people
Page 45
who tell me they’re bored; it tells me that
they’re not using their imagination to look at
what they can draw out of the situation. Also,
get to know people up the chain of command.
It has to work buddy: The benefits of
pragmatism
It is about being a hotshot and a rock star.
From my vantage point, its good to be articu-
late, bright and on coming up with the “best”
possible answer― brilliant, logical, well
supported― just what would earn you high
marks in school. But I figured out that what
really mattered was how well your recommen-
dations work.
Success is not about having the most brilliant
answer. It is not even necessarily about being
“right.” It’s about making things work―and
that means developing a really good under-
standing of the organization you’re trying to
affect and the people you’re trying to convince.
You need to get away from thinking ‘I have the
right answer’ to ‘I can help make this work’.
Asking your colleagues questions about how
things work is a sign of good organizational
sense, not of weakness or inability. You’ll learn
the culture more efficiently and develop better
insights into how to get your ideas across. This
leads to an increased likelihood that your
ideas will get implemented.
Clear the air and move on: The satisfaction
of direct discussions and letting go
Even with the most astute understanding of
the organization and the greatest ideas, there
will be times when you’re not going to
agree―or even get along―with some of your
colleagues. It’s about how you can air disa-
greements and address difficult issues face-
to-face. In the workplace, it is critical to
address issues openly and constructively, even
if they’re difficult. In most cases, there is no
option for picking up your toys and going
home (unless you plan to leave the organiza-
tion). Instead, you need to make the relation-
ships you’ve been dealt, work.
Do the hula
The role of grace under pressure
I have to warn you: the odds are that you’ll
find yourself in some awkward and uncom-
fortable situations over the course of your
career―ones you wish you could wiggle out
of. I know, I have.
In one of my training sessions, I dragged 3 of
my participants on stage and encouraged
them to do the hula. Clearly none of them was
thrilled, but they reacted in very different
ways. Two of them resisted, protested,
squirmed, and basically refused to play along.
Page 46
They came off looking ridiculous. The third one
pasted on a smile, gritted her teeth, and did
the hula. She looked like a champ. And she
taught the other two, the hula.
There will be lots of times in business when
you find yourself, figuratively, in situations like
the hula ―assignments that don’t match your
skills, clients who are making unreasonable
demands, truly embarrassing social moments.
But there will inevitably come times when you
are in the situation with no obvious route of
escape. So, do the hula, with grace. Grit your
teeth and give it your very best. The worst
thing you can do at that point would be to
squirm and complain.
Throw yourself into it. Your “good sport”
attitude won’t be forgotten.
So what Sourcebits constantly looks for is
innovative ideas, including products and
services that will connect with choice-oriented
consumers. It has lot to offer in return! But
talent alone is not enough. To make the most
of your talent, you have to plug in to your
workplace, to connect with the people, to get
your ideas across in ways that are compelling,
and to address potential roadblocks in
constructive ways. And as you do, your capa-
bilities will grow materially. Soon you’ll be
ready to make a new impression― you’ll be
doing something that will trigger your cow-
orkers to take out their cameras. Each new
picture will reflect a new step in your contribu-
tion.
Anita Menon
Page 47
Content creation and sharing of best practices for heath
care-related issues , ill effects of addiction,community-based consumption
of heath report.
Sourcebits The Leader In The World of Mobile Apps & Games
magazine