Some Teaching Methods
Transcript of Some Teaching Methods
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Use of various instructional methods and pedagogical initiatives
Real world examples
Tackling real world problems can make sustainability issues more tangible and
meaningful to students. Real examples provide concrete applications to knowledge and skills
learned in the classroom as they relate to students themselves and society. Real examples also
encourage students to be aware of the choices they make and how they fit into a greater societal
context.
Real world examples demonstrate the complexity and unpredictability of real issues, and
as such, can stimulate critical thinking. They also highlight the need for an inter- and multi-
disciplinary approach to problem solving. Further, using examples from the real world
demonstrates that, oftentimes, there is no perfect solution to a given problem. But, in doing so,
gets students thinking about solutions, rather than ust focusing on problems.
Information & Communication Technologies (ICT) learning
!s technology becomes more and more embedded in our culture, we must provide our
learners with relevant and contemporary experiences that allow them to successfully engage with
technology and prepare them for life after engineering.
"t is widely recogni#ed that learners are motivated and purposefully engaged in the
learning process when concepts and skills are underpinned with technology and sound pedagogy.
Main advantages of ICT tools for education
$ Through "%T, images can easily be used in teaching and improving the retentive memory of
students.
& Through "%T, teachers can easily explain complex instructions and ensure students'
comprehension.
( Through "%T, teachers are able to create interactive classes and make the lessons more
enoyable, which could improve student attendance and concentration.
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)orldwide research has shown that "%T can lead to improved student learning and better
teaching methods. ! report made by the *ational "nstitute of +ultimedia ducation in apan,
proved that an increase in student exposure to educational "%T through curriculum integration
has a significant and positive impact on student achievement, especially in terms of
Knowledge
Comprehension / Practical skill and Presentation skill in subect areas
such as mathematics, science, and social study
Think-pair-share (TPS)
Think-pair-share 0T123 is a collaborative learning strategy in which students work
together to solve a problem or answer a 4uestion about an assigned reading. This techni4ue
re4uires students to
0$3 Think individually about a topic or answer to a 4uestion5
0&3 2hare ideas with classmates. 6iscussing an answer with a partner serves to maximi#e
participation, focus attention and engage students in comprehending the reading
material.
Silent Card Shuffle
This strategy will help students to classify, understand and analyse
information.
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Implementation
The teacher should consider a range of 'cards' to use for this activity, i.e. visual images,
statements, concepts or single words. ach card should be cut up and placed ready for students
in an envelope, or secured together in a umbled order. 1rovide each individual, pair or group
with their envelope or selection of cards related the given topic.
$. Silent Card Shuffle
The cards are spread out on a flat surface without talking
The cards are rearranged to complete the given task 0e.g. se4uencing, classifying,
matching or mapping7positioning3
&. Justify and Refine
!s each group completes the task, the members may talk to each other and ask for
an explanation or ustification for the positioning of certain cards.
Refinements or changes may be made at this stage.
(. Circle and Observe
The teacher now needs to coordinate the movement of the groups so that they are
able to visit the other tables and discuss what they notice.
They may not touch the cards.
8. Return and Refine
ach group returns to their home table, and based on what they observed anddiscussed in the visits to other tables they decide whether or not to make any refinements.
9. eacher !ebriefing
This would be undertaken by the teacher according to their preferred style and to
suit the group of students.
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Class room Ice breakers
An ice breaker is an activity, game, or event that is used to welcome
and warm up the conversation among participants in a meeting, training
class, team building session, or other event. Any event that requires people
to comfortably interact with each other and a facilitator is an opportunity to
use an ice breaker
!n effective ice breaker will warm up the conversation in your training class or meeting,
reinforce the topic of the session, and ensure that participants enoy their interaction and the
session.
)hen participants don:t know each other, the ice breaker will help them introduce
themselves to the other participants.
igsaw Activities
A!igsaw activityis a cooperative learningtechnique where students
work in groups to teach each other something. The groups are given an
overall assignment, and each student in each group becomes an "e#pert" on
a smaller part of it. $hen each student has taught what he knows to another
group member, they have together learned the overall assignment and
completed the !igsaw, similar to a pu%%le.
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;eneral !pplication of the igsaw +ethod
The igsaw method can be applied to nearly any topic, provided that students have received
enough instruction and have access to the materials they need for developing their 'expert' role in
the group. The general steps are as follows