Software engineering Research Challenges in Software Architecture and Software Product Families...
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Transcript of Software engineering Research Challenges in Software Architecture and Software Product Families...
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Research Challenges in Software Architecture and Software Product Families
University of Antwerp, March 2004
Jan BoschProfessor of Software Engineering
University of Groningen, [email protected]
http://www.cs.rug.nl/~bosch
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Overview
• introduction• trends in software engineering• software product families
– adoption– maturity model
• software architecture– explicit design decisions
• conclusions
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Software Engineering group
Senior members• prof. dr. ir. Jan Bosch• dr. Jos Nijhuis (APr)• dr. Rein Smedinga (APr)Post-docs• dr. Theo Dirk Meijler• dr. Jilles van Gurp• dr. Lisette BakalisPh.D. students• Michel Jaring (2004)• Eelke Folmer (2005)• Sybren Deelstra (2006)• Marco Sinnema (2006)• Anton Jansen (2006)
• Fernando Erazo (2007)• Ivor Bosloper (2007)• Johanneke Siljee (2007)Industrial Ph.D. students• Rob van Ommering
(Philips Research)• Jan Gerben Wijnstra
(Philips Research)• Alessandro Maccari
(Nokia Research/Mobile Phones)
• Ernst Kesseler (Dutch Aerospace Laboratory)
• Sylvia Stuurman(Open Universiteit)
• Emil Petkov (UK)
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Current Research Topics
variabilitymanagementEU project CONIPF
design erosion
usabilityEU project STATUS
softwarearchitecture
softwareproductfamilies
evaluation/maturitymodels
feature-basedarchitectural centricsystem construction
modifiabilityassessment
modeling designdecisions explicitly
explicit architectureinformation
architecture assessment
software variabilitymanagement
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Industrial Partners
• Ericsson Software Technology
• Althin Medical• Axis Communications• Symbian (earlier Ericsson
Mobile)• EC-Gruppen• Securitas Larm• Ericsson Software
Architecture Research Lab
• Nokia• CombiTech Software• Vertis Information
Technology• Rohill Technologies
• Philips Research, Medical,Consumer Electronics and PDSL
• Baan• Thales Naval
Netherlands• Robert Bosch GmbH• Information Highway
Group• LogicDIS• ICT Embedded
currently ongoing cooperation
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Agrarian age
Industrial age
Information age
Bioterial age
1760
360 years
50 years
20 years
Time
Eco
nom
ic v
alu
e a
dded
Source: “The Coming Biotech Age”, Richard W. Oliver- McGraw-Hill
6000 BC
Where are we going?How fast?
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Innovation Adoption*maturity = 50 million users in the US
radio
38 years
phone
25 years
cable
10 years
internet
5 years
tech
nolo
gy
ma
turi
ty*
yea
rs
technologies
TV
13 years
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Innovation: Tactics
• follower: watch trends and react accordingly (reactive)
• shaper: create the technology underlying new trends (proactive)
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Trend: software size
software needs in products constantly increasing
1990 1995 2000 2005
10
100
1000
pers
on y
ears
per
pro
duct
1000
10000
typi
cal n
umbe
r of e
rrors
per p
rodu
ct
Philips
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Trend: systems of systems
systems increasingly need to be integrated with other systems
• Information systems– from manual data exchange to
behavioural integration
• embedded/technical systems– from stand-alone to signal
exchange to behavioural integration
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Trend: Variability
Variability needs in software are constantly increasing
because• variability moves from mechanics
and hardware to software• design decisions are delayed as
long as economically feasible
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Examples
• car engine controllers• steer by wire• telecom switches• Transmeta’s Crusoe chip
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Mobile Phones
GSM 900
GSM 900/1800
GSM 900/1900
GSM 900/1800/1900
GSM 1900
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BPM @ Intershop
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Software Product Families
product-familyarchitecture
component set
product 1 product 2 product n
external
internal
...
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Trend: Variability
mechanical parts
electronic parts (HW)
software parts (SW)
variability(flexibility of SW)
standardization(economies of scale)
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Trend: Variability
marketing development customer
req.
SW
product
post fielding upgradeslicense key driven conf.3rd part software
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Variability
• software variability is the ability of a software system or artefact to be extended, changed, customized or configured for use in a particular context
• software variability reflects problem domain variation, e.g. expressed through feature models
• software variability is expressed through variation points and associated variants
• variation points delay design decisions
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Variation Points
• variation point in the lifecycle– implicit – implicitly present in system– designed – delayed design decision lead to VP– bound – variation has been connected to VP
• rebindable – variant can be bound to different variants• permanent – variant has been bound permanently
times– open – possible to add new variants to set– closed – set of variants is closed
• can be introduced and bound at any level
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Trend: Later Binding
trend is towards later binding and increased automation
requirementsengineering
architecturedesign
detaileddesign
implementationproducer-siteconfiguration
installation-siteconfiguration
start-up run-time
architecturalconfiguration
T C F
testing T C F
T C Ftraditional current future
feature selection &ciomposition
T C F
legend
multi-dimensionalcomposition of concerns
(e.g. AOP)T C F
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Software Challenge
increasing SW sizeper product
develop fewer products
increasing variabilityrequirements
develop more products
Software Product Families
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SVM Research in Groningen• conceptual framework – Jilles van Gurp,
Sybren Deelstra, Marco Sinnema, Theo Dirk Meijler
• visualizing variability and variability dependencies – Michel Jaring
• explicit modelling of architectural design decisions – Anton Jansen
• SVM in product derivation – Sybren and Marco
• variability assessment – Sybren• case studies – Jilles, Michel, Sybren and
Marco
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Overview
• introduction• trends in software engineering• software product families
– adoption– maturity model
• software architecture– explicit design decisions
• conclusions
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Adopting an SPF• requires changes that cross-cut the
organization, i.e. BAPO• potential problems:
– mismatch between shared components and product needs
– design erosion of shared components– complex interface– high degree of “organizational noise”– inefficient knowledge management– evolution causes ripple effects through the
R&D organization– component value not linear
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Component value not linear
100%product-specific
requirements covered
component value
100%
actualrelation
reduced value dueto inefficiencies
assumed relation
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Decision Dimensionsfeature
selection
new commonfeatures
existing, evolvingcomponents
old, genericcomponents
architectureharmonisation
componentcentric
iterativeharmonisation
revolutionaryadoption
organization
mixedresponsibility
virtualteam
componentunit
funding
"barter"
taxation
licensing/royalty
sharedcomponent
scoping
onlycommonfeaturescomponent
with plug-in
encompassingcomponent
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Feature Selection
• Oldest, most generic, lowest components– little resistance, variability well understood,
one infrastructure– substantial investment due to erosion, low
pay-off, COTS replacement
• Existing, but evolving, components– cross-portfolio changes easy, behaviour well
understood– little time for pay-back on product-specific
components, cost of implementing superset of features
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Feature Selection
• New, but common features– no lost product-specific
development effort, future evolution less expensive
– high degree of uncertainty wrt new features, DE unit may lack market understanding
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Architecture Harmonisation
• component-centric– no effort required, product teams
independent– high integration cost, organizational
tension, • Iterative product architecture
harmonisation– reduces integration cost – harmonisation cost no immediate
ROI, reference architecture agreement
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Architecture Harmonisation
• Revolutionary architecture adoption– low integration cost, easy product
integration, high degree of user interface harmonisation
– cost of harmonisation taken in one release cycle
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R&D Organization
• Mixed responsibility for product teams– simple, no organizational changes,
all component extensions useful– high design erosion, schedule
pressure from product development• Virtual component team
– good understanding of product needs, no organizational changes
– loyalty conflicts
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R&D Organization
• Component unit– clear responsibilities, clear
interfaces for decision making– “local optimization”, perfectionism
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Funding
• “Barter”– no visible changes, little overhead, easy to
initiate– “handshake deals” easy to violate, project
delays easily propagate, setbacks may easily kill initiative
• Taxation– more trustworthy and long term focus
(roadmaps and release plans)– changes become visible (budget &
organization), no competitive pressure for component team
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Funding
• Licensing/royalty– market pressures, COTS
replacement easily identified– component needs to be mature, if
core competence, still no market pressure
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Shared component scoping
• Only common features– efficient way of achieving early
success– complex interface, inefficient
knowledge management
• Complete component with plug-in capability– simple interface, component
knowledge in one place– integration cost
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Shared component scoping
• Encompassing component– efficient development in case of
complex QAs– larger component team
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Decision Framework
• Initial Adoption - early successes– Feature selection: new, but
common features– Architecture harmonisation:
component-centric– Organization: mixed responsibility
for product teams– Funding: “barter”– Shared component scoping: only
common features
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Decision Framework
• Expanding scope– Feature selection: existing, but
evolving, components– Architecture harmonisation: iterative
product architecture harmonisation– Organization: virtual component team– Funding: taxation– Shared component scoping: complete
components with plug-in capability
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Decision Framework
• Increasing “maturity”– Feature selection: all components– Architecture harmonisation:
revolutionary architecture adoption– Organization: component unit– Funding: licensing/royalty– Shared component scoping:
encompassing component
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SummaryEarly successes Increasing scope Increasing
maturity
Feature selection New, but common features
Existing, but evolving, components
All components
Architecture harmonisation
Component-centric
Iterative product architecture harmonisation
Revolutionary architecture adoption
R&D organization Mixed responsibility for product teams
Virtual component teams
Component units
Funding “Barter” Taxation Licensing
Shared component scoping
Only common features
Complete components with plug-ins
Encompassing component
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Overview
• introduction• trends in software engineering• software product families
– adoption– maturity model
• software architecture– explicit design decisions
• conclusions
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SPF Assessment Framework
Assess the maturity of an organization regarding SPFs: 4 aspects
• Business• Architecture• Process• Organization
Based on J. Bosch, Maturity and Evolution in Software Product Lines: Approaches, Artefacts and Organization, Proceedings SPLC2, August 2002andFrank van der Linden, Jan Bosch, Erik Kamsties, Kari Känsälä, Lech Krzanik, Henk Obbink A Maturity Framework for Software Product Families Evaluation, Product Family Engineering Workshop (PFE5), 2003.
FOCUS
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Aspect - Business
Aspects• Identity – integration between SPF and
organization• Vision – short, medium or long term
perspective• Objectives – none, qualitative, quantitative• Strategic planning - e.g. roadmapping, ad-hoc
to institutionalized processLevels• Reactive• Awareness• Extrapolate• Proactive• Strategic
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Aspect - ArchitectureArchitectural “Maturity” Levels
standardizedinfrastructure
platform
softwareproduct
line
configurableproduct base
productpopulation
program ofproduct lines
independentproducts
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software product families
Architectural “Maturity” Levels
software product family
configurableproduct
increase product size(hierarchical SPFs)
increase PF scope decrease derivationcost
Nokia telecom switches Philips consumerelectronics
Telelarm
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Independent Products
• Product family architecture: not established
• Product quality: ignored or managed in an ad-hoc fashion
• Reuse level: Although ad-hoc reuse may occur, there is no institutionalized reuse
• Domain: emerging • Software variability management: absent• Example: most SMEs and several large
companies
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Standardized Infrastructure
• description– operating system– database– GUI– etc.
some additional proprietary glue code might be present
P D
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Standardized Infrastructure
• Product family architecture: specified external components
• Product quality: infrastructure supports certain qualities, for the remaining qualities an over-engineering approach is used
• Reuse level: only external components • Domain: later phases of emerging or the
early phases of maturing domain• Software variability management: limited
variation points from the infrastructure components
• Example: Vertis Information Technology
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Platform
• description: – functionality common to all
products in the product family is captured
– infrastructure is typically also included
P D
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Platform
• Product family architecture: only the features common to all products are captured
• Product quality: inherited from the platform
• Reuse level: reuse of internal platform components
• Domain: mature• Software variability management:
managed at platform level• Example: Symbian OS
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Software Product Family
• description: domain assets capture functionality common to several or most products
P D
product familyarchitecture
component set
product 1 product 2 product n
external
internal
...
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Software Product Family• Product family architecture: fully specified• Product quality: a key priority for
development• Reuse level: managed• Domain: late stages of maturing or the
early stages of the established phase• Software variability management: many
variation points and dependencies between them
• Example: Axis Communications AB
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Configurable Product (Base)
A D
marketing development customer
req.
SW
productpost fielding upgradeslicense key driven conf.3rd part software
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Configurable Product (Base)• Product family architecture: enforced • Product quality: quality attributes are
implemented as variation points in the architecture and components
• Reuse level: automatic generation of product family members
• Domain: established• Software variability management:
automated selection and verification of variants at variation points has been optimized
• Example: TeleLarm AB
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Two Dimensions of “Maturity”
organizationalmaturity
domain maturity(stability)
low
medium
high
low medium high
CPBPL
SI/PLIP/SI
example
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Variation Binding Times
RE AD CD impl. comp link inst. start run
SI
PL
SPL
CPB
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Process Maturity
• We follow CMMI (staged representation)
• Aspects :– Predictability: How predictable is
software development at each level.– Repeatability: How repeatable is the
development process at each level.– Quantifiability: How quantifiable is
software development.
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CMMI Levels
• Level 1: Initial• Level 2: Managed• Level 3: Defined• Level 4: Quantitatively Managed• Level 5: Optimizing
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Organizational Maturity
Aspects• Geographic distribution• Culture• Roles & Responsibilities• Product life cycleLevels• Unit oriented• Business lines oriented• Business group/division• Inter-division/companies• Open business
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Organizational Models
• development department• business units
– unconstrained model– asset responsibles– mixed responsibility
• domain engineering units– single domain engineering unit– one software architecture unit +
component units
• hierarchical domain engineering units
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Hierarchical Product Families
organization
scope 1
scope 1.2scope 1.1
CPX CPY CPZ
PB
production-siteconfiguration
installation-timeconfiguration
RT P RT P
run-timeconfiguration
PC PPA P
sharedartefacts
sharedartefacts
sharedartefacts
infrastructurecomponent
infrastructurecomponent
infrastructurecomponent
scope 1.1.1
pro
duct p
opula
tions
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Overview
• introduction• trends in software engineering• software product families
– adoption– maturity model
• software architecture– explicit design decisions
• conclusions
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Architecture-centric SE
software engineering community has evolved through
• project-centric SE• product-centric SE• architecture-centric SE
software architecture is core to modern software development and evolution
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Software Architecture
• software architectureArchitecture is the fundamental organization of a system embodied in its components, their relationships to each other and to the environment and the principles guiding its design and evolution.[IEEE Standard P1471]
• quality requirementsQuality requirements can be categorised into development QRs, e.g. maintainability, and operational QRs, e.g. performance and reliability
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Why software architecture?
first class representation of SA during• design
– stakeholder-based assessment– assessment of quality attributes
• implementation– configuration management– software product lines
• run-time– dynamic software architectures, post-fielding
upgrades, dynamic reorganization, etc.
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Architectuur – 3 dimensions
business technology(software)
organisation
aspect
viewpoint
run-time
development
process
conceptual
infrastructurerepresentation
design
assessment
evolution
technology
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Software Architecture Use
Three types of SA use:• single system• software product families• standardized domain architecture
component framework [szyperski 98]
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Community Assumptions
• software architecture is hard to change
• consequently, design architectures carefully– architecture assessment– architecture design
• software architecture is static, the stable part of the system
inflexible architecture is good/fact of life!
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Flexible Architectures?
• why is SW architecture hard to change?• ignored aspect of the problem• loss of design knowledge – vaporizes
during– architecture design– component development– system evolution
architecture design decisions are lost
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Consequences
• lack of first-class representation• design decisions cross-cutting
and intertwined• high cost of change• design rules and constraints
violated• obsolete design decisions not
removed
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Architecture Design Decisions
architecture design decisions consists of• restructuring effect• design rules• design constraints• rationale - new principles, guidelines,
etc.and are taken in response to• functional requirements• quality requirements
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Example – Fire Alarm System
Input
Input
Input
Input
Input
Input
Deviation
DeviationOuput
Ouput
Ouput
Scheduler 1. restructuring2. design rule:operation tick()
4. design constraint:tick() exec. time < X ms
5. rationale: least resource consumingmechanism to achieve concurrency
3. design rule: registerat scheduler on creation
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Architecture Design Decisions
software architecture=
domain model+
ADD1+…+
ADDn
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Architecture Notation Problems
• no SOC at the architectural level• withdrawing DD’s is hard• imposing new DD’s is hard
DD1DD2DD3DD4DD5DD6DD7
DD1DD2DD3DD5DD6DD7
DD8DD4
DD2
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How to model ADDs?
• traditional composition techniques lack expressiveness
• some initial, partial ideas– implementation: architectural fragments– design: ASICO
inheritance
aggregation
superimpositionaspect weavingSOPetc.
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Architectural Fragments
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Example: Observer Pattern
architecture Observer roles subject variables dependents : Collection; methods addDependent(newDependent :
Object) begin ... end; removeDependent(aDependent :
Object) begin ... end; observedMethod() begin for each d in dependents do
d.update(self); proceed; end; end;
observer interface update(Object); end; initial begin subject.addDependent(observer); end;end; // Observer
LayOM – Layered Object Model
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Example: Measurement System
architecture MeasurementSystemArchitecture roles sensor interface read end; actuator interface activate end; trigger acquaintances item-factory; methods trigger begin item-factory.trigger; proceed;
end; end;
item-factory layers prototype-item : PartOf(measurement-
item); methods trigger begin measurement-item mi; mi := prototypeItem.copy; if (inCalibration) then mi.calibrate;
end; mi.start; end; calibrate(measurement-item mi) begin prototype-item.become(mi);
end; end; measurement-item acquaintances sensor; actuator; interface start; end;end; // MeasurementSystemArchitecture
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Example: Measurement System
application MeasurementSystem-example begin
architectures aMS : MeasurementSystemArchitecture
where c is-a sensor with layers a : Adapter(accept value as getFrame); end; tr is-a trigger; l is-a actuator; bci is-a measurement-item with layers sensor : Acquaintance(c); actuator : Acquaintance(l); end; end; o1 : Observer where tr is-a subject with layers a: Adapter(accept trigger as
observedMethod); end; ui is-a observer, end;
o2: Observer where c is-a subject with layers a: Adapter(accept getFrame as
observedMethod); end; ui is-a observer; end;components c : Camera; tr : LightContactTrigger l : Lever; bci : BeerCanItem; ui : UserInterface;end; // MeasurementSystem-example
frag
men
t 1fr
agm
ent 2
frag
men
t 3do
mai
n co
mps
.
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Example: Measurement System
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Conclusion
• introduction• trends in software engineering• software product families
– adoption– maturity model
• software architecture– explicit design decisions
• conclusions
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