Integrative Co-Housing Projects for Social Inclusion in Hungary
Social Inclusion Through Media Projects
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Transcript of Social Inclusion Through Media Projects
Social Inclusion through Media Projects
Speakers:Jude Habib – Director, sounddeliveryLucie Fitton – Inclusion Officer, Museum of LondonPaul Clifford – E-learning Officer, Museum of London
Chair:Catherine Herman, Independent consultant
Media as a tool for engagement in the Museum of London’s inclusion programme
Lucie Fitton, Inclusion [email protected]
Introduction
• Overview of the inclusion programme• Two cases studies – My Brixton and
Podcasts from the past• Challenges and benefits
Background to the Inclusion Programme
• Project-based programme that uses arts and media to engage people at risk of exclusion with their heritage
• Learning/social outcomes for participants• Outputs – for wider community• Develop the Museum’s understanding of the
issues involved in working with people at risk of social exclusion.
• The programme has been running for five years
• Social inclusion a strategic driver of the organisation, not just my responsibility
• Progression of programme: work becomes a two way process, impact on permanent galleries, long-term projects
Relevance of social media?
• It doesn’t always work• It isn’t always appropriate to the project• We shouldn’t use media just for the
sake of it
Sustained engagement and impact
• People before IT• Long-term engagement to sustain
outcomes• Media embedded as part of the process
My Brixton – a social reporting project
John Callaghan interviewed by Shirley
• Overview: Participants were trained to be social reporters and interviewed people involved in the Brixton Riots
• Audience & recruitment: long-term unemployed adults and local young people
• Process: Research, investigation, preparation, interviewing, editing
• Outputs: interviews are featured on the Museum’s website and quotes will be used in the new permanent galleries.
Use of media
blog
website
Traditional media
What the participants thought?
Paul Wood
Uriel Blackwood
Podcasts from the past
Bronze spearheads
• Overview: participants researched, wrote and recorded audio description podcasts
• Audience & recruitment: long-term unemployed and ex-homeless men
• Process: research, consultation, writing, recording, editing, blogging
• Outputs: podcasts featured on website
Use of media
websiteblog
Challenges
• Independent access to media• Keeping up to date with new technology• Confidence and training for staff• Not suitable for all• Different speeds of learning
Benefits
• It’s exciting!• It does engage people who may not be
traditionally attracted to museums• Supports learning and social outcomes
for projects• Aids evaluation, accountability and
ability to share good practice
Blended Learning
Paul Clifford, E-learning [email protected]
The term ‘blended learning’ is used to describe the mixing of traditional media with digital approaches to learning.
or
‘instruction that combines face to face instruction with digital media devices’
Museum of London E-Learning strategy
Why do it?
Motivates peopleEnriches and enhances an experience
•Offers opportunities for inclusion and access•Different languages•Different learning styles•Different modes of access•Different locations•
• Personalise learning• Offers opportunities for collaboration,
sharing and social interaction• Creates learning artefacts• Experience new and familiar
technologies
Why do it?
What we can do with technologies
ConsumeCaptureCreateCollaborateCommunicate
www.youtube.com/pclifford64
Range of technologies
• Computers• Projectors• Interactive whiteboards• Internet• Cameras
• Visualizers and scanners• Access equipment• Handheld devices – media players, mobile
phones, mobile projectors, PSP’s, Nintendo’s• Other technologies and software• – Quick response bar codes
– QR Augmented reality (AR), Mobile applications, YouTube, Flickr, Animoto, Bluetooth, wi-fi, etc…
Range of technologies
The Downside?
Investment in technology – too expensive?
Development of content – too complicated, too time consuming?
Staffing issues – all of the above?
Need large infrastructure etc – too small?
Creating digital spaces – not enough room?
Copyright and IPR – Legal action?
Using technologies – not convinced they add value?
The Downside?
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