So you (think you) want to work in video games
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Transcript of So you (think you) want to work in video games
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SO YOU (THINK YOU) WANT TO WORK IN VIDEO GAMES
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Overview How I got into gamedev What’s so great about making games Where does one start? Games studios, the good Games studios, the bad Indie game development A post-mortem: Bloodlust
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Character sheet
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Character sheet Name: Sven Job: dev @ iChoosr Msc in Computer Science Exp:
7 years soft dev1.5 years game dev20 years gaming :D
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Character sheet Job 1:
.NET developerC#HR company4.5 years2 hours commute / day
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Character sheet Job 2
Lead UI developerC++1.5 years10 minutes commute!
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Character sheet Job 3
Web developerC#6 months and counting6 minutes commute
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How are games more fun?
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Why games > reg. software Creator of worlds
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Why games > reg. software Brings emotion
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Why games > reg. software Brings laughter
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Why games > reg. software Challenging (physics, gfx, maths, AI)
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It’s like working in the movies! Credits Events, commercials,… Big budgets
GTA IV: 100.000.000 $MGS4: 70.000.000$
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Super stars
!
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Landing a job
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Landing a job Difficult to get in with no experience Tests Plenty of folk waiting in line
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Landing a job So you are a student So you are a developer
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Landing a job as Junior So you are a student
Get a game degreeBetter yet, get a CS degreeLots of material out there, (gamedev.net etc)Make a demo!Work on open source projectsGet an internship
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Landing a job as senior So you are an
experienced developerAgain, read, learn, …Work on open source
projects etcMake cool, finished
demosKnow C++ like the back
of your hand (tip!)Prepare to hand in some
salary
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Interviews C++ Tests Algorithm Tests Demo
Online tests Interviewed by teams Prepare to do tough interviews at night Make applications
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Game studios
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Game studios, the good Great colleagues Like minded people Access to games Networking Awesome dev kits Publisher events Free food All things to keep the kid in you happy
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Game studio, the bad Immature industry Companies come and go Job insecurity You’re not a game designer Crunch/Overtime Salaries & … benefits?
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Family games Until industry matures, not a good option Great when you’re young Move abroad for big companies Getting out not easy
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But I really wanna make games Stop wasting that spare time! There are more people like you Mingle, network … and go indie!
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Indie Game Development
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Indie game development Not supported by publisher Small teams Can be open source Big communities
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Indie game development Creativity Good for portfolio Chance to do something new Chances to work with interesting people As developer, learn all aspects Art/Music Game design
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Indie game development Day job, no risk Something with reliable hours Or something brain dead
Just make sure to have plenty of spare time
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Indie game development Experimental Gameplay IGF Awards PAX Indie Game Competition
Start your own company Make big bucks :D
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Indie win World of Goo Braid Trism Audiosurf Osmos Darwinia Everyday Shooter Crayon Physics
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Indie start So, where to start?
Sony PSP miniNintendo WiiWare/DSiWareSteamMicrosoft XNAFlashiPhone/iPad
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Indie: Sony PSP mini 1500$ dev kit C++
- approval by Sony- hidden costs- difficult SDK+ it’s a Sony!
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Indie: Nintendo WiiWare/DSiWare
2000$+ dev kit- Nintendo difficult to
get approved- Hidden costs- Need real company to
be accepted- Specific market
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Indie: Steam Steamworks (cloud
etc) Source-engine
(mac+pc)
- approval Steam- own engine, port for
both platforms+ big market+ Mac/PC
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Indie: Microsoft XNA .NET 99$/year Deploy on PC Deploy on Xbox 360
+ sell on Xbox 360 Live Indies
+ easy to develop (tools, framework)
+ Windows Phone 7 :D - small market (where the
hell is this store)
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Indie: Flash Actionscript Deploy on web Deploy on portable devices
+ multiplatform+ also relevant for UI game development- not supported by iPad/iPhone (although ..)
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Indie: iPad/iPhone 99$/year Objective-C / C++
- need a Mac (expensive)- objective-c- devices change every year (expensive)- rely on Apple+ no cost and easy to publish (30% goes to Apple)+ free advertisement if Apple loves it+ excellent for casual games, hopefully more
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Indie: iPad/iPhone Lots of engines
Cocos2D (free)Torque (700$)Unity 3D (300$)…
Possibility to use C++ Easy for porting!!
Game Center
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Indie: Tools
Beanstalkapp (SVN/GIT) Dropbox Visual Studio Express Xcode Etc..
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So … Find the tools you love Make stuff you’d play Make stuff your friends would play Make a team! Try the wackiest things! Keep it simple Be active in communities/Twitter/etc
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Bloodlust
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Bloodlust: a postmortem Radlab Games Project with colleague + friends in the US 1 developer 2 artists 1 musician 2 QA 1 Social Media
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Bloodlust: a postmortem 4 weekends From scratch to published iPhone game
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Bloodlust: process 3 weeks spent on getting a working game Iteration on gameplay during development Small project, so easy to iterate Tech is reusable Ideas plenty
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Bloodlust: advertising Social media through Facebook/Twitter/etc Around 2000 sales at .99$
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Bloodlust: what happened? People got new jobs Moved away Half written games on shelf
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Bloodlust: what’s next? Half finished game A nice basic 2D engine (Windows) Port new engine to iPhone
Artists/developers welcome to apply ;)
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Continue? Questions? Thoughts? Ideas?
Twitter: @svencharleer Website: 5dollashake.com
(bij de weg: iChoosr zoekt developer)