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Transcript of SnakeEyes March 2015
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ISSUE # 17 March 2015
GARAGE GAMERS GROUP
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S N A K E E Y E S
2
BRISBANE BASED, AND AUSTRALIAS DIRECT
SUPPLIER WITH SOME OF THESE PRODUCTS,
CAMPAIGN BOOKS & GAME LOGISTICS, WILL
SERVE YOUR GAMING NEEDS FOR ANY OF THE
ADVERTISED COMPANIES ON THIS PAGE.
REASONABLE POSTAGE PRICES. CONTACT
BARNABY DIRECTLY FOR ANY ASSISTANCE YOU
NEED. CLICK THE LINK BELOW.
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Lastly, any member of GGG
who would like to have their
own copy of Snake Eyes
emailed every month di-
rectly to them, please let
me know by sending a PM
on the facebook group
page or an email to the ad-
dress below.
Send your submissions in
to:
garagegamersgroup@
gmail.com and put Editor in
the subject line.
SEE YOU THERE
Finally, my favourite season.
Autumn. Well in Australia it is.
That means no more hot
garage that make it impossible
to bear to be in, reducing
gaming, painting and
assembly time to almost nil. It
did make me go out and buy an
industrial ground fan. Noisy
but keeps the temperature
bearable at least.
I hope you all had a great
February, wherever on the
globe you reside.
By next issue I hope to have
some more variety of contribu-
tions, from other gamers who
read Snake Eyes. Keep watch
out for the posts if you are in-
terested.
Just a reminder that when
you send in submissions for
inclusion please include the
name of the person to whom
the credit will go to. Also en-
sure that you have the appro-
priate permissions. Some peo-
ple are cool about having their
miniatures in a magazine, but
others are not.
PentaCon will have a set date
by next issue, anticipating a
winter date, and a change of
games. More to come in April
edition of Snake Eyes.
There has been some discus-
sion on the publication of a
local Snake Eyes. This would
include local store advertising
and list the clubs and tourna-
ments, for as many gaming
systems as people play. This
can only happen with your
support so if you are a mem-
ber of a club or attend tour-
naments then we would like
to know so we can tell every-
body, and create more ex-
citement, for your tourna-
ment, or the one at your
club.
MiniTrades on Facebook is
open for any GGG members
to post sales or trades, or
just having a look. Please ad
location if you wish to post
anything on there, and feel
free to use it for your gaming
trades. As you would be
aware, the more support, the
more likely you will move
your miniatures that you no
longer need.
All adverts in this magazine
are currently free, and are
used with the permission of
the owner/s. Snake Eyes en-
courages stores and ven-
dors to promote their wares
with us. Likewise any clubs
or tournaments are free to
utilise our medium. Garage
Gamers Group and Snake
Eyes are created for the
Gamers by the Gamers,
which is both a motto and
something that we believe in.
We will not discriminate be-
tween clubs, gaming sys-
tems, manufacturers, or
sellers, as long as it is for the
good of the hobby and the
gamer. Let us know if you
want to be a part of this.
Garage Gamers Group (GGG)
G A R A G E
G A M E R S
G R O U P
SNAKE EYES M A R C H 2 0 1 5 I S S U E 1 7
Cover: Michael Col-
clough Commemora-
tion piece
Editorial
Reviews on the Run
Gaming Tips
The Collector
Penny for your
thoughts
Dog County Range
Wars
Eyes Around the
World
Member Spotlight
S N A K E E Y E S
3
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GarageGamersGroup-The Games We Play Warhammer 40k
Warhammer Fantasy Roleplay
BattleCry
StarWars X-Wing
Old West
Zombiecide
Axis & Allies
Warhammer 40k Roleplay
American Civil War
Apocolypse
AD & D
Arkham Horror
Necromunda
Dreadfleet
Man O War
Bolt Action WW2
Mordheim
Flames of War
Pathfinder
Napoleonics
Warhammer Fantasy
Blood Bowl
War Machine
Infinity
S N A K E E Y E S
Infinity
One hundred and seventy-five years into the future Humanity has managed to survive despite itself, but for how much longer?
The human race has reached the stars. Travelling through worm-holes, enormous com-mercial ships, run by the inter-national community, known as Circulars, jump from one star system to another. Circulars are controlled by O-12, an interna-tional organism that is the sec-ond generation United Nations but with much greater capacity for decision-making and for tak-ing action. A single, massively powerful Artificial Intelligence that is present in the entire Hu-man Sphere, and indispensable for the great powers, assists the O-12 in maintaining a fragile balance between them.
The old nations have grouped themselves into great interna-tional federations and have al-lotted between themselves the star systems that have been shown to be adequate for hu-man life. These new powers, much more powerful than the old ones, continue to be moved by the age-old driving forces of human history: the quest for living space, resources and power. They all want the same and that makes peaceful co-existence difficult. Confrontation and conflict are the constant norm, whether they be open or concealed, of high or low-intensity, of long or short dura-tion the profession of soldier in this epoque is far from dull
4
REVIEWS ON THE RUN With GGG Member Peter Toh
Are card games viable alternatives for
Gamers? Anyone who has been to a gaming
store or convention holding a Magic Tourna-
ment will have no doubt that the answer is yes,
but what about other styles of card games, and
can they compare with or replace board games?
I will look at this question from two points of
view:1) Mechanical variations on a single theme,
and 2) differing presentations of a similar me-
chanic.
Thematically I present the Wild West: Many of us
are familiar with Dog County Range Wars which
has been running in some of the prior editions of
Snake Eyes, and those of us who have been to a
PentaCon will know the wild west miniature game
played there, but how would we convey the feel-
ing in a card game?
The game Bang! has been released through dV
Giochi (daVinci Games) and has been around
since 2002 in English. In this game for 4-7 players,
each player is a character from the Wild West,
but each player also has a role either Sheriff,
Deputy Sheriff (1-2), Outlaw (1-3), or Renegade.
But apart from the sheriff, each players role is
unknown until they are killed.
The role of the sheriff and his deputies is to kill all
outlaws and the renegade; the outlaws aim to kill
the sheriff, but may also kill anyone else; the ren-
egade just wants to be the last one standing.
Each player on their turn draws 2 cards from the
deck then plays as many as they wish or are able
to. Each players position at the table is also im-
portant as it determines their range to each
other player for the purposes of shooting
them (each player usually only has a range
of 1 at the beginning of the game, meaning
they can only shoot the players adjacent to
them. Within the deck are bang cards which
are used to shoot other players, missed
cards which allow people to dodge the bang
cards , and a whole lot of other cards to help
or hinder players like better weapons, bar-
rels to hide behind, dynamite to throw at
other players and so on.
This is a fun fast paced game (usually ~30
minutes) that is easy to learn and play.
There is a little reliance on the rules to ex-
plain some of the effects that some of the
cards have, but is easy enough to remember
after a couple of games.
I do believe that the game gives a reasona-
ble portrayal of the Wild West in a card
game format.
For a similar mechanic game using a board/
miniatures versus cards, I present Twilight
Imperium (Fantasy Flight Games) vs Race for
the Galaxy (Rio Grande Games).
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S N A K E E Y E S
5
Twilight Imperium (base set) is aimed at 2 to 6 players,
whereas Race for the Galaxy (base game) is only 2 to 4. Both
are set in space, and feature a multiple phase play system. For
those who have not played either this means that dependent
on the number of players, various phases may be actioned
during one game turn. These range from types such as a mar-
tial phase (conquering new planets or battling space fleets), a
trade phase, or a technology advancement phase to name a
few. Each player will select one phase that they will lead,
which will usually give them some benefit associated with the
action(s) of that phase. During each phase each player per-
forms, if they wish and are able, the action(s) associated with
that phase, then the next phase is initiated, until all phases
are played during the round.
It is important to note that in both games, regardless of who
chose which phase to lead, the phases themselves occur in a
specific order which does not change. (The mechanic is similar
to the one used in Puerto Rico)
That is where the similarity of the games realistically ends.
Twilight Imperium has an extremely steep learning curve, and
with any more than 2 new players, you can expect a game to
last 2-3 hours per player at the table. Even with gamers expe-
rienced with the game, you can expect at least 1 to 1.5 hours
per player. One of the reasons is the complexity of the games
mechanic around advancing your race to achieve the ultimate
goal of controlling the Prime planet at the centre of the
board. There are other ways of winning the game, but this is
the most common one. Advancement is a slow process, and
tied to it is the need to put resources into both technological
and military advancement.
Race for the Galaxy also has a slightly
steep learning curve, but after a couple
of games, you can expect it to only last
30 to 60 minutes. Significantly, there is
no amassing of actual space fleets to do
battle against other players. This drasti-
cally reduces the need for prolonged
gathering of resources to attain an ulti-
mate goal. Unlike Twilight Imperium,
players may actually select the same phase to lead, however
this means that some phases may not actually be played dur-
ing a game round. Additionally, there is a finite limit to the
number of assets (planets, or technological advances) that are
allowed before triggering the end of the game (12). Alterna-
tively, the other end game triggering event is exhaustion of
Victory Points which can be gained during the phases, usu-
ally through selling trade goods. There are only so many avail-
able, and that is also dependent on the number of players.
While I do enjoy Twilight Imperium, I do believe that most
people will enjoy Race for the Galaxy more, as it is easier to
learn and significantly shorter to play, while still keeping the
same core gameplay mechanic.
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Playing for a reason With GGG Member Nigel McDermott
P A G E 6 I S S U E 1 7
scious that their playing is not making it fun for me. Take it one step further, like in my first ever tournament and the player wants to win so much, they cheat. I felt so bad after that first game. Not that I had lost. Not that I had lost because the other guy cheated. I didnt even feel bad about not reporting him. I felt bad for the guy that he was missing out on what I felt was so much more to the hobby. Some people paint. Some modify miniatures, some scratch build, some play hard to win, some do it all. Not long after that tourna-ment I stated to write little vi-gnettes and stories about the game just played. Each game became a part of a larger story arc. I got a lot of enjoyment from adding that small piece to my hobby life. The next tournament I came across the same player
and we had a rules disagree-ment. I was ready this time. I knew the rules, as I did last time but this time I said, - if you want to hold up play and get the rules checked, then thats Ok, or we can just Dice For It now and see what the dice say. If they come up your way, well play those rules. My way, well play the rules how I think they are. Of course we rolled. He didnt want to be told that he got the rules wrong. The dice came up my way and he was sour the rest of the game and marked me as low as he could for sports-manship. It was a win for me though. Not the game. In a personal sense. Ive come across people who know the rules but are wrong and this Dice For It system works for me. When the dice dont go
then went on to say that he
paid $3500 for his current golf
clubs. I asked whether he
needed to have all of the
clubs. He responded that it
helps to have all of them and
he wanted all of them anyway.
Isnt that collecting? I gave an
example back to them both,
knowing that they would nev-
er understand how I could pay
$50 for a box of toy soldiers. I
said to the speaker guy, that
the golfer and I would never
understand the purchase of
$1300 for one speaker, any-
more than the speaker guy
and I could not justify the cost
of a $3500-$5000 golf club set.
Its all relative to what is your
thing. Most of my collecting
revolves around gaming, and
as well as figures, includes
paints, magazines, hobby tools
(have to have them all), board
games and their add-ons, dice,
rulebooks, painting guides and
the list goes on. My point is
that if you are a collector you
probably collect lots of things
related to that pursuit,
(probably even hoard things
like a dragon and their gold),
and unless someone is a fellow
enthusiast, those around you
probably wont and will never
get it. Unless of course they
are also a collector. So next
time someone doesnt get why
it was so important for you to
I know that we are all about
collections of gaming para-
phernalia in Snake Eyes, but as
a collector you probably find
that you have friends who col-
lect, and not necessarily what
you do. I recall a conversation
with some work mates many
years ago. One of them, a
younger guy had just bought a
single speaker for his car at a
cost of $1300. The other guy
and I were shocked at why
would someone pay so much
for one item. I knew that the
other guy was a keen golfer. I
asked him how much would he
pay for a decent set of Golf
Clubs. He said a really good set
can cost around $5000. He
From the Collectors Vault
S N A K E E Y E S
6
When I first started playing 40K, it was one on one, on a ta-ble and to the death. Frankly, I didnt see the longevity in it for me. I need story. Then I got the books - Slaves to Darkness and The Lost And The Damned. Hoooo mumma.! That was my thing. Fluff. History, Even make-believe history. And for sure, was I addicted to 40K then. If you dont know of these books well, you are missing out. As was men-tioned in a previous issue of Snake Eyes, GW knows how to sell the sizzle. Reading these books got me to thinking. Why do I play these one on one battles? I like to win. Who doesnt? But thats not the only thing. Its not even the main thing for me. I know people who like to win above all. And playing that person is not very fun for me. In particular, when the per-son involved is not even con-
The Collector is a gamer
with over 40 years in col-
lectable games and war-
gaming...
my way, I smile and keep playing the way I want to play. For fun. And the dice smiled on me as then I played Impy Guard Brendan, who named all his tanks and tank com-manders and had a story for each of them. Brilliant!
So the gaming tip from me is, work out whats your passion, why do you play and see if you can expand on that experi-ence. It will almost al-ways be worth it.
Have a good one.
-Mac
hand over $70 for that
box of Blood Angel Ter-
minators, ask them what
they collect, and it all be-
comes relative.
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S N A K E E Y E S
7
S N A K E E Y E S
Forward Scout
By GGG Member Glen Taylor
Hello all, I love my hobby but sometimes wonder where its heading? Its like a seven headed hydra and all the heads are going in different directions at the same time. I know that we dont have a world body to look at the
overall plan. Hell we dont even have an Australian council of gamers. What about locally? Well, most do their own
things and are happy with that, while some have tried but have gotten little support. Now I dont say I have any
easy answers but every now and then I see something stirring or someone trying. GO YOU GOOD THING I
shout!
Well Warmachine and hordes is a game I have started playing recently and here is a group of gamers and store
owners having a go. A Facebook page has been set up titled SEQSE Tournaments. It carries all games as well as
Warmachine, and there I see a group of organizers getting together.Wow! This could be so good for Warma-
hordes and the players. Hats off and go you good thing. Please find this site and help make it a successful for all
off us.
Trophies is something else which will always be an issue for gamers. What players dont like lots of prizes and tro-
phies. Yes would be nice but needs someone to donate prizes. It costs money for the venue most times so unless
big numbers there is not much money to found after entry fees are payed. Also how do you place the prizes? All at
the top which means the same good players or random gamers so is it fair for all? I have heard the arguments
many times but never found the right answers. Some good compromises, but not the holy grail yet!
Last but not least something of interest ST GEORGE and the DRAGON. The dragon was terrorizing the people of
Lydia ( part of modern Turkey). The king offered his daughter to the dragon if he left his people alone. St George
arrived and said he would kill the dragon if they became Christians like him. Thousands excepted his offer, and
George killed the dragon. St George was adopted as the patron saint of England in the 1300s.
May your dice roll high
Glen
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S N A K E E Y E S
8
DREADBALL
The futuristic sports game
The Blind Pig gaming club is running a
Dreadball League!
Started 21st February
Finnish Hall
62 Newnham road
Mount Gravatt QLD 4122.
9:30am to 4:30pm.
Teaser for next issue,
highlighting the col-
lection and gaming
table of GGG
member Simon Ford.
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S N A K E E Y E S
9
By GGG Member Neal Barton
King of Brisbane II
Sunday 22nd February, a group of fantasy loving gamers descending upon Brisbane Independent Gamers Paddington venue to bat-
tle for the Crown and be title King of Brisbane.
10 players (names later) came together for 3 games at 1,500pts. Each game lasted 90 minutes, which was often plenty of time.
Heres a showcase of some pictures:
Reece (not playing) MCs the game and did take a demo of the game.
Trevor deploys a unit of knights in the I-go-u-go deployment.
Trevor keeps Sams mahoosive swarms of zombies at bay with his val-
iant knights. Spot the king in the background
A unit of Fireforge knights stand ready.
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S N A K E E Y E S
10
Ed ponders his next move with his old Brettonians.
The range of miniatures used was impressive. This Abbyssal fiend
army by Ken Dunford won the best painted award and made use of
Mierce Miniatures demons
Thanks to everyone who turned up. A really good day of prime sports-
manship fun and some stiff competition.
Results
1st place: Sam Hipcat Harris
2nd place: Sam Rounsevelle
3rd place: Ed Hamacek
Best painted: Ken Dunford
John Pope, Nathan Kalkman, Trevor and Glenn, and me, Neal Barton
Next event
(Unconfirmed) Queensland Northern Knights Premier event: August 2015
(Unconfirmed)King of Brisbane III: October.
What is Kings of War?
Kings of War is a 28mm Fantasy wargame. Its all about
flanking and out-manoeuvring your opponents forces
with your units.
Any miniatures are welcome, and it has an easy entry
with free rules and army lists from
www.manticgames.com downloads.
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S N A K E E Y E S
11
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S N A K E E Y E S
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Dogtown howler 7Edited & Published by Jacob Adams Esq.- Journalist & Photographer - Established 1867 Dogtown County - Member of Professional Newspapermen of N.Y. March 1869
Top 10 Ranches
Tumbleweeds
Bar C
Highlands
B-B-Q
The GGG
Dirt Street Saloon - See sale notice
Bar C and the ODoney Hacienda have gone to war with the causalities
are mounting. Men from
both sides have been
bought into town for ice
shipping back to their
home towns. Many cow-
boys came to make some
money from the new terri-
tory, but most are going
home dead...
Lucky O owner Ol Pederson, was in town voicing a
claim that he had been attacked during an amnesty
by the very rancher that he had brokered a non ag-
gression pact with. Allegedly, men from the ODoney
Hacienda open fire on cowboys manning land in the
Lucky Os borders. Without a town sheriff at the mo-
ment, Ol Pederson will have to wait for the circuit
judge to hear his claim. Judge Frendly will not be back
in Dogtown for at least two months...
Lexington 24
Bugmans Ranch 29
The Pondarosa 10
Port Royale 26
Bennys Hills 13
Lazy A 0
Drymouth Gulch 0
Deadwood 0
Old Stump 0
Melody Ranch 0
Bison continue to over graze Dog County. They are continu-ing to move through the county in a westerly direction. As this is their usual migration route, there is little the scouts can do about it, insisting that its best to let them have their head. The down side is that any land they move through will not be producing any viable income, and de-pending on which way the herd goes, and as long as they dont get spooked, they should move through quickly...
For Sale
General Store $2000 + stock
Black Smith $4000
Town Lumber $3000
Sale Yards $1500
Dirt Street Saloon $3500
Undertakers $1000
Casino $4500
Jobs
Dancing Girls wanted...apply
at the Dirt Street Saloon
Reo Krey, owner of the GGG, has offered his nomination for
town sheriff, after the sudden resignation of Dogtowns previ-
ous law enforcer. No one really knew why, it turns out, as to
the sudden departure of the local law, only saying that he lit
out of town, like his tail was on fire. Pending other nomina-
tions, the position will be selected by local election next month.
For Sale
Port Royale Ranch
Owner retiring to England
Contact this paper for details
and sale price
Keenai Ranch
ODoney Hacienda
Double Horn
MacCaroney
Hacienda San Martin
TumbleWeeds 68
Hacienda San Martin 45
Highlands 61
ODoney Hacienda 53
The GGG 56
Double Horn 53
Foundry Fortress 21
MacCaroney Ranch 49
The B-B-Q 57
Bar C 61
The Lucky O 17
The Old Dry Patch 33
Keenai Ranch 56
The Double W 21
Hat Creek Cattle Company 26
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S N A K E E Y E S
13
The Dog County Range Wars players map, turn 5, allows players in the campaign to gauge their expansion in the new territory as well as
have a guess where their opponents might be. The colour coding shows where the real money is, in terms of land and income. Lush Lands
that are worked, (that is to say that a Ranch Hand is holding that land at the end of the turn), are worth $100 income to that Ranch.
Abundant Lands are worth $75, Grazing Lands are worth $50 and Arid Lands will produce $25 per month if worked. This information will
allow players to plan their next expansion to create the most profit, and to defend the more expensive property, avoiding the cheaper
lands. The black squares around the map represent Trading Posts, and the big one in the centre is where Dogtown is. The Red Stars are the
Ranches. The trees represent timbered hexes which when harvested will become grazing lands. Brown colours are mountain ranges which
like the rivers and trading posts, can be named as the players discover them. Silver can be found in the mountains, but its risky. You might
lose that ranch hand. Red skull and bones show land clashes last turn where battles have occurred. Players can now just send what num-
bered hex that their Ranch Hands will be going to and through. Blue Stars are the Ranches now owned by someone else. Go to Dogtown
group on Facebook for the current map and more details.
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S N A K E E Y E S
14
www.riverhorse.eu
ALESSIO THE MINIATURE...ON DUNE
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S N A K E E Y E S
15
This issue of Eyes Around the World shows one persons collection of one of my favourite armies. I was not successful
in finding out who owns this collection, so if anyone can let me know if you recognise the subject manner, so that I
can give credit where it is due. Recently these guys finally had a new codex release. They carry a hidden curse of be-
ing blood drinkers, and when aroused certainly show their fangs to the enemy. Enjoy a collectors army of BLOOD
ANGELS...
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S N A K E E Y E S
16
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S N A K E E Y E S
17
ANZAC CUP 2015 Will run on the 18th and 19th of April 2015. The venue for this tournament is the Enoggera Barracks, with proceeds going
to Legacy. It is a well run tournament, operated by the boys from WW40k, GGG members and for a good cause. See Facebook Anzac Cup
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S N A K E E Y E S
18
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Goodbye to WFRP
S N A K E E Y E S
19
Warhammer Fantasy Roleplay, begat 3 editions in total and a lot
of supplements. It spawned Warhammer Fantasy and from there
originated the idea for 40k.
As a group GGG was created in April 2012, when we started play-
ing WFRP as a group together, so it was a fairly important history
item, for us, and for GW.
Every Sunday that we could, 2 Dwarves, an Elf, a Halfling and
some humans , went on the hunt for gold and infamy. We took
on the campaign that started in the original edition, The
Oldenhaller Contract. We battled our way through trials
and tribulations of the Warhammer World, which was
portrayed as a very dark and dismal place. We continued
on into The Enemy Within, and after that, Death on the
Reik. It was nearing the end of this campaign that we lost
one of own for real, and the campaign lost some of its joy
afterwards. When we had finished Death on the Reik, pay-
ing homage to our lost friend, we began to follow our own
path.
Our eventual objective, was to advance along the timeline
to the final Chaos incursion of the Empire, and then translate the
Characters over to Warhammer Fantasy stats, where they would
have one final battle against a splinter
of the Chaos invasion force.
As it turned out, they won the battle,
commanding units within an Empire
army, the Chaos force was defeated,
with not one character losing their life.
Unfortunately, on the last session of
roleplay, the evil chaos sorcerer was
killed when a gem (see Oldenhaller
Contract), was smashed, unlocking the
curse, Nurgles Rot. All bar one of the
Characters (a doughty dwarf), contracted the disease. With no
save against this type of affliction the characters lives were meas-
ured only in months
I recommend WFRP for every gamer. You can mostly
unless youre lucky and or rich, get digital copies, and the
newer versions are also nearly as fun. Best played in a
group of 3 or more, with one person taking the role of
GM.
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S N A K E E Y E S
20
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S N A K E E Y E S
21
Good news everyone!
Professor Farnsworth is a great character from that TV show Futurama. And I am starting to relate more and more to his character. Im not dong too well in the vision takes and I find myself more and more thinking like a crazy old fart.
Before I talk about the now, it seems, based on other profiles Ive read, I need to go back in time to talk about the then.
I started my journey reading non-fiction and making model aircraft and tanks. Then in 1980 when I was gifted a Sinclair ZX81, I had to do something with it. The ZX81 was a small and early version of the home PC. I was in-trigued and wanted to make it work. So as a 12 year old I signed up for a TAFE course in BASIC programming and arranged for a total stranger to give me a lift to class. At that time there was no easy way to get from Beenleigh to Mt Gravatt and the parental thing was a no-go. Yes, Ive always been an independent fellow. I learnt how to make a Moon Lander game, using the BASIC language and had some fun with the ZX81. As time went on, games became a powerful tug to my everyday. The seedy pinball parlour in the Valley turned into the seedy video arcade and I used to go into the big-smoke on weekends to watch and play video games. I was a whiz at R-Type.
When I went to Uni, I spent more time in the arcades than in lectures. Lucki-ly, I got to know the manager of one of the arcades and when a job opened up I was second on the list to be asked, so I quit uni and stated working.
I had been introduced to DND at Uni but it required a regular group and a quorum. So my little group of mates started to play Talisman. Days and days of Talisman, filled with backstabbing and high adventure. And the share-house I lived in had several computers but gaming was such a mixture to us then. We each found something we really loved.
Some found Space Crusade. That turned to Space Hulk. That turned to 40K and WH-Fantasy as well as all the adjunct games, like Necromunda and Mordheim et al. And those players still play and collect GW today. Others found MTG. Others found Car Wars, and that moved to Battletech.
Needless to say, I had miniatures across all of those games.
All this was in a small group of mates.
Then a wonderful thing happened. A mate and I went to a warehouse and discovered a group of people who were just like us. The Warhounds.
MEMBER SPOTLIGHT - Nigel McDermott
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Id fallen in love before but wow, did I fall hard for the Warhounds. What a great time, and fantastic people.
And then my eyes fell out of my head. A medical issue meant I was very poorly visioned.
I dont mean to say this to evoke sympathy. Merely to point out that I had to make changes to my hobby to accommodate my limitations. A mans got to know his limitations. I heard that somewhere.
So I kept the Battletech. Its slightly bigger than 28MM and with a lot less detail to the minis and the game. Plus, I love the story line, up to 3025 at least. I still remember fondly the day I got my first Battletech miniature from Bob Hook. An Archer. Still my favourite. I have several hundred minis now, some even painted, some maps made with real-life aerial-photography. [U.S.A. government was worried about exporting them, as one is of Washington D.C. funny story but now Im on a list and everything takes a few days to clear customs. Oh well!]. I gave the rest of the minis away.
But you think you are out and they just drag you back in. Recently I pur-chased a Blood Bowl Team of Nuns to use in a Mordheim gang. Yeah, thats right, Im independent AND weird.
I also got a few 1:48 scale tanks recently to see if I can recreate my child-hood fun of making plastic kits. That is going to be interesting as, not long after I lost most of my vision, I managed to super glue myself to a chair. Good thing I always keep nail-polish remover handy.
I still play a lot of board games. Not very well but I give the others a run for their money now and then.
Im trying to put together a card game as well as a board game of my own design. Its slow and painful but a great experiment for the mind.
If I could Id role-play as often as I could. That element of imagination has always been the bit of the hobby that grabs me the most.
If this was TL:DR then how about this for a take-away? Find out what makes you happy, what you are passionate about and then DO what makes you happy.
Have a good one.
Cheers,
-Mac.
MEMBER SPOTLIGHT - Nigel McDermott
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Snake Eyes Creators & Contributors
Editor: Nick Chase
Regular Contributors/Columns:
Glen Taylor, John McDonnell, Kris
McKiernan, Darian Chase, Michael
Colclough, Peter Toh, Roy Wells
This Issue:
Nigel McDermott
Neal Barton
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