SnakeEyes March 2015

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  ISSUE # 17 March 2015 GARAGE GAMERS GROUP 

description

Snake Eyes Issue 17 March 2015 digital gaming magazine from Garage Gamers Group by Gamers for Gamers promoting the hobby that is Wargaming, including, clubs, manufacturers, sellers, tournaments, tips, painting and collecting.

Transcript of SnakeEyes March 2015

  • ISSUE # 17 March 2015

    GARAGE GAMERS GROUP

  • S N A K E E Y E S

    2

    BRISBANE BASED, AND AUSTRALIAS DIRECT

    SUPPLIER WITH SOME OF THESE PRODUCTS,

    CAMPAIGN BOOKS & GAME LOGISTICS, WILL

    SERVE YOUR GAMING NEEDS FOR ANY OF THE

    ADVERTISED COMPANIES ON THIS PAGE.

    REASONABLE POSTAGE PRICES. CONTACT

    BARNABY DIRECTLY FOR ANY ASSISTANCE YOU

    NEED. CLICK THE LINK BELOW.

    [email protected]

  • Lastly, any member of GGG

    who would like to have their

    own copy of Snake Eyes

    emailed every month di-

    rectly to them, please let

    me know by sending a PM

    on the facebook group

    page or an email to the ad-

    dress below.

    Send your submissions in

    to:

    garagegamersgroup@

    gmail.com and put Editor in

    the subject line.

    SEE YOU THERE

    Finally, my favourite season.

    Autumn. Well in Australia it is.

    That means no more hot

    garage that make it impossible

    to bear to be in, reducing

    gaming, painting and

    assembly time to almost nil. It

    did make me go out and buy an

    industrial ground fan. Noisy

    but keeps the temperature

    bearable at least.

    I hope you all had a great

    February, wherever on the

    globe you reside.

    By next issue I hope to have

    some more variety of contribu-

    tions, from other gamers who

    read Snake Eyes. Keep watch

    out for the posts if you are in-

    terested.

    Just a reminder that when

    you send in submissions for

    inclusion please include the

    name of the person to whom

    the credit will go to. Also en-

    sure that you have the appro-

    priate permissions. Some peo-

    ple are cool about having their

    miniatures in a magazine, but

    others are not.

    PentaCon will have a set date

    by next issue, anticipating a

    winter date, and a change of

    games. More to come in April

    edition of Snake Eyes.

    There has been some discus-

    sion on the publication of a

    local Snake Eyes. This would

    include local store advertising

    and list the clubs and tourna-

    ments, for as many gaming

    systems as people play. This

    can only happen with your

    support so if you are a mem-

    ber of a club or attend tour-

    naments then we would like

    to know so we can tell every-

    body, and create more ex-

    citement, for your tourna-

    ment, or the one at your

    club.

    MiniTrades on Facebook is

    open for any GGG members

    to post sales or trades, or

    just having a look. Please ad

    location if you wish to post

    anything on there, and feel

    free to use it for your gaming

    trades. As you would be

    aware, the more support, the

    more likely you will move

    your miniatures that you no

    longer need.

    All adverts in this magazine

    are currently free, and are

    used with the permission of

    the owner/s. Snake Eyes en-

    courages stores and ven-

    dors to promote their wares

    with us. Likewise any clubs

    or tournaments are free to

    utilise our medium. Garage

    Gamers Group and Snake

    Eyes are created for the

    Gamers by the Gamers,

    which is both a motto and

    something that we believe in.

    We will not discriminate be-

    tween clubs, gaming sys-

    tems, manufacturers, or

    sellers, as long as it is for the

    good of the hobby and the

    gamer. Let us know if you

    want to be a part of this.

    Garage Gamers Group (GGG)

    G A R A G E

    G A M E R S

    G R O U P

    SNAKE EYES M A R C H 2 0 1 5 I S S U E 1 7

    Cover: Michael Col-

    clough Commemora-

    tion piece

    Editorial

    Reviews on the Run

    Gaming Tips

    The Collector

    Penny for your

    thoughts

    Dog County Range

    Wars

    Eyes Around the

    World

    Member Spotlight

    S N A K E E Y E S

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  • GarageGamersGroup-The Games We Play Warhammer 40k

    Warhammer Fantasy Roleplay

    BattleCry

    StarWars X-Wing

    Old West

    Zombiecide

    Axis & Allies

    Warhammer 40k Roleplay

    American Civil War

    Apocolypse

    AD & D

    Arkham Horror

    Necromunda

    Dreadfleet

    Man O War

    Bolt Action WW2

    Mordheim

    Flames of War

    Pathfinder

    Napoleonics

    Warhammer Fantasy

    Blood Bowl

    War Machine

    Infinity

    S N A K E E Y E S

    Infinity

    One hundred and seventy-five years into the future Humanity has managed to survive despite itself, but for how much longer?

    The human race has reached the stars. Travelling through worm-holes, enormous com-mercial ships, run by the inter-national community, known as Circulars, jump from one star system to another. Circulars are controlled by O-12, an interna-tional organism that is the sec-ond generation United Nations but with much greater capacity for decision-making and for tak-ing action. A single, massively powerful Artificial Intelligence that is present in the entire Hu-man Sphere, and indispensable for the great powers, assists the O-12 in maintaining a fragile balance between them.

    The old nations have grouped themselves into great interna-tional federations and have al-lotted between themselves the star systems that have been shown to be adequate for hu-man life. These new powers, much more powerful than the old ones, continue to be moved by the age-old driving forces of human history: the quest for living space, resources and power. They all want the same and that makes peaceful co-existence difficult. Confrontation and conflict are the constant norm, whether they be open or concealed, of high or low-intensity, of long or short dura-tion the profession of soldier in this epoque is far from dull

    4

    REVIEWS ON THE RUN With GGG Member Peter Toh

    Are card games viable alternatives for

    Gamers? Anyone who has been to a gaming

    store or convention holding a Magic Tourna-

    ment will have no doubt that the answer is yes,

    but what about other styles of card games, and

    can they compare with or replace board games?

    I will look at this question from two points of

    view:1) Mechanical variations on a single theme,

    and 2) differing presentations of a similar me-

    chanic.

    Thematically I present the Wild West: Many of us

    are familiar with Dog County Range Wars which

    has been running in some of the prior editions of

    Snake Eyes, and those of us who have been to a

    PentaCon will know the wild west miniature game

    played there, but how would we convey the feel-

    ing in a card game?

    The game Bang! has been released through dV

    Giochi (daVinci Games) and has been around

    since 2002 in English. In this game for 4-7 players,

    each player is a character from the Wild West,

    but each player also has a role either Sheriff,

    Deputy Sheriff (1-2), Outlaw (1-3), or Renegade.

    But apart from the sheriff, each players role is

    unknown until they are killed.

    The role of the sheriff and his deputies is to kill all

    outlaws and the renegade; the outlaws aim to kill

    the sheriff, but may also kill anyone else; the ren-

    egade just wants to be the last one standing.

    Each player on their turn draws 2 cards from the

    deck then plays as many as they wish or are able

    to. Each players position at the table is also im-

    portant as it determines their range to each

    other player for the purposes of shooting

    them (each player usually only has a range

    of 1 at the beginning of the game, meaning

    they can only shoot the players adjacent to

    them. Within the deck are bang cards which

    are used to shoot other players, missed

    cards which allow people to dodge the bang

    cards , and a whole lot of other cards to help

    or hinder players like better weapons, bar-

    rels to hide behind, dynamite to throw at

    other players and so on.

    This is a fun fast paced game (usually ~30

    minutes) that is easy to learn and play.

    There is a little reliance on the rules to ex-

    plain some of the effects that some of the

    cards have, but is easy enough to remember

    after a couple of games.

    I do believe that the game gives a reasona-

    ble portrayal of the Wild West in a card

    game format.

    For a similar mechanic game using a board/

    miniatures versus cards, I present Twilight

    Imperium (Fantasy Flight Games) vs Race for

    the Galaxy (Rio Grande Games).

  • S N A K E E Y E S

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    Twilight Imperium (base set) is aimed at 2 to 6 players,

    whereas Race for the Galaxy (base game) is only 2 to 4. Both

    are set in space, and feature a multiple phase play system. For

    those who have not played either this means that dependent

    on the number of players, various phases may be actioned

    during one game turn. These range from types such as a mar-

    tial phase (conquering new planets or battling space fleets), a

    trade phase, or a technology advancement phase to name a

    few. Each player will select one phase that they will lead,

    which will usually give them some benefit associated with the

    action(s) of that phase. During each phase each player per-

    forms, if they wish and are able, the action(s) associated with

    that phase, then the next phase is initiated, until all phases

    are played during the round.

    It is important to note that in both games, regardless of who

    chose which phase to lead, the phases themselves occur in a

    specific order which does not change. (The mechanic is similar

    to the one used in Puerto Rico)

    That is where the similarity of the games realistically ends.

    Twilight Imperium has an extremely steep learning curve, and

    with any more than 2 new players, you can expect a game to

    last 2-3 hours per player at the table. Even with gamers expe-

    rienced with the game, you can expect at least 1 to 1.5 hours

    per player. One of the reasons is the complexity of the games

    mechanic around advancing your race to achieve the ultimate

    goal of controlling the Prime planet at the centre of the

    board. There are other ways of winning the game, but this is

    the most common one. Advancement is a slow process, and

    tied to it is the need to put resources into both technological

    and military advancement.

    Race for the Galaxy also has a slightly

    steep learning curve, but after a couple

    of games, you can expect it to only last

    30 to 60 minutes. Significantly, there is

    no amassing of actual space fleets to do

    battle against other players. This drasti-

    cally reduces the need for prolonged

    gathering of resources to attain an ulti-

    mate goal. Unlike Twilight Imperium,

    players may actually select the same phase to lead, however

    this means that some phases may not actually be played dur-

    ing a game round. Additionally, there is a finite limit to the

    number of assets (planets, or technological advances) that are

    allowed before triggering the end of the game (12). Alterna-

    tively, the other end game triggering event is exhaustion of

    Victory Points which can be gained during the phases, usu-

    ally through selling trade goods. There are only so many avail-

    able, and that is also dependent on the number of players.

    While I do enjoy Twilight Imperium, I do believe that most

    people will enjoy Race for the Galaxy more, as it is easier to

    learn and significantly shorter to play, while still keeping the

    same core gameplay mechanic.

    [email protected]

  • Playing for a reason With GGG Member Nigel McDermott

    P A G E 6 I S S U E 1 7

    scious that their playing is not making it fun for me. Take it one step further, like in my first ever tournament and the player wants to win so much, they cheat. I felt so bad after that first game. Not that I had lost. Not that I had lost because the other guy cheated. I didnt even feel bad about not reporting him. I felt bad for the guy that he was missing out on what I felt was so much more to the hobby. Some people paint. Some modify miniatures, some scratch build, some play hard to win, some do it all. Not long after that tourna-ment I stated to write little vi-gnettes and stories about the game just played. Each game became a part of a larger story arc. I got a lot of enjoyment from adding that small piece to my hobby life. The next tournament I came across the same player

    and we had a rules disagree-ment. I was ready this time. I knew the rules, as I did last time but this time I said, - if you want to hold up play and get the rules checked, then thats Ok, or we can just Dice For It now and see what the dice say. If they come up your way, well play those rules. My way, well play the rules how I think they are. Of course we rolled. He didnt want to be told that he got the rules wrong. The dice came up my way and he was sour the rest of the game and marked me as low as he could for sports-manship. It was a win for me though. Not the game. In a personal sense. Ive come across people who know the rules but are wrong and this Dice For It system works for me. When the dice dont go

    then went on to say that he

    paid $3500 for his current golf

    clubs. I asked whether he

    needed to have all of the

    clubs. He responded that it

    helps to have all of them and

    he wanted all of them anyway.

    Isnt that collecting? I gave an

    example back to them both,

    knowing that they would nev-

    er understand how I could pay

    $50 for a box of toy soldiers. I

    said to the speaker guy, that

    the golfer and I would never

    understand the purchase of

    $1300 for one speaker, any-

    more than the speaker guy

    and I could not justify the cost

    of a $3500-$5000 golf club set.

    Its all relative to what is your

    thing. Most of my collecting

    revolves around gaming, and

    as well as figures, includes

    paints, magazines, hobby tools

    (have to have them all), board

    games and their add-ons, dice,

    rulebooks, painting guides and

    the list goes on. My point is

    that if you are a collector you

    probably collect lots of things

    related to that pursuit,

    (probably even hoard things

    like a dragon and their gold),

    and unless someone is a fellow

    enthusiast, those around you

    probably wont and will never

    get it. Unless of course they

    are also a collector. So next

    time someone doesnt get why

    it was so important for you to

    I know that we are all about

    collections of gaming para-

    phernalia in Snake Eyes, but as

    a collector you probably find

    that you have friends who col-

    lect, and not necessarily what

    you do. I recall a conversation

    with some work mates many

    years ago. One of them, a

    younger guy had just bought a

    single speaker for his car at a

    cost of $1300. The other guy

    and I were shocked at why

    would someone pay so much

    for one item. I knew that the

    other guy was a keen golfer. I

    asked him how much would he

    pay for a decent set of Golf

    Clubs. He said a really good set

    can cost around $5000. He

    From the Collectors Vault

    S N A K E E Y E S

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    When I first started playing 40K, it was one on one, on a ta-ble and to the death. Frankly, I didnt see the longevity in it for me. I need story. Then I got the books - Slaves to Darkness and The Lost And The Damned. Hoooo mumma.! That was my thing. Fluff. History, Even make-believe history. And for sure, was I addicted to 40K then. If you dont know of these books well, you are missing out. As was men-tioned in a previous issue of Snake Eyes, GW knows how to sell the sizzle. Reading these books got me to thinking. Why do I play these one on one battles? I like to win. Who doesnt? But thats not the only thing. Its not even the main thing for me. I know people who like to win above all. And playing that person is not very fun for me. In particular, when the per-son involved is not even con-

    The Collector is a gamer

    with over 40 years in col-

    lectable games and war-

    gaming...

    my way, I smile and keep playing the way I want to play. For fun. And the dice smiled on me as then I played Impy Guard Brendan, who named all his tanks and tank com-manders and had a story for each of them. Brilliant!

    So the gaming tip from me is, work out whats your passion, why do you play and see if you can expand on that experi-ence. It will almost al-ways be worth it.

    Have a good one.

    -Mac

    hand over $70 for that

    box of Blood Angel Ter-

    minators, ask them what

    they collect, and it all be-

    comes relative.

  • S N A K E E Y E S

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    S N A K E E Y E S

    Forward Scout

    By GGG Member Glen Taylor

    Hello all, I love my hobby but sometimes wonder where its heading? Its like a seven headed hydra and all the heads are going in different directions at the same time. I know that we dont have a world body to look at the

    overall plan. Hell we dont even have an Australian council of gamers. What about locally? Well, most do their own

    things and are happy with that, while some have tried but have gotten little support. Now I dont say I have any

    easy answers but every now and then I see something stirring or someone trying. GO YOU GOOD THING I

    shout!

    Well Warmachine and hordes is a game I have started playing recently and here is a group of gamers and store

    owners having a go. A Facebook page has been set up titled SEQSE Tournaments. It carries all games as well as

    Warmachine, and there I see a group of organizers getting together.Wow! This could be so good for Warma-

    hordes and the players. Hats off and go you good thing. Please find this site and help make it a successful for all

    off us.

    Trophies is something else which will always be an issue for gamers. What players dont like lots of prizes and tro-

    phies. Yes would be nice but needs someone to donate prizes. It costs money for the venue most times so unless

    big numbers there is not much money to found after entry fees are payed. Also how do you place the prizes? All at

    the top which means the same good players or random gamers so is it fair for all? I have heard the arguments

    many times but never found the right answers. Some good compromises, but not the holy grail yet!

    Last but not least something of interest ST GEORGE and the DRAGON. The dragon was terrorizing the people of

    Lydia ( part of modern Turkey). The king offered his daughter to the dragon if he left his people alone. St George

    arrived and said he would kill the dragon if they became Christians like him. Thousands excepted his offer, and

    George killed the dragon. St George was adopted as the patron saint of England in the 1300s.

    May your dice roll high

    Glen

  • S N A K E E Y E S

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    DREADBALL

    The futuristic sports game

    The Blind Pig gaming club is running a

    Dreadball League!

    Started 21st February

    Finnish Hall

    62 Newnham road

    Mount Gravatt QLD 4122.

    9:30am to 4:30pm.

    Teaser for next issue,

    highlighting the col-

    lection and gaming

    table of GGG

    member Simon Ford.

  • S N A K E E Y E S

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    By GGG Member Neal Barton

    King of Brisbane II

    Sunday 22nd February, a group of fantasy loving gamers descending upon Brisbane Independent Gamers Paddington venue to bat-

    tle for the Crown and be title King of Brisbane.

    10 players (names later) came together for 3 games at 1,500pts. Each game lasted 90 minutes, which was often plenty of time.

    Heres a showcase of some pictures:

    Reece (not playing) MCs the game and did take a demo of the game.

    Trevor deploys a unit of knights in the I-go-u-go deployment.

    Trevor keeps Sams mahoosive swarms of zombies at bay with his val-

    iant knights. Spot the king in the background

    A unit of Fireforge knights stand ready.

  • S N A K E E Y E S

    10

    Ed ponders his next move with his old Brettonians.

    The range of miniatures used was impressive. This Abbyssal fiend

    army by Ken Dunford won the best painted award and made use of

    Mierce Miniatures demons

    Thanks to everyone who turned up. A really good day of prime sports-

    manship fun and some stiff competition.

    Results

    1st place: Sam Hipcat Harris

    2nd place: Sam Rounsevelle

    3rd place: Ed Hamacek

    Best painted: Ken Dunford

    John Pope, Nathan Kalkman, Trevor and Glenn, and me, Neal Barton

    Next event

    (Unconfirmed) Queensland Northern Knights Premier event: August 2015

    (Unconfirmed)King of Brisbane III: October.

    What is Kings of War?

    Kings of War is a 28mm Fantasy wargame. Its all about

    flanking and out-manoeuvring your opponents forces

    with your units.

    Any miniatures are welcome, and it has an easy entry

    with free rules and army lists from

    www.manticgames.com downloads.

  • S N A K E E Y E S

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  • S N A K E E Y E S

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    Dogtown howler 7Edited & Published by Jacob Adams Esq.- Journalist & Photographer - Established 1867 Dogtown County - Member of Professional Newspapermen of N.Y. March 1869

    Top 10 Ranches

    Tumbleweeds

    Bar C

    Highlands

    B-B-Q

    The GGG

    Dirt Street Saloon - See sale notice

    Bar C and the ODoney Hacienda have gone to war with the causalities

    are mounting. Men from

    both sides have been

    bought into town for ice

    shipping back to their

    home towns. Many cow-

    boys came to make some

    money from the new terri-

    tory, but most are going

    home dead...

    Lucky O owner Ol Pederson, was in town voicing a

    claim that he had been attacked during an amnesty

    by the very rancher that he had brokered a non ag-

    gression pact with. Allegedly, men from the ODoney

    Hacienda open fire on cowboys manning land in the

    Lucky Os borders. Without a town sheriff at the mo-

    ment, Ol Pederson will have to wait for the circuit

    judge to hear his claim. Judge Frendly will not be back

    in Dogtown for at least two months...

    Lexington 24

    Bugmans Ranch 29

    The Pondarosa 10

    Port Royale 26

    Bennys Hills 13

    Lazy A 0

    Drymouth Gulch 0

    Deadwood 0

    Old Stump 0

    Melody Ranch 0

    Bison continue to over graze Dog County. They are continu-ing to move through the county in a westerly direction. As this is their usual migration route, there is little the scouts can do about it, insisting that its best to let them have their head. The down side is that any land they move through will not be producing any viable income, and de-pending on which way the herd goes, and as long as they dont get spooked, they should move through quickly...

    For Sale

    General Store $2000 + stock

    Black Smith $4000

    Town Lumber $3000

    Sale Yards $1500

    Dirt Street Saloon $3500

    Undertakers $1000

    Casino $4500

    Jobs

    Dancing Girls wanted...apply

    at the Dirt Street Saloon

    Reo Krey, owner of the GGG, has offered his nomination for

    town sheriff, after the sudden resignation of Dogtowns previ-

    ous law enforcer. No one really knew why, it turns out, as to

    the sudden departure of the local law, only saying that he lit

    out of town, like his tail was on fire. Pending other nomina-

    tions, the position will be selected by local election next month.

    For Sale

    Port Royale Ranch

    Owner retiring to England

    Contact this paper for details

    and sale price

    Keenai Ranch

    ODoney Hacienda

    Double Horn

    MacCaroney

    Hacienda San Martin

    TumbleWeeds 68

    Hacienda San Martin 45

    Highlands 61

    ODoney Hacienda 53

    The GGG 56

    Double Horn 53

    Foundry Fortress 21

    MacCaroney Ranch 49

    The B-B-Q 57

    Bar C 61

    The Lucky O 17

    The Old Dry Patch 33

    Keenai Ranch 56

    The Double W 21

    Hat Creek Cattle Company 26

  • S N A K E E Y E S

    13

    The Dog County Range Wars players map, turn 5, allows players in the campaign to gauge their expansion in the new territory as well as

    have a guess where their opponents might be. The colour coding shows where the real money is, in terms of land and income. Lush Lands

    that are worked, (that is to say that a Ranch Hand is holding that land at the end of the turn), are worth $100 income to that Ranch.

    Abundant Lands are worth $75, Grazing Lands are worth $50 and Arid Lands will produce $25 per month if worked. This information will

    allow players to plan their next expansion to create the most profit, and to defend the more expensive property, avoiding the cheaper

    lands. The black squares around the map represent Trading Posts, and the big one in the centre is where Dogtown is. The Red Stars are the

    Ranches. The trees represent timbered hexes which when harvested will become grazing lands. Brown colours are mountain ranges which

    like the rivers and trading posts, can be named as the players discover them. Silver can be found in the mountains, but its risky. You might

    lose that ranch hand. Red skull and bones show land clashes last turn where battles have occurred. Players can now just send what num-

    bered hex that their Ranch Hands will be going to and through. Blue Stars are the Ranches now owned by someone else. Go to Dogtown

    group on Facebook for the current map and more details.

  • S N A K E E Y E S

    14

    www.riverhorse.eu

    ALESSIO THE MINIATURE...ON DUNE

  • S N A K E E Y E S

    15

    This issue of Eyes Around the World shows one persons collection of one of my favourite armies. I was not successful

    in finding out who owns this collection, so if anyone can let me know if you recognise the subject manner, so that I

    can give credit where it is due. Recently these guys finally had a new codex release. They carry a hidden curse of be-

    ing blood drinkers, and when aroused certainly show their fangs to the enemy. Enjoy a collectors army of BLOOD

    ANGELS...

  • S N A K E E Y E S

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  • S N A K E E Y E S

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    ANZAC CUP 2015 Will run on the 18th and 19th of April 2015. The venue for this tournament is the Enoggera Barracks, with proceeds going

    to Legacy. It is a well run tournament, operated by the boys from WW40k, GGG members and for a good cause. See Facebook Anzac Cup

  • S N A K E E Y E S

    18

  • Goodbye to WFRP

    S N A K E E Y E S

    19

    Warhammer Fantasy Roleplay, begat 3 editions in total and a lot

    of supplements. It spawned Warhammer Fantasy and from there

    originated the idea for 40k.

    As a group GGG was created in April 2012, when we started play-

    ing WFRP as a group together, so it was a fairly important history

    item, for us, and for GW.

    Every Sunday that we could, 2 Dwarves, an Elf, a Halfling and

    some humans , went on the hunt for gold and infamy. We took

    on the campaign that started in the original edition, The

    Oldenhaller Contract. We battled our way through trials

    and tribulations of the Warhammer World, which was

    portrayed as a very dark and dismal place. We continued

    on into The Enemy Within, and after that, Death on the

    Reik. It was nearing the end of this campaign that we lost

    one of own for real, and the campaign lost some of its joy

    afterwards. When we had finished Death on the Reik, pay-

    ing homage to our lost friend, we began to follow our own

    path.

    Our eventual objective, was to advance along the timeline

    to the final Chaos incursion of the Empire, and then translate the

    Characters over to Warhammer Fantasy stats, where they would

    have one final battle against a splinter

    of the Chaos invasion force.

    As it turned out, they won the battle,

    commanding units within an Empire

    army, the Chaos force was defeated,

    with not one character losing their life.

    Unfortunately, on the last session of

    roleplay, the evil chaos sorcerer was

    killed when a gem (see Oldenhaller

    Contract), was smashed, unlocking the

    curse, Nurgles Rot. All bar one of the

    Characters (a doughty dwarf), contracted the disease. With no

    save against this type of affliction the characters lives were meas-

    ured only in months

    I recommend WFRP for every gamer. You can mostly

    unless youre lucky and or rich, get digital copies, and the

    newer versions are also nearly as fun. Best played in a

    group of 3 or more, with one person taking the role of

    GM.

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    Good news everyone!

    Professor Farnsworth is a great character from that TV show Futurama. And I am starting to relate more and more to his character. Im not dong too well in the vision takes and I find myself more and more thinking like a crazy old fart.

    Before I talk about the now, it seems, based on other profiles Ive read, I need to go back in time to talk about the then.

    I started my journey reading non-fiction and making model aircraft and tanks. Then in 1980 when I was gifted a Sinclair ZX81, I had to do something with it. The ZX81 was a small and early version of the home PC. I was in-trigued and wanted to make it work. So as a 12 year old I signed up for a TAFE course in BASIC programming and arranged for a total stranger to give me a lift to class. At that time there was no easy way to get from Beenleigh to Mt Gravatt and the parental thing was a no-go. Yes, Ive always been an independent fellow. I learnt how to make a Moon Lander game, using the BASIC language and had some fun with the ZX81. As time went on, games became a powerful tug to my everyday. The seedy pinball parlour in the Valley turned into the seedy video arcade and I used to go into the big-smoke on weekends to watch and play video games. I was a whiz at R-Type.

    When I went to Uni, I spent more time in the arcades than in lectures. Lucki-ly, I got to know the manager of one of the arcades and when a job opened up I was second on the list to be asked, so I quit uni and stated working.

    I had been introduced to DND at Uni but it required a regular group and a quorum. So my little group of mates started to play Talisman. Days and days of Talisman, filled with backstabbing and high adventure. And the share-house I lived in had several computers but gaming was such a mixture to us then. We each found something we really loved.

    Some found Space Crusade. That turned to Space Hulk. That turned to 40K and WH-Fantasy as well as all the adjunct games, like Necromunda and Mordheim et al. And those players still play and collect GW today. Others found MTG. Others found Car Wars, and that moved to Battletech.

    Needless to say, I had miniatures across all of those games.

    All this was in a small group of mates.

    Then a wonderful thing happened. A mate and I went to a warehouse and discovered a group of people who were just like us. The Warhounds.

    MEMBER SPOTLIGHT - Nigel McDermott

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    Id fallen in love before but wow, did I fall hard for the Warhounds. What a great time, and fantastic people.

    And then my eyes fell out of my head. A medical issue meant I was very poorly visioned.

    I dont mean to say this to evoke sympathy. Merely to point out that I had to make changes to my hobby to accommodate my limitations. A mans got to know his limitations. I heard that somewhere.

    So I kept the Battletech. Its slightly bigger than 28MM and with a lot less detail to the minis and the game. Plus, I love the story line, up to 3025 at least. I still remember fondly the day I got my first Battletech miniature from Bob Hook. An Archer. Still my favourite. I have several hundred minis now, some even painted, some maps made with real-life aerial-photography. [U.S.A. government was worried about exporting them, as one is of Washington D.C. funny story but now Im on a list and everything takes a few days to clear customs. Oh well!]. I gave the rest of the minis away.

    But you think you are out and they just drag you back in. Recently I pur-chased a Blood Bowl Team of Nuns to use in a Mordheim gang. Yeah, thats right, Im independent AND weird.

    I also got a few 1:48 scale tanks recently to see if I can recreate my child-hood fun of making plastic kits. That is going to be interesting as, not long after I lost most of my vision, I managed to super glue myself to a chair. Good thing I always keep nail-polish remover handy.

    I still play a lot of board games. Not very well but I give the others a run for their money now and then.

    Im trying to put together a card game as well as a board game of my own design. Its slow and painful but a great experiment for the mind.

    If I could Id role-play as often as I could. That element of imagination has always been the bit of the hobby that grabs me the most.

    If this was TL:DR then how about this for a take-away? Find out what makes you happy, what you are passionate about and then DO what makes you happy.

    Have a good one.

    Cheers,

    -Mac.

    MEMBER SPOTLIGHT - Nigel McDermott

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  • Phone: 0419 729794

    E-mail: [email protected]

    Or [email protected]

    Facebook: Garage Gamers Group

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    of gamers with similar ideals about what

    makes a game fun and how to have fun with

    it

    Snake Eyes is the GGG magazine, available

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    S N A K E E Y E S

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    ed trademarks, StarWars X-Wing, Wings of Glory, Zombiecide, AD &D, Army Painter. Eureka miniatures,Warlord Games, Stone Mountain miniatures, Flames of

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    24

    Snake Eyes Creators & Contributors

    Editor: Nick Chase

    Regular Contributors/Columns:

    Glen Taylor, John McDonnell, Kris

    McKiernan, Darian Chase, Michael

    Colclough, Peter Toh, Roy Wells

    This Issue:

    Nigel McDermott

    Neal Barton

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    cover please see

    http://www.warintheskies.com/