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Smartness and Good Order - II
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Transcript of Smartness and Good Order - II
Notes for Sessions and Activities
Prepared by: Joezar V. Barreto, WBH
Abstract
This Session teaches Scouts how to be involved in Scouting Activities without losing their cool.This Session will be focusing on: Crew and Outfit Formations, Whistle Calls, Bugle Calls, Hand Signals to be used during Scouting Activities. This also includes Team Games and Songs and Yells.
SMARTNESS AND GOOD ORDER – IIThis should be an active and could well begin with a few brisk Hand Signals with a few
inter – Crew Relay Games thrown in to brighten up the program and bring the Outfit under proper discipline. The Scouter in-charge of games, however noisy they may prove to be, should always insist on a disciplined start and finish, with Crews standing at the alert in good order.1
An early opportunity should be taken to introduce the tradition of giving the winning Crew the Outfit “Cheer,” with a courteous reply from the winners.2
The whistle signal “Leaders come here” (dit-dit-dit-dah) might be introduced at this point and used throughout the course.3
The synchronization of watches by all present might help to underline the importance of split second punctuality.4
Lesson 1:
1 Crew Leaders Training Course Instructor’s Manual, Smartness and Good Order – II, p. 19, para. 1.2 Crew Leaders Training Course Instructor’s Manual, Smartness and Good Order – II, p. 19, para. 2.3 Crew Leaders Training Course Instructor’s Manual, Smartness and Good Order – II, p. 20, para. 1.4 Crew Leaders Training Course Instructor’s Manual, Smartness and Good Order – II, p. 20, para. 2.