Sly Cooper Games Unit Final

31
Games Unit Games Unit Sly Cooper and the Sly Cooper and the Thievius Raccoonus Thievius Raccoonus Casadi Rasmusen, Le’Ona Wallace, Casadi Rasmusen, Le’Ona Wallace, Danielle Danielle Jones, Sharmarke Jones, Sharmarke Hashi Hashi

Transcript of Sly Cooper Games Unit Final

Page 1: Sly Cooper Games Unit Final

Games Unit Games Unit

Sly Cooper and the Sly Cooper and the

Thievius RaccoonusThievius Raccoonus Casadi Rasmusen, Le’Ona Wallace,Casadi Rasmusen, Le’Ona Wallace,

DanielleDanielle Jones, SharmarkeJones, Sharmarke HashiHashi

Page 2: Sly Cooper Games Unit Final

Work planWork plan

Our plan for this game was to play the Our plan for this game was to play the game and get and understanding of it, game and get and understanding of it, start the walkthrough, and add pictures start the walkthrough, and add pictures along the way.along the way.

Page 3: Sly Cooper Games Unit Final

Game descriptionGame description

Summary--Sly Cooper is Summary--Sly Cooper is running around getting the running around getting the thievius Raccoonus, a family thievius Raccoonus, a family book. With Bentley and book. With Bentley and Murray.Murray.

Why you chose it--Because it Why you chose it--Because it was the first game we came was the first game we came up with.up with.

What you expect-not as What you expect-not as interesting as it was.interesting as it was.

Have you played it before?-Have you played it before?-Only Casadi has played it Only Casadi has played it before, no one else.before, no one else.

Page 4: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Collect coins to get Collect coins to get lucky charms and lucky charms and lives. lives.

Lucky charms allow Lucky charms allow you to take hits.you to take hits.

Page 5: Sly Cooper Games Unit Final

WalkthroughWalkthrough

collect all the clues collect all the clues on the levels to on the levels to unlock vaults.unlock vaults.

The vaults have The vaults have pages from the pages from the Thievius RaccoonusThievius Raccoonus

Page 6: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Break into police HQ. Break into police HQ. Then into Carmelite’s Then into Carmelite’s

office.office.

Page 7: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Open the safe and Open the safe and get the file.get the file.

Escape police HQ.Escape police HQ.

Page 8: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Climb the ladder.Climb the ladder. Go through spot Go through spot

lights.lights.

Page 9: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Jump through the Jump through the waterwater

And sing on the hook And sing on the hook over the gate.over the gate.

Page 10: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Hop over the wheels Hop over the wheels Through the spot Through the spot

lights and to the keylights and to the key

Page 11: Sly Cooper Games Unit Final

WalkthroughWalkthrough

Get the treasure key Get the treasure key Open the tunnel and Open the tunnel and

go through to next go through to next place.place.

Page 12: Sly Cooper Games Unit Final

RubricRubric

In the Point of View - Awareness of Audience -- 4.In the Point of View - Awareness of Audience -- 4.The game is for every one but more for younger people The game is for every one but more for younger people so the game is pretty easy to get a handle on. The so the game is pretty easy to get a handle on. The game tells you how to do the actions you need to be game tells you how to do the actions you need to be able to perform, but a challenge is finding all the clues able to perform, but a challenge is finding all the clues on a level (which would be almost imposable if you did on a level (which would be almost imposable if you did not get a lay out of the hide outs connected to the not get a lay out of the hide outs connected to the Binocucom that shows you where the clues are hiding). Binocucom that shows you where the clues are hiding). and as you get farther in to the game you are able too and as you get farther in to the game you are able too do more things as you unlock vaults.do more things as you unlock vaults.

Page 13: Sly Cooper Games Unit Final

RubricRubric

Voice - Consistency category -- 4Voice - Consistency category -- 4I could easily hear the characters as they I could easily hear the characters as they talked throughout out the game. And talked throughout out the game. And understand them or it would be explained understand them or it would be explained again in a way any one can understand. again in a way any one can understand. And the voices fit the characters pretty And the voices fit the characters pretty well.well.

Page 14: Sly Cooper Games Unit Final

RubricRubric

Images -- 4 Images -- 4 All the levels are different and have a All the levels are different and have a different fell to them in the atmosphere different fell to them in the atmosphere and environment. There is a stormy and environment. There is a stormy island, a swamp, a Chinese feeling place, island, a swamp, a Chinese feeling place, a volcano, and a city. Each is very a volcano, and a city. Each is very different from one another.different from one another.

Page 15: Sly Cooper Games Unit Final

RubricRubric

Point of View - Purpose -- 4Point of View - Purpose -- 4The main purpose is established Early in The main purpose is established Early in the game and maintains a clear focus on the game and maintains a clear focus on the ultimate goal. the main goal is to the ultimate goal. the main goal is to retrieve the Thievius Raccoonus back retrieve the Thievius Raccoonus back from The Fiendish Five.from The Fiendish Five.

Page 16: Sly Cooper Games Unit Final

RubricRubric

Soundtrack - Emotion -- 2Soundtrack - Emotion -- 2Music is ok, and not distracting, but it Music is ok, and not distracting, but it does not add much to the story. it is does not add much to the story. it is manly background sounds and very light manly background sounds and very light music behind that so it is not completely music behind that so it is not completely quiet at any time.quiet at any time.

Page 17: Sly Cooper Games Unit Final

RubricRubric

Economy -- 3Economy -- 3The story composition is typically good, The story composition is typically good, though it seems to drag somewhat or though it seems to drag somewhat or need slightly more detail in one or two need slightly more detail in one or two sections. All in all it is a good story line. sections. All in all it is a good story line.

Page 18: Sly Cooper Games Unit Final

RubricRubric

Dramatic Question -- 2Dramatic Question -- 2the question is will he get the book back. the question is will he get the book back. Realization barely differs from the Realization barely differs from the expectation. he get the Thievius expectation. he get the Thievius Raccoonus back from braking and Raccoonus back from braking and entering, and in the end confronting each entering, and in the end confronting each of the Fiendish Five, and beating them in of the Fiendish Five, and beating them in a battle.a battle.

Page 19: Sly Cooper Games Unit Final

RubricRubric

Engagement --3Engagement --3The game is good, but I have games I The game is good, but I have games I like better. Some parts can get a little dull like better. Some parts can get a little dull but other wise it is very engaging. but other wise it is very engaging.

Page 20: Sly Cooper Games Unit Final

RubricRubric

complexity -- 2complexity -- 2This game is not very complex. the only This game is not very complex. the only desions you make is what level to play desions you make is what level to play next in the set of levels.next in the set of levels.

Page 21: Sly Cooper Games Unit Final

RubricRubric

Rules -- 3Rules -- 3The rules in this game are easy to figure The rules in this game are easy to figure out and allow me to a number of different out and allow me to a number of different solutions for the problems the game solutions for the problems the game presents but they were quite predictable. presents but they were quite predictable. along with Bentley telling how to do some along with Bentley telling how to do some thing if you seam to have trouble. thing if you seam to have trouble.

Page 22: Sly Cooper Games Unit Final

RubricRubric

Usability -- 3Usability -- 3The interface of this game was a little The interface of this game was a little clunky. I had to practice a few times to clunky. I had to practice a few times to learn to play and be successful. I was not learn to play and be successful. I was not able to start playing and dominating right able to start playing and dominating right away, but fast enough. away, but fast enough.

Page 23: Sly Cooper Games Unit Final

Learning RolesLearning Roles

Code Breaker: DanielleCode Breaker: Danielle How do I crack this code?How do I crack this code?

There was not any codes to crack and if there was the There was not any codes to crack and if there was the game itself did them for me. This game was more of game itself did them for me. This game was more of defeating levels to go on to the next by just playin around defeating levels to go on to the next by just playin around with the character, seein what is best to defeat that levelwith the character, seein what is best to defeat that level

How do I solve the difficult problems?How do I solve the difficult problems?This game did not have any difficult promblems to solve, This game did not have any difficult promblems to solve, atleast not in the first 2 levels. And if i had to rate this atleast not in the first 2 levels. And if i had to rate this gameon any type of difficulty it would have to be when we gameon any type of difficulty it would have to be when we had to find the clues to move on to the next level.had to find the clues to move on to the next level.

Page 24: Sly Cooper Games Unit Final

Learning RolesLearning Roles

Participant: Le’Ona Participant: Le’Ona 1. What does this game mean to you?1. What does this game mean to you?

Well after playing this game I am now more interested in Well after playing this game I am now more interested in playing Sly Cooper, and beating the entire game. So it playing Sly Cooper, and beating the entire game. So it doesn't mean that much to me, but it is an interesting doesn't mean that much to me, but it is an interesting game.game.

2. How do you relate to it – how do I make sense of it 2. How do you relate to it – how do I make sense of it compared to the rest of the world.compared to the rest of the world.Because of the game you can't really realate to it -in Because of the game you can't really realate to it -in some ways you can in many ways you can't- for example some ways you can in many ways you can't- for example the main point of the game is for Sly to steal. Even the main point of the game is for Sly to steal. Even though what he is doing could be justifed because he is though what he is doing could be justifed because he is actually taking back whats his, he's still stealing. actually taking back whats his, he's still stealing.

Page 25: Sly Cooper Games Unit Final

Learning RolesLearning Roles

User: SharmarkeUser: Sharmarke what i do with this game is that i look for strategies to what i do with this game is that i look for strategies to

beat level's quicker and use clues to find the stolen beat level's quicker and use clues to find the stolen book recording the journeys and skills of all the book recording the journeys and skills of all the ancestors of the Cooper line.ancestors of the Cooper line.

the straregies i should use to make sense of it is do the straregies i should use to make sense of it is do different method's to get to level's quicker.different method's to get to level's quicker.

i can purposefully navigate it and solve the puzzles by i can purposefully navigate it and solve the puzzles by listling to bently's andivce's, and useing the tool's i listling to bently's andivce's, and useing the tool's i have. have.

Page 26: Sly Cooper Games Unit Final

Learning RolesLearning Roles

Analyst: Casadi Analyst: Casadi

What does this text do to me? In the game sly cooper, sly cooper is What does this text do to me? In the game sly cooper, sly cooper is a thief and has the police following him. Although he steals, he a thief and has the police following him. Although he steals, he mostly steals from criminals. So what he is doing is something like mostly steals from criminals. So what he is doing is something like robin hood, but with out giving to the poor. Along the way the he robin hood, but with out giving to the poor. Along the way the he also put the criminals in front of the police so they are sent to jail. he also put the criminals in front of the police so they are sent to jail. he is sending people to jail that need to be put away, and he get back is sending people to jail that need to be put away, and he get back what is his which o.k. but the stealing is not so good. And it should what is his which o.k. but the stealing is not so good. And it should not give any one justification on stealing.not give any one justification on stealing.

Are there issues of equality in this game? The game has pretty Are there issues of equality in this game? The game has pretty good equality since it is of animals.good equality since it is of animals.

What are the politics and assumptions? The police and robbers has What are the politics and assumptions? The police and robbers has a little politics value in it, but not much. a little politics value in it, but not much.

Page 27: Sly Cooper Games Unit Final

Group ContributionsGroup Contributions

Le’Ona WallaceLe’Ona Wallace

For this project I brought the game system For this project I brought the game system a help analyze level 1, and found picturesa help analyze level 1, and found pictures

The only thing I would do differently is The only thing I would do differently is make more time to play game.make more time to play game.

Page 28: Sly Cooper Games Unit Final

Group ContributionsGroup Contributions

Casadi RasmsuenCasadi Rasmsuen

I did a good job bring knowledge of the I did a good job bring knowledge of the game to the group. And knowing what game to the group. And knowing what pictures were best.pictures were best.

I would have more time to play the game, I would have more time to play the game, and have everyone play the game.and have everyone play the game.

Page 29: Sly Cooper Games Unit Final

Group ContribautionsGroup Contribautions

Sharmarke HashiSharmarke Hashi

What I did was that I played the game and What I did was that I played the game and took notes.took notes.

What I would do different is that I would What I would do different is that I would want to have more time to play the game. want to have more time to play the game.

Page 30: Sly Cooper Games Unit Final

Group ContributionsGroup Contributions

Danielle JonesDanielle Jones

I took notes on the game as it was being I took notes on the game as it was being played, and I also help find pictures.played, and I also help find pictures.

I would make it so that the groups have I would make it so that the groups have more time to play the game.more time to play the game.

Page 31: Sly Cooper Games Unit Final

ReflectionReflection

As a group we thought the game was about an 8 As a group we thought the game was about an 8 on scale of 1 – 10 because the game was more on scale of 1 – 10 because the game was more for children then teens.for children then teens.

Some of us played the game so there wasn’t Some of us played the game so there wasn’t much to learn, and the unit itself wasn’t much much to learn, and the unit itself wasn’t much of an learning experience.of an learning experience.

Yes it was a learning experience working in a Yes it was a learning experience working in a group because you got to see, and understand group because you got to see, and understand what other people thought on the game.what other people thought on the game.

As a group we thought the unit was not worth As a group we thought the unit was not worth much. But it dose have potential. much. But it dose have potential.