Sloan C/Merlot Emerging Technologies
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Transcript of Sloan C/Merlot Emerging Technologies
Emerging Technologies
for What?
Designing Programs for Revolutionary Learning
Lisa Dawley, Ph.D.Dept. of Educational [email protected]
Overview•Revolution through Innovation
•Growth in Online Education
•Emerging Research Frameworks
•Design Features of Revolutionary Programs
http://bigeducationape.blogspot.com/2009_09_27_archive.html
http://www.wbhm.org/pics/features/teachershortage-logo.jpghttp://www.clearlynewmexico.com/?p=2380http://3.bp.blogspot.com/_DFLW5lv7Dj8/S-GZQR0aAkI/AAAAAAAAATI/cGwOmMclDqY/s1600/UK+child+poverty2.jpg
Opportunities for
Innovation!
Innovation can come in strange ways...
http://www.youtube.com/watch?v=_A-ZVCjfWf8
Growth Trends
Growth in Online Education
• Over 1,030,000 K-12 kids learn online in the U.S
• 47% increase in two years
• Over 45 states have K12 online learning options
Learning on Demand, 2010
K12 Online Education OptionsFull-time
Virtual Schools
State Supplementa
l Programs
College-Hosted Virtual
Schools/Courses
Brick N Mortar
Full Virtual0%
100%
Traditional Tech Integrated Classroom
Site-Based Online
Course Lab Blended courses
Online courses
offered by B&M district
Online Tech Enhanced Schools
% o
f d
ay o
nlin
e
location
Standards for K12 Online Education
• EdD in Education
• M.S. in Educational Technology
• Masters in Educational Technology
• Graduate certificates:
• Online Teaching - K12 & adult learner
• Technology Integration Specialist
• School Technology CoordinatorBrick N Mortar campus,fully online programs
Where EDTECH students live
28% Idaho 62% national 10% international
Largest Graduate Program at BSU
25% increase
Ed T
ech
Enro
llments
222% increase
Research Frameworks
““...on average, students in ...on average, students in online learning conditions online learning conditions
performed performed betterbetter than those than those receiving face-to-face classes.”receiving face-to-face classes.”
U.S. Dept. of EducationU.S. Dept. of EducationEvidence Based Practices of Online Learning, 2009
The effectiveness of online learning is tied to learning time, curriculum, pedagogy, and opportunities for collaboration.
Give learners control of their interactions with media
…move, use, remix, edit, build, change, click, interact, change, create, share, rate, record
http://voicethread.com/#q.b908650.i4836718
Online learning can be enhanced by prompting learner reflection
What doesn’t impact learning?
• Incorporating online quizzes
Networking
•the ability to search for, synthesize, and disseminate information
Leveraging Participatory Culture
Leading Students in the Global Network
Designing Revolutionary Programs
• Empowering Vision/Mission
• Online and/or blended component
• Cross old geographic boundaries
• Use layers of technologies
• Recruit passionate, visionary do-ers
• Support disruptive innovation
• Linkages in research, policy & practice
•Lead research and innovations in online teaching and learning •Model, promote, manage, and evaluate digital-age teaching and learning resources•Inspire creativity and expertise in digital media literacy •Design and develop imaginative learning environments •Empower learners to be evolving digital citizens who advocate cultural understanding and global responsibility •Promote and pattern participatory culture, professional practice, and lifelong learning •Forge connections between research, policy, and practice in educational technology
Innovative coursesInnovative coursesYouTube for Educators
Teaching & Learning in Virtual WorldsMobile Learning
Social Network LearningOnline Course Design
Online Teaching in K12 EnvironmentsInteractive Courseware Design
Learning Management Systems
Desktop Video Conferencing
Video
Blogs
Open Source & Free Content
• iTunes U access to free curriculum
• 3D virtual worlds: Opensource metaverse, Croquet
• Moodle learning management system
• Wikipedia & WatchKnow
Mobile Learning• Educational apps
• Texting
• LMS access
• Multimedia
• GPS and game-based curriculum
In three years, mobile devices will become the main interface used to browse the internet
Professional Learning Communities
EDTECH Island
• 12 graduate courses, $250K tuition
• 8 instructors, multiple Gas
• Avg. 500 unique visitors per week, 43 min.
• Numerous guest speaker events
• “Home” to over 50 international educators
• EDTECH Community group over 1,650 members
Graduate Student Association
Cool Teacher Podcast
EdTechConnection
Game-Based Learning
Retrieved from http://www.nintendo.com/
Questions?