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Slide 1
The 5R Adaptation Framework for Location-Based Mobile Learning Systems
Kinshuk, PhDAssociate Dean, Faculty of Science & Technology
Professor, School of Computing and Information SystemsNSERC/iCORE/Xerox/Markin Industrial Research Chair for Adaptivity and
Personalization in Informatics
Athabasca University, [email protected]
http://kinshuk.athabascau.ca
(jointly with Qing Tan, Xiaokun Zhang and Rory McGreal)
Overall research direction
• Individualised learning in increasingly global educational environment
• Bridging the gap among different types of learners
• Support for:
• Mobile and life-long learners
• Just-in-time and on-demand learning
• Context adaptationSlide 2
Slide 4
Adaptivity in ubiquitous learning
Extensive modelling of learner’s actions, interactions, “mood”, trends of
preferences, skill & knowledge levels, implicit and explicit changes in skill &
knowledge levels
Real-time monitoring of learner’s location, technology use, and change of situational
aspects
Slide 5
Learner awareness
Personalization of learning experience through the dynamic learner modeling
• Performance based model
• Cognitive trait model
• Learning styles
Slide 6
Dynamic learner modelingMining of historical and real
time data for real-time adaptivity
• Learning activities• Learning style• Interests & knowledge• Problem solving activities• Learning object/activity usage• Social activities• Learner location• Location related activities
Slide 7
Technology awareness
Personalization of learning experience through the identification of technological functionality
• Identifying various device functionality
• Dynamically optimize the content to suit the functionality
Display capability, Audio and video capability, Multi-language capability, Memory, Bandwidth,
Operation platform
Slide 8
Location awareness
Personalization of learning experience through the use of location modeling
• Location based optimal grouping
• Location based adaptation of learning content
• Location based collaborative creation of authentic content
Slide 10
Location aware dynamic grouping
A
B
C D
E
F
G
T = t1 T = t2
t1 != t2!=t3
T = t3
Location Grouping
Mobile Learner’s AddressMobile Learner’s Cellular DataMobile Learner’s GPS CoordinatesMobile Learner’s Other Location Info
Mobile Virtual Campus
Mobile Learner’s Learning ProfileMobile Learner’s Learning StyleMobile Learner’s Learning Interests
Slide 12
Real-life physical objects
Personalization of learning experience as per surrounding environment
Public databases of POIs
QR CodesWi-Fi & Bluetooth Access Point identification
Active and Passive RFIDs
Slide 14
Surrounding context
Personalization of learning experience through the use of surrounding context
• Identifying specific context-aware knowledge structure among different domains
• Identify the learning objective(s) that the learner is really interested in
• Propose learning activities to the learner
• Lead the learner around the learning environment
Slide 16
Introduction of framework
• A conceptual framework for the implementation of Adaptive Mobile Learning systems.
• An ontology model of the framework in which the factors of Learner, Location, Time, and Mobile Device are considered in generating Personalized Learning Contents
Slide 17
Presenting or generating personalized learning contents and instructions dynamically
Learning environment and mobile device
The context of learning process and instruction
Appropriately identifying characters of particular learner.
Dynamic Contents
Mobile Device
Context Aware
Learner Identification
Challenge of facilitating mobile learning and ensuring learners’ performance:
Introduction of framework (cont. 1)
Slide 18
Introduction of framework (cont. 2)
The challenge facing the development of location-based adaptive learning applications is the ability to deal with these contexts from Learning Perspective.
One of the key strategies is to:•identify and normalize context information based on efficient context-aware data fusion.•semantic-based context constraints using composable ontology models.
Slide 19
Introduction of framework (cont. 3)
The Ontology-based approach:•Uses predefined metadata models of the learning contents, learner models, context information of the learning activities, and mobile device, etc.
•Retrieve structured and unstructured learning materials and generate personalized, just-in-time, and location-aware learning contents or adaptive “filter” that directs mobile learner to access right contents.
Slide 20
Introduction of framework (cont. 4)
The First approach:•To create semantic learning contents manually.
The Second approach:•To take advantage of pre-existing learning objects.•To develop shareable ontologies, publishing learning objects standard, and reward mobile service system to make the learning objects widely accessible.
Our Research Aim:To conduct bottom-up development of the ontology for the personalized learning objectives, learning context information and proposed 5R constraint information.
Slide 21
Introduction of framework (cont. 5)
The Third approach:•To develop software and knowledge retrieval mechanism that automatically identifies appropriate learning components and extracts structural knowledge from unstructured learning contents.
•Learning contents are pre-developed and stored in the learning contents repository of the learning management system.
Our Research Aim:To build and manipulate adaptive “filter” to direct just-in-time retrieval paths during the mobile learning processes.
• The Right Time: Factors: the Date-Time and the Learning Progress
Alberta Legislature:Open: 09:00 AMClose: 04:30 PM
Device Date Time:03:25 PM
Timing Match!Show Contents!
5R Adaptation Framework
• The Right Location: The learner’s current geographic location
GPS Coordination Match!Show Contents!
5R Adaptation Framework
• The Right Device:
HD Video Contents
Audio Contents
Text Contents
Web Page Contents
Flash VideoContents
5R Adaptation Framework
LOA1
LOP2LOH3 Take
Picture
ScreenShot
BackHome
Design Manner of Legislature Building
LO A1
Take Picture
ScreenShot
BackHome
5R Adaptation Framework
• The Right Contents: Learning objects, learning activities, and leaning instruction
• The Right Learner:
Physical Education
Practical English
Art
Computer Science
Mathematics
5R Adaptation Framework
Slide 28
Implementation of framework
The First layer:•Consists of “Location”, “Time”, “Learner”, “Device”, and “Learning Contents”, respectively representing the five adaptation inputs.
The Second layer:•Further description of information or data of each adaptation input.•The ontology scheme, namely, the relationships among the adaptation inputs, which illustrates why the inputs need to be described and how the inputs are interconnected.
Slide 31
Framework application scenario: Field tripLocation-based mobile fieldtrip applications at a zoo
Slide 32
Framework application scenario: Field tripLocation-based mobile fieldtrip applications using visualized interaction with dynamic geospatial data
Slide 33
5R adaptation features in the fieldtrip scenario
Location-based experiment Lab interface and visualized interaction
on mobile devices.
Adaptive learning content retrieval constrained by the location and
ongoing fieldtrip activities.
Visualized fieldtrip plan, real-time activity collaboration and
monitoring during the fieltrip
FieldtripFieldtripScenarioScenario
Dynamic annotation or blog on the visualized semantic physical object model.
Real-time sharing experience between students and others who are in the field or in remote areas
via visualized virtual interaction interface.
Slide 34
Framework application scenario: RFID Classroom
System Screenshot: User Login
System Screenshot: Learning Object - Round Exicter @ Location code 80
Slide 35
Framework application scenario: RFID Classroom
System Screenshot: Learning Object - Rectangular Exicter @ Location code 3F