SKPE0920 - 3.5E Cooper’s Compendium of Corrected Creatures Troll Hunter and Owl Animal Companion

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C C C OOPER OOPER OOPER OOPER OOPER S S S C C C C C OMPENDIUM OMPENDIUM OMPENDIUM OMPENDIUM OMPENDIUM C C CORRECTED ORRECTED ORRECTED ORRECTED ORRECTED C C C C CREA REA REA REA REATURES TURES TURES TURES TURES TROLL ROLL ROLL ROLL ROLL H H H H HUNTER UNTER UNTER UNTER UNTER AND AND AND AND AND O O O O OWL WL WL WL WL A A A A ANIMAL NIMAL NIMAL NIMAL NIMAL C C C C COMP OMP OMP OMP OMPANION ANION ANION ANION ANION OF OF OF OF OF By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group For or or or orewor ewor ewor ewor eword by Shane O d by Shane O d by Shane O d by Shane O d by Shane O’Connor ’Connor ’Connor ’Connor ’Connor

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Corrections to MMI

Transcript of SKPE0920 - 3.5E Cooper’s Compendium of Corrected Creatures Troll Hunter and Owl Animal Companion

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Skirmisher Publishing LLCP.O. Box 150005

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Email: [email protected]: www.skirmisher.com

Interactive Forum: www.skirmisher.com/forumSkirmisher Game Store: skirmisher.cerizmo.com

Publishers: Robert “Mac” McLaughlin, Michael J. Varhola, Geoff Weber

Editor-in-Chief/Layout and Design: Michael J. Varhola

Series Editor: Shane O’Connor

Technical Editor: Jessica McDevitt

Artist: Sharon Daugherty

PDF Publications Manager: Jessica McDevitt

This book is published under Open Game License version 1.0a.“Wizards of the Coast” is a registered trademark of Wizards of theCoast Inc. and is used with permission.

Designation of Open Game Content: Open Game Content mayonly be used in accordance with the terms of Open Game Licenseversion 1.0a, which is found on page 129. All text and tables in thisbook other than the Foreword, Introduction, and Cooper’sComments — but not art — are designated as Open Game Con-tent and may be used pursuant to the terms of Open Game Licenseversion 1.0a.

Designation of Product Identity: Product Identity is not OpenGame Content. The following is hereby designated as ProductIdentity in accordance with section 1(e) of Open Game Licenseversion 1.0a: Skirmisher Publishing and any and all associatedlogos and identifying marks, including all Skirmisher Publishingproducts and product line names; any and all artwork, designs,depictions, illustrations, maps, likenesses, symbols, and graphicdesigns presented in the context of this book; and any and all

dialogue, incidents, plots, stories, storylines, thematic elements,and concepts contained herein.

Images on the front cover and page 3 are from the DoverPictorial Archive Series and are used by permission of Dover Pub-lications Inc. “Owl” image on page 4 by Sharon Daugherty.

All contents of this book, regardless of other designation, arecopyright 2009 Skirmisher Publishing. All rights reserved. Repro-duction of non-Open Game Content contained in this work by anymeans without written permission from the publisher is expresslyforbidden, except for purposes of review.

This book is protected under international treaties and the copy-right laws of the United States of America. Mention or reference toany company, product, or other copyrighted or trademarked mate-rial in no way constitutes a challenge to the respective copyright ortrademark concerned. This book is a work of fiction and any resem-blance of its contents to actual people, organizations, places, orevents is purely coincidental.

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FFFFForewordorewordorewordorewordoreword“The devil is in the details,” someone once said.

While it’s unlikely that the person who said it played 3.5, they might as well have. After all, as any 3.5Game Master will tell you, it’s a system that’s all about the details, and nowhere is this more true than withthe game’s monsters. Just pick any monster in the SRD and take a look: from skill ranks to save bonuses, eventhe simplest of creatures has an impressive arrangement of interrelated stats, all carefully crafted to faultless-ness … right?

Well, as it turns out, no. Looking through the Monsters section of the SRD with a close eye will turn upnumerous errors throughout the various creature entries. While none of them are game-breaking, it is dis-tressing to know that incorrect material could affect the course of your game. Even the official errata doesn’thelp much. After all, it’s burdensome to consult a separate collection of fixes, just to be safe, every time youuse a monster. Even worse, the errata overlooks a significant number of errors. What is needed is a completeoverhaul of all the monsters in the SRD, deconstructing and examining each and every single stat block,fixing any errors found along the way. But who, you ask, would ever undertake such a herculean effort?

Enter John Cooper.Having made a name for himself reviewing various third-party products and inexorably ferreting out

errors in their stat blocks, John has turned his unflinching gaze to the core monsters of the SRD. The series ofwhich this book is a part is the result. Here, you will find the monsters you have been playing with all thistime, meticulously combed over and, where necessary, corrected. Some of the changes are small (just whatis the correct Survival bonus for an allip?). Others are large (the retriever demon has way too many hitpoints!). Some have been incorporated from the official errata (mariliths can’t polymorph). And others arefixed here for the first time (the hound archon hero’s CR). Even if you think many of these fixes are nothingmore than minute, superfluous details, now you will have them on hand for that unexpected instance whenyou need them. After all, an athach’s Jump skill bonus doesn’t seem very important — until you have oneleap out at your player characters!

The SRD has been reprinted and reproduced many times since its inception, but only in Cooper’s Com-pendium of Corrected Creatures will you find its monsters checked and corrected to perfection. After all, thedevil may be in the details, but now John Cooper has fixed the details in the devils … and demons, aboleths,couatls, and more.

Shane O’ConnorShane O’ConnorShane O’ConnorShane O’ConnorShane O’Connor, July 2009, July 2009, July 2009, July 2009, July 2009

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IntroductionIntroductionIntroductionIntroductionIntroductionFor the benefit of those who have not yet heard of me, my name is John Cooper, and I am an EN World staffreviewer. Each of the staff reviewers brings his own perspective when looking at RPG products; one of myparticular strengths has been an eye for detail when it comes to the correct application of the 3.5 SRD rulesto creature stat blocks. Over the years, I’ve made something of a name for myself as the “nit-picky stat blockguy,” and in fact I usually include an “unofficial errata” section to my reviews of those products that havestats included in them, including my suggestions on how to correct the stat blocks so as to conform to the 3.5rules. I’ve always believed that one of the many strengths of the 3.5 rules set is the standardized way the statblock components all work together, and it has always irritated me to no end when the rules are overlookedand a stat block gets published riddled with errors.

Unfortunately, not all products with incorrect SRD creature stats are necessarily the fault of the publisherof that work, as the SRD itself is riddled with errors. Publishers use the SRD in good faith, never suspectingthat in many cases they are just promulgating the same errors over and over again.

Well, let’s try to put an end to that, shall we?This product is the fourth in a series of four PDFs in which I go through each of the monsters in the SRD,

finding and correcting any such errors. If you are a publisher of 3.5 material, I trust you will find thesecorrected monster stats a big help in your quest to put out the best possible product. If you are just a DMinterested in making your game run that much more efficiently, then this product should likewise prove to bebeneficial.

Throughout the work, I have added “Cooper’s Comments” sidebars explaining exactly what it was that Ichanged in a particular stat block, so you can be aware of the original errors in the stats and the steps I tookin correcting them. After all, in some cases — most arguably in skill point allocation — there is not really justone “right” way to fix a given error, and you may very well feel that the solution I have provided is not the oneyou would have chosen. By pinpointing the changes I’ve made, it makes it that much easier for you to makeyour own alterations to the monster stats in the areas where they need to be fixed. I also use these sidebarsto point out some areas where the specific choices you make may end up changing a particular stat block.This is most often a situation where a creature has a “generic” skill — like “Knowledge (any)” or “Craft(any)” — that, when the specifics are chosen, might provide synergy bonuses to related skills.

Besides the corrections to the stat blocks in the SRD, I also took the liberty of cleaning up some of theverbiage, correcting the occasional punctuation mistake, and fixing typographical errors. When necessary, Ireworded a few sections to make them more user-friendly. Finally, in a couple of instances here and there, Iwent ahead and built a separate stat block for a variant creature described in a monster’s entry, so those ofyou interested in using these variants have the work all done for you. (Here I’m talking about such things asthe Bactrian camel and Indian elephant; sahuagin mutants and malenti; the juvenile bronze dragon mountsserving hound archon heroes; noble djinn; all subraces of dwarves, elves, gnomes, and orcs; stone giantelders; pyrohydras and cryohydras; and the aquatic versions of the gargoyle, ghoul, ogre, and troll. I also tookthe liberty of splitting all of the monstrous spiders into hunting and web-spinning varieties, and givingseparate stat blocks for each.)

I hope you enjoy this series of products. And be on the lookout for possible additional products along thesame lines.

John CooperJohn CooperJohn CooperJohn CooperJohn Cooper, July 2009, July 2009, July 2009, July 2009, July 2009

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TROLL HUNTROLL HUNTROLL HUNTROLL HUNTROLL HUNTERTERTERTERTER , 6TH-LEVEL RANGER, 6TH-LEVEL RANGER, 6TH-LEVEL RANGER, 6TH-LEVEL RANGER, 6TH-LEVEL RANGERLarge Giant

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 6d8+6d8+72 (126 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +1Speed:Speed:Speed:Speed:Speed: 30 ft. (6 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 21 (–1 size, +1 Dex, +6 natural, +5 +1 chain shirt), touch 10, flat-footed 20Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +10/+21Attack:Attack:Attack:Attack:Attack: Claw +16 melee (1d6+7) or +1 battleaxe +17 melee (2d6+8/×3)

or javelin +10 ranged (1d8+7)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: 2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3);

or +1 battleaxe +17/+12 melee (2d6+8/×3) and claw +12 melee (1d6+3)and bite +12 (1d6+3); or javelin +10 ranged (1d8+7)

Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 10 ft./10 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Rend 2d6+10, spellsSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Animal companion, darkvision 90 ft., favored enemy elves (+4),

favored enemy humans (+2), low-light vision, regeneration 5, scent, wild empathySaves:Saves:Saves:Saves:Saves: Fort +16, Ref +8, Will +8Abilities:Abilities:Abilities:Abilities:Abilities: Str 25, Dex 12, Con 22, Int 10, Wis 15, Cha 10Skills:Skills:Skills:Skills:Skills: Knowledge (dungeoneering) +6, Knowledge (nature) +8, Listen +13, Move Silently +9,

Search +6, Spot +13, Survival +11 (+13 above- or underground and following tracks)Feats:Feats:Feats:Feats:Feats: Alertness, Cleave, EnduranceB, Improved Natural Armor, Improved Two-Weapon

FightingB, Iron Will, Power Attack, TrackB, Two-Weapon FightingB

Environment:Environment:Environment:Environment:Environment: Cold mountainsOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 11TTTTTrrrrreasureasureasureasureasure:e:e:e:e: StandardAlignment:Alignment:Alignment:Alignment:Alignment: Usually chaotic evilAdvancement:Advancement:Advancement:Advancement:Advancement: —Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: +5

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run,their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. Atroll’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish blackor iron gray. Trolls speak Giant.

COMBACOMBACOMBACOMBACOMBATTTTTTrolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at theclosest opponent. Even when confronted with fire, they try to get around the flames and attack.

Rend (Ex): Rend (Ex): Rend (Ex): Rend (Ex): Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh.This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): Regeneration (Ex): Regeneration (Ex): Regeneration (Ex): Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lostportion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

TROLL HUNTERTROLL HUNTERTROLL HUNTERTROLL HUNTERTROLL HUNTERSome trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to huntthem relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.

COMBACOMBACOMBACOMBACOMBATTTTTA troll hunter makes full use of its scent ability to track its favored enemies and generally prefers to hunt indarkness. The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energyand to immobilize enemies.

Typical Ranger Spells Prepared (2; save DC 12 + spell level): 1st—entangle, resist energy.

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CooperCooperCooperCooperCooper ’s Comments’s Comments’s Comments’s Comments’s Comments

I dropped the troll hunter’s average hit points by 4, as it looks like it was originally given maximum hitpoints for its first level in ranger — which it shouldn’t get, as it already had 6 HD at that point as astandard troll. I also added “animal companion” to its special qualities, as this is a class ability it gainsfrom its levels as a ranger. Finally, I added in the +2 synergy bonus to Knowledge (nature) it earned byhaving 5 or more ranks in Survival.

OWL OWL OWL OWL OWL ANIMAL COMPANIMAL COMPANIMAL COMPANIMAL COMPANIMAL COMPANIONANIONANIONANIONANION Tiny Magical Beast (Augmented Animal)Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 3d8 (13 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +8Speed:Speed:Speed:Speed:Speed: 10 ft. (2 squares), fly 40 ft. (average)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 20 (+2 size, +4 Dex, +4 natural), touch 16, flat-footed 16Base Attack/Grapple:Base Attack/Grapple:Base Attack/Grapple:Base Attack/Grapple:Base Attack/Grapple: +2/-9Attack:Attack:Attack:Attack:Attack: Talons +7 melee (1d4–3)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: Talons +7 melee (1d4–3)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 2-1/2 ft./0 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: —Special Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Evasion, link, low-light vision, share spellsSaves:Saves:Saves:Saves:Saves: Fort +3, Ref +7, Will +3Abilities:Abilities:Abilities:Abilities:Abilities: Str 5, Dex 18, Con 10, Int 2, Wis 14, Cha 4Skills:Skills:Skills:Skills:Skills: Listen +15, Move Silently +17, Spot +7*Feats:Feats:Feats:Feats:Feats: Alertness, Improved Initiative, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Temperate forestsOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: —TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Always neutralAdvancement:Advancement:Advancement:Advancement:Advancement: 4-7 HD (Small)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —

The troll hunter’s owl animal companion is a nocturnal bird of prey about 2 feet long, with a wingspan of 6feet. It combines both talons into a single attack.

COMBACOMBACOMBACOMBACOMBATTTTTOwls swoop quietly down onto prey, attacking with their powerful talons.

Skills:Skills:Skills:Skills:Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks.*They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Bonus TBonus TBonus TBonus TBonus Tricks:ricks:ricks:ricks:ricks: Heel, seek.

CooperCooperCooperCooperCooper ’s Comments’s Comments’s Comments’s Comments’s Comments

I decided to go with an owl as the troll hunter’s animal companion for a very good reason: with its flightability, it stands the best chance of actually staying alive on those instances when the troll’s hungeroverrides its desire for companionship! It can also serve as a very effective airborne scout for its master.

All of the changes to the owl’s stats are the result of applying the “upgrades” an animal companiongets (as described in the druid’s section of the Player’s Handbook). When it came time to decide on howto spend its two extra skill points (the result of its bonus 2 HD), I put a point each into Listen and Spot,and chose Improved Initiative as its 3rd-level feat.

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SKP E 0920SKP E 0920SKP E 0920SKP E 0920SKP E 0920 www www www www www.skir.skir.skir.skir.skirmishermishermishermishermisher.com.com.com.com.com $0.00/FREE$0.00/FREE$0.00/FREE$0.00/FREE$0.00/FREE

AAAAAre your game’s Tarrasques and Thoqquas distinctly unobservant? Are

your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters

in the SRD that have significant errors in their stat blocks, bringing their mistakesinto your game. But now Cooper’s Compendium of Corrected Creatures fixesthe problems you didn’t even know your monsters had!

This critical new series of books by ENWorld staff reviewer and 3.5 rules guruJohn Cooper presents thoroughly revised and corrected stats for the myriadcreatures in the v.3.5 SRD. This sample booklet includes revised statistics forthe Troll Hunter 6th-Level Ranger and his Owl Animal Companion; the formerappears in Cooper’s Compendium of Corrected Creatures: OGL Monster StatsT – Z (Tarrasque – Zombie), while the latter is unique to this publication.

This publication also contains an Introduction to the series by author John Cooperand a Foreword by series editor Shane O’Connor.

Features of the Cooper’s Compendium of Corrected Creatures series overallinclude corrected stats for all the monsters in the v.3.5 SRD that address often-overlooked elements like skill synergy bonuses, size modifiers, and shapechangingabilities; stat blocks for OGL creatures described or referred to in the SRD butnot given statistics there; improved organization of material, especially itemsnot listed in the proper order; and “Cooper’s Comments” sidebars throughoutthe volume, which explain specific changes and provide guidance on how to mosteffectively apply them in the game.

This book and the series of which it is part are designed to be an invaluable resourcefor OGL game masters, players, and publishers alike. It is fully bookmarked anddesigned to be printer-friendly and easy-to-use. Incorporating all official errataas well as corrections for errors that went unnoticed until now, this book presentsthe monsters from the SRD as they should be. Fix up your foes and run a bettergame with Cooper’s Compendium of Corrected Creatures!