SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the...
Transcript of SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the...
SK I RM ISH
Skirmish
SETU PTo play a skirmish game of STAR WARS LEGION perform the following steps
1 Establish Battlefield and Gather Components Establish a 3 x 3 battlefield on a flat surface The players sit across from each other and place their units cards order tokens movement tools and other game components off the play area Then they assign ID tokens to their units if necessary
2 Declare Terrain It is important to determine what the terrain effects will be before the game begins Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics It is advisable to gather a number of terrain pieces that cover roughly one third of the battlefield choosing some pieces that will block line of sight and some that will simply provide cover
3 Place Terrain Players cooperate to set up terrain in a mutually agreeable fashion
4 Select Player Color and Sides The player whose army has the lowest point total chooses to be either the red player or the blue player Then the blue player chooses one of the four table edges and sets their army near that edge The red player takes the opposite table edge If both playersrsquo armies have the same point total roll a die or flip a coin to determine which player chooses to be red or blue
5 Reveal Skirmish Battle Cards Shuffle the objective deployment and condition decks separately Then draw and reveal three of the four cards from each skirmish deck lining each category up in a horizontal row facing the blue playerrsquos table edge
6 Define Battlefield Starting with the blue player players take turns choosing a category and eliminating the leftmost card in that category A player may also forfeit their opportunity to eliminate a card if they wish to do so After each player has had two opportunities to eliminate a card the leftmost card remaining in each row is the card used during the battle If players eliminate the first two cards in a category the final card cannot be eliminated
7 Resolve the Objective and Condition Cards Resolve any setup instructions on the objective card then resolve any setup instructions on the condition card
8 Deploy Units Resolve any setup instructions on the deployment card some deployment cards have ongoing effects during this step Then starting with the blue player players take turns placing a single unit from their army within their respective deployment zones Players continue taking turns until all units have been deployed
9 Prepare Supply Place the wound suppression aim dodge and other tokens near the battlefield to create the supply The blue player takes the round counter and sets it to ldquo1rdquo Then players are ready to start the game
SK I RM I SH ESThis document provides players with the rules and resources they need to play skirmish games of STAR WARS LEGION Skirmish games are a great way to introduce new players to the game and an excellent alternative to a standard game for veteran players looking for a quicker lighter experience They follow all the rules of a standard game with the following exceptions
R O U N D SA skirmish game ends after five rounds rather than six
B A T T L E F I E L DA skirmish game is played on a 3 by 3 battlefield rather than a 3 by 6 battlefield
S K I R M I S H B A T T L E C A R D SSkirmish games utilize new battle cards to create a unique smaller-scale experience These cards can be found at the end of this document and are oriented vertically rather than horizontally to distinguish them from standard battle cards Skirmish battle cards cannot be used in standard games of STAR WARS LEGION
A RM Y BU I LD I N GWhen playing a skirmish game each player brings their own custom army obeying the following rules
P O I N T S A N D R A N K SThe total point value of a skirmish army cannot exceed 500 Each army must include the following units
bull Commander Each army must include exactly one commander unit
bull Operative Each army may include up to one operative unit
bull Corps Each army must include two to four corps units
bull Special Forces Each army may include up to two special forces units
bull Support Each army may include up to two support units
bull Heavy Each army may include up to one heavy unit
bullbull
bullbull991857
bullbull991859
bullbull991877
bullbull991858
bullbull991878
E V E NT G U I D A N CEThe skirmish format provides new opportunities for event organizers as each game requires less time and physical space to play Organizers who wish to run a skirmish tournament should use the standard STAR WARS LEGION tournament rules with the following amendments
T O U R N A M E N T S E T U PBefore the tournament begins the organizer must set up tables suitable for tournament play Each table must contain a 3rsquo by 3rsquo square play area with clearly delineated edges and enough terrain to fully cover at least a third of the play area (3rsquo x 1)
T O U R N A M E N T R O U N D T I M E SEach tournament round of STAR WARS LEGION is a predetermined length giving players a certain amount of time to complete their games A leader should start the timer for a tournament round after most players have found their seats and begun to set up If a game has not concluded when the time for a tournament round runs out the players finish the current game round and then calculate their scores A tournament roundrsquos length varies depending on the type of round
bull SWISS ROUNDS 90 minutes each
bull SINGLE ELIMINATION ROUNDS (EXCEPT FINAL) 90 minutes each
bull FINAL SINGLE ELIMINATION ROUND 150 minutes
An organizer may extend the round time in increments of 30 minutes (up to a maximum of 150 minutes) as long as they announce the new round time prior to their event This is advisable if the tournament organizer prefers a relaxed pace or anticipates that a number of the attendees will be new players
T O U R N A M E N T S T R U C T U R E SThe structure of a tournament determines how many Swiss and single elimination rounds are used All STAR WARS LEGION skirmish tournaments must use one of the following types
B A S I C S T R U C T U R E
The basic tournament structure is designed to be very accessible especially for newer participants This structure provides a tournament experience that requires a modest commitment of time and resources from organizers and players
A D V A N C E D S T R U C T U R E
The Advanced tournament structure caters to participants that enjoy competition This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players
Number of Registered Players
Number of Swiss Rounds
Size of Cut
4-8 3 No Cut
9-44 4 No Cut
45 and Above 5 No Cut
Number of Registered Players
Number of Swiss Rounds
Size of Cut
4-24 4 Top 2
25-44 4 Top 4
45 and Above 5 Top 4
Piv
otal
Pos
itio
ns
Set
up P
lace
an
obje
ctiv
e to
ken
on th
e pi
ece
of te
rrai
n cl
oses
t to
the
cent
er o
f the
ba
ttlefi
eld
(if m
ultip
le p
iece
s are
equ
ally
cl
ose
to th
e ce
nter
the
blu
e pl
ayer
choo
ses)
Th
en s
tart
ing
with
the
blue
pla
yer
each
pl
ayer
pla
ces 1
obj
ectiv
e to
ken
on a
pie
ce
of te
rrai
n E
ach
toke
n m
ust b
e pl
aced
on
a pi
ece
of te
rrai
n th
at is
com
plet
ely
outs
ide
all d
eplo
ymen
t zon
es a
nd b
eyon
d ra
nge
1 of
an
y ot
her p
iece
of t
erra
in w
ith a
n ob
ject
ive
toke
n If
a p
laye
r is u
nabl
e to
pla
ce a
toke
n ac
cord
ing
to th
ese
rule
s th
ey c
an p
lace
that
to
ken
on a
ny p
iece
of t
erra
in th
at d
oes n
ot
have
an
obje
ctiv
e to
ken
and
that
is o
utsid
e al
l dep
loym
ent z
ones
If t
hat t
oken
still
ca
nnot
be
plac
ed t
hen
it is
not p
lace
d
Vic
tory
At t
he en
d of
the g
ame
for e
ach
terr
ain
piec
e with
an o
bjec
tive t
oken
the
pl
ayer
who
has
the m
ost u
nit l
eade
rs in
ba
se co
ntac
t with
that
terr
ain
piec
e gai
ns
2 vi
ctor
y to
kens
copy LFL copy FFG
Elim
inat
ion
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
1 v
icto
ry to
ken
for e
ach
defe
ated
ene
my
unit
and
1 a
dditi
onal
vi
ctor
y to
ken
for e
ach
defe
ated
ene
my
991878991878 a
nd 991858991858
unit
copy LFL copy FFG
Cont
rol
Set
up P
lace
1 o
bjec
tive
toke
n on
the
cent
er o
f the
bat
tlefie
ld
Vic
tory
At t
he e
nd o
f rou
nds 2
ndash4 e
ach
play
er g
ains
1 v
icto
ry to
ken
if th
ey co
ntro
l th
e ob
ject
ive
toke
n A
t the
end
of t
he
gam
e a
play
er g
ains
2 v
icto
ry to
kens
if
they
cont
rol t
he o
bjec
tive
toke
n A
pla
yer
cont
rols
an o
bjec
tive
toke
n if
they
hav
e m
ore
unit
lead
ers a
t ran
ge 1
of t
hat t
oken
th
an a
ny o
ther
pla
yer
copy LFL copy FFG
Bre
ach
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
2 v
icto
ry to
kens
for e
ach
of
thei
r uni
t lea
ders
with
in ra
nge
1 of
the
enem
y ed
ge o
f the
bat
tlefie
ld
copy LFL copy FFG
This
card
has
no
effec
tTh
e air
is cle
ar t
he su
n is
shin
ing
and
visib
ility
is go
od Th
e tro
oper
s gat
here
d fo
r the
fig
ht k
now
that
per
fect
wea
ther
onl
y he
rald
s on
e thi
ngmdash
battl
e will
soon
be j
oine
d
Clea
r Co
ndit
ions
copy LFL copy FFG
Whe
n ch
ecki
ng w
heth
er a
uni
t is p
anic
ked
th
e ra
nge
at w
hich
a u
nit c
an u
se a
frie
ndly
co
mm
ande
rrsquos co
urag
e in
stea
d of
its o
wn
is re
duce
d by
2 (t
o a
min
imum
of 1
)Th
e fat
igue
and
stre
ss o
f a p
rotra
cted
ca
mpa
ign
blun
ts th
e effe
ct o
f eve
n th
e mos
t in
spira
tiona
l lea
ders
Eve
ntua
lly t
roop
ers
mus
t loo
k w
ithin
for t
he co
urag
e to
carr
y on
War
Wea
ry
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Dur
ing
the
first
roun
d u
nits
can
not p
erfo
rm
rang
ed at
tack
s bey
ond
rang
e 2
The h
oriz
on gl
ows d
imly
as t
he o
ppos
ing
arm
ies a
dvan
ce u
nder
the s
hrou
d of
nig
ht A
s th
e sun
rise
s ba
ttle w
ill b
e joi
ned
in ea
rnes
t
Daw
n
copy LFL copy FFG
Each
pla
yers
dep
loym
ent z
one i
s a ra
nge 2
ha
lf-ci
rcle
mea
sure
d fro
m th
e cen
ter p
oint
of
thei
r pla
yer e
dge
Face
off
copy LFL copy FFG
Bat
tle
Line
s
copy LFL copy FFG
Set
up S
tart
ing
with
the
blue
pla
yer
play
ers
alte
rnat
e pl
acin
g ba
rric
ades
on
the
battl
efiel
d un
til 4
bar
ricad
es h
ave
been
pla
ced
Whe
n a
play
er p
lace
s a b
arric
ade
it m
ust b
e pl
aced
in
side
thei
r dep
loym
ent z
one
or w
ithin
ra
nge
1-2
of th
eir d
eplo
ymen
t zon
e Ea
ch
barr
icad
e m
ust b
e pl
aced
hor
izon
tally
Ex
perie
nced
sold
iers
are
alw
ays o
n th
e lo
okou
t for
way
s to
rein
forc
e the
ir po
sitio
ns
Impr
ovis
ed D
efen
ses
copy LFL copy FFG
Flan
king
Pos
itio
ns
copy LFL copy FFG
Mee
ting
Eng
agem
ent
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Skirmish
SETU PTo play a skirmish game of STAR WARS LEGION perform the following steps
1 Establish Battlefield and Gather Components Establish a 3 x 3 battlefield on a flat surface The players sit across from each other and place their units cards order tokens movement tools and other game components off the play area Then they assign ID tokens to their units if necessary
2 Declare Terrain It is important to determine what the terrain effects will be before the game begins Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics It is advisable to gather a number of terrain pieces that cover roughly one third of the battlefield choosing some pieces that will block line of sight and some that will simply provide cover
3 Place Terrain Players cooperate to set up terrain in a mutually agreeable fashion
4 Select Player Color and Sides The player whose army has the lowest point total chooses to be either the red player or the blue player Then the blue player chooses one of the four table edges and sets their army near that edge The red player takes the opposite table edge If both playersrsquo armies have the same point total roll a die or flip a coin to determine which player chooses to be red or blue
5 Reveal Skirmish Battle Cards Shuffle the objective deployment and condition decks separately Then draw and reveal three of the four cards from each skirmish deck lining each category up in a horizontal row facing the blue playerrsquos table edge
6 Define Battlefield Starting with the blue player players take turns choosing a category and eliminating the leftmost card in that category A player may also forfeit their opportunity to eliminate a card if they wish to do so After each player has had two opportunities to eliminate a card the leftmost card remaining in each row is the card used during the battle If players eliminate the first two cards in a category the final card cannot be eliminated
7 Resolve the Objective and Condition Cards Resolve any setup instructions on the objective card then resolve any setup instructions on the condition card
8 Deploy Units Resolve any setup instructions on the deployment card some deployment cards have ongoing effects during this step Then starting with the blue player players take turns placing a single unit from their army within their respective deployment zones Players continue taking turns until all units have been deployed
9 Prepare Supply Place the wound suppression aim dodge and other tokens near the battlefield to create the supply The blue player takes the round counter and sets it to ldquo1rdquo Then players are ready to start the game
SK I RM I SH ESThis document provides players with the rules and resources they need to play skirmish games of STAR WARS LEGION Skirmish games are a great way to introduce new players to the game and an excellent alternative to a standard game for veteran players looking for a quicker lighter experience They follow all the rules of a standard game with the following exceptions
R O U N D SA skirmish game ends after five rounds rather than six
B A T T L E F I E L DA skirmish game is played on a 3 by 3 battlefield rather than a 3 by 6 battlefield
S K I R M I S H B A T T L E C A R D SSkirmish games utilize new battle cards to create a unique smaller-scale experience These cards can be found at the end of this document and are oriented vertically rather than horizontally to distinguish them from standard battle cards Skirmish battle cards cannot be used in standard games of STAR WARS LEGION
A RM Y BU I LD I N GWhen playing a skirmish game each player brings their own custom army obeying the following rules
P O I N T S A N D R A N K SThe total point value of a skirmish army cannot exceed 500 Each army must include the following units
bull Commander Each army must include exactly one commander unit
bull Operative Each army may include up to one operative unit
bull Corps Each army must include two to four corps units
bull Special Forces Each army may include up to two special forces units
bull Support Each army may include up to two support units
bull Heavy Each army may include up to one heavy unit
bullbull
bullbull991857
bullbull991859
bullbull991877
bullbull991858
bullbull991878
E V E NT G U I D A N CEThe skirmish format provides new opportunities for event organizers as each game requires less time and physical space to play Organizers who wish to run a skirmish tournament should use the standard STAR WARS LEGION tournament rules with the following amendments
T O U R N A M E N T S E T U PBefore the tournament begins the organizer must set up tables suitable for tournament play Each table must contain a 3rsquo by 3rsquo square play area with clearly delineated edges and enough terrain to fully cover at least a third of the play area (3rsquo x 1)
T O U R N A M E N T R O U N D T I M E SEach tournament round of STAR WARS LEGION is a predetermined length giving players a certain amount of time to complete their games A leader should start the timer for a tournament round after most players have found their seats and begun to set up If a game has not concluded when the time for a tournament round runs out the players finish the current game round and then calculate their scores A tournament roundrsquos length varies depending on the type of round
bull SWISS ROUNDS 90 minutes each
bull SINGLE ELIMINATION ROUNDS (EXCEPT FINAL) 90 minutes each
bull FINAL SINGLE ELIMINATION ROUND 150 minutes
An organizer may extend the round time in increments of 30 minutes (up to a maximum of 150 minutes) as long as they announce the new round time prior to their event This is advisable if the tournament organizer prefers a relaxed pace or anticipates that a number of the attendees will be new players
T O U R N A M E N T S T R U C T U R E SThe structure of a tournament determines how many Swiss and single elimination rounds are used All STAR WARS LEGION skirmish tournaments must use one of the following types
B A S I C S T R U C T U R E
The basic tournament structure is designed to be very accessible especially for newer participants This structure provides a tournament experience that requires a modest commitment of time and resources from organizers and players
A D V A N C E D S T R U C T U R E
The Advanced tournament structure caters to participants that enjoy competition This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players
Number of Registered Players
Number of Swiss Rounds
Size of Cut
4-8 3 No Cut
9-44 4 No Cut
45 and Above 5 No Cut
Number of Registered Players
Number of Swiss Rounds
Size of Cut
4-24 4 Top 2
25-44 4 Top 4
45 and Above 5 Top 4
Piv
otal
Pos
itio
ns
Set
up P
lace
an
obje
ctiv
e to
ken
on th
e pi
ece
of te
rrai
n cl
oses
t to
the
cent
er o
f the
ba
ttlefi
eld
(if m
ultip
le p
iece
s are
equ
ally
cl
ose
to th
e ce
nter
the
blu
e pl
ayer
choo
ses)
Th
en s
tart
ing
with
the
blue
pla
yer
each
pl
ayer
pla
ces 1
obj
ectiv
e to
ken
on a
pie
ce
of te
rrai
n E
ach
toke
n m
ust b
e pl
aced
on
a pi
ece
of te
rrai
n th
at is
com
plet
ely
outs
ide
all d
eplo
ymen
t zon
es a
nd b
eyon
d ra
nge
1 of
an
y ot
her p
iece
of t
erra
in w
ith a
n ob
ject
ive
toke
n If
a p
laye
r is u
nabl
e to
pla
ce a
toke
n ac
cord
ing
to th
ese
rule
s th
ey c
an p
lace
that
to
ken
on a
ny p
iece
of t
erra
in th
at d
oes n
ot
have
an
obje
ctiv
e to
ken
and
that
is o
utsid
e al
l dep
loym
ent z
ones
If t
hat t
oken
still
ca
nnot
be
plac
ed t
hen
it is
not p
lace
d
Vic
tory
At t
he en
d of
the g
ame
for e
ach
terr
ain
piec
e with
an o
bjec
tive t
oken
the
pl
ayer
who
has
the m
ost u
nit l
eade
rs in
ba
se co
ntac
t with
that
terr
ain
piec
e gai
ns
2 vi
ctor
y to
kens
copy LFL copy FFG
Elim
inat
ion
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
1 v
icto
ry to
ken
for e
ach
defe
ated
ene
my
unit
and
1 a
dditi
onal
vi
ctor
y to
ken
for e
ach
defe
ated
ene
my
991878991878 a
nd 991858991858
unit
copy LFL copy FFG
Cont
rol
Set
up P
lace
1 o
bjec
tive
toke
n on
the
cent
er o
f the
bat
tlefie
ld
Vic
tory
At t
he e
nd o
f rou
nds 2
ndash4 e
ach
play
er g
ains
1 v
icto
ry to
ken
if th
ey co
ntro
l th
e ob
ject
ive
toke
n A
t the
end
of t
he
gam
e a
play
er g
ains
2 v
icto
ry to
kens
if
they
cont
rol t
he o
bjec
tive
toke
n A
pla
yer
cont
rols
an o
bjec
tive
toke
n if
they
hav
e m
ore
unit
lead
ers a
t ran
ge 1
of t
hat t
oken
th
an a
ny o
ther
pla
yer
copy LFL copy FFG
Bre
ach
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
2 v
icto
ry to
kens
for e
ach
of
thei
r uni
t lea
ders
with
in ra
nge
1 of
the
enem
y ed
ge o
f the
bat
tlefie
ld
copy LFL copy FFG
This
card
has
no
effec
tTh
e air
is cle
ar t
he su
n is
shin
ing
and
visib
ility
is go
od Th
e tro
oper
s gat
here
d fo
r the
fig
ht k
now
that
per
fect
wea
ther
onl
y he
rald
s on
e thi
ngmdash
battl
e will
soon
be j
oine
d
Clea
r Co
ndit
ions
copy LFL copy FFG
Whe
n ch
ecki
ng w
heth
er a
uni
t is p
anic
ked
th
e ra
nge
at w
hich
a u
nit c
an u
se a
frie
ndly
co
mm
ande
rrsquos co
urag
e in
stea
d of
its o
wn
is re
duce
d by
2 (t
o a
min
imum
of 1
)Th
e fat
igue
and
stre
ss o
f a p
rotra
cted
ca
mpa
ign
blun
ts th
e effe
ct o
f eve
n th
e mos
t in
spira
tiona
l lea
ders
Eve
ntua
lly t
roop
ers
mus
t loo
k w
ithin
for t
he co
urag
e to
carr
y on
War
Wea
ry
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Dur
ing
the
first
roun
d u
nits
can
not p
erfo
rm
rang
ed at
tack
s bey
ond
rang
e 2
The h
oriz
on gl
ows d
imly
as t
he o
ppos
ing
arm
ies a
dvan
ce u
nder
the s
hrou
d of
nig
ht A
s th
e sun
rise
s ba
ttle w
ill b
e joi
ned
in ea
rnes
t
Daw
n
copy LFL copy FFG
Each
pla
yers
dep
loym
ent z
one i
s a ra
nge 2
ha
lf-ci
rcle
mea
sure
d fro
m th
e cen
ter p
oint
of
thei
r pla
yer e
dge
Face
off
copy LFL copy FFG
Bat
tle
Line
s
copy LFL copy FFG
Set
up S
tart
ing
with
the
blue
pla
yer
play
ers
alte
rnat
e pl
acin
g ba
rric
ades
on
the
battl
efiel
d un
til 4
bar
ricad
es h
ave
been
pla
ced
Whe
n a
play
er p
lace
s a b
arric
ade
it m
ust b
e pl
aced
in
side
thei
r dep
loym
ent z
one
or w
ithin
ra
nge
1-2
of th
eir d
eplo
ymen
t zon
e Ea
ch
barr
icad
e m
ust b
e pl
aced
hor
izon
tally
Ex
perie
nced
sold
iers
are
alw
ays o
n th
e lo
okou
t for
way
s to
rein
forc
e the
ir po
sitio
ns
Impr
ovis
ed D
efen
ses
copy LFL copy FFG
Flan
king
Pos
itio
ns
copy LFL copy FFG
Mee
ting
Eng
agem
ent
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
E V E NT G U I D A N CEThe skirmish format provides new opportunities for event organizers as each game requires less time and physical space to play Organizers who wish to run a skirmish tournament should use the standard STAR WARS LEGION tournament rules with the following amendments
T O U R N A M E N T S E T U PBefore the tournament begins the organizer must set up tables suitable for tournament play Each table must contain a 3rsquo by 3rsquo square play area with clearly delineated edges and enough terrain to fully cover at least a third of the play area (3rsquo x 1)
T O U R N A M E N T R O U N D T I M E SEach tournament round of STAR WARS LEGION is a predetermined length giving players a certain amount of time to complete their games A leader should start the timer for a tournament round after most players have found their seats and begun to set up If a game has not concluded when the time for a tournament round runs out the players finish the current game round and then calculate their scores A tournament roundrsquos length varies depending on the type of round
bull SWISS ROUNDS 90 minutes each
bull SINGLE ELIMINATION ROUNDS (EXCEPT FINAL) 90 minutes each
bull FINAL SINGLE ELIMINATION ROUND 150 minutes
An organizer may extend the round time in increments of 30 minutes (up to a maximum of 150 minutes) as long as they announce the new round time prior to their event This is advisable if the tournament organizer prefers a relaxed pace or anticipates that a number of the attendees will be new players
T O U R N A M E N T S T R U C T U R E SThe structure of a tournament determines how many Swiss and single elimination rounds are used All STAR WARS LEGION skirmish tournaments must use one of the following types
B A S I C S T R U C T U R E
The basic tournament structure is designed to be very accessible especially for newer participants This structure provides a tournament experience that requires a modest commitment of time and resources from organizers and players
A D V A N C E D S T R U C T U R E
The Advanced tournament structure caters to participants that enjoy competition This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players
Number of Registered Players
Number of Swiss Rounds
Size of Cut
4-8 3 No Cut
9-44 4 No Cut
45 and Above 5 No Cut
Number of Registered Players
Number of Swiss Rounds
Size of Cut
4-24 4 Top 2
25-44 4 Top 4
45 and Above 5 Top 4
Piv
otal
Pos
itio
ns
Set
up P
lace
an
obje
ctiv
e to
ken
on th
e pi
ece
of te
rrai
n cl
oses
t to
the
cent
er o
f the
ba
ttlefi
eld
(if m
ultip
le p
iece
s are
equ
ally
cl
ose
to th
e ce
nter
the
blu
e pl
ayer
choo
ses)
Th
en s
tart
ing
with
the
blue
pla
yer
each
pl
ayer
pla
ces 1
obj
ectiv
e to
ken
on a
pie
ce
of te
rrai
n E
ach
toke
n m
ust b
e pl
aced
on
a pi
ece
of te
rrai
n th
at is
com
plet
ely
outs
ide
all d
eplo
ymen
t zon
es a
nd b
eyon
d ra
nge
1 of
an
y ot
her p
iece
of t
erra
in w
ith a
n ob
ject
ive
toke
n If
a p
laye
r is u
nabl
e to
pla
ce a
toke
n ac
cord
ing
to th
ese
rule
s th
ey c
an p
lace
that
to
ken
on a
ny p
iece
of t
erra
in th
at d
oes n
ot
have
an
obje
ctiv
e to
ken
and
that
is o
utsid
e al
l dep
loym
ent z
ones
If t
hat t
oken
still
ca
nnot
be
plac
ed t
hen
it is
not p
lace
d
Vic
tory
At t
he en
d of
the g
ame
for e
ach
terr
ain
piec
e with
an o
bjec
tive t
oken
the
pl
ayer
who
has
the m
ost u
nit l
eade
rs in
ba
se co
ntac
t with
that
terr
ain
piec
e gai
ns
2 vi
ctor
y to
kens
copy LFL copy FFG
Elim
inat
ion
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
1 v
icto
ry to
ken
for e
ach
defe
ated
ene
my
unit
and
1 a
dditi
onal
vi
ctor
y to
ken
for e
ach
defe
ated
ene
my
991878991878 a
nd 991858991858
unit
copy LFL copy FFG
Cont
rol
Set
up P
lace
1 o
bjec
tive
toke
n on
the
cent
er o
f the
bat
tlefie
ld
Vic
tory
At t
he e
nd o
f rou
nds 2
ndash4 e
ach
play
er g
ains
1 v
icto
ry to
ken
if th
ey co
ntro
l th
e ob
ject
ive
toke
n A
t the
end
of t
he
gam
e a
play
er g
ains
2 v
icto
ry to
kens
if
they
cont
rol t
he o
bjec
tive
toke
n A
pla
yer
cont
rols
an o
bjec
tive
toke
n if
they
hav
e m
ore
unit
lead
ers a
t ran
ge 1
of t
hat t
oken
th
an a
ny o
ther
pla
yer
copy LFL copy FFG
Bre
ach
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
2 v
icto
ry to
kens
for e
ach
of
thei
r uni
t lea
ders
with
in ra
nge
1 of
the
enem
y ed
ge o
f the
bat
tlefie
ld
copy LFL copy FFG
This
card
has
no
effec
tTh
e air
is cle
ar t
he su
n is
shin
ing
and
visib
ility
is go
od Th
e tro
oper
s gat
here
d fo
r the
fig
ht k
now
that
per
fect
wea
ther
onl
y he
rald
s on
e thi
ngmdash
battl
e will
soon
be j
oine
d
Clea
r Co
ndit
ions
copy LFL copy FFG
Whe
n ch
ecki
ng w
heth
er a
uni
t is p
anic
ked
th
e ra
nge
at w
hich
a u
nit c
an u
se a
frie
ndly
co
mm
ande
rrsquos co
urag
e in
stea
d of
its o
wn
is re
duce
d by
2 (t
o a
min
imum
of 1
)Th
e fat
igue
and
stre
ss o
f a p
rotra
cted
ca
mpa
ign
blun
ts th
e effe
ct o
f eve
n th
e mos
t in
spira
tiona
l lea
ders
Eve
ntua
lly t
roop
ers
mus
t loo
k w
ithin
for t
he co
urag
e to
carr
y on
War
Wea
ry
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Dur
ing
the
first
roun
d u
nits
can
not p
erfo
rm
rang
ed at
tack
s bey
ond
rang
e 2
The h
oriz
on gl
ows d
imly
as t
he o
ppos
ing
arm
ies a
dvan
ce u
nder
the s
hrou
d of
nig
ht A
s th
e sun
rise
s ba
ttle w
ill b
e joi
ned
in ea
rnes
t
Daw
n
copy LFL copy FFG
Each
pla
yers
dep
loym
ent z
one i
s a ra
nge 2
ha
lf-ci
rcle
mea
sure
d fro
m th
e cen
ter p
oint
of
thei
r pla
yer e
dge
Face
off
copy LFL copy FFG
Bat
tle
Line
s
copy LFL copy FFG
Set
up S
tart
ing
with
the
blue
pla
yer
play
ers
alte
rnat
e pl
acin
g ba
rric
ades
on
the
battl
efiel
d un
til 4
bar
ricad
es h
ave
been
pla
ced
Whe
n a
play
er p
lace
s a b
arric
ade
it m
ust b
e pl
aced
in
side
thei
r dep
loym
ent z
one
or w
ithin
ra
nge
1-2
of th
eir d
eplo
ymen
t zon
e Ea
ch
barr
icad
e m
ust b
e pl
aced
hor
izon
tally
Ex
perie
nced
sold
iers
are
alw
ays o
n th
e lo
okou
t for
way
s to
rein
forc
e the
ir po
sitio
ns
Impr
ovis
ed D
efen
ses
copy LFL copy FFG
Flan
king
Pos
itio
ns
copy LFL copy FFG
Mee
ting
Eng
agem
ent
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Piv
otal
Pos
itio
ns
Set
up P
lace
an
obje
ctiv
e to
ken
on th
e pi
ece
of te
rrai
n cl
oses
t to
the
cent
er o
f the
ba
ttlefi
eld
(if m
ultip
le p
iece
s are
equ
ally
cl
ose
to th
e ce
nter
the
blu
e pl
ayer
choo
ses)
Th
en s
tart
ing
with
the
blue
pla
yer
each
pl
ayer
pla
ces 1
obj
ectiv
e to
ken
on a
pie
ce
of te
rrai
n E
ach
toke
n m
ust b
e pl
aced
on
a pi
ece
of te
rrai
n th
at is
com
plet
ely
outs
ide
all d
eplo
ymen
t zon
es a
nd b
eyon
d ra
nge
1 of
an
y ot
her p
iece
of t
erra
in w
ith a
n ob
ject
ive
toke
n If
a p
laye
r is u
nabl
e to
pla
ce a
toke
n ac
cord
ing
to th
ese
rule
s th
ey c
an p
lace
that
to
ken
on a
ny p
iece
of t
erra
in th
at d
oes n
ot
have
an
obje
ctiv
e to
ken
and
that
is o
utsid
e al
l dep
loym
ent z
ones
If t
hat t
oken
still
ca
nnot
be
plac
ed t
hen
it is
not p
lace
d
Vic
tory
At t
he en
d of
the g
ame
for e
ach
terr
ain
piec
e with
an o
bjec
tive t
oken
the
pl
ayer
who
has
the m
ost u
nit l
eade
rs in
ba
se co
ntac
t with
that
terr
ain
piec
e gai
ns
2 vi
ctor
y to
kens
copy LFL copy FFG
Elim
inat
ion
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
1 v
icto
ry to
ken
for e
ach
defe
ated
ene
my
unit
and
1 a
dditi
onal
vi
ctor
y to
ken
for e
ach
defe
ated
ene
my
991878991878 a
nd 991858991858
unit
copy LFL copy FFG
Cont
rol
Set
up P
lace
1 o
bjec
tive
toke
n on
the
cent
er o
f the
bat
tlefie
ld
Vic
tory
At t
he e
nd o
f rou
nds 2
ndash4 e
ach
play
er g
ains
1 v
icto
ry to
ken
if th
ey co
ntro
l th
e ob
ject
ive
toke
n A
t the
end
of t
he
gam
e a
play
er g
ains
2 v
icto
ry to
kens
if
they
cont
rol t
he o
bjec
tive
toke
n A
pla
yer
cont
rols
an o
bjec
tive
toke
n if
they
hav
e m
ore
unit
lead
ers a
t ran
ge 1
of t
hat t
oken
th
an a
ny o
ther
pla
yer
copy LFL copy FFG
Bre
ach
Vic
tory
At t
he e
nd o
f the
gam
e ea
ch
play
er g
ains
2 v
icto
ry to
kens
for e
ach
of
thei
r uni
t lea
ders
with
in ra
nge
1 of
the
enem
y ed
ge o
f the
bat
tlefie
ld
copy LFL copy FFG
This
card
has
no
effec
tTh
e air
is cle
ar t
he su
n is
shin
ing
and
visib
ility
is go
od Th
e tro
oper
s gat
here
d fo
r the
fig
ht k
now
that
per
fect
wea
ther
onl
y he
rald
s on
e thi
ngmdash
battl
e will
soon
be j
oine
d
Clea
r Co
ndit
ions
copy LFL copy FFG
Whe
n ch
ecki
ng w
heth
er a
uni
t is p
anic
ked
th
e ra
nge
at w
hich
a u
nit c
an u
se a
frie
ndly
co
mm
ande
rrsquos co
urag
e in
stea
d of
its o
wn
is re
duce
d by
2 (t
o a
min
imum
of 1
)Th
e fat
igue
and
stre
ss o
f a p
rotra
cted
ca
mpa
ign
blun
ts th
e effe
ct o
f eve
n th
e mos
t in
spira
tiona
l lea
ders
Eve
ntua
lly t
roop
ers
mus
t loo
k w
ithin
for t
he co
urag
e to
carr
y on
War
Wea
ry
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Dur
ing
the
first
roun
d u
nits
can
not p
erfo
rm
rang
ed at
tack
s bey
ond
rang
e 2
The h
oriz
on gl
ows d
imly
as t
he o
ppos
ing
arm
ies a
dvan
ce u
nder
the s
hrou
d of
nig
ht A
s th
e sun
rise
s ba
ttle w
ill b
e joi
ned
in ea
rnes
t
Daw
n
copy LFL copy FFG
Each
pla
yers
dep
loym
ent z
one i
s a ra
nge 2
ha
lf-ci
rcle
mea
sure
d fro
m th
e cen
ter p
oint
of
thei
r pla
yer e
dge
Face
off
copy LFL copy FFG
Bat
tle
Line
s
copy LFL copy FFG
Set
up S
tart
ing
with
the
blue
pla
yer
play
ers
alte
rnat
e pl
acin
g ba
rric
ades
on
the
battl
efiel
d un
til 4
bar
ricad
es h
ave
been
pla
ced
Whe
n a
play
er p
lace
s a b
arric
ade
it m
ust b
e pl
aced
in
side
thei
r dep
loym
ent z
one
or w
ithin
ra
nge
1-2
of th
eir d
eplo
ymen
t zon
e Ea
ch
barr
icad
e m
ust b
e pl
aced
hor
izon
tally
Ex
perie
nced
sold
iers
are
alw
ays o
n th
e lo
okou
t for
way
s to
rein
forc
e the
ir po
sitio
ns
Impr
ovis
ed D
efen
ses
copy LFL copy FFG
Flan
king
Pos
itio
ns
copy LFL copy FFG
Mee
ting
Eng
agem
ent
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG
Dur
ing
the
first
roun
d u
nits
can
not p
erfo
rm
rang
ed at
tack
s bey
ond
rang
e 2
The h
oriz
on gl
ows d
imly
as t
he o
ppos
ing
arm
ies a
dvan
ce u
nder
the s
hrou
d of
nig
ht A
s th
e sun
rise
s ba
ttle w
ill b
e joi
ned
in ea
rnes
t
Daw
n
copy LFL copy FFG
Each
pla
yers
dep
loym
ent z
one i
s a ra
nge 2
ha
lf-ci
rcle
mea
sure
d fro
m th
e cen
ter p
oint
of
thei
r pla
yer e
dge
Face
off
copy LFL copy FFG
Bat
tle
Line
s
copy LFL copy FFG
Set
up S
tart
ing
with
the
blue
pla
yer
play
ers
alte
rnat
e pl
acin
g ba
rric
ades
on
the
battl
efiel
d un
til 4
bar
ricad
es h
ave
been
pla
ced
Whe
n a
play
er p
lace
s a b
arric
ade
it m
ust b
e pl
aced
in
side
thei
r dep
loym
ent z
one
or w
ithin
ra
nge
1-2
of th
eir d
eplo
ymen
t zon
e Ea
ch
barr
icad
e m
ust b
e pl
aced
hor
izon
tally
Ex
perie
nced
sold
iers
are
alw
ays o
n th
e lo
okou
t for
way
s to
rein
forc
e the
ir po
sitio
ns
Impr
ovis
ed D
efen
ses
copy LFL copy FFG
Flan
king
Pos
itio
ns
copy LFL copy FFG
Mee
ting
Eng
agem
ent
copy LFL copy FFG
Skirmish
Permission granted to print or photocopy for personal use copyLFL copyFFG