Sketching Workshop with Product Design Team
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Transcript of Sketching Workshop with Product Design Team
Sketching and
Brainstorming
Arganka Yahya - IxD Tech Lead @travelokaProduct Design Sharing Session, April 2016
About sketching & brainstorming (15 mins)
Hands-on sketching (~60 mins)
Awarding & reflection (15 mins)
TL;DR
-Sketching is NOT about drawing, it is about design
-Get the right design, THEN get the design right
Sketching User Experiences: The Workbook (http://sketchbook.cpsc.ucalgary.ca/)
You have a design idea, you see the top of the hill as the best possible design for the idea
Then, you iterate and develop it.But is it the best idea?
Sketching User Experiences: The Workbook (http://sketchbook.cpsc.ucalgary.ca/)
Is it the best idea? Have you explored the other hills before design and iterate on the idea?
How can we avoid a local maxima?Take a step back, see the landscape, and think holistically to understand the problem.
Sketching User Experiences: The Workbook (http://sketchbook.cpsc.ucalgary.ca/)
- Generate many ideas and variations- Reflect on all ideas- Develop them in parallel- Add new ideas “on the go”- THEN, iterate your final choice
Sketching User Experiences: The Workbook (http://sketchbook.cpsc.ucalgary.ca/)
Explore problems and ideas Iterate and refine the idea
ExploratoryLots of ideas, rough & varied, need to draw up 6 or so.
Can use a word list to pick new ideas, or an inspiration library of design artifacts, or conceptual models like spectrum, 2x2, or grids.
http://www.student.tue.nl/Y/j.m.h.meijers/Evidence/showcaseB3.2/exploratory-sketching.htmlhttp://www.lukew.com/ff/entry.asp?748
RefinementFewer, better ideas with a higher level of fidelity.
Can use shading to imply importance and call-outs to explain elements on the sketch.
Sketch: Carl Liuhttp://www.carlliu.com/about/
“But, I can’t sketch!”
“I’m not an artist”
You don’t have to be an artist to sketch.
Sketch is a communication tool.
Benefits of SketchingA variety of ideas, quickly
Explore the alternatives
Foster better discussions
Lots of Ideas
The key to generating many ideas is to withhold judgment of them as good or bad until your sketching session is complete.
http://alistapart.com/article/sketching-the-visual-thinking-power-tool#section3
Benefits of SketchingA variety of ideas, quickly
Explore the alternatives
Foster better discussions
Lots of Alternatives
Sketches help filter out “rabbit hole” ideas—concepts that are impossible to produce or impractical to deliver on. Drawing out ideas works as an early detection system—revealing potential issues before significant time is invested.
http://alistapart.com/article/sketching-the-visual-thinking-power-tool#section3
Benefits of SketchingA variety of ideas, quickly
Explore the alternatives
Foster better discussions
Foster Discussions
Because sketches are unfinished and loose, they invite commentary.
http://alistapart.com/article/sketching-the-visual-thinking-power-tool#section3
Why we sketch?A good sketch, even when done quickly, can be a powerful tool for the designer.
to communicate ideas
to record what we're seeing and hearing
to work through some thinking
to reflect what we're hearing
to document.
https://articles.uie.com/why_sketching/
A rough idea deserves a rough-
looking sketch,
while a well-thought-through
idea warrants finely drawn,
detailed imagery.
Bill Buxton
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)Adopted from the 10 plus 10 method.
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
1. Warm up (2 mins)
2. Generate lots of ideas (3 mins)
3. State design challenge (5 mins)
4. Generate at least 8 concepts (5 mins)
5. Reduce the number of design concepts (5 mins)
6. Choose the most promising (5 mins)
7. Produce 8 details/variations of that concepts (10 mins)
8. Choose best of the best idea (5 mins)
9. Present your best idea(s) (15 mins)
Reflection
-What did you learn?
-Have I use sketch as a communication and design tool?
-How will you incorporate sketch to your process?
Takeaways
-Sketching is NOT about drawing, it is about design
-Get the right design, THEN get the design right
More Resources
http://sketchbook.cpsc.ucalgary.ca/
https://www.medien.ifi.lmu.de/lehre/ss14/id/Day%202%20Sketching%20IxD.pdf
http://www.slideshare.net/ugleah/fluxible-workshop-slides-v3/16-INSTRUCTIONS1_Fill_a_page_withoverlapping
https://prezi.com/-mjsqgetjfen/sketching-distributed-interactions-the-10-plus-10-method-and-sequence-diagrams/
Sketching and
Brainstorming
Arganka Yahya - IxD Tech Lead @travelokaProduct Design Sharing Session, April 2016