Six Types of Kicking Plays Revised: 7/24/14. 5 Man appears first, followed by 4 Man. To play the...
-
Upload
roland-charles -
Category
Documents
-
view
213 -
download
0
Transcript of Six Types of Kicking Plays Revised: 7/24/14. 5 Man appears first, followed by 4 Man. To play the...
Approved Football Officiating Mechanics
Six Types of Kicking PlaysRevised: 7/24/14
5 Man appears first , followed by 4 Man.
To play the presentation, select “Slide Show” from top of screen, then click “From Beginning”.
Words highlighted in red indicate changes for 2014.
To get out of a slide to see the notes and motion, hit the “ESC” key. To resume, click “From Current Slide” from the top menu.
For notes about each slide’s motion, print the “Notes Page.”
*How to Use this Presentation*
5 Man Mechanics
R/LM/LJ count RT; U/BJ count KT.
U/BJ work together to communicate with KT &
HC regarding KT players being w/in 5 YDS of the Free Kick Line & 4 players on both sides of the Kicker.
BJ will call “within 5 YDS” & both can call less
than 4 KT players on either side of Kicker.
*Kickoff Mechanics (KOM):Points of Emphasis*
Wings must trail the runner up field a minimum of 5 YDS & watch blocking.
Wings must retreat toward the GL if the kick is inside the -15YL.
If previous KO goes inside the -15YL, IP on next KO is GL.
If LM/LJ disagree on their IP, then stay at the GL.
BJ/U: Run, not jog, to the 50 YL HM.
*Kickoff Mechanics (KOM):Points of Emphasis*
After the Try/FG:
◦ Back Judge Start your watch (1 minute) after securing the FB. Run up Press Box sideline. Clear home team out of restricted area.
◦ Umpire Jog up Opposite sideline. Clear visiting team out of restricted area.
Kickoffs (KOM)
KOM: IP (Wings at GL)
KOM: IP (Wings at GL)
KOM: IP (Wings at -10 YL)
KOM: U & BJ
KOM (Clock): Between Hashes
KOM (Clock): LM Side Zone
KOM (Clock): LJ Side Zone
KOM: Touchback
KOM: Near Pylon
KOM: Out of Bounds
2x
KOM: Short Return – Wings Trail
2x 2x
KOM: IP -10YL; Kick Near GL
KOM: Long Return – BJ to GL
OKOM - IP
OKOM: Stop-N-Watch
2x2x
2x 2x
OKOM: Long KO
Free Kick after Fair Catch: IP
Free Kick after Fair Catch: Short
Free Kick after Safety: IP
LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS.
LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box.
BJ: Your IP is 8 YDS wide with a single receiver.
Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
Punt Mechanics: Points of Emphasis
Punt IP: Coverage's
Stay off the Center & Kicker
Punt IP: LM’s Hash
Punt IP: LJ’s Hash
*Punt IP: Punter Between -5 & GL*
*Punt IP: Punter in EZ*
Punt IP: Twin Receivers
Punt: RT’s Heels on -10 YL
Blocked Punt (R&R1): RT Recovers
2x
2x
Punt (R&R2): Less than 30 Yards
Ball’s Away!
Punt: Return
Ball’s Away!
2x
2x
BJ/U: GP Upright – Your choice as to which upright to cover.
BJ/U: If the FGA is not good, signal “No Score” followed by the TB Signal if the FB breaks the GL plane.
R: Help U with center/MG contact. Count 1001 & 1002.
*Field Goal Mechanics (FGM):Points of Emphasis*
FGM: IP - Right Footed Kicker
FGM: IP – Left Footed Kicker
FGM: Short FG (Inside +20 YL)
Stay off the Center,
Holder & Kicker
*FGM: Long FG (+20 YL & Out)*
FGM: Short of GL
U: Strong & loud whistle once ball is kicked.
U/BJ: Muddle Huddle – Your IP is on the EL.
Wings: Once kicked, hustle in to players.
R: Help U with center/MG contact. Count 1001 & 1002.
Try-Kick Mechanics (TRYM):Points of Emphasis
TRYM: Muddle Huddle
TRYM: Kicked
TRYM: “Fire”
Fire!!
4 Man Mechanics
R/LM count RT; U/LJ count KT.
U/LJ work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line & 4 players on both sides of the Kicker.
U will call “within 5 YDS” & both can call less than 4 KT players on either side of Kicker.
*Kickoff Mechanics (KOM):Points of Emphasis*
R & LM must trail the runner up field a minimum of 5 YDS & watch blocking.
R/LM must retreat toward the GL if the kick is inside the -15YL.
U/LJ will stay on SL after the KO.
If previous KO goes inside the -15YL, IP on next KO is the GL.
*Kickoff Mechanics (KOM):Points of Emphasis*
KOM: IP
KOM – IP
KOM: U & LJ
KOM (Clock): Between Hashes
KOM (Clock): LM Side Zone
KOM (Clock): R Side Zone
KOM: Touchback
KOM: Near Pylon (Touchback)
KOM: Out of Bounds
2x
KOM: Short Return2x 2x
KOM: Long Return
OKOM – IP
OKOM: Stop-N-Watch
2x2x
2x
OKOM: Long KO
Free Kick after Fair Catch: IP
Free Kick after Fair Catch: Short
Free Kick after Safety: IP
LM: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS.
U: Your IP is 8 YDS wide with a single receiver.
LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box.
Wings: Read length of punt. Your “drop” is only 10 YDS unless the punt is more than 30 YDS downfield.
Punt Mechanics: Points of Emphasis
Punt IP: Coverage's
Stay off the Center & Kicker
Punt IP: LM’s Hash
Punt IP: LJ’s Hash
*Punt IP: Punter Between -5 & GL*
*Punt IP: Punter in EZ*
Punt IP: Twin Receivers
Punt: RT’s Heels on -10 YL
Blocked Punt (R&R1): RT Recovers
2x
2x
Punt: Out of Bounds
Punt: Touchback
Punt (R&R2) – Less than 30 Yards
Ball’s Away!
Punt (R&R3): More than 30 Yards
Ball’s Away!
Punt: Return
Ball’s Away!
2x
2x
Wing/U: GP Upright – Wing cover your upright, U cover other upright.
Wing/U: If the FGA is not good, signal “No Score” followed by the TB Signal if the kick breaks the GL plane.
R: Help U with Center/Middle Guard contact. Count 1001 & 1002.
*Field Goal Mechanics (FGM):Points of Emphasis*
FGM: IP - Right Footed Kicker
FGM: IP - Left Footed Kicker
FGM: Short FG (Inside +20 YL)
Stay off the Center,
Holder & Kicker
FGM: Long FG (+20 YL & Out)
FGM: Short of GL
U: Strong & loud whistle once ball is kicked.
LM/LJ: Muddle Huddle – Stay at LOS. Once KT shifts then one Wing moves to EL.
Wings: Once kicked, hustle in to players.
R: Help U with center/MG contact. Count 1001 & 1002.
*Try-Kick Mechanics (TRYM):Points of Emphasis*
*TRYM: Muddle Huddle*
TRYM: Kicked
TRYM: “Fire” to Wing Side
Fire!!
Stay off the Center,
Holder & Kicker
TRYM: “Fire” to R’s Side
Fire!!