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Transcript of Situational Awareness Guide - Situational Awareness Guide 1. So, what is Situational Awareness? 2....

  • Situational Awareness Guide

    1. So, what is Situational Awareness? 2. How do I get “Situational Awareness”? 3. First point: vision is paramount! (sound less so, but still)

    3.1 Settings 3.2 Hardware 3.3 Get Mods 3.4 Sound and oral prompts

    4. Processing information 4.1 Spatial Awareness 4.2 Tactical awareness

    4.2.1 Evaluate your immediate surroundings 4.2.2 Overhead Vehicle markers

    4.3 Using your minimap

  • 4.3.1 Enhance your minimap 4.3.2 When to look at your minimap 4.3.3 Unspotted Vehicles. 4.3.4 Quickcounts

    5. Relay, Relay, Relay! 5.1 Relaying information to your team (works mostly one way) 5.2 Relaying information to your platoon mates (works two ways)

    6. Strategic awareness

    1. So, what is Situational Awareness?

    Situational awareness” (SA) is a BIG subject in WoT. Everyone pretty much talks about it as one of the decisive factors separating good from average players, but funnily enough, no one has been able to pinpoint an exact definition of what situational awareness actually is. Therefore, if you do a quick search on the forums or through the web resources for the game you might find various different definitions of the term, none of which is completely right or completely wrong.

    So what is situational awareness? We will attempt to give our own definition. As we see it in SGTA, it’s a broad term roughly describing the following ability of a player to​, “Know what is happening around them during the course of the battle and react accordingly”. Therefore​, there are two notions involved in this definition. Knowing what is happening around you (awareness) as well as properly reacting to it​; ​there is ​no point of being aware that something is happening when you do not react to it. Since there are so many things actually happening around you during the course of the battle, people tend to define situational awareness according to what they think is the most important. Some say SA is looking and interpreting the minimap on the fly, others say it is knowing what you should expect to face and when, others say it is being aware of what your team and the enemy team is doing at any given time. Well​, SA is a broader concept encompassing​ ​ALL of these aspects.“

  • 2. How do I get “Situational Awareness”? Now here is the trick, you cannot “get” situational awareness and it cannot be taught in the same way as a technique like sidescraping. We have had a LOT of trouble here as to how to organize a class for situational awareness and after several attempts and experiments we have reached the following conclusion: You can’t teach SA. It is the only aspect of the game that needs to be self-taught for each individual player. You therefore have to “teach” SA to yourself. Additionally, we all inherently have SA to a certain extent. When you think about it, even the most novice player can react more or less to what is happening around him. Nevertheless, with experience, one can assimilate more and more information in a shorter space of time, therefore becoming aware of and reacting to unfolding situations and often even anticipating them. Therefore SA is not something that you learn; it is more something that you develop. Nevertheless, even if we cannot “teach” you SA, we can provide you with the necessary tools so as to further develop it for yourself. What we can do is setup the foundations for you, give you the blueprints and you can slowly build on this skill. To use a sports analogy, we can teach you how you can adopt a “heads up” style of play, and instead of focusing on the ball, help you focus on what is happening on the field ​as a whole. “Heads up” is the key word here and tunnel vision is the number one enemy. Once these foundations are laid up for you, you can then start gradually building your SA skill by EXPERIENCE. SA is an ever developing skill and even the most experienced players cannot develop it 100%. It is human nature. One will always make mistakes and one can multitask and be aware of his environment to a certain extent. After some point it is also a question of talent. Some people will just develop naturally a more advanced SA skill than others. Nevertheless, there is no way that a player with an underdeveloped SA can become better than a player that has basic SA notions and is making an effort to apply them in practice. Another thing that you should also bear in mind, is that your SA directly depends on how focused you are while playing the game. Receiving and processing all this information requires a minimum level of concentration. For this reason you should consider taking short breaks every 2-3 battles, or just play a couple of battles from time to time in a more

  • “relaxed” mood in order to “blow off some steam”. Finally, you should be aware, that all the tactics and techniques you will be taught here will only bring you up to a certain point. When you will achieve a better skill level overall in these fields, you will quickly become aware that, in the end, what distinguishes good players from very good players is SA. So, shall we go for it?

    3. First point: vision is paramount! (sound less so, but still) Before you can even begin to process and analyze any bit of information you must first be able to see it. In the following section we will therefore learn how to better see things, and better perceive information available to us in the game.

    3.1 Settings It might sound basic, but you will be surprised as to how many people play the game with the wrong settings, depriving themselves from vital information. First thing you must do is press “Ctrl and +” to zoom in your minimap. A zoomed out minimap is near useless. You should at least also change the over-tank markers ingame, both for your own and the enemy team. In particular, it is especially useful to know ​exactly how many hitpoints your enemies have left, rather than just a percentage. Other settings will be explained more in detail in the relative basics course, the “settings class” available to you is therefore a MUST before even starting with SA. Good vision and good PC performance are your eyes and ears in the game. You can always play the game half-blind and half deaf, but you will never be good at it. Which brings us to:

    3.2 Hardware Before we even start going into this aspect of SA we feel like we need to make a disclaimer, so here it is:

    Disclaimer​: We are not telling you to buy any of the hardware mentioned below; we are merely telling you that with some piece of hardware you may see more information on your screen than with another. It does by no means mean that if you do not own this hardware you will not become good at the game. What we are basically saying here is that some things in the game related to vision become easier when you have the appropriate hardware for it. The information below could prove useful if you wished to upgrade your hardware at some point, since you will

  • know which upgrade is more important in some aspects of the game. Use what is said below only as a reference, not as a suggestion to buy better hardware. Better hardware helps, but hardware alone never made good players.

    You will also notice how the large minimap is hiding the last enemy tank, and how the

    You obviously own a computer if you are playing World of Tanks. The specs of the game are not that demanding either, and we are aware that spending money on hardware is not possible for everyone. Of course you do not need an alienware BUT: Those of you who know me (Sapaki) a bit in the clan might know that I have actually quit the game for a while, because I realized that it was no longer possible for me to play properly due to hardware limitations. But why? Because vision is paramount. We will probably include a hardware 101 in our “Settings course” but as a rule of thumb it is good if you had a) a computer that runs WoT smoothly (40+fps) in minimum settings except drawing distance (you don’t need eye-candy to play well, quite the contrary), b) a precise mouse (one of your two inputs in the game, the other being the keyboard), c) a monitor as large as you can get your hands on. The last one is the most vital in SA. I have been playing WoT in a 15.6” laptop with a 1280x768 resolution myself for a long time. 2/3 of the screen where covered by the player names and the minimap, while the bottom middle third was covered by the silhouette of my tank. This left me with approximately 1/6th of the screen as a vision of the battlefield. Pretty narrow, no? Look at the screenshot below and you will get the pictur