Simulation Scenarios Barry Dainton. Preliminary (crude) definitions: real v. simulated An experience...
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Transcript of Simulation Scenarios Barry Dainton. Preliminary (crude) definitions: real v. simulated An experience...
Simulation ScenariosSimulation Scenarios
Barry DaintonBarry Dainton
Preliminary (crude) definitions: Preliminary (crude) definitions: real real v. simulatedv. simulated
An An experienceexperience is is simulated simulated if it is produced if it is produced by non-standard methods in a controlled by non-standard methods in a controlled fashionfashion non-standard = NOT by bodies/brains non-standard = NOT by bodies/brains
interacting with physical environmentinteracting with physical environment Eg. Demons, computersEg. Demons, computers
A A lifelife (or part of one) is (or part of one) is virtual virtual if it is if it is composed of simulated experiences.composed of simulated experiences.
Just suppose:Just suppose: That when the That when the
universe is universe is considered as a considered as a whole, from a God’s whole, from a God’s eye vantage point, eye vantage point, simulated lives greatly simulated lives greatly outnumber real livesoutnumber real lives
Call this scenario: Call this scenario: ‘simulation ‘simulation dominance’dominance’
Simulation Dominance Simulation Dominance
virtual
real
sum total of conscious lives (in entire universe, all times)
Simulation Argument (one form)Simulation Argument (one form)
Simulation Dominance is probableSimulation Dominance is probable No reason to think:No reason to think:
human lives are less likely to be simulated human lives are less likely to be simulated than other typesthan other types
early C21-type human lives are less likely to early C21-type human lives are less likely to be simulated than other typesbe simulated than other types
So: it is probable that our lives are So: it is probable that our lives are simulated.simulated.
The Simulation Argument (Bostrom)The Simulation Argument (Bostrom)
Simulation Hypothesis:Simulation Hypothesis: for every non-virtual for every non-virtual early 21early 21stst century human life there are many century human life there are many subjectively indistinguishable (or broadly subjectively indistinguishable (or broadly similar) virtual livessimilar) virtual lives
REAL VIRTUAL
Simulation Argument: cont.Simulation Argument: cont.
Your conviction that your life is non-virtual Your conviction that your life is non-virtual is no better founded than anybody else’s.is no better founded than anybody else’s.
So: So: ifif the Simulation Hypothesis is true, the Simulation Hypothesis is true, the odds of your life being non-virtual are the odds of your life being non-virtual are low (e.g. 1 in 10)low (e.g. 1 in 10)
R
Everyone believes their own lives to be real, non-virtual …
I’m real!
I’m real!
I’m real!
I’m real!
I’m real!
I’m real!
I’m real!
I’m real!
I’m real!
R
Simulation Argument: conclusionSimulation Argument: conclusion
‘My lifeis real’
High probability
Low probability
‘SH istrue’
High probability
Low probability
Probability assignments (not to scale)
Are we living in a simulation?
Are we leadingvirtual lives?
The Truman Show
The Matrix
Vanilla Sky
PermutationCity
The 13th Floor
Tipler
Bostrom
Chalmers
McGinn
An old theme with a new twist
… and sudden notoriety
LogicallyPossible(merely)
Nomologicallypossible(merely)
Nomologicallypossible
(& quite likely!)
Threat = idle
Threat=
real!
Descartes?
Standard vat-brains?
Most sci-fi?
Tipler, Bostrom, posthumanists
‘Could my life be a
simulation?’
SimulationArgument
“Simulation Argument”conclusion: take
simulation menace (somewhat) seriously
extend range address queries explore ramifications
My aims here:
Next: Next: Why believe menacing simulations might exist in the
required (vast) numbers?
6 billion
actual
60 billion?
virtual
Type-2003 day/life streams
600 billion??
Two methodsof simulation
generation
S-simulations H-simulations
Two types ofsimulation
Another distinction:
S-simulations:S-simulations: conscious lives conscious lives
generated by generated by running running softwaresoftware on on computer computer
(NOT brains!)(NOT brains!)
H-simulations:H-simulations: conscious lives conscious lives
produced by produced by directly tampering directly tampering with neural with neural hardwarehardware
Matrix-styleMatrix-style vat-brainvat-brain
COMPUTER ALONE
COMPUTER + BRAIN
S-sims: the high-roadS-sims: the high-road
‘posthumanism’
computers of VAST power
repositories ofmost conscious life
‘universal computer’
many simulationsof every possible humanstream of consciousness
(of finite duration)
Planetary-mass computer
1042 ops
Time required for running of ‘ancestor simulation’ = 10-7 seconds
(one of many)
Tipler
Bostrom
100 billion humans x 50 years/human x 3 million secs per 100 billion humans x 50 years/human x 3 million secs per year x 10year x 101414 – 10 – 1017 17 ops per brain per secondops per brain per second
‘‘Ancestor simulation’ = simulation of Ancestor simulation’ = simulation of entire mental history of humankindentire mental history of humankind
Typical human brain: Typical human brain: operations per operations per second = 10second = 101414 - 10 - 101717
Ops required for 1 Ops required for 1 ancestor simulation = ancestor simulation = 101032-3532-35
(assumption: humankind superseded in (assumption: humankind superseded in a few centuries)a few centuries)
S-simulations: low roadS-simulations: low road
Desktop PC Power: next few yearsDesktop PC Power: next few years
typical human brain
2030-40
‘Moore’s Law’: computational power per $ doubles every two years
computational power
time
Predictions: Kurzweil, Moravec 100 million
ops
Supercomputer (circa 2000) = 10 million ops
S-simulations: low roadS-simulations: low road
Small-scale sims; on small machines (e.g. Small-scale sims; on small machines (e.g. desktop)desktop)
In large numbers …In large numbers … entertainment: God-games (‘The Sims’)entertainment: God-games (‘The Sims’) research: historical, politicalresearch: historical, political
• E.g. exploring counterfactual historiesE.g. exploring counterfactual histories
Over many years (a few centuries)Over many years (a few centuries) = billions of menacing simulations= billions of menacing simulations
God games: ‘The Sims’, God games: ‘The Sims’, ‘Civilization’, etc.‘Civilization’, etc.
Currently, their ‘inhabitants’ are Currently, their ‘inhabitants’ are not not consciousconscious
In future: that could change In future: that could change more processing power/memorymore processing power/memory more autonomous characters -> more more autonomous characters -> more
entertaining spectaclesentertaining spectacles
An ordinary (virtual) family: ‘The Sims’An ordinary (virtual) family: ‘The Sims’
Sample numbers:Sample numbers:
20 million simulated T(2003) day-streams 20 million simulated T(2003) day-streams per yearper year assume: very large future populationassume: very large future population
For 100,000 years For 100,000 years assume: quite long futureassume: quite long future
Total of: 2000 billion menacing d-streamsTotal of: 2000 billion menacing d-streams So: significant simulation menace (50%)So: significant simulation menace (50%)
approx 2000 billion actual 2003 d-streamsapprox 2000 billion actual 2003 d-streams
S-simulations: how great a menace?
presupposes verycontroversial theory of
mind
BUT! BUT!
computational
power
programming
know-how
virtual livesin
VAST numbers
time
inclination
Q: How worryingis the computationalsimulation menace?
classicalfunctionalism
non-reductivefunctionalism
materialism
classicaldualism
Very! It’s not!
ShoemakerLycanLoarChalmers
DescartesSmart/PlaceSearleStrawsonMcGinn
BroadeningBroadening‘appeal’ of ‘appeal’ of Sim. Arg.Sim. Arg.
Other sourcesof menacing simulations
H-SIMSsims run onbrains
Neural interface technologyNeural interface technology
H-SIMS: high road
brain-computerinterface
genemanipulation
nano-engineered
fully immersiveVR
psychology perception
H-SIMS: low road
controlledhallucinations
fully immersive VR
exploit knownbrain potential
implant assisted
drug assisted
One scenario: VR in education One scenario: VR in education
Imagine:Imagine: a typical 23 a typical 23rdrd century history lessoncentury history lesson
Topic: life as an Topic: life as an ordinary 21ordinary 21stst century century personperson
Method: Method: fullyfully immersive immersive virtual reality ‘trip’ to virtual reality ‘trip’ to the pastthe past
Spend a few hours AS Spend a few hours AS an ordinary 21an ordinary 21stst century century personperson
H-sims: will the technologies ever H-sims: will the technologies ever be developed?be developed?
It It isis hard for us to envisage how (say) brain- hard for us to envisage how (say) brain-machine interfaces of the kind required could be machine interfaces of the kind required could be designed & implemented.designed & implemented.
But: remember Arthur C. Clarke’s ‘Third Law’: But: remember Arthur C. Clarke’s ‘Third Law’: ‘Any sufficiently advanced technology is ‘Any sufficiently advanced technology is indistinguishable from magic’indistinguishable from magic’
Think: what would a 19Think: what would a 19thth century person have century person have made of modern computers, atomic weapons, made of modern computers, atomic weapons, genetic manipulation, etc.genetic manipulation, etc.
H-sims technology: further reasons H-sims technology: further reasons for ‘optimism’for ‘optimism’
Neuroscience: we still have much to learnNeuroscience: we still have much to learn Research in nano-technology, Research in nano-technology,
programmable matter continues apaceprogrammable matter continues apace Money no problem: entertainment industryMoney no problem: entertainment industry
computer games bigger than moviescomputer games bigger than movies MMOG phenomenonMMOG phenomenon: indicator of what’s to : indicator of what’s to
come?come?
MMOG‘massive multiplayer
online gaming’
Ultima Online
Everquest
Anarchy Online
…….
MMPORG ‘massive, multiplayer, onlinerole-playing game
‘persistent world games’
participants = 120,000 (simul)
notoriously addictive
MMOG: screenshotsMMOG: screenshots
MMOG MMPORG
Big money in sim technology!
H-sims: relevant predictionH-sims: relevant prediction
‘VR trips to the past’
if possible … VERY numerous
VR-vacations: sample numbers VR-vacations: sample numbers
Actual 2003 d-streams: 2 x 10Actual 2003 d-streams: 2 x 101212
Assume: Assume: every sim-age person takes 1 trip to early 21every sim-age person takes 1 trip to early 21stst
centurycentury 10,000 sim-age generations10,000 sim-age generations average sim-age population = 10 billionaverage sim-age population = 10 billion
Yields: 1.0 x 10Yields: 1.0 x 1014 14 virtual streamsvirtual streams So: 1/50 chance of your life being realSo: 1/50 chance of your life being real
Menacing Simulations:further possible source
MODAL REALISM
menacing S-sims= infinite
menacing H-sims= infinite
Lewis, Tegmark
MODAL REALISM
real lives
virtual lives
50% chance of virtuality
∞
∞
MANY WORLDS?
Where do we stand?Where do we stand?
A. Humankind will have a long and successful future.
B. Technology will make realistic sims possible, and these will be created frequently, in varied forms.
C. You and I exist in the early 21st century
D. Modal Realism is true.
tension
tension
‘A &Btrue’
High probability
Low probability
‘Theseexperiences
occur in 2003’
‘Ctrue’
More confident
Less confident
Sim Arg: implications
Epistemology
Ethics
Metaphysics
TheologyPragmatic
Scepticism: traditional responseScepticism: traditional response
COMBAT! ‘Of coursethis life is
real!’
establish thatconcern is
unwarranted
Sim Era Scepticism: menace of the Sim Era Scepticism: menace of the virtual = very real virtual = very real
Assume: reality is largely asour experience suggests
(physical law, history, etc.)
significant probability that your life = virtual
Take a few VR-trips: threat will feel real …
Objection:Objection:
Sim-scepticism= self-undermining
Sim threat = not real
Recall the basic line of reasoning
And see how itdefeats itself …
My life isnon-virtual
SimulationArgument
High oddsthat I am living in a simulation
My world has properties F, G ..
My life isnon-virtual
SimulationArgument
High oddsthat I am living in a simulation
My world has properties F, G
?
1.1. Certain beliefs about the character of the Certain beliefs about the character of the world lead you to believe that it is likely that world lead you to believe that it is likely that you are living in a simulation.you are living in a simulation.
2.2. But: the latter belief undermines the former But: the latter belief undermines the former beliefs beliefs
If you believe you inhabit a sim, why believe If you believe you inhabit a sim, why believe your experience is a reliable guide to how things your experience is a reliable guide to how things really are?really are?
Your grounds for assigning a high probability to Your grounds for assigning a high probability to the sim hypothesis are no morethe sim hypothesis are no more
Steps to a vicious, epistemically unstable, loop:
3.3. So you no longer have reason to believe So you no longer have reason to believe you are living in a simulation.you are living in a simulation.
4.4. You conclude: things are much as they You conclude: things are much as they seem.seem.
5.5. But: if things are much as they seem, But: if things are much as they seem, there is a good chance that you are living there is a good chance that you are living in a simulation ….in a simulation ….
6.6. And the loop repeats ….And the loop repeats ….
Loop concluded and relaunched …
One response: entrenchment
Anyone who initially assignshigh probability to sim
hypothesis is always returnedto their initial state
So: rejecting the Sim Arg and‘returning to reality’ is is not a stable option
A problematic(& puzzling) symmetry
Rejecting Sim Arg = not a stable option
Accepting Sim Arg = not a stable option
Rejecting Sim Arg = not a stable option
Accepting Sim Arg = not a stable option
Can the Sim Arg leave one in an
epistemically stable situation?
Question:
Maybe…
Simulation Misrepresentation
A suspect equation….
Traditionaldemon
hypothesis
Naturalisticsimulation
hypotheses
Simulation Realism: variantsSimulation Realism: variants
Full: simulation is perfect duplication of Full: simulation is perfect duplication of actual worldactual world
Partial: simulation is accurate in some Partial: simulation is accurate in some respectsrespects physicsphysics biologybiology historyhistory personalitiespersonalities
S-realism:S-realism: Simulations with high S-realism resemble the Simulations with high S-realism resemble the
actual world in ways relevant to the assessment actual world in ways relevant to the assessment of the Simulation Hypothesis (i.e. that there are of the Simulation Hypothesis (i.e. that there are high odds that your life is virtual)high odds that your life is virtual) laws of nature, technological possibilities, social laws of nature, technological possibilities, social
trends, etc.trends, etc.
Modest claim:Modest claim: at least 75% of current fictions at least 75% of current fictions (films, novels, computer games) have high S-(films, novels, computer games) have high S-realismrealism
Modest prediction:Modest prediction: at least 50% of future fictions at least 50% of future fictions will have high S-realismwill have high S-realism
80% chanceI am living in a
simulation
My world is broadly asit seems + low oddsthat my life is virtual
Simulations with high S-realism= 50%
40% chanceI am living in a
simulation
Steps to an epistemically stable situation
My world is broadly as it seems + good chance
that my life is a simulation
SimArg
(a) the world is broadly as I believe it to be (a) the world is broadly as I believe it to be (physical laws, history, technological trends)(physical laws, history, technological trends)
(b) the probability that I am living in a simulation is (b) the probability that I am living in a simulation is quite highquite high
Claim:Claim:
These two beliefs are consistent, provided that These two beliefs are consistent, provided that under (a) you believe that most future under (a) you believe that most future simulations are likely to supply a broadly simulations are likely to supply a broadly accurate picture of realityaccurate picture of reality
Moving swiftly on …Moving swiftly on …
Theology: Problem of Evil
real
distribution of ‘pointless’ suffering
virtual worlds / lives
most evil = directly due to humankind
Metaphysics: varieties of VRMetaphysics: varieties of VRH-sims v S-sims
Original v ReplacementPsychology
Active v Passive
Communal v. Individual
Autonomous v. Programmed actions
Others are real (active) or merely apparent.
Your own psychology, or another one
Active – Individual – Original PsyActive – Individual – Original PsyActive – Individual – Replacement PsyActive – Individual – Replacement Psy
Active – Communal – Original PsyActive – Communal – Original PsyActive – Communal – Replacement PsyActive – Communal – Replacement Psy
Passive – Communal – Original PsyPassive – Communal – Original PsyPassive – Communal – Replacement PsyPassive – Communal – Replacement Psy
Passive – Individual – Original PsyPassive – Individual – Original PsyPassive – Individual – Replacement PsyPassive – Individual – Replacement Psy
H or S
16 modes
‘The Matrix’ = active, communal, original ?
Simulation Scenarios as Simulation Scenarios as Metaphysical Hypotheses, not Metaphysical Hypotheses, not
Sceptical Hypotheses (Chalmers)Sceptical Hypotheses (Chalmers)
If we were simulants, most of our beliefs If we were simulants, most of our beliefs about our world would still be trueabout our world would still be true
But: our world would have a different But: our world would have a different naturenature than we commonly believe than we commonly believe e.g. physical things are constituted by e.g. physical things are constituted by
computational processescomputational processes Some plausibility for COMMUNAL simsSome plausibility for COMMUNAL sims
Pragmatic Issues: Pragmatic Issues:
Should I act differently?
Should I be depressed?
My life is boring: does this reduce
the odds?
My life is unusually interesting: does
this increasethe odds?
The price of fame: high sim oddsThe price of fame: high sim odds
But my life is too dull …But my life is too dull …
No life is too dull!No life is too dull!
‘‘The Sims’ = bestselling computer The Sims’ = bestselling computer game for the past game for the past three yearsthree years
Simulation EthicsSimulation Ethics
Creation Issues Maintenance Issues
Question: might ethical scruples diminish the menace posed by the Simulation Argument?
Sim subjects are being deceived about their real condition. It’s wrong to deceive in this way.
Deception Objection
Does the wrong outweigh the gift
of existence?
H-sims, VR-vacations:deception = temporary
& self-imposed!
Self-Interest Objection
Future generations will restrict sims to secure their own reality
Can’t guarantee policy will be continued
Opposing forces: escapism,entertainment industry
Realization: innocencecannot be recaptured
implicationsfor us …
Sim innocence: can’t be regained, Sim innocence: can’t be regained, but but cancan be simulated be simulated
2003
sim age innocence
transition
100,000 AD
popularity
(no. of simulations/visits)
sum total of intelligent conscious beings
us
take sim threat seriously
don’t
Concluding speculations: Might We Be In a Minority?
A further (final?) Copernican shift A further (final?) Copernican shift
virtual
real
sum total of conscious lives