SILENTLY Warm-up: SILENTLY preview the ten BrainPop questions on Atoms # 10 is referring to this:
SILENTLY SWORN...CREDITS Silently Sworn is a fan supplement for the renowned Ironsworn RPG by Shawn...
Transcript of SILENTLY SWORN...CREDITS Silently Sworn is a fan supplement for the renowned Ironsworn RPG by Shawn...
SILENTLY
SWORN
COSMIC HORROR SUPPLEMENT FOR
by chalimacos
Version 0.2 https://silentlysworn.wordpress.com/
CREDITS
Silently Sworn is a fan supplement for the renowned Ironsworn RPG by Shawn Tomkin. It reuses the text of several of its assets and remixes others. The text of the assets Gambling, Law, Business and Research is taken from the magnificent supplement Ironsworn: Badlands by Keith Stetson. This sourcing is under the Creative Commons Attribution NonCommercial-ShareAlike 4.0 International license. The list of assets in this supplement is a conversion of the skill system of the RPG Silent Legions by Kevin Crawford. No text from this RPG is reproduced here beyond the name of the skills. Users of this supplement are strongly encouraged to buy a copy of Silent Legions to fully flesh out and enjoy the setting. Card templates by https://effortlessmountain.github.io/ironsworn-asset-workbench/
SUPPORT THESE PRODUCTS:
https://www.drivethrurpg.com/product/238369/Ironsworn https://www.drivethrurpg.com/product/145769/Silent-Legions
https://kstetson.itch.io/ironsworn-badlands
This supplement is under the Creative Commons Attribution NonCommercial-ShareAlike 4.0
International license
INTRODUCTION
The core of this supplement is a conversion of the skill list from Silent Legions to the
asset system of Ironsworn. The flexibility of these skills allows for the creation of many
interesting characters for a cosmic horror setting. Characters start with 3 skills plus
the optional Motor Vehicle card. Some examples of the characters that you can
generate:
Private Eye: Perception, Stealth, Law.
Professor: History, Language, Research.
Prostitute: Art-dance, Culture-Criminal, Persuade.
Occultist: Language, Occult, Any ritual.
Clergy: Religion, Leadership, Persuade.
Reporter: Perception, Persuade, Research
Policeman: Athletics, Law, Combat-Projectile
In the Silent Legions book (pg. 7) you will find 40 of these pre-made characters with
their associated skills. When adapting a character from Silent Legions ignore the
Culture/Home skill as it is too generic to warrant an asset.
MECHANICS
The Spirit track in Ironsworn is to be considered as Sanity. To play in a cosmic horror
setting it is useful to emphasize the Endure Stress move and the Mystic Backlash
oracle. Not only rituals may trigger a Mystic Backlash, but also weird artifacts and
horrific creatures as an outcome to Pay the Price.
If you use the supplement Delve, the themes most suited for a cosmic horror setting
are: Corrupted, Hallowed, Haunted and Ravaged.
§
Clues during the investigation are to be associated with suspects and obtaining them
means to reach a milestone. To assign clues to suspects, I suggest the ‘Usage Dice’
method on pg. 3 of the document Preserving Player Surprise in a Solitaire Investigative
Adventure, which says:
Start each suspect at 1d10. Roll each die every time a Clue is found, but before determining the nature of the Clue. Interpret the specific Clue to fit every entity or suspect that rolls 1-2 on their die; these also drop down to the next smallest die size (d10>d8>d6>d4). When a 1d4 comes up 1-2, you've discovered the ultimate culprit or horror. If two go at once... combine.
https://www.dropbox.com/s/wer71xapl93gyjf/Clues%20in%20solo%20mysteries%
20and%20horror.pdf?dl=0
It is recommended to have at least 4 suspects.
§
Moves: Some moves need to be reframed in an urban setting, but keep their original
function in a wilderness adventure. In an urban setting, make the following changes:
The Supply track is to be understood not only in relation to gear but also as
an indication of how hungry you are.
Resupply = Eat (most of the time). The result points to the quality of your
food, digestion or if you skipped a meal (miss).
Make Camp = Rest.
Sojourn is a prolonged (several days) stay under the care of a person or
institution (hospital, psychiatric guard, etc.)
Undertake a Journey = Advance. In an urban setting the distances are not
great and the Advance move sometimes just implies moving to the next
room in a house. The suggested way to manage advance in an urban setting
is detailed below.
o Use a 10 box progress track to represent roughly 5 hours (half an hour
per box). If you Advance to the next room in the same building, just tick
1 or 2 boxes on a hit (depending on the events in the last scene). If you
Advance to another building in the same Town, tick 3 boxes on a hit.
When you fill 10 boxes or decide to Reach your Destination = Pause
to Eat and Rest. If you move to another town use the normal Undertake
a Journey move. A typical day in a urban setting with this system would
be:
Events in the Morning (10 boxes track)
Reach your destination = Pause
Eat (lunch)
Rest (optional midday nap. As it is shorter than nighttime sleep,
on a strong hit only choose one option)
Events in the Afternoon/Evening (new 10 boxes track)
Reach your destination = Pause
Eat (dinner)
Rest and/or Optional nighttime adventure (new 10 boxes track)
If you don’t like this system, in an urban setting you may use an adaptation of the Delve the Depth system found in Delve.
PLOTS
If you need inspiration to start your quest with a background vow and incident, you
will find 60 settings each with Foes, Friends (bonds), Secrets, Schemes and plot ideas
in the chapter ‘Building Your World’ from Silent Legions. These premade settings are
called Location Tags.
My suggestion is to combine elements from 2 Locations Tags, one mundane and one
occult. Only after the discovery of some key clues, the investigator(s) will sense that
there is an occult scheme going on behind the scenes. The player should roll for an
occult Location Tag only after he has reached certain milestones (clues) in order to
preserve the surprise factor. Some mundane character or group already met will
usually be the link to the occult scheme.
You can also use the plot generator based on Hooks and Challenges in the same book
or you preferred random plot generator..
FOES
The player may assign a rank (Troublesome, Dangerous… ) to the entities in Silent
Legions or another RPG, but the following enemies already found in Ironsworn and
Delve are perfectly suited for a cosmic horror setting:
EQUIVALENCE RANK BOOK CLASS
Common Folk Troublesome Ironsworn Denizen
Broken Madman Troublesome Ironsworn Denizen
Zealot Troublesome Delve Denizen
Raider Outcast, gang member Dangerous Ironsworn Denizen
Warrior Police, Security, Cult enforcer
Dangerous Ironsworn Denizen
Mystic Cultist Dangerous Ironsworn Denizen
Hunter Native, KKK, Militiaman Dangerous Ironsworn Denizen
Broken Psycho Dangerous Ironsworn Denizen
Bonewalker Dangerous Ironsworn Horror
Merrow Dangerous Delve Creature
Bog Rot Dangerous Delve Horror
Thrall Dangerous Delve Horror
Frostbound Formidable Ironsworn Horror
Haunt Formidable Ironsworn Horror
Sodden Formidable Ironsworn Horror
Husk Occultist, Mage Formidable Delve Denizen
Nightspawn Formidable Delve Beast
Blighthound Formidable Delve Horror
Wight Formidable Delve Horror
Primordial Extreme Ironsworn God
Chimera Extreme Ironsworn Horror
Hollow Extreme Ironsworn Horror
Iron revenant Extreme Ironsworn Horror
Rhaskar Extreme Delve Beast
Bonehorde Extreme Delve Horor
Leviathan Epic Ironsworn Beast
Kraken Epic Delve Beast
Wyrm Epic Delve Creature
RITUA LS
These rituals already present in Ironsworn are suitable for a cosmic horror setting:
Augur Awakening Bind Communion Divination Invoke Keen Leech Lightbearer
Scry Shadow-Walk Sway Talisman Tether Totem Visage Ward
The suggested ways to acquire a ritual are:
If your character has the Occult skill, he may start with one ritual.
After you acquire the Combat-Eldritch skill (once you fulfill a Formidable or
greater vow in close contact with hidden or alien powers).
After you Forge a Bond with an Occultist that agrees to train you. It requires a
considerable expenditure of momentum and spirit to learn the ritual (at least -
3 each).
Finding, deciphering and gathering information from a Secret Tome.
If you fulfill one of the previous conditions and earn experience you can add
further rituals.
If you like this supplement, you may Buy me a Coffee:
https://www.buymeacoffee.com/silentlysworn
OTHER RESOURCES
The thousands of weird and supernatural artifacts generated by Green Box
Generator: https://greenbox.robertshippey.net/
The random weird artifact tables from Realms of Crawling Chaos (pg. 56)
The sample phobia and mania tables from the Call of Chtulu Keeper Rulebook
7ed are a good complement to the Mystic Backlash oracle.
To explore mature themes (addictions, sex…) give your character one
disadvantage from Kult 1st edition and play it out narratively.