Shelly Cashman Series Discovering Computers 2004 · Use of computers to simulate real or imagined...
Transcript of Shelly Cashman Series Discovering Computers 2004 · Use of computers to simulate real or imagined...
Multimedia
Chapter6
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Multimedia
• What is multimedia?
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Text
Graphics
Animation
Audio
Video
Any combination of text, graphics, sound,
animation and video delivered to you by
computer or other electronic means.
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Multimedia excites eyes, ears, fingertips, and
most importantly, the head.
When you allow an end user- the viewer of a
multimedia project- to control the multimedia
elements, it is interactive multimedia.
When you provide a structure of linked elements,
interactive multimedia becomes hypermedia.
Multimedia
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Where to use Multimedia?
Multimedia is appropriate whenever a human
interface connects a human user to
electronic information of any kind.
Multimedia enhances traditional text only -
computer interface, and also holds attention
and interest.
Multimedia
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Multimedia in Business
Business applications for multimedia include
presentations, training, marketing, advertising,
product demos, databases, catalogues, voice
mail, and networked communications.
(For example: Mechanics learn to repair engine
and Salespeople learn about product lines.)
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Schools are perhaps the most needy
destination for multimedia.
Multimedia for learning takes many forms.
(e.g. using animation and audio, text and
audio etc.)
Multimedia in School
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From gardening to cooking to home design,
remodeling, and repair software, multimedia has
entered home. Eventually, most multimedia
projects will reach the home via television sets or
monitors.
The home of the future will be very different when
the cost of players and multimedia televisions
becomes mass-market affordable and the
multimedia connection is widely available.
Multimedia at Home
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In hotels, train stations, shopping malls,
museums, and grocery stores, multimedia will
become available to provide information and
help. Such installations reduce demand on
traditional information booths and personnel, add
value, and they can work around the clock, even
in the middle of the night, when live help is off
duty.
Multimedia in Public Places
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Multimedia in the World Wide Web
What is virtual reality (VR)?
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Use of computers to simulate real or imagined
environment
Appears as a three dimensional (3-D) space
Used for games and many
practical applications
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The stages of a project
Most multimedia and web projects must be
undertaken in stages. Some stages should be
completed before other stages begin, and some
stages may be skipped or combined.
Planning and costing
Designing and producing
Testing
Delivering
Making Multimedia
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1. Planning and costing: A project
always begins with an idea or a need that you refine by
outlining its messages and objectives.
2. Designing and producing: Perform each of the
planned tasks to create a finished product.
3. Testing: Always test your programs to make sure they
meet the objectives of your project, they work properly
on the intended delivery platforms, and they meet the
needs of your client or end user.
4. Delivering: Package and deliver the project to the end
user.
Stages of a Multimedia project
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You need hardware, software, and good ideas
to make multimedia. To make good
multimedia you need talent and skill. You will
also need time, money, and the help of other
people, as multimedia is often a team effort.
What you need?
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Input Devices
Keyboards, Mice, Trackballs, touch screens,
graphics tablets, flatbed scanners, voice
recognition systems and digital cameras.
Output Devices
Audio Devices, Monitors, printers, projectors,
Hardware
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Text editing and word processing
Microsoft word
Painting and Drawing Tools
Paint shop pro, adobe illustrator
3-D Modeling and animation Tools
3D studio max
Software
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Image-Editing Tools
Adobe Photoshop
Sound editing Tools
Wave Studio, Gold Wave
Animation, Video, and digital Movie
Tools
Macromedia Director, Adobe premiere
Software
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Novice users: People who have never used the
application before, or have only used it very briefly.
Experts: They are familiar with the software and
use it extensively.
Occasional users: Occasional users are those,
such as teachers, managers, lawyers etc. Who use an
application to do certain things, without ever becoming
experts in the use of all the facilities of the package.
Multimedia Users
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The older user: The elderly suffer a decline in
short-term memory performance and reaction time
with age, so tasks should avoid either of these
wherever possible.
Users with special needs: This group is really
many groups. There are users with vision and hearing
impairments, physical and mental special needs and
possibly cultural and religious special needs.
Multimedia Users
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