Shelly Cashman Series Discovering Computers 2004 · Use of computers to simulate real or imagined...

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Multimedia Chapter6 ITBIS105 IS-IT-UOB © 2013

Transcript of Shelly Cashman Series Discovering Computers 2004 · Use of computers to simulate real or imagined...

Page 1: Shelly Cashman Series Discovering Computers 2004 · Use of computers to simulate real or imagined ... 1. Planning and costing: A project always begins with an idea or a need that

Multimedia

Chapter6

ITBIS105 IS-IT-UOB © 2013

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Multimedia

• What is multimedia?

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Text

Graphics

Animation

Audio

Video

Any combination of text, graphics, sound,

animation and video delivered to you by

computer or other electronic means.

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Multimedia excites eyes, ears, fingertips, and

most importantly, the head.

When you allow an end user- the viewer of a

multimedia project- to control the multimedia

elements, it is interactive multimedia.

When you provide a structure of linked elements,

interactive multimedia becomes hypermedia.

Multimedia

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Where to use Multimedia?

Multimedia is appropriate whenever a human

interface connects a human user to

electronic information of any kind.

Multimedia enhances traditional text only -

computer interface, and also holds attention

and interest.

Multimedia

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Multimedia in Business

Business applications for multimedia include

presentations, training, marketing, advertising,

product demos, databases, catalogues, voice

mail, and networked communications.

(For example: Mechanics learn to repair engine

and Salespeople learn about product lines.)

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Schools are perhaps the most needy

destination for multimedia.

Multimedia for learning takes many forms.

(e.g. using animation and audio, text and

audio etc.)

Multimedia in School

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From gardening to cooking to home design,

remodeling, and repair software, multimedia has

entered home. Eventually, most multimedia

projects will reach the home via television sets or

monitors.

The home of the future will be very different when

the cost of players and multimedia televisions

becomes mass-market affordable and the

multimedia connection is widely available.

Multimedia at Home

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In hotels, train stations, shopping malls,

museums, and grocery stores, multimedia will

become available to provide information and

help. Such installations reduce demand on

traditional information booths and personnel, add

value, and they can work around the clock, even

in the middle of the night, when live help is off

duty.

Multimedia in Public Places

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Multimedia in the World Wide Web

What is virtual reality (VR)?

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Use of computers to simulate real or imagined

environment

Appears as a three dimensional (3-D) space

Used for games and many

practical applications

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The stages of a project

Most multimedia and web projects must be

undertaken in stages. Some stages should be

completed before other stages begin, and some

stages may be skipped or combined.

Planning and costing

Designing and producing

Testing

Delivering

Making Multimedia

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1. Planning and costing: A project

always begins with an idea or a need that you refine by

outlining its messages and objectives.

2. Designing and producing: Perform each of the

planned tasks to create a finished product.

3. Testing: Always test your programs to make sure they

meet the objectives of your project, they work properly

on the intended delivery platforms, and they meet the

needs of your client or end user.

4. Delivering: Package and deliver the project to the end

user.

Stages of a Multimedia project

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You need hardware, software, and good ideas

to make multimedia. To make good

multimedia you need talent and skill. You will

also need time, money, and the help of other

people, as multimedia is often a team effort.

What you need?

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Input Devices

Keyboards, Mice, Trackballs, touch screens,

graphics tablets, flatbed scanners, voice

recognition systems and digital cameras.

Output Devices

Audio Devices, Monitors, printers, projectors,

Hardware

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Text editing and word processing

Microsoft word

Painting and Drawing Tools

Paint shop pro, adobe illustrator

3-D Modeling and animation Tools

3D studio max

Software

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Image-Editing Tools

Adobe Photoshop

Sound editing Tools

Wave Studio, Gold Wave

Animation, Video, and digital Movie

Tools

Macromedia Director, Adobe premiere

Software

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Novice users: People who have never used the

application before, or have only used it very briefly.

Experts: They are familiar with the software and

use it extensively.

Occasional users: Occasional users are those,

such as teachers, managers, lawyers etc. Who use an

application to do certain things, without ever becoming

experts in the use of all the facilities of the package.

Multimedia Users

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The older user: The elderly suffer a decline in

short-term memory performance and reaction time

with age, so tasks should avoid either of these

wherever possible.

Users with special needs: This group is really

many groups. There are users with vision and hearing

impairments, physical and mental special needs and

possibly cultural and religious special needs.

Multimedia Users

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