Shared Rules

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    E V I L O V E RL O RD / G U A RD I A N O F G O O D

    RP ENGINE

    This Engine is for the creation of either an Evil Overlord or Guardian of Good. This is to be a relativelysimple engine. Both types of individual have several sections of traits to choose from.The Evil Overlord gets access to dark magic, minions, evil castles, and so on. They are an Evil Overlord afterall. How much, of what etc all depends on the traits a player chooses when selecting their Evil Overlord.The Guardian of good gets access to holy magic, knights and castles etc. They command an Orderdedicated to the eradication of evil in all its forms so they can be left alone to hug fluffy bunnies and singwith the birds *throws up a little*. As with the Evil Overlord what they get etc all depends on the Traits.The only thing the two types share is the basic characteristics of the Overlord/Guardian. They are asfollows.

    Physical: (Opposite: Magic)

    Magic: (Opposite: Physical)

    Command: (Opposite: Wealth)

    Wealth: (Opposite: Command)

    Influence: (Opposite: Dedication)

    Dedication: (Opposite: Influence)

    These characteristics determine the number of Traits available to each and in what categories. TheseCharacteristics are on a scale of one to ten, with one being pathetic and ten being HOLY SHIT DO YOU SEETHAT GUYS STATS? A player gets 24 points to spend on each of those stats. Every stat already starts withone point. (All together you can get 5s across the board. Or higher in some weaker in others.

    However only 2 Stats may be higher than 8. (Players choice which two stats. IF they choose to have anystats that high. However each stat has its opposite (as listed above.) If you have a stat above 8 itsopposite cannot be above 2!

    For every 1 point in a particular characteristic the player can choose 1 trait from the relevant traits asdescribed in the characteristics descriptions.

    Once these points have been distributed the similarity between the Guardian of Good and the EvilOverlord ends. Totally. Now each type of individual has to select from their own section of the rules! Abasic description in provided below for ideas, suggestions and, well, for the lulz.

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    BU T N O W A N E X P L A N AT I O N O F T H ECH A RA CT E RI S T I CS .

    Physical: This is the physical capabilities of your Overlord or Guardian, this can represent the

    Overlord/Guardians speed, strength, agility and even their level of combat training, as to what it meansexactly for a Guardian or Overlord is entirely different from each other however.The Guardians get access to the Defender of Innocents Traits for Physical. The Overlords get access tothe Kill, Maim, Burn Traits for Physical.Opposite : Magic; a Player with high physical just doesnt have the mental fortitude to be apt at the magicalarts.

    Magic : Magic is the ethereal arts, whether spells of the gods or dark magic and arcane secrets. This alsorepresents the intelligence level of your Guardian or Overlord, their wisdom etc. It is unwise to ignore apowerful magic user. Even if they are squishier than Physical Guardians or Overlords.

    The Guardians get access to the Divine Gifts Traits for Magic The Overlords get access to the ForbiddenArts Traits for MagicOpposite : Physical; a Player with high magic is too soft and squishy to wield a broad blade like a physicalOverlord or Guardian and must rely on others to protect their baby-soft skin! (Or necrotic flesh as the casemay be.)

    Command : Command is the aura of Authority, Divine Right, Leadership, Mastery of Man (or beast). It isliterally how charismatic or powerful an indivi duals spirit is that inspires others to follow them even todeath.The Guardians get access to the Righteous Men Traits for Command The Overlords get access to theMinions of Evil! Traits for CommandOpposite : Wealth; A player with high Command is so charismatic he doesnt even NEED wealth to bring hissoldiers to the table ready and rearing to go. In fact they are more loyal as their leader is more down -to-earth (or more likely to personally crack the whip as slave -masters are expensive in this day and age.)

    Wealth : The wealth of a Guardians order or Overlords domain. This ranges from gold to slaves, wood tostone etc. It is literally the material resources said individual has at their disposal.The Guardians get access to the Contributions of the Just Traits for Wealth The Overlords get access tothe Spoils of Conquest Traits for WealthOpposite : Command; A player with high Wealth is so wealthy his resources seem near limitless, but at thesame time he is so greedy or paranoid that he neither trusts in others nor do they trust in him. As such hisCharisma and Command capacity is vastly reduced. (Even Good get greedy.)

    Influence : The Influence of the Guardian or Overlord means they have eyes and ears everywhere. Smallcults or covens, followers that while not willing to follow them into battle can tell them where the enemywill be, or open a city gate at an opportune time.The Guardians get access to the Toil of the Faithful Traits for Influence The Overlords get access t o theWatchers in the Dark Traits for InfluenceOpposite : Dedication; An overlord or guardian with significant influence is unlikely to be willing to give upon their power and gains just because those are their beliefs and morals. They are perfectly happy toconcede on them to pull their own necks from beneath the chopping block.

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    Dedication : The level of dedication an Evil Overlord or Guardian of Good has towards their goals. This canbe seen in how fervently one prosecutes their campaigns and how unwilling they are to retreat. But truededication can have its own quite considerable rewards for the clever. Dedication of the Guardians andOverlords is often simply assumed to be destiny by the individual in question.The Guardians get access to the Divine Destiny Traits for Dedication The Overlords get access to theDark Destiny Traits for DedicationOpposite : Influence; One who believes that Destiny and Fate are on their side often neglects the little men

    in their pursuit of their so-called Destiny. Thus their influence suffers and they have to work with whattheyve got.