Shards - Presentation

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Shards by Fabrizio Valerio Covone Marc O’Donoghue Meghann Quinn

description

 

Transcript of Shards - Presentation

Page 1: Shards - Presentation

Shardsby Fabrizio Valerio Covone

Marc O’DonoghueMeghann Quinn

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The TeamFabrizio Valerio Covone

Team Leader

Lead Programmer

Meghann Quinn

Lead Graphics Designer

Script Writer

Marc O’Donoghue

Lead QA

Lead Level Designer

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Main StoryA boy, never loved by his mother, is only a shadow of his brother, who never recovered from a terrible incident.

His mother blames him. She has fabricated that her son plotted to kill his brother. “He was better than you, and you knew it!” she keeps saying.

He has grown up under the shadow of hate from his mother who detests his every move, leaving him in fear of everything.

The boy becomes a nervous wreck, developing fears and phobias retreating into himself and slowly becoming the “sorry excuse for a son” that his mother believes him to be.

His father could never understand why the boy grew so small or why he feared so much…

He guessed it has something to do with the loss of his brother, maybe a piece of his soul was ripped from him…

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Game Features Retrieve mirror shards spread over a TBD number

of levels.

Solve different platform puzzles by travelling between 2 parallel worlds.

Jump on moving platforms and climb ladders.

Use platforms as shield from levels threats.

Avoid patrolling enemies by taking advantage of both worlds elements.

Face your own fears in breathtaking levels.

Escape from your own hallucinations. Travel between 2 worlds by passing through mirrors.

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Game MechanicsDifferences between the 2 worlds:

Flipped Horizontally

Graphic Style Modern and Proportioned (Normal World) Fantasy/Gothic and Exaggerated (Hallucination World)

Player abilities Limited movements (Normal World) Overpowered agility (Hallucination World)

Travel between the 2 worlds:

Using mirrors (portal like behaviour)

Mirrors can be one-way or two-ways

Mirrors can be check-points

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Gameplay Features

User Input: Player Movements: Keyboard Inventory: Mouse (TBD in next phase)

Game style: 2D Scrolling Platform

Player Abilities: Move left and right Jump Climb ladders

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Graphics Style

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Puzzle Examples

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Puzzle Examples

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Puzzle Examples

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Puzzle Examples

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Puzzle Examples

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Puzzle Examples

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Puzzle Examples

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Puzzle Examples

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Involved Technologies

Team Coordination Tool: Assembla Dropbox

Graphics: Adobe Photoshop CS5.5 Adobe Illustrator CS5.5

Cinematics Animation: Adobe After Effects CS5.5 Adobe Premiere Pro CS5.5

Development Framework: Unity 3D 2D Development Toolkit

(unity package)

Scripting Language: Mono .net C#

Deployment Platforms: Pc (Windows 7) Mac OSX Web Server (using Unity

3D plugin)

Proof of Concept Development Tool: Game Maker HTML 5 or

Game Salad

Sound Effects / Soundtracks: Royalty-free mp3 websites