Shannon Carrico: Portfolio

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SC Shannon Carrico ARCHITECTURE PORTFOLIO

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Architecture Portfolio

Transcript of Shannon Carrico: Portfolio

Page 1: Shannon Carrico: Portfolio

SCShannon Carrico

ARCHITECTURE PORTFOLIO

Page 2: Shannon Carrico: Portfolio

SCShannon Carrico

[email protected]

9428 RAVENNA AVE NE #408SEATTLE, WA 98115

EducationUNIVERSITY OF WASHINGTON, SEATTLE, WA 2014MASTER OF ARCHITECTURE

JAMES MADISON UNIVERSITY, HARRISONBURG, VA 2010B.F.A. STUDIO ART: CONCENTRATION IN INTERIOR DESIGNMINOR: ART HISTORY

BOWIE HIGH SCHOOL, BOWIE, MD 2006

experienceHENRY ART GALLERY; SEATTLE, WACollections Assistant. Fall 2013Assisted in the archiving and collections management of Costumes and Textiles.

STUART SILK ARCHITECTS; SEATTLE, WAAutoCad Intern. Summer 2013.Created and edited plans, sections, and elevations in AutoCad for publication.

KMD ARCHITECTS; SEATTLE, WAIntern. Summer 2012Aided in the creation of client presentations and conducted materials+ sustainability research.

ROBERT E. EVANS FUNERAL HOME; BOWIE, MDFuneral+Office Assistant. 2010-2011Facilitated and supervised visitations and funerals in addition to funeral associated office duties such as answering phones, creating memorial packages, handling paperwork, transporting flowers etc.

PYRAMID ATLANTIC ART GALLERY; SILVER SPRING, MDVolunteer. 2010-2011Assisted with papermaking, printmaking, bookbinding, book arts fairs, and community events.

STUDIO Z DESIGN CONCEPTS, LLC; BETHESDA, MDIntern. Summer 2009Assisted in residential architecture in varying stages of consultation, creation, and construction.

skillsAUTOCAD, RHINO, VRAY, REVIT, VECTORWORKS, SKETCHUP, + ECOTECT.

ADOBE PHOTOSHOP, ILLUSTRATOR, + INDESIGN.

MICROSOFT OFFICE.

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TABLE OF CONTENTS

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MASTER’S THESIS:“THE ARCHITECTURE OF SUSPENSE: A CENTER FOR CINEMATIC ARTS IN THE FORMER OLYMPIA BREWERY”

COMPREHENSIVE STUDIO:URBAN VILLAGE SCHOOL+ COMMUNITY CENTERPARTNER: RICKY LYMANAUTUMN 2013

URBAN SUSTAINABILITYUW TACOMA AND ITS PUBLIC INTERFACE“INTO THE FOREST”SPRING 2013

TIMBER IN THE CITY COMPETITIONCLT TECTONIC STUDIO“URBAN FABRIC[ATED]”PARTNERS: JEFFREY SANDLER+ CAMILLA DAHLWINTER 2013

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SITE IMAGES: OLYMPIA BREWERY

Industrial ruins are often deemed “not worthy”

of preservation and approaches to the site are

focused on sanitizing and erasing a tarnished

past. This approach removes the essential

character of the site and wipes away all traces

of memory and history, a vital part of our

collective stories as a post-industrial society.

By examining the architectural spaces

and cultural perception of the industrial ruin

through the lens of suspense and horror fi lm, an

approach can be created that preserves their

rich character and memories of their industrial

past. In these abandoned often isolated

sites, the atmosphere of the unexpected and

unknown can be harnessed to create cinematic

spaces that heighten the user’s sense of

anticipation and wonder.

This thesis will explore this connection

between architecture and fi lm through the

redesign of the vacant Olympia Brewery into a

Center for the Cinematic Arts.

01: MASTER’S THESIS

“THE ARCHITECTURE OF SUSPENSE: A CENTER FOR CINEMATIC ARTS IN THE FORMER OLYMPIA BREWERY”AUTUMN 2014

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1906 BREWERY

SCHMIDT FAMILY HOUSE

1933 BREWERY

TUMWATER HISTORIC PARK

TUMWATER FALLS PARK

SITE CONTEXT:OLYMPIA BREWERY

TUMWATER, WA

The Olympia Brewery’s inherent nature

as an industrial ruin lends itself to a

cinematic program that capitalizes on the

site’s heightened atmosphere and rich

phenomenology. As a Center for the Cinematic

Arts, the program will be focused on the

making, studying, and displaying of fi lm

Practically, a program of this nature is

feasible due to the brewery’s close proximity

to art and fi lm schools and communities of

artists and fi lmmakers in Seattle and Portland.

Thematically, this program draws upon the

site’s history as a place of production, these

fl exible industrial spaces serving as prime

locations for making, studying, and displaying

fi lm. Experientially, the “haunted” character

and heightened atmosphere of the site are

particularly appropriate to a cinematic program.

As a Center for the Cinematic Arts, the site is

divided into the visitor zone to the right and the

fi lmmaker zone to the left, with a permeable

barrier between the two. The visitor is free to

wander and explore the site, gaining a better

understanding of the fi lmmaking process from

creation to viewing.

The Visitor program consists of:

a fi lm library, viewing pods inside the existing

brewery tanks, and a cafe; a museum and

theater; and a fi lm vault and archive.

The Filmmaker program consists of:

a sound stage; backlot fi lming area; editing lab

and meeting space; and shop and studio.

Despite this delineation into two programmatic

categories, the visitor is free to wander through

the site, stumbling upon fi lming spaces, and

the fi lmmaker is free to explore and utilize the

visitor spaces.

TUMWATER

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The strategies employed in the design are:

a choreographed sequence of movement,

delayed destination,

and unexpected variability (as fi lmmakers

construct and dismantle sets, the site is

constantly evolving.)

This is accomplished through an emphasis on:

threshold,

framing,

and the unexpected.

All design interventions in the project

correspond to a cinematic device diagram,

infl uenced by Tschumi’s “The Manhattan

Transcripts”, translating the cinematic space

strategies:

choreographed sequence of movement

delayed destination

unexpected variability

of suspense and horror fi lm into architectural

design.

The “big move” in the project is the insertion

of a glowing box into the brick facade of the

brewery. This glowing box functions as a beacon

to the visitor as they progress along their path

and explore the site, and functions as a point of

destination as the theater within the museum.

Another major design move that signifi es new

program in the abandoned site is the punched

window box openings into the fi lming spaces,

allowing the visitor to peek into the fi lm

making process, gaining a glimpse behind the

scenes.

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“‘It’s a dangerous business, Frodo, going out of your door,’ he used to say. ‘You step into the

road, and if you don’t keep your feet, there is no knowing where you might be swept off to.’”

J.R.R. Tolkien, The Fellowship of the Ring

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museum

library+ viewing pods+ cafe

site plan

Master’s thesisthe Architecture of suspense a center for the cinematic

arts in the former olympia brewerythe Architecture of suspense a center for the cinematic

arts in the former olympia brewery

aerial perspective

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Master’s thesisthe Architecture of suspense a center for the cinematic

arts in the former olympia brewery

Master’s thesisthe Architecture of suspense a center for the cinematic

arts in the former olympia brewerymuseum filming+production space

sound stage Editing Labs

aerial perspective ground floor plan

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1. library+ viewing pods+ cafe2. film archive3. backlot filming4. shop+ studio space5. editing+ meeting space6.sound stage7. filming+ production space8. museum+ theater

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Extreme 1 point perspective

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Winding, dizzying paths

Action moving through framed views

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Labyrinthine passageways: isolation

Monumental portals

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Compressed spaces

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Disjointed massing

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Extreme 1 point perspective

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Winding, dizzying paths

Action moving through framed views

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Labyrinthine passageways: isolation

Monumental portals

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Compressed spaces

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Disjointed massing

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main sequence

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BLDG 1: TOWER: LIBRARY+ VIEWING PODS+ CAFE

Throughout building (including 4 level shaft): winding dizzying staircase that moves in between and around tanks: VERTIGO

Viewing Pods inside brewery tanks: feeling compressed, sense of the unknown: hidden discovery inside: PAN’S LABYRINTH

Independent skeletal steel stucture stacks: inserted within decaying brick: ALIEN/H.R. GIGER

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Winding, dizzying paths

Compressed spaces leading to hidden discoveries

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BLDG 2: FILM VAULTPeel back facade facing courtyard: insert concrete and glass box revealing giant vault door: pulls back curtain: connects filmmaking, production, and viewing

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BLDG 5: SHOP+STUDIO SPACE

Large rotating doors to allow inside outside relationshipNeeds a clear/distinct facade interventioncinematic connection???

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Exposed skeletal structure

Pulling back curtain, Revealing what is hidden

BLDG 1: TOWER: LIBRARY+ VIEWING PODS+ CAFE

Throughout building (including 4 level shaft): winding dizzying staircase that moves in between and around tanks: VERTIGO

Viewing Pods inside brewery tanks: feeling compressed, sense of the unknown: hidden discovery inside: PAN’S LABYRINTH

Independent skeletal steel stucture stacks: inserted within decaying brick: ALIEN/H.R. GIGER

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Winding, dizzying paths

Compressed spaces leading to hidden discoveries

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BLDG 2: FILM VAULTPeel back facade facing courtyard: insert concrete and glass box revealing giant vault door: pulls back curtain: connects filmmaking, production, and viewing

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BLDG 5: SHOP+STUDIO SPACE

Large rotating doors to allow inside outside relationshipNeeds a clear/distinct facade interventioncinematic connection???

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Exposed skeletal structure

Pulling back curtain, Revealing what is hidden

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BLDG 1: TOWER: LIBRARY+ VIEWING PODS+ CAFE

Throughout building (including 4 level shaft): winding dizzying staircase that moves in between and around tanks: VERTIGO

Viewing Pods inside brewery tanks: feeling compressed, sense of the unknown: hidden discovery inside: PAN’S LABYRINTH

Independent skeletal steel stucture stacks: inserted within decaying brick: ALIEN/H.R. GIGER

1 2 3

Winding, dizzying paths

Compressed spaces leading to hidden discoveries

1 2 3

BLDG 2: FILM VAULTPeel back facade facing courtyard: insert concrete and glass box revealing giant vault door: pulls back curtain: connects filmmaking, production, and viewing

1 2 3

1 2 3

BLDG 5: SHOP+STUDIO SPACE

Large rotating doors to allow inside outside relationshipNeeds a clear/distinct facade interventioncinematic connection???

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Exposed skeletal structure

Pulling back curtain, Revealing what is hidden

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1 2 3

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05

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Extreme 1 point perspective

1 2 3

Winding, dizzying paths

Action moving through framed views

1 2 3

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Labyrinthine passageways: isolation

Monumental portals

1 2 3

Compressed spaces

1 2 3

Disjointed massing

1 2 3

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Extreme 1 point perspective

1 2 3

Winding, dizzying paths

Action moving through framed views

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Labyrinthine passageways: isolation

Monumental portals

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Compressed spaces

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Disjointed massing

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alternate sequence

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The focus of this project is the design of a highrise elementary/middle school and the adaptive re-use of an existing park’s department building into a community center and gym in Seattle’s rapidly growing South Lake Union Neighborhood. These two new building’s, in conjuction with a master plan for Denny Park, aim to bring the community together and create a new cohesive plan for the historic park and surrounding area.

02: COMPREHENSIVE STUDIO

URBAN VILLAGE SCHOOL+ COMMUNITY CENTERPARTNER: RICKY LYMANAUTUMN 2013

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Site Plan: School Tower+ Community Center

School Tower: N-S Section

School Tower: E-W Section

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School Entry Library: Study Area

Community Learning Space Typical Classroom Floor

Entry: Community Center Community Center: Gym

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E-W Section: Community Center+ Gym

E-W Section: Community Center/Gym + S Elevation: School

West Elevation of School + Community Center

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School Tower: Typical Classroom + Mixed-Use Floors

Wall Section through Gym

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Wall Section through Classroom

School Tower: Sustainability Diagram

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This project identifi es the key problems in Downtown Tacoma as post-industrial pollution that has contaminated the soil and a fundamental disconnect between the residents and the natural world, as well as between the distinct social groups that call Tacoma home. The proposed solution to these problems is a path through an urban forest that takes the user through a series of 3 unique experiences that play with the user’s sense of scale and rhythm of movement, while connecting them to nature.

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03: URBAN SUSTAINABILITY

UW TACOMA AND ITS PUBLIC INTERFACE“INTO THE FOREST”SPRING 2013

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Tacoma Ave220’-0”

Pacific Ave50’-0”

Contaminated Stormwater Run-off

Filtered water travels into Thea Foss Waterway

Conceptual Diagrams

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Site Plan

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01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected

03 the fabric of the city in a new configuration

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

04: TIMBER IN THE CITY COMPETITION

CLT TECTONIC STUDIO“URBAN FABRIC[ATED]”PARTNERS: JEFFREY SANDLER+ CAMILLA DAHLWINTER 2013

01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected

03 the fabric of the city in a new configuration

Exterior Perspective

Conceptual Diagram

Sections A+B: Through Mixed-Use Development

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01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected

03 the fabric of the city in a new configuration

The neighborhood of Red Hook once thrived as

a cargo hub for the New York City area and grew

out of a time when longshoremen worked the shipyards.

Red Hook was once a vibrant community

characterized by small business, neighborhood

pride, and hardworking people. However, in recent

years, the neighborhood has fallen into disarray;

the advent of container shipping extinguished

the economic base and people moved away. Currently,

a major source of activity in the area relies

on the large Ikea store that receives Manhattan

residents via a private water taxi, assuring that

outsiders never step foot into the deteriorating, yet

rich, fabric that once was and still is Red Hook.

The neighborhood is laid out in relatively large

blocks with small parcel divisions, resulting in

a varied cityscape where small buildings and

amendments to larger buildings sculpt residual

space. As signifi cant as the buildings, the parking

lots, loading bays, parks, and gardens defi ne

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

the urban fabric of Red Hook. Paying homage to

the neighborhood, the Urban Fabricated scheme

refl ects the scale and confi guration of the area.

A modular construction system of cross-laminated

timber in conjunction with a sense of small masses

and varied heights drove the form of the development.

Otherwise larger residential buildings

are broken by unconditioned vertical circulation

access, a nod to the peripherals of typical urban

buildings, such as fi re escapes and roof hatches.

forms on a relentless, modular grid push and move

at breaks between buildings and residual spaces

to impart interest and richness into an otherwise

banal fi eld. These moves result in a richly textured

collage like the Red Hook neighborhood itself. The

goal of the Urban Fabricated scheme is to use

subtlety and thoughtful references to its context to

achieve something beautiful and functional while

remaining in the contextual constructs of Red Hook.

01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected

03 the fabric of the city in a new configuration

Conceptual Diagram

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

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1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION

01 wood shop cassette

02 bike shop cassette

03 digital fabrication cassette

courtyard entrance from Otsego Street

04 residential cassette

kitchen inserts

continuous chase

structural CLT

CASSETTE CATALOG

01 wood shop cassette

02 bike shop cassette

03 digital fabrication cassette

courtyard entrance from Otsego Street

04 residential cassette

kitchen inserts

continuous chase

structural CLT

CASSETTE CATALOG

courtyard entrance from Otsego StreetView of Courtyard Space

Cassette Typologies