Shannon Carrico: Portfolio
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Transcript of Shannon Carrico: Portfolio
SCShannon Carrico
ARCHITECTURE PORTFOLIO
SCShannon Carrico
9428 RAVENNA AVE NE #408SEATTLE, WA 98115
EducationUNIVERSITY OF WASHINGTON, SEATTLE, WA 2014MASTER OF ARCHITECTURE
JAMES MADISON UNIVERSITY, HARRISONBURG, VA 2010B.F.A. STUDIO ART: CONCENTRATION IN INTERIOR DESIGNMINOR: ART HISTORY
BOWIE HIGH SCHOOL, BOWIE, MD 2006
experienceHENRY ART GALLERY; SEATTLE, WACollections Assistant. Fall 2013Assisted in the archiving and collections management of Costumes and Textiles.
STUART SILK ARCHITECTS; SEATTLE, WAAutoCad Intern. Summer 2013.Created and edited plans, sections, and elevations in AutoCad for publication.
KMD ARCHITECTS; SEATTLE, WAIntern. Summer 2012Aided in the creation of client presentations and conducted materials+ sustainability research.
ROBERT E. EVANS FUNERAL HOME; BOWIE, MDFuneral+Office Assistant. 2010-2011Facilitated and supervised visitations and funerals in addition to funeral associated office duties such as answering phones, creating memorial packages, handling paperwork, transporting flowers etc.
PYRAMID ATLANTIC ART GALLERY; SILVER SPRING, MDVolunteer. 2010-2011Assisted with papermaking, printmaking, bookbinding, book arts fairs, and community events.
STUDIO Z DESIGN CONCEPTS, LLC; BETHESDA, MDIntern. Summer 2009Assisted in residential architecture in varying stages of consultation, creation, and construction.
skillsAUTOCAD, RHINO, VRAY, REVIT, VECTORWORKS, SKETCHUP, + ECOTECT.
ADOBE PHOTOSHOP, ILLUSTRATOR, + INDESIGN.
MICROSOFT OFFICE.
TABLE OF CONTENTS
01
02
03
04
MASTER’S THESIS:“THE ARCHITECTURE OF SUSPENSE: A CENTER FOR CINEMATIC ARTS IN THE FORMER OLYMPIA BREWERY”
COMPREHENSIVE STUDIO:URBAN VILLAGE SCHOOL+ COMMUNITY CENTERPARTNER: RICKY LYMANAUTUMN 2013
URBAN SUSTAINABILITYUW TACOMA AND ITS PUBLIC INTERFACE“INTO THE FOREST”SPRING 2013
TIMBER IN THE CITY COMPETITIONCLT TECTONIC STUDIO“URBAN FABRIC[ATED]”PARTNERS: JEFFREY SANDLER+ CAMILLA DAHLWINTER 2013
SITE IMAGES: OLYMPIA BREWERY
Industrial ruins are often deemed “not worthy”
of preservation and approaches to the site are
focused on sanitizing and erasing a tarnished
past. This approach removes the essential
character of the site and wipes away all traces
of memory and history, a vital part of our
collective stories as a post-industrial society.
By examining the architectural spaces
and cultural perception of the industrial ruin
through the lens of suspense and horror fi lm, an
approach can be created that preserves their
rich character and memories of their industrial
past. In these abandoned often isolated
sites, the atmosphere of the unexpected and
unknown can be harnessed to create cinematic
spaces that heighten the user’s sense of
anticipation and wonder.
This thesis will explore this connection
between architecture and fi lm through the
redesign of the vacant Olympia Brewery into a
Center for the Cinematic Arts.
01: MASTER’S THESIS
“THE ARCHITECTURE OF SUSPENSE: A CENTER FOR CINEMATIC ARTS IN THE FORMER OLYMPIA BREWERY”AUTUMN 2014
1906 BREWERY
SCHMIDT FAMILY HOUSE
1933 BREWERY
TUMWATER HISTORIC PARK
TUMWATER FALLS PARK
SITE CONTEXT:OLYMPIA BREWERY
TUMWATER, WA
The Olympia Brewery’s inherent nature
as an industrial ruin lends itself to a
cinematic program that capitalizes on the
site’s heightened atmosphere and rich
phenomenology. As a Center for the Cinematic
Arts, the program will be focused on the
making, studying, and displaying of fi lm
Practically, a program of this nature is
feasible due to the brewery’s close proximity
to art and fi lm schools and communities of
artists and fi lmmakers in Seattle and Portland.
Thematically, this program draws upon the
site’s history as a place of production, these
fl exible industrial spaces serving as prime
locations for making, studying, and displaying
fi lm. Experientially, the “haunted” character
and heightened atmosphere of the site are
particularly appropriate to a cinematic program.
As a Center for the Cinematic Arts, the site is
divided into the visitor zone to the right and the
fi lmmaker zone to the left, with a permeable
barrier between the two. The visitor is free to
wander and explore the site, gaining a better
understanding of the fi lmmaking process from
creation to viewing.
The Visitor program consists of:
a fi lm library, viewing pods inside the existing
brewery tanks, and a cafe; a museum and
theater; and a fi lm vault and archive.
The Filmmaker program consists of:
a sound stage; backlot fi lming area; editing lab
and meeting space; and shop and studio.
Despite this delineation into two programmatic
categories, the visitor is free to wander through
the site, stumbling upon fi lming spaces, and
the fi lmmaker is free to explore and utilize the
visitor spaces.
TUMWATER
The strategies employed in the design are:
a choreographed sequence of movement,
delayed destination,
and unexpected variability (as fi lmmakers
construct and dismantle sets, the site is
constantly evolving.)
This is accomplished through an emphasis on:
threshold,
framing,
and the unexpected.
All design interventions in the project
correspond to a cinematic device diagram,
infl uenced by Tschumi’s “The Manhattan
Transcripts”, translating the cinematic space
strategies:
choreographed sequence of movement
delayed destination
unexpected variability
of suspense and horror fi lm into architectural
design.
The “big move” in the project is the insertion
of a glowing box into the brick facade of the
brewery. This glowing box functions as a beacon
to the visitor as they progress along their path
and explore the site, and functions as a point of
destination as the theater within the museum.
Another major design move that signifi es new
program in the abandoned site is the punched
window box openings into the fi lming spaces,
allowing the visitor to peek into the fi lm
making process, gaining a glimpse behind the
scenes.
“‘It’s a dangerous business, Frodo, going out of your door,’ he used to say. ‘You step into the
road, and if you don’t keep your feet, there is no knowing where you might be swept off to.’”
J.R.R. Tolkien, The Fellowship of the Ring
museum
library+ viewing pods+ cafe
site plan
Master’s thesisthe Architecture of suspense a center for the cinematic
arts in the former olympia brewerythe Architecture of suspense a center for the cinematic
arts in the former olympia brewery
aerial perspective
Master’s thesisthe Architecture of suspense a center for the cinematic
arts in the former olympia brewery
Master’s thesisthe Architecture of suspense a center for the cinematic
arts in the former olympia brewerymuseum filming+production space
sound stage Editing Labs
aerial perspective ground floor plan
1 2
8 7 6 5
4
3
1. library+ viewing pods+ cafe2. film archive3. backlot filming4. shop+ studio space5. editing+ meeting space6.sound stage7. filming+ production space8. museum+ theater
01 02
1 2 3
Extreme 1 point perspective
1 2 3
Winding, dizzying paths
Action moving through framed views
1 2 3
1 2 3
Labyrinthine passageways: isolation
Monumental portals
1 2 3
Compressed spaces
1 2 3
Disjointed massing
1 2 3
1 2 3
1 2 3
Extreme 1 point perspective
1 2 3
Winding, dizzying paths
Action moving through framed views
1 2 3
1 2 3
Labyrinthine passageways: isolation
Monumental portals
1 2 3
Compressed spaces
1 2 3
Disjointed massing
1 2 3
1 2 3
main sequence
05 06
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
04
BLDG 1: TOWER: LIBRARY+ VIEWING PODS+ CAFE
Throughout building (including 4 level shaft): winding dizzying staircase that moves in between and around tanks: VERTIGO
Viewing Pods inside brewery tanks: feeling compressed, sense of the unknown: hidden discovery inside: PAN’S LABYRINTH
Independent skeletal steel stucture stacks: inserted within decaying brick: ALIEN/H.R. GIGER
1 2 3
Winding, dizzying paths
Compressed spaces leading to hidden discoveries
1 2 3
BLDG 2: FILM VAULTPeel back facade facing courtyard: insert concrete and glass box revealing giant vault door: pulls back curtain: connects filmmaking, production, and viewing
1 2 3
1 2 3
BLDG 5: SHOP+STUDIO SPACE
Large rotating doors to allow inside outside relationshipNeeds a clear/distinct facade interventioncinematic connection???
1 2 3
Exposed skeletal structure
Pulling back curtain, Revealing what is hidden
BLDG 1: TOWER: LIBRARY+ VIEWING PODS+ CAFE
Throughout building (including 4 level shaft): winding dizzying staircase that moves in between and around tanks: VERTIGO
Viewing Pods inside brewery tanks: feeling compressed, sense of the unknown: hidden discovery inside: PAN’S LABYRINTH
Independent skeletal steel stucture stacks: inserted within decaying brick: ALIEN/H.R. GIGER
1 2 3
Winding, dizzying paths
Compressed spaces leading to hidden discoveries
1 2 3
BLDG 2: FILM VAULTPeel back facade facing courtyard: insert concrete and glass box revealing giant vault door: pulls back curtain: connects filmmaking, production, and viewing
1 2 3
1 2 3
BLDG 5: SHOP+STUDIO SPACE
Large rotating doors to allow inside outside relationshipNeeds a clear/distinct facade interventioncinematic connection???
1 2 3
Exposed skeletal structure
Pulling back curtain, Revealing what is hidden
07 08
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
03
09 10
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
04
BLDG 1: TOWER: LIBRARY+ VIEWING PODS+ CAFE
Throughout building (including 4 level shaft): winding dizzying staircase that moves in between and around tanks: VERTIGO
Viewing Pods inside brewery tanks: feeling compressed, sense of the unknown: hidden discovery inside: PAN’S LABYRINTH
Independent skeletal steel stucture stacks: inserted within decaying brick: ALIEN/H.R. GIGER
1 2 3
Winding, dizzying paths
Compressed spaces leading to hidden discoveries
1 2 3
BLDG 2: FILM VAULTPeel back facade facing courtyard: insert concrete and glass box revealing giant vault door: pulls back curtain: connects filmmaking, production, and viewing
1 2 3
1 2 3
BLDG 5: SHOP+STUDIO SPACE
Large rotating doors to allow inside outside relationshipNeeds a clear/distinct facade interventioncinematic connection???
1 2 3
Exposed skeletal structure
Pulling back curtain, Revealing what is hidden
03
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
1 2 3
05
1 2 3
Extreme 1 point perspective
1 2 3
Winding, dizzying paths
Action moving through framed views
1 2 3
1 2 3
Labyrinthine passageways: isolation
Monumental portals
1 2 3
Compressed spaces
1 2 3
Disjointed massing
1 2 3
1 2 3
1 2 3
Extreme 1 point perspective
1 2 3
Winding, dizzying paths
Action moving through framed views
1 2 3
1 2 3
Labyrinthine passageways: isolation
Monumental portals
1 2 3
Compressed spaces
1 2 3
Disjointed massing
1 2 3
1 2 3
01 02
alternate sequence
The focus of this project is the design of a highrise elementary/middle school and the adaptive re-use of an existing park’s department building into a community center and gym in Seattle’s rapidly growing South Lake Union Neighborhood. These two new building’s, in conjuction with a master plan for Denny Park, aim to bring the community together and create a new cohesive plan for the historic park and surrounding area.
02: COMPREHENSIVE STUDIO
URBAN VILLAGE SCHOOL+ COMMUNITY CENTERPARTNER: RICKY LYMANAUTUMN 2013
Site Plan: School Tower+ Community Center
School Tower: N-S Section
School Tower: E-W Section
School Entry Library: Study Area
Community Learning Space Typical Classroom Floor
Entry: Community Center Community Center: Gym
E-W Section: Community Center+ Gym
E-W Section: Community Center/Gym + S Elevation: School
West Elevation of School + Community Center
School Tower: Typical Classroom + Mixed-Use Floors
Wall Section through Gym
Wall Section through Classroom
School Tower: Sustainability Diagram
This project identifi es the key problems in Downtown Tacoma as post-industrial pollution that has contaminated the soil and a fundamental disconnect between the residents and the natural world, as well as between the distinct social groups that call Tacoma home. The proposed solution to these problems is a path through an urban forest that takes the user through a series of 3 unique experiences that play with the user’s sense of scale and rhythm of movement, while connecting them to nature.
2
03: URBAN SUSTAINABILITY
UW TACOMA AND ITS PUBLIC INTERFACE“INTO THE FOREST”SPRING 2013
1
2
3
1
2
3
Tacoma Ave220’-0”
Pacific Ave50’-0”
Contaminated Stormwater Run-off
Filtered water travels into Thea Foss Waterway
Conceptual Diagrams
Site Plan
2
3
1
2
3
1
1
3
01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected
03 the fabric of the city in a new configuration
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
04: TIMBER IN THE CITY COMPETITION
CLT TECTONIC STUDIO“URBAN FABRIC[ATED]”PARTNERS: JEFFREY SANDLER+ CAMILLA DAHLWINTER 2013
01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected
03 the fabric of the city in a new configuration
Exterior Perspective
Conceptual Diagram
Sections A+B: Through Mixed-Use Development
01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected
03 the fabric of the city in a new configuration
The neighborhood of Red Hook once thrived as
a cargo hub for the New York City area and grew
out of a time when longshoremen worked the shipyards.
Red Hook was once a vibrant community
characterized by small business, neighborhood
pride, and hardworking people. However, in recent
years, the neighborhood has fallen into disarray;
the advent of container shipping extinguished
the economic base and people moved away. Currently,
a major source of activity in the area relies
on the large Ikea store that receives Manhattan
residents via a private water taxi, assuring that
outsiders never step foot into the deteriorating, yet
rich, fabric that once was and still is Red Hook.
The neighborhood is laid out in relatively large
blocks with small parcel divisions, resulting in
a varied cityscape where small buildings and
amendments to larger buildings sculpt residual
space. As signifi cant as the buildings, the parking
lots, loading bays, parks, and gardens defi ne
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
the urban fabric of Red Hook. Paying homage to
the neighborhood, the Urban Fabricated scheme
refl ects the scale and confi guration of the area.
A modular construction system of cross-laminated
timber in conjunction with a sense of small masses
and varied heights drove the form of the development.
Otherwise larger residential buildings
are broken by unconditioned vertical circulation
access, a nod to the peripherals of typical urban
buildings, such as fi re escapes and roof hatches.
forms on a relentless, modular grid push and move
at breaks between buildings and residual spaces
to impart interest and richness into an otherwise
banal fi eld. These moves result in a richly textured
collage like the Red Hook neighborhood itself. The
goal of the Urban Fabricated scheme is to use
subtlety and thoughtful references to its context to
achieve something beautiful and functional while
remaining in the contextual constructs of Red Hook.
01 the fabric of the city 02 the fabric of the city shuf-fled, examined and selected
03 the fabric of the city in a new configuration
Conceptual Diagram
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
1
2
3
4
1. RESIDENTIAL2. WOODSHOP3. BIKE SHOP4. DIGITAL FABRICATION
01 wood shop cassette
02 bike shop cassette
03 digital fabrication cassette
courtyard entrance from Otsego Street
04 residential cassette
kitchen inserts
continuous chase
structural CLT
CASSETTE CATALOG
01 wood shop cassette
02 bike shop cassette
03 digital fabrication cassette
courtyard entrance from Otsego Street
04 residential cassette
kitchen inserts
continuous chase
structural CLT
CASSETTE CATALOG
courtyard entrance from Otsego StreetView of Courtyard Space
Cassette Typologies